// Sound Prim Script - On Touch // // Randomly picks a sound in inventory, // plays it when touched. // // Set this between 0.0 and 1.0 float LOUDNESS = 0.5; // //////////////////////////////////////////////// default { touch_start(integer num) { integer sounds = llGetInventoryNumber(INVENTORY_SOUND); if ( sounds <= 0 ) return; string soundname = llGetInventoryName( INVENTORY_SOUND, llFloor(llFrand(sounds)) ); if ( soundname != "" ) { llPlaySound( soundname, LOUDNESS ); } } }