OSCC Keynote 2


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Gamify Virtual Learning
Where: OSCC Keynote 2
When: 8 years ago [11 Dec 2016 08:30 SLT]

Join Dr. Larysa Nadolny in a discussion of how to use the motivating and engaging features of games in designing a learning activity in the virtual world. She will give examples on how to use challenges, leaderboards, easter eggs and more!

The Educational Robotics for STEM project, funded by the European Commission, aims to develop a continuous framework for the design of educational robotics activities for all children aged 7-18, both in and out-of-school, regardless of current interest in STEM subjects. In this presentation we explore the development of virtual robots (SLurtles) and the virtual environment in which children will explore, test and extend their understanding of mathematics and programming, through collaborative, constructioni

Oculus & Music Technology
Where: OSCC Keynote 2
When: 8 years ago [10 Dec 2016 16:30 SLT]

Melding music technology and the Oculus Rift, an overview of immersive music research.

Applications for Expanding the Design Space
Where: OSCC Keynote 2
When: 8 years ago [10 Dec 2016 14:00 SLT]

We present three applications Webstickies, Surround view portals and Configurable classrooms to describe our efforts for expanding the application design space for the OpenSimulatorulator platform.

OpenSimulator Core Developer Panel
Where: OSCC Keynote 2
When: 8 years ago [10 Dec 2016 07:00 SLT]

A panel of core developers will discuss the future of the OpenSimulator platform. Expect a lively debate! Topics will include a variety of issues including the future of the Hypergrid, content licensing and permissions, scalability, project maturity, and much more. Find out where the platform is headed and learn more about the developers who make the software happen!

Google Maps and Panoramas in Immersive VR Environments
Where: OSCC Keynote 2
When: 8 years ago [10 Dec 2016 09:30 SLT]

We present our approach for enabling users to inject Google maps and geo-located panoramic views into virtual training environments. These virtual environments can be created by users through point and click operations. We believe that by mixing 3D virtual content with real world geo-located visual cues, trainees are able to translate more easily any skill or knowledge they acquire during their virtual training.

Beyond the Viewer - the Future of World Interfacing
Where: OSCC Keynote 2
When: 8 years ago [10 Dec 2016 12:00 SLT]

Worlds on the web, discussing new access devices and haptics, plus the future of interfacing with virtual worlds and 3D/VR immersive spaces. Open Simulator, its forks and especially the hypergrid represent years of content, community and a compelling prototype for a formative “metaverse”, but as new players and platforms emerge, are we ready to push for a place in the accelerating scheme of online participatory environments?