Glenys Bieler @GlenysBieler

Storybrooke Online


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I think this is the thing. People are realising that there is "history" dying here.

However, OSGrid will survive. They will wipe the assets and restore OARs. Some things will restore ok - especially regions that had OARs from BEFORE this all happened. Same for IARs. A lot of content WILL Be restored after it "starts again". If I understand correctly - it will be a restart of the grid, people will be able to start up their regions again and connect with the same permissions etc. However, their inventories will be empty and regions will be blank. After starting their regions they can start restoring OARs and IARs.

Of course, everyone will do this at the same time which will slaughter the new asset servers - but thats inevitable. The grid will probably be rather slow for a while while its restoring. My suspicion is that so much will be lost that probably half of what was there before will actually be restored. Clearly OSGrid wont be "the same place it was".

Personally I have some avatars there that I have had for a lot of years and have not recently done IARs so I know I am losing some of my own history there. No point being too upset about it though - it is what it is.

What WILL be good though - is almost certainly some regions may be "dumped" that havent been updated in years and are just there "because" - probably good to just get rid and that's likely to happen for a lot of those. Also assets that are no longer in anyone's active inventory won't need to be taking up space. Long term this is probably a good thing.

As I've seen one other person point out - OSGrid IS ultimately the Open Simulator "Test grid" - it wasnt really designed as a "working grid". At least it used to have all kinds of warnings about "this may not be stable" etc. I think it's done really well over the years - even if I may not personally agree with some of the decisions taken by the management team.

On the other hand though - I think what people are finding frustrating is that OSGrid admin team are not really that communicative. We got the notice they were doing an asset reset - in about a month. Almost straight away we got a "we're putting a hold on that - we may not need to", then that message was pulled and there is no longer any record of the "we're not doing it yet". People dont know what's happening and I think that is what is causing some frustration with the OSGrid management.

Just me 2p worth :) Ultimately it will happen as it happens, yelling, screaming, tears or tantrums wont change it - we just have to live with it :)
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Fantastic stuff here. It's all nicely done but the rental system is the best I've ever seen. It's "THE" rental system to use in OpenSim - and as good as any I've used in Second Life too. Not in a position to donate - but I can and will give my respect to the work that's been done on this. Amazing job, thanks Val :)
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Stop them panty thiefs now!!!
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Late to the party here - but this all sounds too much like dark fantasy to me. LL going after people who copy someone's content is very much like me seeing someone stealing a candy bar in a store - and then trying to go after that person to take legal action against them for stealing someone elses stuff.

I don't see how LL themselves can go after someone for copying someone elses stuff. If it's THEIR stuff - if THEY are the owner - then yes they can - but if its someone elses stuff they really cant. They can "offer their services" I guess to the owners of content to help them track down the copybotter and provide them with details for going after them but thats about it I believe.

There is only one other way they can do this - that I am aware of. There WAS a clause that caused a massive outrage back in the day that basically said anything you create - we have access to take ownership of. You can use it as you see fit as the creator - but LL can claim ownership. It was burried - but still spotted realy quick. I dont THINK it still exists - at least in that form - but if they DO start going after copybotters - then they may be able to use this if its still burried somewhere in the TOS. In which case - if they DO use this to claim ownership to go after people - they will be shooting themseles in the foot..... No in the head! No content creator will create for SL again once LL have actually used a clause to actually CLAIM they own stuff people create. In the past its been "we can" etc - but if they actually "DID" - that will kill SL.

That's the only way they can do this imo.
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Hard drives usually have a warning that they are "degrading" and you can have time to take stuff on. However, SSDs being "solid state" have a finite amount of read/writes - and once that happens - they are usually completely dead. I know it doesnt help - but the only protection is "backup". No good after the fact though :( As JayR says its possible something can be done but sounds like requires a specialist = expensive.
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Its a really nie region and well done. There are a lot of things I havent seen everywhere else which is great :)

The only slight critisism I would have is that to join the VIP group you need to use paypal to donate then IM to tell your paypal name and avatar. Giving strangers my paypal email address and linking that to my avatar isnt something I am prepared to do.

Being able to pay with something like gloebits would be better - at least for me. However regardless - its a great region.
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Mine is running full grid mode on Linux with .Net. Its a standard so Robust and 56 Simulator instances with no "additions".

it MAY be that I just need to leave it longer on start up - but if its not set to autogenerate maps - then it shouldnt be doing THAT when it starts up. Will try it on an ocean region tomorrow probably just to see. When I tried it it just "sat there" after loading objects. No mention of generating map.
The console never came to a prompt - and the region never appeared in world. However I proably only left it for like 2-4 mins at that stage as I needed the region back up. Will try tomorrow on a region I can leave off for longer. If I know it works - I will do it on the other regions. 10 mins is ok for a one off and I'm not planning to do enough changes on the region to make this "out of date" badly. I may just get the images and use them for what I need and then revert the maps to the old ones even.

I may try it on my OSGrid regions and see there to see the difference.

Thanks for your input MrSnoodle :)
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I think you are right that something else is not configured properly, as you have map generation disabled, it should just start the simulator without generating the map. That is what mine does on Osgrid.

On my diva stand alone I tried changing the MyWorld.ini (Diva's version of opensim.ini) to how I have it set on Osgrid, but it just crashed out. I forget the error message, but it was unable to load something map related. I found a config file (DivaPreferences.ini) which had
Setup_Warp3DImageModule = "disabled"
I tried changing "disabled" to "enabled", "true" and none of that worked. So I gave up. This was 6 months ago, so I have forgotten the details. The Diva Distro is setup in a weird way that is easy to setup providing you don't want deviate from the defaults it provides.

There are so many config files that have so many interconnected modules that need to be set just right, and I just don't really know how to work it all out.

If you find the solution I would love to know. It might help me to figure out how to get it working on my Diva standalone.
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Ok - well I think my initial issue was not expecting how long it would take!

It seems it DOES generate a map on startup - but hopefully not regularly as its set to 0 (and I probably wont KEEP it set to this anyway I just want nice tiles for putting in Val's rental map kiosk!). I tried it on a region without much (177 objects) - and it took around 6 mins to start up and had generated a tile (https://gyazo.com/620233ef34c19fd90ef4e1cfa44b6199). This was definately better than the normal one.

However in this case I had still set the option to attempt mapping mesh/sculptie to false (default) as it stands to reason that will make it much worse. So then I shut the region down and made that change and started it up again. This time it took a little longer I think (dammit I forgot to time it!). However it was definately an improvement and more usable (https://gyazo.com/02856bd7dd4279098e51cacc1c87f67d).

Compare these to the default tile (https://gyazo.com/74b9a39880c750e519acdf91a3b5dcb8) and I think these are great!!

I think then - that I just need to be more patient. This takes around 6-8 mins for a 4x4 with 177 objects (many are mesh)..... For my main regions with around 3000 objects - I think I can prepare and eat a 3 course dinner :D

All I did btw was enable it and set some options below and just "waited" all I was doing wrong yesterday was not realising quite how long it will take!!

[Map]

GenerateMaptiles = true
MapImageModule = "Warp3DImageModule"
MaptileRefresh = 0
TextureOnMapTile = true
DrawPrimOnMapTile = true
TexturePrims = true
TexturePrimSize = 48
RenderMeshes = true
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That's great, glad you got it working.
I have GenerateMaptiles = false
That way it just starts the simulator nice and quickly, and when I feel like updating the map tile I just type: generate map.

I just need to figure out how to enable it properly on my Diva standalone. Some service connector shenanigans in a config file that baffle me no end. I'm sure it has something to do with:
Setup_Warp3DImageModule = "disabled"
But what do I change to enable it though. I tried "enabled" and "true"
I can't find any useful documentation about it.

oh well at least you got it to work :)
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Ok - so an update. IT worked on my small 177 object region. It worked on a larger 900+ object region (results were awesome there tbh) - but on one of my main regions with over 3000 objects.... it falls over with a helpful "killed" message.

Before that - the simulator was using 100% of the cpu assigned to it - but thats not a problem - and the server was using 25GB of the 32GB assigned to it. Never went out of memory that I saw. It just falls over.
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I often see lots of errors thrown up like:
failed to decode texture exception EOF reached before finding contiguous codstream box. Maybe there is a troublesome object that totally crashes the process.
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Yeah - got a lot like that but followed up with the statement "killed" and dumped back at the CLI. Turning of Mesh calculation on it - then will reduce other options and see what it takes to get it working.

Handy tip on the "false" will try that.
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Weird that false did that for you. Mine is set that way on my osgrid region and it just loads up without generating anything.
This is my settings.
GenerateMaptiles = false
MapImageModule = "Warp3DImageModule"
MaptileRefresh = 0 (is commented out)
TextureOnMapTile = true
DrawPrimOnMaptile = true
TexturePrims = true
TexturePrimSize = 48
RenderMeshes = true
The rest of the mapColor options are commented out
my 3x3 sim with 13k objects takes about 10 minutes, but never really timed it.
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So - took 45 mins - but finally got a result without it attempting mesh/sculpties. Grabbed the texture so I can use it in the Map Kiosk for the rentals.

Unfortunately the GenerateMaptiles = false throws a wobbly and crashes with invalid format. With it set to 0, it DOES regenerate the map every time it restarts (although doesnt regenerate periodically). Unfortunately while 45 mins load time may be acceptable to generate a map tile - its not for normal use. I guess I could grab the tiles and then have static tiles but thats too much work for me.

I'm reverting to the "normal" map generation once I've got the textures I want for my kiosks then. It's been an interesting experience though.

Not sure if the Warp3D is new or been around for a long time. It's a shame it is not as usable as would be nice but it's still nice to have for special things.
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They better wait in line - if a certain person has his way - they will be 61st by the time many more have been added to the United States of Earth :P
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Thank you :) Abbi did such a good job on this when we first created it back when we were on Wolf Territories. She's no longer in virtual worlds - but its nice to be able to put her work back out there.
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Zeta SAY its to do with German law: Grids have to have the name and details of the grid owner on their website to be legal...... I don't know if thats true or not - but tbh I don't care - it still sucks. I know of other grids with German owners and they don't do the same.
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Not true!
German/EU laws strictly DISABLE to collect this data. Well known as GDPR.....
Also German laws after WW2 strictly disable segregation based on nazy criteria.
(ARPA segregation is fast way to loose domain registration if some report them)
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Well I know it's not required for GDPR as that's stil a thing here in UK (even though we shot ourselves in the foot by leaving EU!). All I know is that is what I have seen Zeta SAY in the past. Never believed it though.
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It is same with God - we also not see but believe:)
Some peoples continue to believe in Zeta....
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First off - "knickers in a twist" - sounds painful - dont need any of that (unless that's your thing of course!). Secondly, if it was "we're telling other creators to do this" then that would be one thing - but from what I see this is simply a few (maybe a lot?) of people deciding to work together to some some things the same way together. I can't see anything but positive for this myself.
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Ouch no. And literally 4 of us.
Also, no, why would we do that? If the goal is really to align ourself on naming, use of materials, etc... what value would be on telling others what to do or if the other stuff is better or not. So yeah.
Literally this was our convo 2 days ago:
- Me: So, what are we calling the eye faces?
- @SciattisiGrid : OCHI, 0 and 1
- Me: Mmmmh that's in Italian... should we do English?
- @SciattisiGrid : I already uploaded all heads like that
- @Pilar : People should do more Italian!
- Me: Italian Mafia all the way it is! 🤌🤌🤌🤌🤌🤌🤌🤌
:D
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Visited here a few times - always the only one there. Normally that's just fine with me if I'm just shopping but it does kinda defeat the purpose for an adult hunt game.
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Seems smaller than implied and just seems to be someone's house. Is this a fetish area or just someone's house who hopes people will visit for sex?
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Technically Maetreya Lara X. Not sure where/if there is an Athena X in OS yet (probably but I haven't seen it). Lara X is an "evolution" of Lara. I've not checked myself but I believe I am correct in saying that Lara X body wont take (properly) the Lara clothing and visa-versa. My gut feeling is it will be some time before Lara X makes much headway here.
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Hi Glenys, thank you I had a feeling it was the Matrieya Lara X body. Thank you for the confirmation. I use the Athena body here and Matrieya in SL, but I know they did the addition to the X body there. I haven't tried it out. Been too busy her. , I haven't seen Athena past 6. I do believe your gut is correct.
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I've been Lara Petite in SL for years now - but have not moved onto Lara Petite X due to having to then spend out on new clothes for it - or its kinda pointless getting. If they are both coming to OS though - maybe its worth it.
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Used Commodore Pet 4032 back in school in the 80s
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I "think" shes just trying - as you say - to protect the idea of RL Age Play. With all this going on - most people don't realise that "RL AgePlay" - while maybe on the fringe" is perfectly legal as its two adults doing a RP that may or may not be sexual. In RL ofc - neither of them suddenly look like a child. They are clearly two adults RPing between themselves.

So I would agree that RL AgePlay isnt the same as what we're talking about here. However, in virtual - one can go the extra step and wear the body of a child. This is still ageplay IMO. The fact that RL AgePlay is legal - doesnt stop this being ageplay too.

I would even go so far as to say that MAYBE virtual sexual ageplay isnt in theory much different - its an adult RPing a younger role. However the big difference is that it then becomes Pixel child porn - and that is clearly illegal in many places.
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I'm not saying there is no validity to what you are saying - but I would question the "of they will do it in virtual they are likely to do it in RL" idea used here. I know you didn't exactly say this is the case - but it is a common feeling. What I would say is that if we are going to use this kind of reasoning then combat RP games should be out too. I mean if you're going to shoot someone with a gun in virtual, maybe you will in RL!

I am sure some would say this isnt the same thing - but I maintain that the whole "if you will do it in virtual maybe you will do it in RL" is fundamentally flawed.

Note that I am not saying that someone doing anything in virtual CANT do it in RL, but just that its a bit of a jump and often unfounded.
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I was looking for that myself a while back. I couldn't find anything that would perfectly however.

In the end I used a notecard giver to give it the person's advert and a mailbox script for someone to drop a note to the person. I then made all the boards so someone could buy the original copy. They could then put their photo on the board and their note in the main board. They could also view any notes sometime left.

This works with any grids as anyone can buy the boards etc. Leaving notes works well as cross grid offline messages don't work.

I've used this in my matchmaker region. Unfortunately also I did feature this region for someone very few people have actually use it.

I worked love to see something like this (anywhere) that catered for a wide range and that was actually well used but I think people in os seem to be less willing to do this than in SL.
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Thanks for the information about your work to make your board and the results. And thanks for your willingness to have this placed in a region more visited. If anyone is interested in visiting the Matchmaker Region, here is the link: grid.sub-version.space:8002:MatchMaker.

What other features would you like your board to have that you were unable to make? We might find someone here who could build those features into your board.
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What I was looking for originally was a board that something could "like" and you could see who likes it etc.

However in SL this works really well largely because you can always see someone's profile. You can always send someone a notecard or a message. In OS however that's more problematic, unless that are on the same grid. Profile not available, unknown to the grid etc, unsure to send offline messages means a system like that looks useful. There needs to be a way to message someone cross grids.

The BEST option works probably use a web based back end and users wear a hud that syncs with the web to send them notifications in world if the get a message. This would work cross grids and rename enable you to see the status of your "board" at all times.

However it would require a lot of work and likely would still not be used enough to make it worth the effort.

It's a shame. I'm sure there are a number of people out there looking for some kind of connection but there are not many places to go.
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What I found in SL is that people suck as much writing a "dating" note card as they do writing their profile. What I did was have questions on the vended note card. One example: "What time zone are you in?"

The boards I used in SL would notify the user how many times their board was clicked. The clicks were based on the persons picture. I let users know that if they got only a few clicks that I would do a profile picture for them. The user could compare the number of clicks to the number of note cards they received. If someone was getting a poor response, they could contact me for help re-writing their note card. In many cases, they failed to answer the questions in the vended note card. If that was the case, I'd tell them to contact me if the problem continued after completing the note card.
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I get that. But I do think it's unfortunate. As mentioned earlier there are a number of reasons for someone playing a child avatar that do not represent anything "bad". However in RL most kids have parents and other adults in their lives. With everyone so scared of child avatar in whatever context it's disappointing for those child avatars that are treated like typhoid Mary.

I do see why.... But it's still disappointing.
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I get your point, for me it comes down to personal experience and real life things. I just am being careful
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I believe in the "real world" some "littles" (adults who may dress/act childish) may engage in "adult activities" but many others do not as they feel it doesnt feel right when they are in "littlespace". I think this just has to be right for the little and his/her caregiver and its noone elses business really. I've not really heard those who engage in this livestyle in RL call it "sexual ageplay" though. It's just "ageplay" (and whatever is done while engaging in that play).

Again though - I stress I am talking about adults engaging in RL roleplay such as Dom/little or Domme/little dynamics.
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in real life we do not call it sexual Ageplay, never have and never will. its just a made up term, we dont ever want to have sex with kids eithers. again any of that stuff seen online is pedo or incest play.
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