Glenys Bieler @GlenysBieler

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Odd, as its showing as online and checked 2 mins ago - but I cant find the region. Even if I go to the grid - I cant find a region called that on the map :(
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Thanks, but that doesnt really solve the issue. Not going to update the UUID of the map tile every time I need to regenerate the map. Also you start with "you have to have a picture /texture inworld the size of your region". Just how is that texture generated nicely? The whole issue here was generating nice map images. Unless I misunderstnd you, your suggestion starts with that solution already solved and then adds extra complexity.

In fact -- the solution was to double tthe memory of my VM from 32gb to 64gb which gave the warp3d enough to work with. IT still takes up to 30 mins to generate detailed maps of my 4x4 regions but it works. They dont regen on reboot now and only regen when I go to the console and type "regenerate map".

I also do not want to start hacking Val's rental scripts - they work fine as it is with the image in the inventory. This isnt the issue at all - the issue was generating the images in the first place - which seems to be an assumption they were already in existance at the start of your suggestion.

I do thank you for your response - and maybe you misunderstood the issue :) Your suggestion may not help me, but who knows, it may help soemone else so thank you :)
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Did you try this out I said? You can easily create a texture / picture e.g. in google drive and there new draw. And if necessary to alter in any picture program. Also no regeneration needed, because the UUID of a texture in inventory stays same. Picture just has to be inworld once. I didnt expect that one doesnt know how to make a picture :-) All additional programs to download and install can cause problems like you explained with warp3D. What I said is the easiest way to have a picture at your sim thats displayed in map. A maptile, by definition, is just that: a picture at sim shown in map. But yes. If you want kind of "map creator" to see your sim better on map, thats something else.
To see what I mean (maybe its realy a misunderstanding) , one can tp to swissgrid.opensim.ch:8002:Willkommen and search gateway in map to see my pic at a 2x2 var.
Cheers
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Not sure why you are trying to be insulting so I'll say this once:

I am not - nor was I ever - looking for how to make a static never changing map texture.
I am not - nor was I ever - looking for art tips on "drawing a picture".

I don't know how this is hard to understand - I was asking SIMPLY about issues I was having with an OpenSim technology - the alternative map generator Warp3DImageModule. It seems you didn't read and came up with another suggestion that was not what I was asking for. I politely said that wasn't what I was after but thanked you for your contribution and said it wont help me as it's not what I asked for but it may help someone else. Your response was "I didn't expect that one doesn't know how to make a picture" - If you take pleasure in trying to insult someone - then sorry to say you need to work harder.

I am not an artist and I am quite happy with that situation thank you. I am impressed by those that are - but it doesn't describe everyone. We all have our abilities. I would say though that even if I was an artist, "drawing" my map texture is an idea that is really a little bit "out there". It needs to go on a map rental kiosk and match up with pins where rentals are. Additionally - why would I consider "drawing" my maps?

Sure you can add the UUIDs (and I believe I mentioned that somewhere - although that may have been in a private message to MrSnoodle). However, I can only assume you really don't know what I am talking about as you said "Also no regeneration needed, because the UUID of a texture in inventory stays the same". So basically what you are actually suggesting is that I make a map texture just ONCE - and then thats it - never update it ever again. While that MAY be useful for a region that doesnt and will never change - that doesn't apply here. I want to be able to regenerate these when I want to.

I have found what works now - my issue was my VM hosting my grid needed more memory - I doubled it and it now works. WHY are you coming here and telling me I am "doing it wrong and making it more complicated than it needs to be" AFTER I have got it working as I want? Does it make you feel good to suggest making it more complicated than I have it and also tell me I am making it more complicated?

Sorry, I can't figure you out. I hope I am misreading you - but you are coming across as someone who just wants to tell others they are doing things wrong and insult them by saying "Oh sorry... I didn't realise you were so dumb as to not know how to do it this way!" If that's what you are looking for then good job..... but not great. Work harder.
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Well, if you want to understand my intentions wrong, then this is yours. I offered to tp and see. So what you said about insulting is at your side.
Edit: Was reading my post again: No insult. But, as always, if one wnats to get an info into "the wrong throat", then it is so. I suggest to think positive, and not always so that one who tries to be helpful is a bad one!
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Mine is running full grid mode on Linux with .Net. Its a standard so Robust and 56 Simulator instances with no "additions".

it MAY be that I just need to leave it longer on start up - but if its not set to autogenerate maps - then it shouldnt be doing THAT when it starts up. Will try it on an ocean region tomorrow probably just to see. When I tried it it just "sat there" after loading objects. No mention of generating map.
The console never came to a prompt - and the region never appeared in world. However I proably only left it for like 2-4 mins at that stage as I needed the region back up. Will try tomorrow on a region I can leave off for longer. If I know it works - I will do it on the other regions. 10 mins is ok for a one off and I'm not planning to do enough changes on the region to make this "out of date" badly. I may just get the images and use them for what I need and then revert the maps to the old ones even.

I may try it on my OSGrid regions and see there to see the difference.

Thanks for your input MrSnoodle :)
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I think you are right that something else is not configured properly, as you have map generation disabled, it should just start the simulator without generating the map. That is what mine does on Osgrid.

On my diva stand alone I tried changing the MyWorld.ini (Diva's version of opensim.ini) to how I have it set on Osgrid, but it just crashed out. I forget the error message, but it was unable to load something map related. I found a config file (DivaPreferences.ini) which had
Setup_Warp3DImageModule = "disabled"
I tried changing "disabled" to "enabled", "true" and none of that worked. So I gave up. This was 6 months ago, so I have forgotten the details. The Diva Distro is setup in a weird way that is easy to setup providing you don't want deviate from the defaults it provides.

There are so many config files that have so many interconnected modules that need to be set just right, and I just don't really know how to work it all out.

If you find the solution I would love to know. It might help me to figure out how to get it working on my Diva standalone.
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Ok - well I think my initial issue was not expecting how long it would take!

It seems it DOES generate a map on startup - but hopefully not regularly as its set to 0 (and I probably wont KEEP it set to this anyway I just want nice tiles for putting in Val's rental map kiosk!). I tried it on a region without much (177 objects) - and it took around 6 mins to start up and had generated a tile (https://gyazo.com/620233ef34c19fd90ef4e1cfa44b6199). This was definately better than the normal one.

However in this case I had still set the option to attempt mapping mesh/sculptie to false (default) as it stands to reason that will make it much worse. So then I shut the region down and made that change and started it up again. This time it took a little longer I think (dammit I forgot to time it!). However it was definately an improvement and more usable (https://gyazo.com/02856bd7dd4279098e51cacc1c87f67d).

Compare these to the default tile (https://gyazo.com/74b9a39880c750e519acdf91a3b5dcb8) and I think these are great!!

I think then - that I just need to be more patient. This takes around 6-8 mins for a 4x4 with 177 objects (many are mesh)..... For my main regions with around 3000 objects - I think I can prepare and eat a 3 course dinner :D

All I did btw was enable it and set some options below and just "waited" all I was doing wrong yesterday was not realising quite how long it will take!!

[Map]

GenerateMaptiles = true
MapImageModule = "Warp3DImageModule"
MaptileRefresh = 0
TextureOnMapTile = true
DrawPrimOnMapTile = true
TexturePrims = true
TexturePrimSize = 48
RenderMeshes = true
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That's great, glad you got it working.
I have GenerateMaptiles = false
That way it just starts the simulator nice and quickly, and when I feel like updating the map tile I just type: generate map.

I just need to figure out how to enable it properly on my Diva standalone. Some service connector shenanigans in a config file that baffle me no end. I'm sure it has something to do with:
Setup_Warp3DImageModule = "disabled"
But what do I change to enable it though. I tried "enabled" and "true"
I can't find any useful documentation about it.

oh well at least you got it to work :)
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Ok - so an update. IT worked on my small 177 object region. It worked on a larger 900+ object region (results were awesome there tbh) - but on one of my main regions with over 3000 objects.... it falls over with a helpful "killed" message.

Before that - the simulator was using 100% of the cpu assigned to it - but thats not a problem - and the server was using 25GB of the 32GB assigned to it. Never went out of memory that I saw. It just falls over.
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I often see lots of errors thrown up like:
failed to decode texture exception EOF reached before finding contiguous codstream box. Maybe there is a troublesome object that totally crashes the process.
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Yeah - got a lot like that but followed up with the statement "killed" and dumped back at the CLI. Turning of Mesh calculation on it - then will reduce other options and see what it takes to get it working.

Handy tip on the "false" will try that.
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Weird that false did that for you. Mine is set that way on my osgrid region and it just loads up without generating anything.
This is my settings.
GenerateMaptiles = false
MapImageModule = "Warp3DImageModule"
MaptileRefresh = 0 (is commented out)
TextureOnMapTile = true
DrawPrimOnMaptile = true
TexturePrims = true
TexturePrimSize = 48
RenderMeshes = true
The rest of the mapColor options are commented out
my 3x3 sim with 13k objects takes about 10 minutes, but never really timed it.
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So - took 45 mins - but finally got a result without it attempting mesh/sculpties. Grabbed the texture so I can use it in the Map Kiosk for the rentals.

Unfortunately the GenerateMaptiles = false throws a wobbly and crashes with invalid format. With it set to 0, it DOES regenerate the map every time it restarts (although doesnt regenerate periodically). Unfortunately while 45 mins load time may be acceptable to generate a map tile - its not for normal use. I guess I could grab the tiles and then have static tiles but thats too much work for me.

I'm reverting to the "normal" map generation once I've got the textures I want for my kiosks then. It's been an interesting experience though.

Not sure if the Warp3D is new or been around for a long time. It's a shame it is not as usable as would be nice but it's still nice to have for special things.
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They better wait in line - if a certain person has his way - they will be 61st by the time many more have been added to the United States of Earth :P
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Thank you :) Abbi did such a good job on this when we first created it back when we were on Wolf Territories. She's no longer in virtual worlds - but its nice to be able to put her work back out there.
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Zeta SAY its to do with German law: Grids have to have the name and details of the grid owner on their website to be legal...... I don't know if thats true or not - but tbh I don't care - it still sucks. I know of other grids with German owners and they don't do the same.
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Not true!
German/EU laws strictly DISABLE to collect this data. Well known as GDPR.....
Also German laws after WW2 strictly disable segregation based on nazy criteria.
(ARPA segregation is fast way to loose domain registration if some report them)
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Well I know it's not required for GDPR as that's stil a thing here in UK (even though we shot ourselves in the foot by leaving EU!). All I know is that is what I have seen Zeta SAY in the past. Never believed it though.
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It is same with God - we also not see but believe:)
Some peoples continue to believe in Zeta....
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First off - "knickers in a twist" - sounds painful - dont need any of that (unless that's your thing of course!). Secondly, if it was "we're telling other creators to do this" then that would be one thing - but from what I see this is simply a few (maybe a lot?) of people deciding to work together to some some things the same way together. I can't see anything but positive for this myself.
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Ouch no. And literally 4 of us.
Also, no, why would we do that? If the goal is really to align ourself on naming, use of materials, etc... what value would be on telling others what to do or if the other stuff is better or not. So yeah.
Literally this was our convo 2 days ago:
- Me: So, what are we calling the eye faces?
- @SciattisiGrid : OCHI, 0 and 1
- Me: Mmmmh that's in Italian... should we do English?
- @SciattisiGrid : I already uploaded all heads like that
- @Pilar : People should do more Italian!
- Me: Italian Mafia all the way it is! 🤌🤌🤌🤌🤌🤌🤌🤌
:D
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Visited here a few times - always the only one there. Normally that's just fine with me if I'm just shopping but it does kinda defeat the purpose for an adult hunt game.
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Seems smaller than implied and just seems to be someone's house. Is this a fetish area or just someone's house who hopes people will visit for sex?
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Technically Maetreya Lara X. Not sure where/if there is an Athena X in OS yet (probably but I haven't seen it). Lara X is an "evolution" of Lara. I've not checked myself but I believe I am correct in saying that Lara X body wont take (properly) the Lara clothing and visa-versa. My gut feeling is it will be some time before Lara X makes much headway here.
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Hi Glenys, thank you I had a feeling it was the Matrieya Lara X body. Thank you for the confirmation. I use the Athena body here and Matrieya in SL, but I know they did the addition to the X body there. I haven't tried it out. Been too busy her. , I haven't seen Athena past 6. I do believe your gut is correct.
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I've been Lara Petite in SL for years now - but have not moved onto Lara Petite X due to having to then spend out on new clothes for it - or its kinda pointless getting. If they are both coming to OS though - maybe its worth it.
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Used Commodore Pet 4032 back in school in the 80s
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I "think" shes just trying - as you say - to protect the idea of RL Age Play. With all this going on - most people don't realise that "RL AgePlay" - while maybe on the fringe" is perfectly legal as its two adults doing a RP that may or may not be sexual. In RL ofc - neither of them suddenly look like a child. They are clearly two adults RPing between themselves.

So I would agree that RL AgePlay isnt the same as what we're talking about here. However, in virtual - one can go the extra step and wear the body of a child. This is still ageplay IMO. The fact that RL AgePlay is legal - doesnt stop this being ageplay too.

I would even go so far as to say that MAYBE virtual sexual ageplay isnt in theory much different - its an adult RPing a younger role. However the big difference is that it then becomes Pixel child porn - and that is clearly illegal in many places.
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I'm not saying there is no validity to what you are saying - but I would question the "of they will do it in virtual they are likely to do it in RL" idea used here. I know you didn't exactly say this is the case - but it is a common feeling. What I would say is that if we are going to use this kind of reasoning then combat RP games should be out too. I mean if you're going to shoot someone with a gun in virtual, maybe you will in RL!

I am sure some would say this isnt the same thing - but I maintain that the whole "if you will do it in virtual maybe you will do it in RL" is fundamentally flawed.

Note that I am not saying that someone doing anything in virtual CANT do it in RL, but just that its a bit of a jump and often unfounded.
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I was looking for that myself a while back. I couldn't find anything that would perfectly however.

In the end I used a notecard giver to give it the person's advert and a mailbox script for someone to drop a note to the person. I then made all the boards so someone could buy the original copy. They could then put their photo on the board and their note in the main board. They could also view any notes sometime left.

This works with any grids as anyone can buy the boards etc. Leaving notes works well as cross grid offline messages don't work.

I've used this in my matchmaker region. Unfortunately also I did feature this region for someone very few people have actually use it.

I worked love to see something like this (anywhere) that catered for a wide range and that was actually well used but I think people in os seem to be less willing to do this than in SL.
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Thanks for the information about your work to make your board and the results. And thanks for your willingness to have this placed in a region more visited. If anyone is interested in visiting the Matchmaker Region, here is the link: grid.sub-version.space:8002:MatchMaker.

What other features would you like your board to have that you were unable to make? We might find someone here who could build those features into your board.
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What I was looking for originally was a board that something could "like" and you could see who likes it etc.

However in SL this works really well largely because you can always see someone's profile. You can always send someone a notecard or a message. In OS however that's more problematic, unless that are on the same grid. Profile not available, unknown to the grid etc, unsure to send offline messages means a system like that looks useful. There needs to be a way to message someone cross grids.

The BEST option works probably use a web based back end and users wear a hud that syncs with the web to send them notifications in world if the get a message. This would work cross grids and rename enable you to see the status of your "board" at all times.

However it would require a lot of work and likely would still not be used enough to make it worth the effort.

It's a shame. I'm sure there are a number of people out there looking for some kind of connection but there are not many places to go.
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What I found in SL is that people suck as much writing a "dating" note card as they do writing their profile. What I did was have questions on the vended note card. One example: "What time zone are you in?"

The boards I used in SL would notify the user how many times their board was clicked. The clicks were based on the persons picture. I let users know that if they got only a few clicks that I would do a profile picture for them. The user could compare the number of clicks to the number of note cards they received. If someone was getting a poor response, they could contact me for help re-writing their note card. In many cases, they failed to answer the questions in the vended note card. If that was the case, I'd tell them to contact me if the problem continued after completing the note card.
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I get that. But I do think it's unfortunate. As mentioned earlier there are a number of reasons for someone playing a child avatar that do not represent anything "bad". However in RL most kids have parents and other adults in their lives. With everyone so scared of child avatar in whatever context it's disappointing for those child avatars that are treated like typhoid Mary.

I do see why.... But it's still disappointing.
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I get your point, for me it comes down to personal experience and real life things. I just am being careful
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I believe in the "real world" some "littles" (adults who may dress/act childish) may engage in "adult activities" but many others do not as they feel it doesnt feel right when they are in "littlespace". I think this just has to be right for the little and his/her caregiver and its noone elses business really. I've not really heard those who engage in this livestyle in RL call it "sexual ageplay" though. It's just "ageplay" (and whatever is done while engaging in that play).

Again though - I stress I am talking about adults engaging in RL roleplay such as Dom/little or Domme/little dynamics.
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in real life we do not call it sexual Ageplay, never have and never will. its just a made up term, we dont ever want to have sex with kids eithers. again any of that stuff seen online is pedo or incest play.
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If its a couple of cartoon avatars - one (or more) with a child avatar - then yes. However, If its a couple of adult avatars - but one is wearing (for example) a pacifier and diaper (but still an adult avatar) then that is not "criminalised". There is no depiction of a child involved - just two adult avatars engaging in "whatever". I think THIS is (one example) of ageplay that Missresssdiagato is referring to (as opposed to actual child avatars).

If course the other half of this question is...... two adult avatars..... but how old are their "typists"?
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just to "nit-pick" incest doesnt have to be with a child - just saying :P

However I do agree with your points. If I wear a child avatar and have sex that's not "ageplay" in the true meaning (I do get that some would say I am "playing a child - so its ageplay"). However, if I want feel free from my responsibilties and "act" childish - wear childish clothes - play with blocks etc but wearing my adult avatar..... then THAT is ageplay. "Acting" as a child - while not "wearing a child avatar" is ageplay. It being in a sexual context or not is not relevant to it.

One point that does irritate me though is that so many people will say someone is a "child avatar" if they are not a 7ft tall amazon with tanga breasts! I always (in SL and OS) wear a petite avatar. I believe my avatar looks like a young adult - but I've had my share of being banned from places because I am not over 6ft tall etc. I only mention this here because some people consider some adult avatars as child avatars which does muddy the waters somewhat.
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I agree with what you said, i know incest is not just with a child but it can be part of it. with the young adult petite avatar bodies they have come out with now do make it hard because they look so young. I always try and as first but even there it seems we offend everyone just by asking.
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I never get offended by someone asking if my avatar is over 18. The only time I get offended (and angry tbh) is when someone insists that she is not 18. I swear people must have never met many 18 year olds!!
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Sorry..... "prejudice.... will not work"? And then..... "people should ban child avatars and grids ban everyone who doesnt ban child avatars"? Am I the only one that seems some "conflict" with those two???
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You misquoted me. Here is what I said. "What will work is for people to ban child AVs in their regions, What will work is grids ban the people on grids that do not ban child AVs." That's confusing enough without claiming I said something I didn't.
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Ok, I didn't use the "same words" you used.... but you did say it will work for grids to "ban the people on grids that do not ban child AVs" and tthen said that prejudice will noit work. Banning anyone that doesnt also ban child AVs is prejudicial. Some people may consider that acceptable - thats not in question. It may be considered a choice worth making. Whatever it's reason though - its prejudicial.
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Yes, and people can act out of prejudice and do all the things I mentioned. That will work to keep child AVs off a particular region/grid. I didn't explain why that won't work to eliminate all child AVs in OS. One, it's doubtful every grid will do these things. Two, if someone wants to have a place for child AVs, they can start their own grid. It's been done, and more than once.
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Oh I agree - and I believe it was similar to what Harper was saying - it can work: prejudice can work quite well.

Also, don't get me wrong: People SHOULD be free to have their own spaces without "something they don't want". If I was a space that only allows those with Pink hair - I should be allowed to do so. OFC policing it would be my problem!

I also see OS (and SL too) as tools that can help people act out things they cant do in RL: I'm talking about those who may have social anxiety for example.... meeting people in virtual can be a step to helping them in RL. There are several similar things like this. Some people may have valid reasons for wanting to "relive their childhood" or "experiencing a childhood they were robbed of" etc. I personally consider this a good reason to allow child avatars. OFC I support the idea of this in certain areas - noone should expect a "right" to play a child avatar "anywhere they like". Follow the rules of the site you are visiting - and do not expect to be welcome in an "adult" rated area wearing a child avatar!
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From the Second Life Wiki
Why play a child in Second Life?

There are a great many reasons to play a child within Second Life, and it is plenty likely that every person playing a child might have their own reasons. Here are six.

1. A way to recapture some of the spirit of youth. Much like the old Twilight Zone episode, "Kick The Can," it allows one to 'be' a child, and run and jump, and play unencumbered with the responsibilities of adulthood.

2. "Re-imagining" bad childhoods. Many SL kids have faced childhoods filled with illness or disability. Many (by no means all) were victims of sexual or other abuses as a child, and this is allowing them to "rewrite" some of those childhood experiences with much healthier ones.

3. Related to the above, many may also want to have childhoods they could not, with all the toys and goodies they may have been denied for some reason. Always wanted that Easy Bake Oven? Go buy or make it in SL. Want the big swingset, or a pony, or whatever? All yours for a few pennies.

4. For fun. It can be a fun type of character to play, allowing for a childlike innocence and whimsey to come to the forefront, and providing for many opportunities to be "silly" that might not otherwise feel comfortable in an adult avatar.

5. A few may feel more comfortable in the role of a child, for whatever reason. While some of these might fall under various "philia" subsets (adult babies, for example), not all do.

6. Some may simply enjoy the roleplaying challenge of playing a kid, which isn't always as easy as one might think.

7. Some avatars may specifically create a child avatar to "escape" from the sexual content in other areas of Second Life. This may include victims of RL child abuse or it may not.

https://wiki.secondlife.com/wiki/Child_Avatar
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Very good list! Definately agree with number 6 - with the number of people against the idea of child avatars for any reason, many people wishing to play a child avatar are often left to do so with no company. In RL Children need adults. Finding adults willing to RP a family situation (a PG family I am talking about) is very hard.

Some years ago I have attempted to play a child avatar in both SL and OS and find someone to "adopt" me (I wont go into my personal reasons for wanting to try this). After weeks of looking and registering on some adoptoin agencies I found someone........ Turns out he was running a club and he wanted me to "entertain" his customers.............

So yeah..... it can be very hard to play a child for many reasons!
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It seems things ARE marked as copy - but they never arrive in my inventory. This is a problem I have had with Josh's copy of the vault at AviWorlds too - originally (although it was ok last time I was there). I think it may be something about the OAR that needs fixing - or it just requires a LOT of CPU for the region to run properly.
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I was having that happen too, I restarted the region and it seems to be working :) Yeah, there is just a huge amount there but that's why we love it!
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Cool - I will give it another look in a moment and hopefully re-evaluate my review! I really DO want to give this a 5 star review as the content of this OAR is fantastic..... and if you are planning to ADD to what it has already.... thats GOT to be good! :)
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We're adding a lot down on the ground too, and yes, the oar is amazing! We'll be definitely adding as we go along !
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Just revisited - and could get all the things I couldn't get before so - thank you :)

I've updated my review to match :) Look forward to seeing what exciting new things are put here over time - good luck :)
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Thank you so much! Yes, I think the occasional restart will do it. We're running on a 64 G RAM server ....so we should be good! Thank you for the review :)
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