Jupiter Rowland @JupiterRowland

Germany (Real Reality™), Dorenas World (virtual reality), OSgrid (secondary virtual reality) Online

Far-travelled on the Hypergrid and convinced of Roth2 v2.


Threads

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The boxes have been replaced at the Kaufrausch Mega-Store in Santiago as well.
https://opensimworld.com/hop/78061
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Okay, I've just checked the scripts. What Satyr offers in-world is actually v0.91112, so that's also what I've upgraded my furniture to.
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You can always find the most recent version here:

https://opensimworld.com/library?view=44

But if Satyr never upgrades the box on his own sim...
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And to make next "unknown quality" build and to share in OpenSIM with my name in creator?
I hope Satir will read this and... not allow to natural blonde to make your work:)
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A little gripe, this may be because the sim is still a WIP: Safe navigation is only possible via teleporter. The boat rezzer seems useful, but there's only one, and everything you can get out if it de-rezzes the very moment you stand up, and you drop straight to the seafloor. Some of the speedboats can be driven, too, but their floors seem to be phantom, so when you get up, you fall all the way down again. And since flying is not allowed, you can only recover by using the map to teleport to the island in the northwest corner which is the only "real" dry land. Everything else is mesh floating above a flat seafloor at Z=0.
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des tp ont été ajoutés...
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Nous avons le vip pour les personnes qui demandent gentiment qui permet le vol et le tp . J espère qu'en dehors de ce petit désagrément la sim vous a plus. Je mettrais des tp sur toutes les iles ...
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The sim is set to Private? At least I can't enter.
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No review yet because I've yet to see everything. Just so much: This place is not for the faint of hardware. The number of prims on this sim has to be "Yes." But if your machine has got what it takes, come here with Firestorm 7.1. It's worth it, and you'll need the multi-threading anyway.
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"Most who come from Second Life usually don't stay because they find Opensim quite empty of avatars, and many don't grasp that Opensim is a confederation of grids, and not one grid like SL."

A common mistake amongst those who have just gotten into touch with something decentralised and federated is that they take the lighthouse instance for the whole thing. In OpenSim's case, they think OSgrid is the OpenSim grid.

Fresh SL converts in particular try to navigate OpenSim or even just OSgrid just like they navigate SL. Via categories. No wonder they hardly find anything because hardly any sim in OSgrid is filed into one of these categories and therefore directly accessible in the viewer.

I kid you not, there are absolute SL veterans who have never in their lives used the map to teleport. They don't even know you can do that, much less how. Truth be told, though: Even though I've never been in SL, it took me a while to figure out how to teleport and especially Hypergrid using the map because there was nothing and nobody who could have told me how.

Which takes us to the onboarding issue which comes on top of an even steeper learning curve than in SL. But that's another story and shall be told another time.
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That, and ubODE is its own can o' worms. It can't handle certain hollow meshes as hollow, and then you can't enter certain buildings although there isn't even a door in your way. That's also what you get for ripping SL content, importing it into OpenSim and never testing it. SL meshes aren't made for ubODE compatibility.

It's possible to work around the stairs issue with BulletSim by adding an invisible diagonal prim to the stairs. But hardly anyone knows this trick, and seriously, who builds anything with prims these days when people would love to be able to "buy" entire ripped SL sims and plop them down in one piece if they could?
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Most who have been around for a while are well aware of the prim ramp fix and often do that. I've already mentioned the workaround for resolving the issues with ubode. It would have been easy enough for them to have included the original meshmerizer that what only needed four lines of code to be activated. Core in its wisdom decided not to do that and try to insist on a physics map for meshes whereas simply utilizing the mesmerizer option will fix it with no downside that I'm aware of.
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"I haven't been on SL in 6 months, and I went on the other night to attend a Burning Man event. They had about 60 people at peak, and it was so laggy it was really unbearable and local chat wasn't even functioning. Are those the kind of crowds we really want?"

That doesn't speak for SL, does it?

I mean, I myself love small events where you can actually use the local chat as a chat without loads of people spamming it with gestures.

But big events with 50, 60 or more avatars happen on special occasions. And if they really suffer from server lag, that's because the region server underneath the sim is unfit for the task. Hypergrid International Expo has recently changed from an OSCC-style around-the-sim-corners build with one sim for the stage and three for the audience to a single sim because you can throw such a lot at region servers nowadays.

Just recently, I was at a Woodstock-inspired peace festival. At least half the German OpenSim scene was there plus some more avatars from elsewhere. We were over 55 avatars at times. No problems. Some avatars took long to rez, but you have that all the time with today's unoptimised hi-poly avatars.

A bit less than two years ago, Juno modelled at a fashion show. There were over 60 avatars. Nobody had expected that many avatars, and I think they didn't even have seats for all of them. No problems again, only the viewer FPS tanked when she turned towards where the other models were stashed away. Granted, the sim as it was during the fashion show had no scripts running except for the chairs for the audience, and it was purpose-built for this event instead of being a big, multi-purpose var.

"Like our grid has a large portion of the SL Burning Man community, and they love having huge areas to build on."

Not to mention that you can probably pay less for a 4x4 var in OpenSim than for a parcel with a few hundred prims in SL.

"I still have no idea WTF people see in it anymore."

As you've said, many don't even know that OpenSim exists. Others have heard of OpenSim a while ago, but not recently, and they assume it's dead, just like many people assume SL has been dead since 2008/2009 due to lack of media coverage. Little do they know that OpenSim is about 80% as active as Second Life and has over four times the land area.

And of course, then there are those who have invested too much time and money into SL to leave so easily. But there's no reason to not take a look at OpenSim next to SL.
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Let's see.

Dorenas World as a whole is blocked by ZetaWorlds. for not having a valid enough imprint. At least I think it still is because I keep using my OSgrid backup avatars to visit ZetaWorlds.

As for Darkhearts and Arkham, I haven't been there for quite a while, years in Arkham's case. No idea if any of my avatars are banned there.

And as far as the Plazas are concerned, I was actually afraid of Juno getting banned in an outfit that's much more modest than 95% of all female outfits in OpenSim because some mod would cam up her knee-length skirt, take the rules literally and decide that the underpants under her sheer tights count as "exposed underwear". Or because some mod would NOT cam up her skirt, take her sheer tights for stockings (because who'd make tights or wear them anyway), think the stockings are part of a lingerie set (because where else would you find stockings) and ban her for breaking the "no lingerie" rule.

That is, either they've changed the wording of the Plaza rules recently to keep overzealous mods from applying the rules too literally, or what I've seen recently was actually a way outdated version of the rules. I'll have to go re-check.

In your defence, Pagane, I think most ballgowns can't be worn with mesh underwear anyway, and hardly any freebie sim offers any layer clothes nowadays. And whoever expects and demands female avatars to always alpha out their loins should openly say so.
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And I was wondering what had happened to Metaverse Depot.
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I've been blocked by people I don't recall ever having interacted with.

Some people here block people by association, i.e. for having the wrong friends or being on the wrong grid. Others block people for having the wrong opinions, promoting the wrong content, wearing the wrong body or whatever.
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or in short, are just crazy..
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There could be two reasons for those SL users' perception.

One, they're used to absolutely massive crowds, so they perceive even what happens at big anniversary parties as "only few people here".

Two, like many other OpenSim newbies/non-regulars, they don't know OSW, so they don't know how and where to look up parties and busy places.

If you teleport and/or walk around randomly, it could happen that you meet nobody.
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The best avatars are those that you can recognise without a name tag.

That's because they're original enough to be distinguishable, and they're persistent enough to not change all over with each outfit.

Dorena is one of them.
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You may try to hit up the creator of the script. He's also the admin of OSW, but I've read that it's easier to get into contact with him by IMing him in-world or sending him a notecard.
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OSW needs more cowbell!

/me is now waiting for someone to ask where a wearable, animated cowbell can be found.
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Ooooo yaaaaz!!!
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This is only a 3rd party info website. OpenSim is not a monolithic, all-made-and-run-by-one-corporation world.

First you need to create an avatar. But you can't do it here. In order to make this easy, go here:
https://accounts.osgrid.org/?q=user/register

Your avatar will need a forename and a surname.

Next, you need a viewer. A client. An app to install on your computer so you can use OpenSim. The most popular one is Firestorm. You can get it here:
https://wiki.firestormviewer.org/fs_older_downloads

Download the version for OpenSimulator and for your operating system. Do not download the Second Life version!

Next, install Firestorm and launch it. At the bottom, you'll see various fields: one for your full avatar name, one for your password, one that doesn't matter yet, and below, one for the grid (= world) that your avatar is registered on. That last one, set it to OSgrid.
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They do exist, but to my understanding, they're all custom creations for that one particular race track, and their creators don't want to give them away.
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Koshari Mahana has made lots of Victorian buildings. Caveat: They're payware.
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Well, I seem to be the only one who sees the Swiss Cafe broken. I've recently seen an in-world picture from someone else in which it's okay.
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Someone please build the main locations from that film.
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