Jupiter Rowland @JupiterRowland

Germany (Real Reality™), Dorenas World (virtual reality), OSgrid (secondary virtual reality) Online

Far-travelled on the Hypergrid and convinced of Roth2 v2.


Threads

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PSA: This is MY thread.

It's up to ME who gets to decide which comments remain, and which have to go.

Satyr wants us to moderate OSW ourselves, and so I've done. I have enforced the rules of this website which it actually does have, surprise, surprise: https://opensimworld.com/page/terms

I've cleaned this thread up, and I've prevented the worst offenders from ever spewing their toxic waste over my comment threads again.

Come whining about your "freeze peach" all you want. You aren't entitled to be heard by absolutely everyone absolutely everywhere.
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Great thing, Jupiter. :-) As I told you, I have removed my own off-topic posts myself. I hope now it stays factual and close to the topic. :-)
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Windlight has been dead and gone since OpenSim 0.9.2.2 and Firestorm 6.6.3, replaced with EEP. You can still get boxes containing the old Windlight presets converted to EEP, but that isn't Windlight proper. So in order to preserve Windlight, you'll have to stick to OpenSim 0.9.2.1 at best, maybe manually backport security patches, and Firestorm 6.5.6.

The main difference between PBR content and pre-PBR content is/will be that the colours of PBR content are more subdued. Pre-PBR content has almost cartoonish colours to equal pre-PBR viewers' low-contrast rendering of everything. However, I can see non-PBR content in SL being upgraded for PBR viewers with more subdued colours even if it doesn't get PBR textures.

Other differences will be more glaring. I mean, a lot of pre-PBR content was made to look good on toasters with absolute minimum graphics settings. Plenty of it was ripped and taken to OpenSim. You can see it everywhere: baked-on shadows, baked-on highlights, baked-on reflections/shininess and not even the faintest trace of Blinn-Phong. Putting such content next to PBR content on a PBR-enabled sim will look inconsistent, but then again, so is putting it next to content with Blinn-Phong already now. Think old prim kitchen appliances next to Arcadia's Espresso Machine.

And look around typical sims here in OpenSim. Many sim builders have no problems plopping down ripped SL mesh buildings with baked-on everything right next to simple prim buildings that look like 2007 because they're even set to full bright, thus circumventing the shaders.
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OpenSim 0.9.3.0 supports PBR. OSgrid's official sims, the Plazas, are all PBR-capable as has been proven. I've seen a picture made by Hicks Adder showing a working mirror at one of the Sandbox Plazas, and I suspect that beat-up sci-fi helmet on display at Lbsa Plaza to use PBR.

As far as textures go, both SL and OpenSim have a fallback: Every surface can have both a set of PBR textures and a set of traditional non-PBR/Blinn-Phong textures. The latter are used in non-PBR viewers, the former are used in PBR viewers. You only get grey surfaces if the traditional textures are missing.

In addition, OpenSim also has fallback textures for the ground. Second Life doesn't; it doesn't seem to need them. After all, two versions from now, the non-PBR versions of both the official viewer and Firestorm will no longer be allowed. OpenSim doesn't have this rule, and there are still people using Firestorm as old as 6.0.2 although it doesn't support BoM, and BoM has no viable fallback.

As for the demand for PBR, it will come. Just like BoM came. For now, there won't be much happening, what with how few places support it, how rough around the edges the first PBR Firestorm is, and how few people actually know what BoM is. It's similar to the spring of 2020. All places that ran on vanilla OpenSim had at least basic BoM support, but Firestorm 6.3.9 was so buggy that everyone stuck with Firestorm 6.0.2 with no BoM support. The only BoM content available were a few basically unknown Ruth 2.0 or RuthToo forks with basic BoM and, released in May, Roth2 v2 with scripted BoM which nobody would ever had heard of either if I hadn't peddled it.

Then, in July, came Athena 6 which most OpenSim users take for the first BoM body in OpenSim, in August came Adonis 4, both with very basic and actually incomplete BoM, and in autumn came Firestorm 6.4.13 which fixed Firestorm 6.3.9's show-stopper bug. Still, nobody really knew what BoM was, and even only few people stopped using skin appliers and actually started using BoM. But that teal "Free Bakes on Mesh" label became synonymous for "the newest hottest shit you can possibly put on your avatar". Still today, hardly anyone really fleshes BoM out, also because nobody dares to rip new layer clothes from SL because they'll be perceived as ugly, out-dated crap.

For the near future, I can see two things happen. One, at least one new Firestorm version irons out the rough edges of 7.1.9. (Sorry, no way back to having forward rendering without ALM.) Two, someone starts ripping shit-tons of PBR content from SL and offering it in their freebie store with a brand-new, custom PBR logo on it. Either that'll happen at iPleasure or Darkhearts, boosting either even more, or that'll happen on an entirely new sim which has the chance of becoming more popular than iPleasure and Darkhearts.

Either way, while still nobody will know what it actually means, PBR will replace EvoX as the label for the new hotness, just like EvoX replaced BoM. Also, nobody will really flesh PBR out because, just like now, nobody will be bothered to install light sources anywhere on their sims.
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Thank you so much! If there was a "love" option I would have selected that instead of "like". That is the most concise and informed assessment is have seen from the OS side of PBR. I also think your forecast about how it will reach here is spot on. As I said in another post. It will not happen tomorrow, nor should it, but it will happen. I for one think that is a good thing. There is no reason on earth that something as goofy as 3DXChat should have better graphics AND better framerates than OS. One question I have for you is about "Exposure". If I am running a grid on 0.9.3.0 and I log in with a PBR capable viewer, isn't everything going to look different because of the color setting, regardless of if I have PBR textures anywhere or not? Thanks again for the info and for putting it in language even I can understand =)
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Everything looks different in a PBR-enabled viewer, even if you should manage to visit a grid that still runs a long-dead fork that's largely on the same level as 0.8.0.0 or so. You'll always have a higher contrast, more vivid colours and shiny surfaces actually reflecting something.

The only server-side change is the support for PBR textures in content. Everything else from actually rendering PBR textures to lighting to colour handling (high dynamic range!) is done viewer-side.
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Thank you again, I am learning a bit with each reply! That is also in line with what I am hearing from a few in SL. In a PBR viewer, everything has that high contrast and vivid colors, so that is just going to be the world we live in for a bit. Ca you tell me what textures the new viewer supports/needs? Specual and Normal maps I am sure of obviously. And likely and Ambient Occlusion map? Is there more than those three texture layers?
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It's obvious that they're in a rush.

One could say they shouldn't be. After all, most of their competition is geared towards VR headsets that couldn't properly render anything close to SL. So they end up with a minimum of limbs, sometimes even only a cartoonish head, a torso and two hands, and with tinted surfaces because they've sacrificed textures for FPS.

But for one, SL's population is aging. SL desperately needs fresh blood to replace residents who are literally dying of old age. The investors who own SL won't be pleased if the population shrinks, and it currently stagnates. So SL which has mostly been interesting to Baby Boomers since the hype is over needs to be attractive to younger users. Making it look more modern is thought to be one key. Even though SL already blows away all VR-centred commercial competition graphics-wise, Cyberpunk 2077 still looks better. Of course, this overlooks that the main reason why hardly anyone joins SL to stick around is the Eiger north face of learning curves, the total lack of railroading of the kind that experienced MMO gamers expect and "game clients" that are every bit as complex as professional CAD applications.

And besides, AFAIK, now that "the Metaverse is dead" and privately-owned VR goggles along with it, new pancake worlds are emerging that don't have to restrict themselves to what passively-cooled, battery-powered mobile hardware can render at a steady 60fps. And they can use the latest Unreal Engine or Unity instead of a scratch-made engine based on turn-of-the-millennium technology. So at least graphics-wise, SL will have to face serious competition.
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I think you hit the nail on the head in that last paragraph. With Phillip Rosedle back at LL, I dont think there is any desire at all to move down the VR route. He learned the hard way with High Fidelity that that is a dead end and will be for some time. That is why the VR viewer was scrapped and there has been almost zero effort to revive it. That leaves, as you pointed out, competing with world's easily built on top of Unreal Engine or Unity. The "scratch-made" engine SL uses is and has been a huge anvil around its neck and I think they are trying really hard to drag it kicking and screaming to a point where it can near Unity or Unreal Engine. This is a big step in that direction.
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Linden Lab may be secretly working on an engine upgrade. Secretly because they don't know yet if it'll fly, and they know that anything that even remotely appears like an announcement is taken by the community for a promise. But they can't wait until it's done before they roll out a visuals upgrade. They need SL to look like Cyberpunk 2077 NOW.
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And after the windfall they got in the sale of Tlla, they now have cash to burn, so they might as well burn it on SL. And yes, the second they mention it, a LOT of people will be wanting it yesterday. The big question is, can they do the engine upgrade without breaking years and years of people's content? (You will take my prim hair when you pry it from my cold, dead hands!) If not, that might be also why they are quiet about it.
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there is something against modernizing or developing something further... but you should do it right. At the moment even FS recommends that double the performance is expected as a minimum. And that's because of a bit of bling bling. Static buildings... static clothing that moves statically with the bones but not like clothing. Some progress is animesh.
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When SL accommodates old people, OpenSimulator is the primary meeting place for advanced professional retirees XD
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SL is stagnating while OpenSim which has a) the same graphics, b) an even worse learning curve and c) nobody to help you with it is growing. Let that sink in.
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SL, or LL to be more specific, is doing just fine. At least businesswise that is. If you are going by land mass, then yes, yhey are at a standstill and OS is flourishing. The reasons for that are obvious and have more to with LL's overpriced land than anything. Population and activity wise, SL is doing just fine. They have about the same amount of people, but those people are spending almost twice as much money than they did before! Daily transactions have almost tripled in the last five years, and remember LL gets a piece of that. Also, their paid memberships and lifetime membership have grown.

The truth of the matter though is that SL is not the engine that drives LL anymore. It has not been for time. That role is taken over by Tilla. Despite what Glenn may tell you with the most colorful language, the "3 Libtards" who own LL amazingly well for themselves. Tilla does not just handle transactions for SL, but it is used by VR Chat and other worlds. Tilla is nothing less than the 3 Amigos old a HUGE piece of Tilla off to Thunes. (A pretty blatant capitalistic move for "libtards".) They are now yach shopping and now have a ton of cash to spend. And it looks like they are spending a lot it on trying to drag the technology that was strewn together at the start of Second Life into something more in line with how game developers build their worlds today. LL, and SL by default. It will not happen at OS today or even tomorrow, nor should it, but it will happen.

Oh shoot. Also, thank you for the link to the textures, I have picked up several nice wood textures already!
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Ever since I've had an account in SL it has been facing imminent demise, so I regard reports that suggest SL's days are numbered with scepticism.
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Despite all the talk of its death, SL is doing quite fine and will be around for a long, long time. With the money LL is making elsewhere, it does not need SL to grow fast, but just to keep growing a little, which it does. That also means evolving though, and I think that upsets a lot of people, though I do not really see how you can avoid that.
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Another thing that occurred to me is that the user numbers determined (hypergrid business) definitely include a lot of ALT avatars and relogs. Sorry, but if you look beyond DH, OSGrid Event and a handful of other event regions, 99% of the OpenSimulator regions are empty or full of NPCs. I think that the advertised huge growth is an illusion of false numbers.
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Excellent asessment! As always Jupiter, I can't disagree with you.
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give it time... I don't see anything growing... I see refugees because of AgePlay... and if you look at DH I also know where the growth is. What is growing are almost 140,000 mainly empty standard regions
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Versuch mal hg.vivosim.net:8002:Sandy Island. Wenn das nicht geht, gibt's die Sim nicht mehr.
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aber womit, ich habe ja nicht mal einen Avatar? mein alter Avatar ist wohl mit dem Mann gelöscht worden, der inzwischen verstorben ist - der baute immer bei Genie Fegte auf der Grid
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Du kannst dir doch jederzeit irgendwo einen neuen Avatar anlegen.

Im Zweifel geh ins OSgrid, von da aus kannst du dich immer noch umgucken nach einem Grid, das dir gefällt, und den Avatar im OSgrid als Reserve nehmen.
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Rest your voice now, lady.
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I am :) No singing today! lol.. and Thank you again for playing keys! hugs
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If the Caribou on your list the same one I'm thinking of, you can remove it.

Not only has it moved several times since (> Kitely > ZetaWorlds > OSgrid > its own grid), but it has been shut down a few months ago because it appears like Jeanne Lefavre has been bullied out of OpenSim.
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I've deleted it from the list. PM if you have any information that it was due to LGBT+ bullying. Thanks
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You want to integrate something like a "rainbow flag flag" in GridPuppy?

Sounds like a good idea to me, and I'm curious especially about the implementation in-world.
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Actually the idea of a little rainbow flag, or some kind of indication that a place is LGBT welcoming.. That can be done anywhere, even here. That would be more of a social campaign, asking region, grid and club owners to make a commitment and clear that all are welcome, and bullying is not allowed.

Maybe put a little rainbow heart in the corner of their place profile pic. It would just take a lot of people asking venue owners to do that, if they are so inclined.
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I have just been letting gridpuppy sit for the time being. With all the fighting that had been going on, I felt like it would be best to let things simmer down for a while. Otherwise it would all just spill over to the new thing. I'd really like to get started with it, over the summer on a really positive footing. Does that make sense? It just seems like a bad idea to do something, simply because everyone is angry.
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First of all, you've downloaded Firestorm for OpenSim? Firestorm for Second Life won't work with OpenSim.

Next, you'll also need to register an avatar in an OpenSim grid.

The easy way, so you don't have to choose: Visit OSgrid - https://osgrid.org/ - and create an account there. OSgrid is one of the biggest grids, and I'd say it's at least good for starting in OpenSim.

Then you can enter your OSgrid login credentials in Firestorm.
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Was that one of Lacchi Macchi's classic mermaid outfits? They're still available at Aquadark, and they work reasonably well with BoM bodies. https://opensimworld.com/hop/90015
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I think you're right. I took my Digiworldz avi over to Aquadark today and found it there. The one I have was something people were passing around on an old grid I was on back in 2017. For this look, I only used the tail and the AO, and the only original texture on this is the one on the fins, everything else I changed. The hair, skin, bangles, bikini top, and shape are mine and the headdress is from Kitely Market, but I even modified that with completely new textures.
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I'd say the vehicle Sarah Kline offers in her shop at Wright Plaza qualifies as one.

https://opensimworld.com/hop/75040
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@jupiterrowland ty for this info i truly
appreciate it!!
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Any plans to rescue this sim by moving it over to ZetaWorlds? I mean, I know it's been an unfinished WIP for years, and the owner might not even have logged in in years, but still.
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Here are a few addresses for furniture made in and for OpenSim.

Bibiana Bombinante's Encantada is not only a great source for plants, but you can also find some furniture including kitchen cupboards with animated doors:
https://opensimworld.com/hop/86458

If you're into art déco, check out Aaack Aardvark's ArcadiaShop:
https://opensimworld.com/hop/86546

A little known place for some basic unscripted furniture is the Small Mall at Ronda:
https://opensimworld.com/hop/75335

Looking for dining-room furniture? Snik Snoodle has made some. Grab it at Merci:
https://opensimworld.com/hop/90157

Of course, for furniture, Linda Kellie's last OAR, Clutterfly, is always worth a visit. I recommend Arielle Delamerlibre's Clutterfly Extension in Dereos because Ari has her own furniture shop in it:
https://opensimworld.com/hop/88460
If it doesn't work for you, try Clutterfly Redux in Kitely:
https://opensimworld.com/hop/76688

Few people know that Linda herself has converted some of her furniture from archaic MLP to PMAC. I myself have converted most of it plus the bathtub set to SFposer, and I'm working on more conversions straight from MLP. You can get my conversions at the DropBox:
https://opensimworld.com/hop/91293
They're also available at the Kaufrausch Mega-Store in Santiago, along with original furniture by Klarabella Karamell:
https://opensimworld.com/hop/78061

Lastly, I really need to make the Saisons Freebies box by Cherry Manga available somewhere.
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Jamie, if you're a member, you may want to advertise which ever Birch Grove sim you've currently got online. I guess they all have the Pride Shop now.
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It isn't really easy for experienced MMO gamers to get into SL either. No quests, no level-grinding, no stats whatsoever except your L$ account, no railroading, no telling you what to do at all, and the handling of the inventory and the way avatars are built confuses and alienates the hell out of them.

I've once watched a video of a Swedish gamer who tries out SL for the first time. He spends some ten minutes aimlessly derping around the same he has landed on. He absolutely had no clue what to do and how to do it. He obviously hadn't read anything about SL because why read up when you can rely on learning-by-doing tutorials? Only that SL doesn't railroad you into a tutorial because it doesn't have one in the first place. So after these ten minutes, he quit because SL sucks.

9 out of 10 new SL users only log in once and then never again.
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Interestingly, the same Hamlet used to badmouth OpenSim whenever he could years ago. Okay, he did write positively about it even earler.

And until he learned about Wolf Territories, he thought that OpenSim as a whole was coming to its end because he hadn't heard anything about it over the last few years. Makes me wonder about his sources of information.
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He interviewed me :-)
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Possibly because he wasn't seeing any updates to the Opensim code as that information is not easily found anymore.
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The problem isn't simply that OpenSim has too few people. It's rather that too few OpenSim users even care for immersion and character play/light roleplay. (Shameless self-advertisement: I've created a group for this. https://opensimworld.com/groups/1069 ) Some reject it outright, some even insult those who do care as idiots who are "doing OpenSim wrong". For many, OpenSim is nothing but a 3-D chat in a fancy environment.

You can see it everywhere.

You can see it in the avatars. Male avatars clad in heavy black leather on tropical beaches, just because they always have to look badass. Female avatars in micro-minidresses and 6-inch platform sandals with 12-inch spike heels both on sandy beaches and on Christmas sims covered in snow and ice, just because they always have to max their sexiness out. Okay, partly also because many popular freebie sims simply don't offer them anything that'd work better. Also, avatars that completely change their hairstyle or even skin tone on a daily basis.

Also, if you walk away from a party so that people won't see you teleport away, you're a weirdo. You're expected to do as everyone else does and teleport away right from the dancefloor.

You can see it on the sims. Paths that are purely decorational and completely useless because they can't be walked, but the sim owner doesn't know because they've never walked them themselves, and they don't care because they don't think anyone else would walk these paths.

Having to teleport over distances that'd be short enough for a walk of a few seconds, but the sim is decorated in such a way that it's impossible to walk. Or at least having to walk through lots of flowers that grow in your only possible way between the landing-point and an important location on the sim because the sim owner has literally never walked around their own sim even once and always flies everywhere, and visitors are expected to use a teleporter for a distance of, like, 50 metres.

Walking actually being required, but with a slope in the way that'd even be too steep for stairs in real life. And you don't have any stairs in-world, you have to crawl up that hill.

Beaches on which you can dance, play Greedy and fuck, but swimming is impossible because the sim owner doesn't even take it into consideration. Also, changing clothes in an immersive way is impossible because the sim is General-rated, but there's no place where an avatar can hide to change clothes.

Personal homes in which all added furniture is only for sex and/or BDSM, but there's not even a working bathroom unless it's pre-installed in that house.

Almost all restaurants, cafés etc. everywhere lacking scripted furniture. Sometimes any furniture. They're just fillers on a big urban-style freebie sim. Bonus points for having to walk on green grass to get from the sidewalk to the restaurant entrance.

Park benches freshly ripped from SL, but unscripted. Although several park benches with working sit scripts, even legal ones, are readily available in OpenSim. But unless it's sex furniture, who needs sit scripts anyway, right?

Islands completely surrounded by rocks with not even one measly wooden landing pier. How are people and supplies supposed to get there and back again? With a helicopter landing in the sand between palm trees?

Most OpenSim users don't even know that something like immersion exists. And they clearly don't care a bit.

Send them to one of those Cuteulala Artis amusement park sims. They won't ride the coasters and the waterslides and all that. Instead, they'll complain that they can't copy anything. This is also why the rides are often broken on these sims: Nobody ever tries them, so the sim owners don't know.

And RP sim owners are wondering why nobody comes to roleplay?
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You nailed it accurately Jupiter! Very well said!
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100% TRUE!
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Also, they can have things they can't have in SL.

An entire region without having to pay a fortune. A whole lot of regions actually whereas you're already a tycoon in SL with two regions.

Shit-tons of the latest top-notch premium luxury stuff in their inventories for absolutely free.

They don't even care for roleplaying. They're too busy hoarding freebies and building their sims that hardly anyone will come visit.
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In fact, for productive, daily-driver grids, I'd suggest sticking with stable releases. And even then I'd only upgrade to a new stable release if I knew for certain enough that it hasn't blown up in anyone's face.

Fortunately, OpenSim itself isn't currently in a state in which there's only a painfully outdated stable release, and some everyday features are only available in bleeding-edge alpha versions.
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Never Depot has lots of untextured roof parts. And other parts for buildings as well.

https://opensimworld.com/hop/88928
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