River @River

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High resource usage in Quintonia farm animals
Hello,

I have received a few complaints related to the Quintonia version of the satyrfarm. In particular, people who run grids are complaining that animals overwhelm the asset server with creating new notecards.

If you have this problem pick up version 5.8 of the animal script right now and use the updater on your animals from the Mintor store at worlds.quintonia.net:8002 . See Cnayl's comment below

Or, use the original version of the animal rezzer that you can find in the satyrfarm package in the opensimworld region.

Cnayl Rainbow: I recently found out about this and have corrected the issue as soon as I became aware of the problem. You can pick up version 5.8 of the animal script right now and use the updater on your animals fr... 2 years ago
DJ Ray's Best Tunes from Movie Soundtracks Tonight at Hot Daddy's--6 pm!!!
Where: Hot Daddy's Dance Dock
When: Tonite at 6:00! [7 Mar 2022 18:00 SLT]
Tonight at Hot Daddy's, from 6 to 8 pm, DJ Ray is spinning his favorite tunes from Movie Soundtracks!! What will it be? Footloose? Pulp Fiction? Top Gun? Purple Rain? Beverly Hills Cop? Your guess is as good as mine, but you can bet that DJ Ray will put his usual "spin" on the theme--pun intended--and that he'll have us rockin' the Dock!! DJ Ray's sets are always full of surprises and he never fails to show us a good time!! So, get yourself and your friends down to Hot Daddy's Dance Dock on the Wyldwood Bayou Grid for one of the best parties you'll find this week!!!
wyldwoodbayou.com:8002:Hot Daddys
Recently I have been contemplating the current issues facing the world and the terrible Burdens that so many are carrying. It made me think on my favourite character in Lord of the Rings, Samwise Gamgee. A humble hobbit with a heart to serve those he cared most about. A heart brave enough to follow his friend into what could be considered hell. Sam had made a promise to Gandalf that he would not lose Frodo and he intended to keep to that. The image above is what i have been contemplating for todays world, that Sam could not carry Frodo's burden of the ring but he could carry Frodo. How can this scene apply to us? What can we do? In what way can we respond to the burdens of the world.

There are so many burdens and we cant possibly carry them all or we will break. I feel the answer to this question is to "Pick a burden today that we feel we can help another carry!" It can be a small burden or deed that you choose but help someone carry it. Come alongside someone who is in need, spend time chatting to someone who is lonely, donate to a cause you feel for. We can also do things for others in world, help someone with a project, say something nice about their builds, be excited for what they have created. Also reach out to someone whom you have a grievance with and take responsibility for your part in it. Connect with those outside your social circle, get out of our echo chambers and listen to what others have got to say. We cant control what others do but we can sure as heck control ourselves and our responses to others.


Frank Hurt: Wisely stated! 2 years ago
Working on a new Lunaria Emporium satellite store at Emmalena Damour's Ocean Waves Mall on DigiWorldz. Turning out to be a fun take on a mall store ?

You can find my store here:
HG Address: login.digiworldz.com:8002:Damour Enterprise Three

There's already a smaller Lunaria store in Tari Tari's mall on her region. You can find that store here: login.digiworldz.com:8002:Nefertari Acres of Beauty.

Click my sign at the entrance to go directly to my store, or have a leisurely stroll and see all the mall has to offer.

Available for FREE and FULLPERM at 3D MUSEUM SIM.. Enjoy :)


Kris Patrick: This is awesome, thanks, Jimmy. 2 years ago
I was told SUNFLOWERS are the national flowers of Ukraine hence FLORA offfers u a mesh pack (up til 90 of them for 1 single prim) for FREE and FULL PERM! Available at GARDEN AREA at BOX 02. Enjoy :)

Ps. And before someone starts complaining about pic sent, I`m not against Russian people but against this sh*t war....

River: lol, I love your picture 2 years ago
The trial run of Inworld Review was filmed yesterday. Still got to work on the poses, and this first episode really long, (90 minutes!) but if you want to get a general idea of how the show works, with a view to being a guest in the future, take a look here https://www.youtube.com/watch?v=sTejlNB_LVM
Hopefully many people sign up at join in, it's a great way to let people know about your work in the hg! Contact MAL BURNS on DISCORD
https://discord.gg/kfAw5Vkpm6

River: Now I want to know what the horrible things were that was said! lol 2 years ago
Today I've released my last addition to the Fairies and Sprites of the Glen.

The Sprites of the Glen with Magic are now out in the enchanted section of the shop.
These like the other 2 versions come in 5 colours and this time they have a little extra trail of light that flashes around them (it's magic ;)).
I don't believe these are any more mischievous than the others however they insisted they were, it's probably just because their feelings were hurt because they were last to go out, I'm sure they'll get over it.

They are animesh and directions on set up are on the enclosed notecard.

Have a fantastical day!

Aaack: Yay more fairies!!! I'll get the bug zapper! "Honey! guess what we'll have for dinner!!" 2 years ago
Hi everyone!

Heads up 1: We are changing our instant message system, and your messages will now be integrated with it.

In case there are any unread messages of the old instant-chat system, you can find them in this page: https://opensimworld.com/cmtest/


Heads Up 2: The friends system is changing, from followers to friends. People who follow each other will now become friends, otherwise you have to accept their friend requests. Check your friends requests here: https://opensimworld.com/friends

Thank you!

Misty_Falls: Followers are just friends we have not met yet... Thanx OSW. 2 years ago
Let's talk beaches, part 2: Non-tropical beaches
(German beaches in a nutshell)

Since Nico has already mentioned it in her comment on part 1 (https://opensimworld.com/post/85841), and since this has been my plan from the very beginning, here's the other part of my "beach talk". What about beaches that aren't in the tropics?

Way too many beaches are a) tropical with lots of naturally-grown palm trees and b) flat. It's a trope that's commonly known in Second Life as Tropical Beach Paradise (http://wiki.secondlife.com/wiki/Tropical_Beach_Paradise). The reason for the abundance of these may be that most beaches are built by people who only know beaches from TV and have never seen one in real life.

But there are so many other ways to build a beach, at least in theory, sometimes actually carried out. Beaches that may be more relatable to especially those of us who know beaches.

Something that has been done, for example, is the kind of beach you often find in Mediterranean coastal towns in southern France. A seawall with a more or less wide beach in front of it and something that could qualify as a promenade on top of it. Destination Fécamp (https://opensimworld.com/hop/86967) has quite a good one, realistic to the point of only one lounger on the entire beach being free and so much surf that you start asking yourself if you should actually go into the water (which you can because Fecamp does that right). Les pieds de sable (https://opensimworld.com/hop/79417) used to have a somewhat different one with less sand and more seawall.

The North American boardwalk beach has been done more often than you may think. For one, there are the many iterations of Linda Kellie's Boardwalk Amusement Park; Lucia Island (https://opensimworld.com/hop/83640) and AMSmediterrania (https://opensimworld.com/hop/87777) both make use of it. One of the best examples, however, has to be scratch-made Coney Island (https://opensimworld.com/hop/87886) where the rides alone can keep you busy for quite a while.

Most of TexLand (https://opensimworld.com/dir/?grid=texland.no-ip.biz:8002) is somewhere in-between because it mimicks islands on the South Texan Gulf coast. There are palms, yes, but there are also seawalls, there are no traces of Tiki style, and it still feels very close to the U.S. mainland.

What I'd like to see done on a somewhat larger scale than at Gridtalk (https://opensimworld.com/hop/78056) are the various styles of northern German beaches. Gridtalk mimicks what formerly West German Baltic Sea beaches often look like, and that's an interesting style, but it could be taken further. In this style, the dunes behind the beach are a given, but they need grass on top and maybe the occasional seagull nest. Speaking of fauna: seagulls, seagulls, jellyfish (which fortunately aren't available on the Hypergrid; I hope it stays that way) and more seagulls (notice how I didn't mention mosquitos).

Unless it's a natural beach, have a promenade behind the dunes with fences between the promenade and the dunes and all kinds of amenities from small shops to hotels (I recommend at least one big hotel tower, even if it's just a few textured prims) on the land side of the promenade. If you're daring enough, build an indoor pool right behind the promenade as well. Just because it's a beach, doesn't mean it's perpetual summer. Instead of lifeguard chairs, install one DLRG station for the entire beach. Also, LOTS of beach baskets. If you want to take the German-ness to the logical extreme, make tiny parcels for the beach baskets which can be rented.

The formerly East German variant would combine this with a long wooden structure between a pier and a boardwalk that extends from the raised promenade across the beach into the water. We call it a "sea bridge". These things were built in times when the wealthy tourists who came there didn't dare to step into the water yet. Somewhere on top of it should be a white-walled wooden building with at least a café/restaurant and an event location in it.

The North Sea variant usually doesn't have beach baskets and a promenade because it isn't part of a town (unless you want to mimic places like St. Peter-Ording or Westerland which would be beach themes of their own). No trees because the area has probably been treeless for centuries (chances are, part of it was sea until a few decades ago). Replace the dunes with a dyke. Optionally, fence the dyke in and add sheep on the dyke to the fauna. (Only sheep because cattle would ruin the dyke.) Add vast mudflats on the seaside which may or may not be under water (set the mud to phantom for extra fun so your feet sink in up to your ankles). Any and all architecture on the sim must be Frisian. Dress code: barefoot (or Wellingtons), rolled-up jeans, windbreaker.

You could make it eerier by building it as a varsim with even vaster mudflats from which sometimes a church bell rings even though there isn't a single church on the sim, much less out on the mudflats.

Also, the North Sea allows for small islands, only that they're called "holms" instead of "islands". Surround the whole thing with mudflats. Don't skimp on sheep. And instead of having dykes, every last building has to be built on a mound no less than four or five metres high.

But let's go back to the Baltic Sea. Natural beach variants should have cliffs. Not rocks, clay. Or white chalk (works both in former East Germany and Denmark). But preferably clay. If it's clay, boulders on the beach are a given. This is the kind of beach where campfires are the most likely.

Something in-between (not quite natural, no beach baskets, no promenade, but the occasional shop and the DLRG station) exists, too. It often comes with a camping site behind it which is a requirement for surf spots. This kind of beach is also the typical German nudist beach. Don't forget "FKK" signs. However, keep the rating Moderate and sex furniture inside the campers or tents. If you really want to go full cliché, fill the camping site behind your FKK beach with Trabants, Wartburgs and QEK campers.

Danish beaches would be similar to German ones, but even less urban, more likely with wooden summer cottages behind the dykes/dunes (per-week rent boxes, anyone?) and always clothing-optional. Oh, and think twice before you put up Linda Kellie's hot dog cart: In Denmark, hot dogs are sold at least from a trailer, if not a snack bar. But one of these is pretty much mandatory. Also, røde pølser (red sausages).
Texture refresh: Arcadia's Chest

Some people reported me that the chest I made 6 months ago lost it textures (they went blank), so I re-uploaded them and re-set the chest.

If you see the chest suddenly blank you can get a fresh copy at the shop or the mini shop at Wright Plaza.

Also the objects contains all the texture in the lid's contents, just edit, click on edit linked and click on the lid of the chest to see the textures.

Happy Wednesday!

RemmyRavenhurst: Great Aaack! Lots of textures have gone missing all over opensim. 2 years ago
Reyn and I are excited to bring to you Rigged avatar store! We will be designing bento rigged mesh avatars a bit different than what you might be familiar with. These avatars are designed to work with the Y engine scripts. Clothing is included that can be worn simply by typing into local chat! No more searching through inventory for that favorite blouse! You simply add the textures to the avatar contents and you are set! We have included outfits to get you started! The alphas apply the same fashion just by typing into chat and it applies to the body!
We have a few just for fun and RP and a few that can be worn every day. I can create alphas to work with most clothes. The skin can be changed to your skin if you have the textures. If you know Photoshop or Gimp you can create your very own textures unique to just "you".

A huge thank you to Reyn Softly for creating our store, and a special hug and big thanks to our friend Fred Beckhusen who helped to make all this possible, thank you!
I will be creating new clothes for these avatars as time allows~
continuum.outworldz.net:8002/Monentes%20Jewelry/180/154/701

Marianna : I owe everyone an apology!! Yesterday for me was wild and had a few issues, firstly the teleportation is now fixed! The second issue I noticed is the Flintstone avatar had the NPC in the box that wa... 2 years ago

**JUST RELEASED**

Shirley Casual Slacks

https://hgsafari.blogspot.com/2022/02/a-packed-safari.html


Thirza Ember: Say what you want, Apollo is hot. 2 years ago
Where Is The Damned Taxi?
I often get an event notice from a group I'm a member of, and it inevitably gives the event link, with the comment "Here's your taxi." First of all, I never get a taxi. A link is not a taxi. Where is the damned taxi? At the very least they can put a taxi at the landing zone to make it look like I got there by taxi.

And don't get me started about VIP group tags. All I'll say is that if everyone is a VIP, no one is a VIP. If I really was a VIP, they would actually send me the taxi!

Speaking of which, I have a taxi in the Xinashi Car Bar Treehouse. It has a wine bar in the trunk. Open bar for all VIP members! (joking). Here is your...oh, never mind. Just click the link.
fireandicegrid.net:8002/Xinashi

River: LMAO at you girl! You're so funny! 2 years ago
Well, in the event you need more animesh shaking and moving; today I'm releasing the Bubble Sprite.

They don't have wings, but they've got bubbles. Like the fairies, they have 5 outfit/color choices and various animations in different orders with a Sprite hover added for more variety.
I put them out next to the fairies and so far there's been no arguments, I'm still hoping they won't eventually turn on each other :D.

Scripts are thanks to Aaack at Arcadia Shop :)

Have a fabulous day!




Pink Myst: I love them they are wonderful I am tickled Pink lol thank you so much 2 years ago
Can't find someone to sail with you today? Then you can create an NPC sailor to follow you and your SFsail boat!

The sailboats in the current package in OSW region already contain an NPC named "Sailor". You have to edit .SFconfig and change "Firstname Lastname" to your own avatar name, for example:

Button=FollowMe=LINKMSG{-4;889;follow Satyr Aeon}

Then Right click to touch the boat (without sitting) and select Options ->NPCs->ADD->My NPC. Your NPC should sit on the boat now

Touch the boat again and select Options -> FollowMe , then select Options -> Autotrim and then select Options->Raise. The boat with the NPC will now follow you. You can sit on your own boat and sail together.

Learn more about SFsail here: https://opensimworld.com/sfsail