Well, if I know beforehand that the place I'm travelling to doesn't allow scripts and may cause trouble with Bakes-on-Mesh, I can turn BoM entirely off by selecting a skin referenced by the Roth2 v2 HUD. I've modified the HUD so that I can select my own skin textures, and I have variants of them with alpha cut-outs already included. However, this limits me to wearing only a small selection of clothes because I can't include all alpha cutouts I have into that HUD.
Still, I don't have to sacrifice the flexibility that comes with BoM by throwing every last script out of my body and firmly baking one static skin onto it like onto a newly-rezzed prim cube. If I take all combinations of alpha masks which I need day-by-day into consideration, I'd need several dozen separate mesh bodies just for the alpha cutouts. Add several variants of each one of them on top for baked-on socks.
This flexibility is even more important for my in-world sister Juno and all the other Ruth2 v4-based avatars: They absolutely require BoM to be able to wear underwear, swimwear, hosiery, make-up etc. and alpha masks on top. Without BoM and without scripts, Juno would literally need SEVERAL THOUSAND variants (!!!) of her body to have the same flexibility she has now with BoM. And each one of these variants would require up to three textures being edited in GIMP, exported and manually baked onto the body.
Most of the time, however, I don't know beforehand whether or not my destination has blocked scripts. I don't always have the time to visit it before an event. And some places treat avatars differently, depending on whether said avatar is alone or has arrived when there are already 20 other avatars present. So I have to be able to react when I'm there.
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