Spax Orion @SpaxOrion

Offline

Ozone MiniVerse - XoAoX.de:7000


Threads

View context
This would not happen if you took the time to read the description and prepare your avatar before entering the sim. System avatars ONLY. No mesh or prim attachments are allowed. This is part of the user experience, and anyone who chooses not to comply with the guidelines chooses to be sent away. Peace to you.
like(1)
View context
I will look into the issue... and PM you once resolved.
like(0)
View context
My new health detection system will save lots of aggravation, I worked out a way to avoid sending avatars home when one of the park's fatalities are triggered or injuries are received from one of the insipid game booths. I appreciate all of the feedback from visitors, you guys (and the lsl/ossl wiki's) are helping me to make this place awesome for everyone.
like(1)
View context
I am glad you enjoyed the sim. I am still working out the bugs and adding new features. To make things less annoying with fatalities, I added a zone where avatars can regenerate and start over.
like(2)
View context
Peril lurks where you least expect it. If one of the attractions depletes all of your health, you are welcome to come back and find all of the other dangers and demusements we have in store for all of our victims .... Uh... I mean guests! Have a Dismay Day at Dismayland!
like(2)
You have a troubling sense of humor. I FUCKING LOVE IT!
liked(1)
View context
YOU GO GIRL! The real challenge is making legal attachments look impressive! Kudos to you!
like(0)
View context
There are other reasons for the SYSTEM avatar FEATURE. This discourages cheating the health algorithm, if we were to allow any attachment to be worn, vehicle scripts could be placed inside which would still work even though scripts are not permitted. This makes it harder for miscreants to use malicious workarounds.
like(0)
Ok though I remember the Zombie game in Osgrid had a script detection feature where one could not wear any sort of script on the playing field or it simply wouldn't allow one to play. So must be ways to prevent that even with prim or mesh attachments.. That isn't to argue with the system avatar requirement but I do like what you are testing because I am very interested in knowing how much load mesh actually places on a server and hope to hear your thoughts on it once you try both types of avatars.
like(0)
The system avatar "feature" was always part of the plan from the very beginning. Originally, I wanted to have everyone exploring the sim in "hazmat suits" which would automatically be attached to the avatar upon landing but that would require full script access for them to function and that opened the door to other problems with avatars not being able to properly sit in the rides. It got to a point where things were becoming over-complicated so I had to trim out some of the extra "fluff". I heard of the zombie game you mentioned but never tried it.
like(0)
View context
As stated in the brochure, it is all PART OF THE USER EXPERIENCE. Cheers!
like(0)
View context
(gasp) I do not want to see you in a thong ... that would scar me for life... lets exercise a little modesty and leave something to the imagination, HMMMM?
like(1)
View context
Is it considered HIGH TREASON to make a THEMED simulator and use scripted agents to enforce it? The people who actually came to visit Dismayland could understand why this FEATURE is implemented. Not everyone will want to participate in this living work of art and I am OK with that. There are several VALID reasons for doing this, mostly to ensure the best lag-free experience for all!
like(2)
View context
(spoiler) If you pay attention in 'nearby chat' sometimes you might notice that the NPCs are complaining about not being able to wear their favorite meshes... As you stated it is "all about the theme" ... Cheers!
like(1)
View context
Kudos to you, If everyone were mindful about their appearance, that would not be an issue. It takes real skill to make a system avatar look good and unfortunately few people wish to put in that effort. When Dismayland went on the drawing board 3 years ago the "system avatar rule" was part of the plan and I intend to keep it that way throughout the beta test. I will re-evaluate this once the park comes out of Beta when all of the REAL COOL things (like ride mishaps and breakage) are implemented.
like(2)
Every time I think about switching to a mesh avatar, I just can't bring myself to do it. I have tweaked my shape many times over the years, and honestly, another avatar just wouldn't feel normal for me. I really want to visit you and check out your hard work, so perhaps I will lose my mesh pointy ears and put on some flexi hair, that should be fine, and wear an outfit that is system only, I have plenty of those. I understand completely the why of the rules and support you 100%. No one looks pretty when riding something that distorts their face into an ugly scream anyway. :D
like(0)
View context
Thanks so much for helping me to squash some bugs to improve the user experience! I am pleased you enjoyed what you got to see. There is plenty more to tickle your funny bone =D
like(1)
View context
That's the spirit! System avatars can be made to look decent, I wear one myself most of the time... CHEERS!
like(1)
View context
As stated in the brochure, it is all part of the user experience =D It is Dismayland not Happyland LOL
The female park employees all have system hair, and it can be made to look decent enough for this application.
like(1)
View context
The sim is very script and mesh heavy, I tried my best to optimize all assets for faster load times. System avatars cost fewer resources to draw and less load on the server.
like(1)
View context
See the picture above? Only items in WHITE text will get you through the Equity Enforcement Module. Good Luck =D
like(0)
View context
I am with you there.... You can find some stores with elegance BUT they are a dime a dozen!
like(3)
View context
600 boxes of broken junk nobody will ever bother to fix.... This form of "Sharing without Mercy" does NOTHING for Opensim but add database bloat and WASTE valuable server resources!
like(3)
View context
If I had a dime for every time I pulled that stunt, I would have 2 nickles to rub together! Hope you get the issue resolved... I cannot stress enough.... BACKUP BACKUP BACKUP!
like(2)
I just did backups last night after doing this, i have backup of the oar from may 4th so hoping it work.
like(0)
View context
Be careful what you wish for... This has been a long trek through the "rabbit hole". I want to say I am at 75% on the progress scale and I will be ready for BETA testers prior to opening... I have accepted your Friend request and I will send out messages to those who wish to participate. It could still be a month or two, assuming I do not run into any major obstacles. My primary concerns are:

1. Getting the rest of the rides properly keyframed and fully operational, I am at 70%.
2. I still need to simulate attractions doing the unexpected like breaking down. 0% on that.
3. The skill games are at 5% right now. They will control the NPCs which populate the sim and
4. I need to tweak bulletsim for better collision performance with hidden traps.
like(0)