HyperGrid Safari at #OSCC16
Where: OSCC Keynote 2
When: 8 years ago [11 Dec 2016 11:00 SLT]

HyperGrid Safari - a choice of two hypergrid tour routes exploring locations in the OpenSimulator metaverse, featuring artistic builds, community, educational spaces, and free 3D content resources.
"We call it a Hypergrid Safari, because there's no saying what marvels you will see out there... but we can guarantee you a few close shaves, some friendly natives, and a bumpy ride!" - Thirza Ember
Improve your hypergrid skills, meet new people, and learn about the joys of group grid jumping.

The Sad Sorry State of Weapons Development
Where: OSCC Keynote 2
When: 8 years ago [11 Dec 2016 17:30 SLT]

A cluster of bugs (all recorded in the OpenSimulator Mantis system) makes it difficult to script weapons in Open Simulator. Weapons are important to many different role-play communities. I will describe several methods that have been used to implement weapons, and how OpenSimulator could be improved to support them better. My goal is to generate excitement in the developers to fix some bugs critical to this disused corner of our communities.

Current virtual environment developers often find it difficult to pick a suitable virtual reality platform to support their application. This panel is an opportunity for developers proficient in current competing platforms to share their experience and discuss future platform evolution trajectories. It will also allow OpenSimulator core developers to differentiate OpenSimulator from its peers.

Senses Places - Mixed Reality Participatory Performance
Where: OSCC Keynote 4
When: 8 years ago [11 Dec 2016 16:00 SLT]

Senses Places: dancing with your physical body, image, avatar and bio-signals.

Senses Places is an ongoing collaborative transdisciplinary project creating mixed reality participatory performance environments that engage participants in a physical and mediat(iz)ed kinesthetic/somatic movement relational experience.
http://sensesplaces.org
http://isabel-valverde.branded.me
Isabel will discuss Senses Places artistic vision towards mixed reality embodied interfacing encompassing instead of simply substi

Do You Have What It Takes to Survive?
Where: OSCC Keynote 3
When: 8 years ago [11 Dec 2016 10:30 SLT]

Join us as we discuss the creation of the AU Metaverse's SurvivalSim, where life teeters on the edge of a chocolate bar. From the frozen perch of a rusted out submarine to the debris left from crash landing in the Antarctic, SurvivalSim presents a challenge that tests the character strengths and wits of the players.

Remote-Controlling OpenSimulator
Where: OSCC Keynote 4
When: 8 years ago [11 Dec 2016 07:30 SLT]

Exploring a little-known OpenSimulator module developed by Mic Bowman, and recently improved by Crista Lopes, allows developers to control OpenSim scenes externally, via Perl and Python scripts. Crista will explain what this module is capable of, and how to use it to develop highly dynamic 3D applications bypassing the scripting engine.

OpenSimulator eCommerce Panel
Where: OSCC Keynote 4
When: 8 years ago [11 Dec 2016 09:30 SLT]

Virtual eCommerce: exploring finance, virtual currencies and markets in OpenSimulator.

Gamify Virtual Learning
Where: OSCC Keynote 2
When: 8 years ago [11 Dec 2016 08:30 SLT]

Join Dr. Larysa Nadolny in a discussion of how to use the motivating and engaging features of games in designing a learning activity in the virtual world. She will give examples on how to use challenges, leaderboards, easter eggs and more!

Join Kay McLennan in a fast moving discussion (with handouts!) of how educators can start using engaging and effective virtual world simulations/activities immediately and with little or no cost. Kay will provide tips, tricks, and practical advice for how to: (1) bring students into a virtual world -- for building, exploration, and/or immersive discussions; (2) how to set-up prepacked virtual world simulations; and (3) how to use virtual world simulations as a backdrop for creating unique teaching materials

The Educational Robotics for STEM project, funded by the European Commission, aims to develop a continuous framework for the design of educational robotics activities for all children aged 7-18, both in and out-of-school, regardless of current interest in STEM subjects. In this presentation we explore the development of virtual robots (SLurtles) and the virtual environment in which children will explore, test and extend their understanding of mathematics and programming, through collaborative, constructioni

Enabling the Forgotten Avatars
Where: OSCC Keynote 4
When: 8 years ago [10 Dec 2016 17:00 SLT]

Up until this point, Open Simulator and other Virtual World systems have not been designed with the needs of all people with disabilities in mind. We will identify some areas where the development community needs improvement in its approaches and discuss some simple solutions that could be implemented now. Future innovation ideas will also be discussed to look for new simple and creative ways to get everyone involved in the Virtual World Community no matter what their needs are.

Oculus & Music Technology
Where: OSCC Keynote 2
When: 8 years ago [10 Dec 2016 16:30 SLT]

Melding music technology and the Oculus Rift, an overview of immersive music research.

Exploring Conflict Resolution in Virtual Environments
Where: OSCC Keynote 3
When: 8 years ago [10 Dec 2016 16:00 SLT]

Conflict resolution is essential to effective team performance. Teams can practice communication and conflict resolution skills using tools deployed in virtual environments. We will discuss a case study for teaching nursing students how to manage conflict and explore strategies for engaging teams and evaluating team performance in virtual settings.

Applying language games in virtual worlds has been the objective of a teacher training initiative by the Italian Ministry of Education in Edmondo in OpenSimulator. Language educators from all over Italy learned to build, script and design communication activities and games which will be showcased in this presentation.

The development of virtual worlds has a detailed history in which acts of literary imagination and gaming innovations have led to advances in open-ended, socially oriented virtual platforms. This summary presentation focuses on the future advancements and key innovations which can be seen as paramount for the development of virtual worlds going forward, based on current and arising developments in the industry.

OpenSimulator Statistics
Where: OSCC Keynote 4
When: 8 years ago [10 Dec 2016 13:00 SLT]

Latest data about OpenSim grids, users, and opinion surveys

Immersive & Social VR Platforms
Where: OSCC Keynote 4
When: 8 years ago [10 Dec 2016 15:00 SLT]

A panel discussion featuring virtual worlds and VR platforms.

Applications for Expanding the Design Space
Where: OSCC Keynote 2
When: 8 years ago [10 Dec 2016 14:00 SLT]

We present three applications Webstickies, Surround view portals and Configurable classrooms to describe our efforts for expanding the application design space for the OpenSimulatorulator platform.

OpenSimulator Core Developer Panel
Where: OSCC Keynote 2
When: 8 years ago [10 Dec 2016 07:00 SLT]

A panel of core developers will discuss the future of the OpenSimulator platform. Expect a lively debate! Topics will include a variety of issues including the future of the Hypergrid, content licensing and permissions, scalability, project maturity, and much more. Find out where the platform is headed and learn more about the developers who make the software happen!

Google Maps and Panoramas in Immersive VR Environments
Where: OSCC Keynote 2
When: 8 years ago [10 Dec 2016 09:30 SLT]

We present our approach for enabling users to inject Google maps and geo-located panoramic views into virtual training environments. These virtual environments can be created by users through point and click operations. We believe that by mixing 3D virtual content with real world geo-located visual cues, trainees are able to translate more easily any skill or knowledge they acquire during their virtual training.

Beyond the Viewer - the Future of World Interfacing
Where: OSCC Keynote 2
When: 8 years ago [10 Dec 2016 12:00 SLT]

Worlds on the web, discussing new access devices and haptics, plus the future of interfacing with virtual worlds and 3D/VR immersive spaces. Open Simulator, its forks and especially the hypergrid represent years of content, community and a compelling prototype for a formative “metaverse”, but as new players and platforms emerge, are we ready to push for a place in the accelerating scheme of online participatory environments?

This presentation will highlight how OpenSimulator Virtual Environments can be used for creating art and architecture. Student work and teacher perspectives will be showcased.

Building to Understand: Crown Street Station
Where: OSCC Keynote 3
When: 8 years ago [10 Dec 2016 10:30 SLT]

Liverpool Crown Street station is frequently identified as the earliest archetype for the railway stations of the present day but its life was short (1830-1836) and no visual record remains apart from general maps and a few sketches invariably made from the same perspective. The OpenSimulator model attempts to recreate a working station compatible with available evidence from other locations as well as Crown Street itself. The presentation reimagines the excitement of a first journey on this revolutionary n

Join us for a tour of Escape where you will find a variety of locations that present authentic language learning opportunities. While strolling through the plaza or investigating the old pyramid, you will encounter NPCs with whom you can casually converse about targeted vocabulary and grammar topics. Learning objects, embedded throughout the environment, take students through the process of attaining knowledge, practicing that knowledge and finally assessing their learning in an engaging and innovative form