Hand of 'God'
Today I had another of those moments many can relate with... as I was placing some lamp posts, the bridge I had place for mere practical purpose called me. There were stand-alone lanterns in the set...and there it was. If felt 'right'. But why? Why was so excited? There was nothing groundbreaking on it, I was eventually going to put lights there so..why? The pixelate landscape had suddenly become a place, a scene, a story. The mesh suddenly 'blended' together to emulate the quirkiness and choesive imperfection that we find in the real world by the Hand of 'God'. And it dawned on me that that's what many of us seek on this creative process. Not terraforming, or landscaping, but emulating the Hand of 'God'. The dimly lit wooden footbridge soon demanded some eery fireflies and bushes. And I know it will soon demand more: a forgotten fishpole, maybe a misplaced plank, a rock coming up from the river that never quite fit with the wooden structure...
[Snap from new in-the-works VIP resident area at Darkheart's Playground]
| Sodasullivan: Looks beautiful. One of the hardest things to do when landscaping or decorating is to try and create "randomness." It can be ridiculously frustrating and then it will just "click" when you get it righ... 11 months ago |