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SFPoser Animation Controller

<img src="https://opensimworld.com/data/p/87/87/62087.jpg" style="width: 325px; height: 325px; display: block; margin-left: auto; margin-right: auto;"><br><p><br></p>
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<b>WHAT IS SF POSER</b><br><br>

SF Poser is a General-Purpose Animation Controller for up to <strong>99</strong> avatars. It can be used to create furniture from scratch and quickly without editing notecards at all. It allows on-the-fly adjustments of poses and change of animations, automatic timers, prop rezzing, NPC rezzing, RLV, expressions, and other built-in powerful utilities.<br>
It uses the same notecard format of the wonderful PMAC system, which means that it works right away with existing PMAC furniture. <br><p><br></p><p><br>
<strong>QUICKSTART WITH SF POSER</strong><br><br>

You can get the SFposer package from the opensimworld region: <a href="https://opensimworld.com/hop/74730">https://opensimworld.com/hop/74730&lt;/a&gt;&lt;br&gt;
The package contains an empty SFposer Template. <br><br>

- Rez the template and add your animations in its contents <br>
- Click on it and select OPTIONS->New Menu to create a new poses menu. A new empty pose (Pose1) will automatically be added to the new menu<br>
- Click OPTIONS -> EDIT POSE to adjust the pose. The positioning handles will appear. <br>- Touch each handle to select an animation from inventory<br>
- Move the handles to position the avatars<br>
- When done, click Save Pose, and then Save Menu<br><strong>Congratulations, you just created your first menu card and pose!</strong></p><p>- To add more poses, click Options -> Edit Pose -> New Pose and repeat</p><br><br>
<strong>SF POSER FEATURE SET</strong><br><p><br></p><ul><li><strong>Fully Automated</strong> editing. SF Poser allows you to create new notecards and poses on the fly, and save them without ever creating or editing notecards and without the need to stand up/reset the script</li><li>Animation <strong>switching</strong>: Clicking the positioning handle allows to experiment with different sets of animations</li><li><strong>Adjust </strong>menu: Users can make temporary finetuning to their position on-the-fly in order to perfectly match the pose</li><li><strong>Expressions</strong>: emote using a facial expression at any time</li><li>Built in support for <strong>LockGuard </strong>chains</li><li>Built-in support for <strong>RLV</strong></li><li>Built-in support for Rezzing <strong>NPCs
</strong></li><li>Built-in Object <strong>Giver</strong></li><li>Built-in <strong>Props </strong>rezzer with ability to rez/derez/move objects</li><li>Built-in utilities such as sending chat channel <strong>messages</strong>, OSSL messages, attachment messages and more </li><li>Configurable via the '.<strong>SFconfig</strong>' notecard</li><li>Create custom Button commands with a single line in the .SFconfig notecard using powerful <strong>Shortcodes </strong>(see below) </li><li><strong>OSSL-native </strong>script, meaning that you can control up to <strong>99</strong> avatars with a single script. It requires that the owner has enabled OSSL permissions.</li><li>Small footprint: A <strong>single </strong>script for everything. The script uses as little resources as possible, and resets when unused, minimizing memory usage. Loading time is instantaneous</li><li>Link-message and dataserver-<strong>API </strong>for fully remote operation. SFposer can become the animation-controlling part of another object such as a vehicle or a game</li><li><strong>Permission </strong>system for limiting access to menus.</li><li><strong>Snappy </strong>operation and uncluttered menu dialogs</li></ul><p><br></p><strong>HOW TO CONVERT AN EXISTING PMAC OBJECT</strong><br><br>
- Remove all the existing scripts from the object<br>
- Drop the ~positioner, the ~baseAnim and the ..SFposer script in the contents of the PMAC object. You will find those inside the SFposer Template object<br>
- That's all!  If you need to convert existing PMAC plugin options to SFposer, <a href="https://opensimworld.com/tools/pmac">use this converter</a><br><br><br>
<strong>HOW TO CONVERT FROM OTHER SYSTEMS (AvSitter/MLP)<p><br></p></strong>There is an online converter system that you can use to convert MLP and AVsitter cards to the SFposer/PMAC format: <a href="https://opensimworld.com/tools">https://opensimworld.com/tools&lt;/a&gt;&lt;br&gt;&lt;p&gt... AND POSES</strong></p><p>A POSE is a set of avatars playing animations in specific positions. SFposer organizes the poses in MENUS (groups of poses), and each of  the menus is saved in a separate notecard inside the object. Each menu notecard line describes one POSE, and all the poses in the menu support the same maximum number of avatars. The notecards are automatically created and saved by SFposer, but you will need to edit the notecards to add Shortcodes, which provide additional functionality.</p><p><br></p><br><br>
<strong>USING SHORTCODES{}<p><br></p></strong>Shortcodes are strings of the form <strong>SHORTCODE{argument1; argument2} </strong>which are added to notecards to instruct SFposer to do something while playing an animation. They can also be invoked through add-on buttons in the OPTIONS  menu, from other scripts via llMessageLinked() and remotely from other objects using the SFposer dataserver-API. <p><br></p><p>To add a shortcode to a pose, insert it in the specially reserved second column of the .menu notecards, right after the pose name. The column is usually occupied with "NO COM" or "NOCODE".  Replace those with your shortcode(s):</p><code>Dance Together2|<strong>NO COM</strong>|danceLeft2|...<br>Dance Together|<strong>EXPR{smile;3;smile;4} SAY{Hello!} SAY{Hello again}</strong>|danceLeft|...<br>Dance Together3|<strong>SHORTCODE_GOES_HERE</strong>|danceLeft3|...</code><br><p><br></p><p>You can add multiple shortcodes{} simply separating them with spaces</p><p>There is additionally a configuration notecard for SFposer named '.SFconfig' where you can also add shortcodes, one per line (more on this later)</p><p>A shortcode{} can be executed via a button in the OPTIONS  menu. To create a button, add a <strong>Button </strong>line in the .SFconfig notecard as follows:</p><p><em><strong><span style="font-family: monospace;">Button=ButtonLabel=SHORTCODE{arg1;arg2;arg3}</span></strong></em></p><p>After editing notecards, you need to stand up and sit again, to force the script to reset and reload them.</p><br>
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<strong>ADDING EXPRESSIONS<p><br></p></strong>For each avatar participating in the pose, you can specify an expression animation to play and the time it takes to repeat the expression (in seconds -- if you dont want repeats , enter 0). The Expressions Shortcode is:<br><br>
<code><strong>EXPR</strong>{expression1;repeatTime1;expression2;repeatTime2;expression3;repeatTime3 ... and so on for every avatar of the pose}</code> <br><br>

The expressions and repeatTimes can be left empty, but be sure to include the required ';' separators for all avatars in the pose. <br>
For example, the following notecard line defines expressions for the pose "WatchMovie" which is for 3 avatars:<br><br>
<code>WatchMovie|<strong>EXPR{laugh_emote;4;open_mouth;3;frown;0}</strong>|chair_sit|<0.2112.... [the rest of the pose line]</code><br><br>
In this case, avatar1 will play the animation express_laugh_emote every 4 seconds; avatar2 will play express_open_mouth every 3 seconds and avatar3 will play express_frown only once.<br>
For brevity, the "express_" part of the animation name is omitted (so you only enter "frown" for animation "express_frown") . The full list of available expressions is: <br><br>
<span style="font-family: monospace;">open_mouth, surprise_emote, tongue_out,smile, toothsmile, wink_emote, cry_emote,kiss, laugh_emote,disdain, repulsed_emote, anger_emote, bored_emote,sad_emote, embarrassed_emote, frown,shrug_emote, afraid_emote, worry_emote</span><br><p><br></p><p>If you wish to use a custom expression animation (e.g. a bento animation called bentoanim), you need to add the animation inside the SFposer object and rename it to "express_bentoanim". You can then use it as: EXPR{bento_anim;3}  </p><br>
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<strong>REZZING PROPS <p><br></p></strong>

"Props" are objects to be rezzed with specific poses or via a button. All props objects must contain the <em>SFposer Prop script</em> so that they can be deleted after use. <a href="https://opensimworld.com/library?viewcode=104&amp;raw=1&am...">Click here to get the script</a><br><br>After adding the script to the prop, drop it in the contens of the object and rename it to "MyProp".<p>
Add the following Shortcode to a pose to rez the prop:<br><br>
<code><strong>PROP</strong>{MyProp;<1,1,1>;<0,0,0,1>}</code>  </p><p><br>This will rez MyProp at position <1,1,1> and rotation <0,0,0,1> relative to the object. You do not need to edit the position and rotation manually instead you can position the props correctly by editing the pose (read below).</p><p>If you need to rez multiple props, add multiple PROP{} shortcodes, separating them by space: <em>PROP{Prop1... } PROP{Prop2...} PROP{Prop3...} ....</em></p><p>Sit and re-sit on the SFposer to reload the notecards, and then select the pose again. The prop should rez in the position <1,1,1>, as instructed. </p><p>Now, edit the prop to position it to its final position, and then select <em> Options -> Edit Pose -> Save Pose</em>. The system will save the new PROP{} positions and also print them out in local chat.</p><p><br></p><p>Additional shortcodes for props are supported. You can use them to create Buttons that rez/derez props:</p><p><code><strong>TOGGLEPROP</strong>{MyProp;<1,1,1>;<0,0,0,1>}</code>   </p><p>When the button is pressed, it rezzes the prop, when pressed again, it deletes it. <br><br>
<code><strong>DELPROP</strong>{MyProp}</code>  </p><p>Deletes the prop
</p><p>For example, you can  define a rez/unrez button in the .SFconfig notecard as follows:</p><p><code>Button=Rez/Unrez=<strong>TOGGLEPROP</strong>{MyProp;<1,1,1>;<0,0,0,1>}</code></p><p>(remember to re-sit in order to reload the card)</p><p><br></p><p><strong>Attachment Props: </strong>You can use the "SFposer attachment prop script" (<a href="https://opensimworld.com/library?viewcode=106&amp;raw=1&am...">get it here</a>) to create props that auto-attach to a user (for example, a gym bench could use them to attach dumbbells to the sitter's hands). Use the following procedure to create attachment prop shortcodes:</p><p>- Wear the attachment, adjust it to its final position and add the "SFposer Attachment Prop script" inside it. <br>- RESET THE SCRIPTS in the attachment to record its position
<br>- Detach the attachment,  add it in the contents of the SFposer object, make it full permissions, and give it a name (e.g. MyProp)</p><p>Add the following shortcode to a pose to rez the prop and requests to attach to avatar sitting at position 0 (first avatar)</p><p><code><strong>PROPATT</strong>{MyProp;0}</code> </p><p>When you select that pose, the attachment prop will be rezzed and will request to attach to avatar at position 0 (the first avatar).</p><p>If instead you wish to attach the prop to the avatar that is currently using the menu, use the PROP{} shortcode: </p><p><code><strong>PROP</strong>{MyProp;<0,0,0>;<0,0,0,1>}</code> </p><p>Attachment props are not detached when switching positions, they will detach when you stand up. </p><p><strong>Note that Attachment props are temporary and cannot be detached by right clicking, instead the user will have to click on them to detach.</strong></p><p><br></p><p><br></p>

<p><strong>RLV SUPPORT </strong></p><p>SFPoser has built-in support for RLV and uses shortcodes to implement it. </p><p>Add the following lines to your .SFconfig notecard to create an "RLV Capture" and  an "RLV Release" button:</p><code> Button=RLV Capture=<strong>RLVCAPTURE</strong>{20}<br> Button=RLV Release=<strong>RLVRELEASE</strong>{}</code><p><br></p><p>RLVCAPTURE{20} indicates that 20 is the maximum distance  (in meters) within which to search for avatars to capture. </p><p>RLVRELEASE{} does not have any arguments </p><p>You can send RLV commands at specific poses with the RLV{} shortcode: </p><p><br></p><p><code><strong>RLV</strong>{avatarNumber; @rlvCommand1 ; @rlvCommand2; @rlvCommand3 ... }</code></p><p>avatarNumber is the position of the avatar (0 is the first avatar). You can send multiple RLV commands with a single RLV{} shortcode, but remember to separate them with ';'</p><p><em>RLV support works with osCollar 7. You can <a href="http://wiki.secondlife.com/wiki/LSL_Protocol/RestrainedLov...">read more about the RLV protocol here</a>.</em></p><p><br></p><br><p><br></p>
<strong>BUILT-IN GIVER<p><br></p></strong>

To give an object from inventory to the user who is currently using the system, create a Button in the .SFconfig notecard with the GIVE{} shortcode as shown below:<br>
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<code>Button=Get Popcorn=<strong>GIVE</strong>{Popcorn}</code><br><br>
The button "Get Popcorn" will be added to the Main menu's OPTIONS  screen. Make sure the Popcorn object is inside the contents of the SFposer object and that it has copy permissions or else the command will fail silently<br><br><br>
<strong>NPC REZZING SUPPORT<p><br></p></strong>
You can add NPCs to SFposer by adding NPC appearance notecards inside the object. Each NPC appearance notecard must be renamed as follows (same as PMAC):<span style="font-family: monospace;"> <p><br></p><strong>.NPC00A Firstname Lastname<p><br></p></strong></span>Appearance Notecards that have been created for PMAC should work right away. <p><br></p>Add the NPC notecards and reset the object by re-sitting. The NPCs submenu should appear in the OPTIONS menu<p><br></p><p>You can use the shortcode<strong> ADDNPC{firstname lastname}</strong> in .SFconfig to rez NPCs during startup or after region restart. </p><p>You can also use the shortcodes <strong>ADDNPC{..} </strong>and <strong>DELNPC{..</strong>} in poses. </p><p><br></p><br>
<strong>LOCKGUARD V2 SUPPORT</strong><br>
SFposer supports LockGuard V2 cuffs for chains and ropes. In order to add lockguard to a pose, use the LG{} Shortcode:<br><br>
<code><strong>LG</strong>{0;rightwrist;rightHook}</code><br>
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This sends a lockguard command to the cuffs worn by the avatar sitting at position <strong>0 </strong>(the first position) to link to the child prim named "<strong>rightHook</strong>". It sends the lockguard command "<strong>rightwrist</strong>" which is understood by the wrist cuff. You can add more lockguard options to the same "rightwrist" command , such as "rightwrist gravity 4 life 1.5 color 1 0 0", but DO NOT INCLUDE the "link" and "unlink" commands. These are added automatically by the system. You can <a href="http://wiki.secondlife.com/wiki/LSL_Protocol/LockGuard#Loc...">read more about the LockGuard protocol options here</a>.<br><p><br></p>You can add multiple LG{} Shortcodes for multiple cuffs. An example notecard line is:<br><br>
<code>UseCableMachine| <strong>LG{0;rightwrist life 1;righthook} LG{0;leftwrist life 1;lefthook}</strong> |cables|<1.3282,1.8789,0.8556>|<0.0001,-0.0002,0,1.></code><br><br>
Chains are unlinked automatically when someone stands.<br>
<p><br></p><p><br></p><br><strong>RUNNING EXTRA ANIMATIONS<p><br></p></strong>
You can use the ANIM{} and STOPANIM{} shortcodes to create Buttons that run animations ON TOP OF the currently playing animations of the pose. <p><br></p>For example, the following line can be added to the .SFconfig notecard to create a Button that plays the 'express_laugh' animation on the first 3 avatars of the pose:<br><br>

<code>Button=All Laugh=<strong>ANIM</strong>{express_laugh;express_laugh;express_laugh}</code><br><br>to stop those animations, use the STOPANIM Shortcode: <br><br>

<code>Button=Stop Laugh=<strong>STOPANIM</strong>{express_laugh;express_laugh;express_laugh}</code><br><br>
Note that, unlike the EXPR{} shortcode, you have to give the full name of the animation here, and there is no repeat-time <br>
<br><strong>ANIMATION SWITCHING WITH A TIMER</strong><br><br>
SFposer supports an auto-timer that switches to the next pose every X seconds. The menu TIMER is under OPTIONS. <br>
You can specify the default auto timer duration (in seconds) for all menus in the .SFconfig notecard<p><br></p><br><code>autoTimer=60 </code><br><br><p>You can change the auto-timer for individual poses with the shortcode <strong>TIMER{50}</strong>, which will set the animation timer every 50 seconds.Use <strong>TIMER{0}  </strong>to stop the auto-timer.</p><p><br></p><br>
<strong>ADVANCED SHORTCODE USAGE</strong><br><br>
Shortcodes like GIVE{... }, can be added to pose lines in the .menu notecards, and they can also be invoked from "Button" lines in .SFconfig (Buttons are added to the OPTIONS  menu).<p><br></p>Multiple shortcodes can be added to a pose in the .menu notecard . Just separate the shortcodes with a space.<p><br></p>For example, the following shortcode commands will rez the prop MyProp, and run the animation 'clap' when added to a pose line:<br><br>
<code><strong>PROP</strong>{MyProp;<1,0,0>;<0,0,0,1>} ANIM{clap;clap;clap;clap}</code><br><br>

The same Shortcodes can be invoked via a Button. The button is added via a line in .SFconfig notecard as follows:<br><br>

<code>Button=MyButtonLabel=PROP{MyProp;<1,0,0>;<0,0,0,1>} ANIM{clap;clap;clap;clap}</code><br><br><p><br></p><p><strong>ADDITIONAL SHORTCODES</strong></p><br>

In addition to the Shortcodes described so far, the following Shortcodes are supported:<br><br>

<code></code><code><strong>MSGPROP</strong>{MyProp;Hello, prop}</code> Sends the dataserver message "Hello, prop" to the already-rezzed prop MyProp using osMessageObject()<br><br>
<code><strong>MSGATT</strong>{0;Hello, avatar1 attachment;19,4}</code> Sends the dataserver message "Hello, avatar1 attachment" to the attachments attached on attach points 19 or 4 of the avatar sitting on position 0 of the pose (first position) using osMessageAttachments(). You can read more on <a href="http://opensimulator.org/wiki/OsMessageAttachments">the documentation of osMessageAttachment online </a>. You have to use the numeric codes for the attachment points. <a href="http://wiki.secondlife.com/wiki/ATTACH_HEAD">Click here to view the full list of attachment point numbers</a>.<p><br></p><p><code><strong>MSGOBJ</strong>{<object-uuid>;Hello object}</code> Sends the dataserver message "Hello object" to the object with UUID <object-uuid> using osMessageObject(). This can be used to send shortcodes to another SFposer, <strong>however </strong>you will have to replace the <strong>'{'</strong> and '<strong>}</strong>' characters with '<strong>[</strong>' and '<strong>]</strong>' in the shortcodes for this to work. For example, to change the pose in another sfposer object:</p><p><em>MSGOBJ{<target-object-uuid>; SAY[Changing pose] SWITCHTOPOSE[MyPose]}</em></p><br>

<code><strong>MSGLINK</strong>{4;Hello link number 4}</code> Uses osMessageObject to send the dataserver message "Hello link number 4" to the linked prim at link number 4<br><br>

<code><strong>SAYCH</strong>{21;Hello, channel 21}</code> Uses llSay() to say the string "Hello, channel 21" to the local chat channel 21. The string can contain the special codes %<strong>USER00, %USER01, %USER02</strong> etc which are replaced witht the name of the avatar sitting at position 1, position 2 etc. An example:<span style="font-family: monospace;"> <strong>SAYCH{0; The user %USER00 is sitting with %USER01} </strong></span><br>
<p><br></p><p><code><strong>SAY</strong>{Hello public channel}</code> Same as SAYCH, but for the local chat (channel 0)</p><p><code><strong>REGIONSAY</strong>{21; Hello channel 21 in the whole region}</code> Like SAYCH, but region-wide</p><p><code><strong>USAY</strong>{Hello dialog user}</code> Say something to the user currently using the dialog</p><br>
<code><strong>LINKMSG</strong>{-1;99;Hello, all prims}</code> Invokes llMessageLinked(-1,99, "Hello, all prims" , <list-of-avatarIds> ) to send a link message. Note that LINK_SET = -1, LINK_THIS=-4<p><br></p><p><code><strong>TRIGGERSND</strong>{My sound}</code> Play the sound "My sound" using llTriggerSound</p><p><code><strong>PLAYSND</strong>{My sound}</code> Play the sound "My sound" with llPlaySound </p><p><code><strong>LOOPSND</strong>{My sound}</code> Start playing a sound loop with sound "my sound"</p><p><code><strong>STOPSND</strong>{}</code> Stop playing sounds</p><p><code><strong>SLEEP</strong>{0.5}</code> Add a delay (sleep) for 0.5 seconds</p><p><br></p><p><br></p><p><strong>Changing linked prim  properties on the fly</strong></p><p><br></p><p><code><strong>SHOW</strong>{MyChildPrim; <1 or 0>}</code> Show or hide the child prim named MyChildPrim (1 = show). This changes the child prim's opacity</p><p><br></p><code><strong>SETPRIM</strong>{MyPrimName; <specially-encoded-list> }</code><p><br></p><p>This shortcode can be used to change the properties of the linked prim(s) named "MyPrimName"  using the list of prim properties as in llSetPrimitiveParams(). It is essentially a way to call llSetLinkPrimitiveParams() without adding another script in the object. To use this shortcode, you must encode the list of parameters to llSetLinkPrimitiveParams() in a special format that can be pasted into the notecard. Use the script "SFposer encoder for SETPRIM" (<a href="https://opensimworld.com/library?viewcode=107&amp;raw=1&am...">link at the end of this page</a>) to generate the shortcode. </p><p>Example: Changing the color of a child prim named MyPrim and making it transparent</p><p> The LSL list for llSetPrimitiveParams() would be <em><strong>[PRIM_COLOR, ALL_SIDES, <1,1,1>, 0.0]</strong>. </em>Using the shortcode encoder script, it prints out in local chat the SETPRIM shortcode containing the encoded version of this list:</p><p><span style="font-family: monospace;"><strong>SETPRIM{MyPrim; I;18;I;-1;V;<1,1,1>;F;0.0}</strong></span></p><p><br></p><p> </p><p><strong>Creating particle effects</strong></p><p>Similar to SETPRIM, SETPARTICLES{} is used to set the particle system in any named prim in the link set. </p><p><code><strong>SETPARTICLES</strong>{MyPrimName; <specially-encoded-list> }</code></p><p>The parameters list to be passed to llLinkParticleSystem() must be a specially-encoded encoded with the <a href="https://opensimworld.com/library?viewcode=107&amp;raw=1&am...">same script as above</a>, but remember to replace SETPRIM with SETPARTICLES in the output of the script.</p>
<p><br></p><p><br></p><p><strong>Presets of  shortcodes</strong></p><p>Presets are shortcodes that are shortcuts (macros) to execute multiple other shortcodes. Presets are defined in .SFconfig. The syntax for defining a Preset is:</p><p><br></p><p><code><strong>Preset = MyPreset = SHOW{myPriml;1} TRIGGERSND{bang}</strong></code>  This defines the preset  "MyCommand"  as the series of shortcodes SHOW and TRIGGERSND</p><p>To use a Preset, invoke the PRESET{} shortcode in a pose line or a Button line:</p><p><code><strong>PRESET</strong>{MyPreset}</code> </p><p><br></p><p>Presets can be used to group together shortcodes that are shared by multiple poses. For example, a Shower object may contain poses that with water running and and others that don't. The two preset states (WaterOn and WaterOff) could be defined in .SFconfig as follows:</p><p><span style="font-family: monospace;"><strong>Preset = WaterOn = LOOPSND{watersound} SETPARTICLES{ShowerHead; <encoded list>}</strong></span></p><p><span style="font-family: monospace;"><strong>Preset = WaterOff = STOPSND{} SETPARTICLES{ShowerHead;;}</strong></span></p><p>Individual poses could be configured to use the presets as follows:</p><p><span style="font-family: monospace;">Pre Shower| PRESET{WaterOff} |<1,2,3>.... <br>Shower| PRESET{WaterOn} |<1,2,3>.... <br>AfterShower| PRESET{WaterOff} |<1,2,3>.... </span></p><p><br></p><p>When switching between poses that use the same preset, the preset will not be restarted, instead it will continue running. If you explicitly want a preset to be restarted, add another, empty PRESET{} code before:</p><p><span style="font-family: monospace;">PRESET{} PRESET{WaterOn} </span></p><p><br></p><p><strong>Creating Sequences</strong></p><p>Using shortcodes and timers, it is possible to play animations in a menu as a sequence of poses. Use the TIMER{} code to set  the duration of each pose, and use Shortcodes or Presets to add effects such as props, sounds etc. to each pose. To prevent looping the whole sequence, use TIMER{0} at the last pose. </p><p>This example menu notecard contains a sequence for a boxing match:</p><p><br></p><p><span style="font-family: monospace; color: rgb(17, 85, 204);">Warmup| <strong>TIMER{30} SAY{%USER00 is preparing to fight %USER01}</strong> | prepare1| <0.012....<br>Fight | <strong>TIMER{30} PRESET{Fighting}</strong> <strong>SAY{Fight!}</strong> | fight1 | <0.012....<br>Victory| <strong>TIMER{0} TRIGGERSND{victory} SAY{%USER00 won! } </strong> | victory1 | <0.012....</span></p><p><br></p><p><br></p><strong>Creating OPTIONS Buttons with shortcodes</strong><p><br></p><p>Any shortcode can be added to an add-on button in the OPTIONS menu with the <strong>Button </strong>option in .SFconfig: </p><p><code><strong>Button</strong>=My Button=SAYCH{0; Hello,world}</code></p><p><br></p><p><strong>Running shortcodes on every script reset in .SFconfig</strong></p><p>You can execute shortcodes in .SFconfig which will be executed every time SFposer is reset (whenever everyone stands up). Add the shortcode on a single line by itself . This can be used for example to change the properties of prims when the system is reset using SETPRIM{}, to rez NPCs etc.</p><p><br></p><p><br></p><br>
<strong>API COMMANDS & REMOTE OPERATION</strong><br><br>
The <strong>API </strong>allows you to trigger most of the Shortcodes described above in the SFposer object through <strong>link messages </strong>and through <strong>dataserver </strong>messages.  <p><br></p>To send commands from another script through link_messages use :<p><br></p><p><strong><span style="font-family: monospace;">llMessageLinked(LINK_THIS, -1, "SHORTCODE{...}", NULL_KEY);</span></strong></p><p><br></p><p>To send through dataserver messages, use: </p><p><br></p><p><strong><span style="font-family: monospace;">osMessageObject("<SFposer object UUID>", "SHORTCODE{...}");</span></strong></p><p><br></p>In order to enable dataserver messages, the <strong>allowRemote </strong>option needs to be set in the .SFconfig notecard. This option determines how the SFposer can be accessed by avatars and dataserver messages, and takes the following values: <br><p><br></p><p><strong>allowRemote=0  </strong>Only <strong>sitting </strong>avatars can use the menus, the object does <strong>not  </strong>accept dataserver commands</p><p><strong>allowRemote=1  </strong><strong>All </strong>avatars, sitting or not, can touch the object to use the menus, the object does <strong>not  </strong>accept dataserver commands</p><p><strong>allowRemote=2  </strong>Only <strong>sitting </strong>avatars can use the menus, and the object <strong>accepts </strong>dataserver commands</p><p><strong>allowRemote=3  </strong><strong>All </strong>avatars, sitting or not, can use the menus, and the object <strong>accepts </strong>dataserver commands</p><p><strong>allowRemote=4  </strong><strong>Disable all menu dialogs</strong>, and the object <strong>accepts </strong>dataserver commands. Use this in case you want to control SFposer remotely-only, in which case SFposer will not generate any dialog when touched. This is useful if you want to host SFposer and another menu-driven script in the same root prim. </p><p><br></p><p>In order to allow changing poses and animation menus remotely, the following shortcodes are available for remote operation:</p><p><strong><span style="font-family: monospace;">SWITCHTOMENU{My Menu} </span></strong>Switches to the animation menu "My Menu"</p><p><strong><span style="font-family: monospace;">SWITCHTOPOSE{My Posename} </span></strong>Switches to the pose "My Posename" which must be in the currently selected animation menu.</p><p><strong><span style="font-family: monospace;">UNSIT{<avatarNumber>}</span> </strong>Unsits the avatar in position <avatarNumber> (first position is 0)</p><p><strong><span style="font-family: monospace;">ADDNPC</span></strong><strong><span style="font-family: monospace;">{firstname lastname} </span></strong>Adds an NPC from the inventory</p><p><strong><span style="font-family: monospace;">DELNPC</span></strong><strong><span style="font-family: monospace;">{firstname lastname}</span> </strong>Deletes the NPC</p><p><strong><span style="font-family: monospace;">SWAP</span></strong><strong><span style="font-family: monospace;">{pos1; pos2} </span></strong>Swaps the users in pos1 and pos2 (first position is 0)</p><p><br></p><p>It is possible to use the API to add Buttons  to the OPTIONS menu. In this case, instead of a shortcode, the message sent to SFposer has the same format as the .SFconfig configuration line for creating a button:</p><p><span style="font-family: monospace;">osMessageObject("<object-uuid>",</span><strong><span style="font-family: monospace;"> "Button=Say Hi=SAY{Hello, world}" </span></strong><span style="font-family: monospace;">);</span></p><p><br></p><p>For deleting a button from the OPTIONS menu, there is the shortcode DELBUTTON{}:</p><p><strong><span style="font-family: monospace;">DELBUTTON{Help me}</span></strong></p><p>e.g. <span style="font-family: monospace;">osMessageObject("<object-uuid>",</span><strong><span style="font-family: monospace;"> "DELBUTTON{Say Hi}" </span></strong><span style="font-family: monospace;">);</span></p><p><br></p><p>Buttons with <strong>arbitrary</strong>-string codes can also be created. This is meant to be used for sending messages to other scripts. The syntax is: </p><p><strong><span style="font-family: monospace;">Button = Send code = MyCodeIsHere</span></strong></p><p><br></p><p>When pressed, the button will send a link_message as follows:</p><p><span style="font-family: monospace;">llMessageLinked(LINK_THIS, 0,</span><strong><span style="font-family: monospace;"> "MyCodeIsHere|<current-user-uuid>", "<uuid1>|<uuid2>|...");</span></strong></p><p><br></p><p>The API command  <strong>GETSTATUS</strong> can be used to retrieve the current state of the SFposer object. Send the string GETSTATUS through dataserver or link_message to retrieve the status (Note this is not a shortcode so {}  are not added): <em> </em></p><p><em>llMessageLinked(LINK_ROOT, -1, "GETSTATUS", "");  </em> or  <em>osMessageObject("<sfposer-uuid>" , "GETSTATUS");</em></p><p>SFposer will respond a link_message or dataserver message respectively, with a string containing the current state of sfposer:</p><p><em>osMessageObject("<sender-uuid>", "SFSTATUS|<current-menu-user-uuid>|<current-menu-name>|<current-pose-name>|<auto-timer>|<internal status>|<current-pose-shortcodes>|<user1-uuid>,<user2-uuid>,<user3-uuid>...");</em></p><p><br></p><p><br></p><p><strong>EVENTS</strong></p><p>SFposer sends <strong>link_message </strong>notifications to the root prim for any significant event. You can listen to those events by creating addon scripts. The names of the link_message events are the same as the ones used by PMAC. </p><p>This is the list of events that are sent:<strong> </strong></p><p><span style="font-family: monospace;"><strong>GLOBAL_ANIMATION_SYNCH_CALLED <br>GLOBAL_NEXT_AN <br>GLOBAL_NEW_USER_ASSUMED_CONTROL <br>GLOBAL_SYSTEM_RESET <br>GLOBAL_START_USING <br>GLOBAL_USER_SAT <br>GLOBAL_USER_STOOD <br>GLOBAL_SYSTEM_GOING_DORMANT <br>GLOBAL_NOTICE_ENTERING_EDIT_MODE <br>GLOBAL_NOTICE_LEAVING_EDIT_MODE  <br>GLOBAL_STORE_ADDON_NOTICE <br>GLOBAL_EDIT_STORE_TO_CARD</strong></span></p><p>Look into the source code to see the arguments sent with each event. The events are sent via llMessageLinked() to LINK_THIS (the root object), with numeric Value=0. The 'key' argument is replaced with a concatenated list of the currently sitting avatar uuids (Just like PMAC). An example of the event messages sent out is: </p><p><span style="font-family: monospace;">llMessageLinked( LINK_THIS, 0,</span><strong><span style="font-family: monospace;"> "GLOBAL_USER_SAT|0|1111-111-111", "111-111-111|000-000-000|000-000-000"</span></strong><span style="font-family: monospace;"> );</span></p><p><br></p><p><br></p><p><strong>Triggering Shortcodes with Event Filters</strong></p><p>You can define Shortcodes that will be triggered automatically when an event matches a pattern using OnEvent configuration lines. </p><p>The Event filters are defined in the .SFconfig notecard as follows:</p><p><strong><span style="font-family: monospace;">OnEvent = <Event filter> = SHORTCODE{} SHORTCODE2{} ...</span></strong></p><p><Event filter> is replaced with the part of the of the event string that is to be matched.</p><p><br></p><p>Example: When the first user sits on the object , SFposer emits the event "GLOBAL_USER_SAT|0|<user-uuid>" </p><p>The following OnEvent filter matches the substring "GLOBAL_USER_SAT|0", and triggers the shortcode SAYCH:</p><p><strong><span style="font-family: monospace;">OnEvent = GLOBAL_USER_SAT|0 = SAYCH{0; Hello, first user}</span></strong></p><p><br></p><p>The different events contain different kinds of information in their event strings. It is possible for example, to use the the event string to trigger a shortcode when a specific avatar position is being filled or emptied. It is also possible to trigger a shortcode when a specific user-id sits on the object. Examples:</p><p><span style="font-family: monospace;"><strong>OnEvent</strong> <strong>= GLOBAL_USER_STOOD|3 = </strong>SAYCH{0; Goodbye, user 3}</span></p><p><span style="font-family: monospace;"><strong>OnEvent </strong><strong>= GLOBAL_USER_SAT|0|2ae39a9c-13  = </strong>SAY{Hello, %USER00, i recognized you sitting in first position}</span></p><p><span style="font-family: monospace;"><strong>OnEvent </strong><strong>= GLOBAL_SYSTEM_GOING_DORMANT =</strong> SAY{Thanks for using me}</span></p><p><br></p><p><br></p><p><br></p><p><strong>LIST OF .SFconfig NOTECARD OPTIONS</strong></p><p>The following configuration options are supported in the .SFconfig notecard:</p><p><strong>allowRemote= 0  </strong>or 1, 2,3,4 . Controls who can access the menus. See above for details</p><p><strong>autoTimer=90   </strong>Set the auto-timer (seconds)</p><p><strong>defaultGroup=Sit  </strong>Name of the default menu when a user first sits in the object</p><p><strong>adjusterStep=0.03  </strong> Set the adjustment step (in meters) for the ADJUST menu (X-, X+ etc)</p><p><strong>mainMenuTitle=Hello users  </strong>  Set a custom message to show in the MENUS dialog instead of the default</p><p><strong>autoSwitchGroup=1   </strong>Automagically switch to a bigger or smaller size animation menu  when more people sit on the object or when they stand up. The system will switch to the first available animation menu that can accomodate the number of sitters</p><p><strong>showDialogOnSit=1</strong>  Automatically show the menu dialog as soon as the first user sits</p><p><strong>showMenusOnStart=1  </strong>When first showing the dialog, show the list of Menus first, rather than the list of poses</p><p><strong>showOptionsAgain=1</strong>  Show the Options dialog again after selecting an option from the Options menu instead of dismissing it. The user will have to click ignore to dismiss</p><p><strong>allowSoloNpc=0  </strong>This forces the system to remove the rezzed NPCs when all humans have stood up (default is 1)</p><p><strong>offsetPos = <x,y,z></strong>  Move all poses by the vector <x,y,z> , i.e. add a global position offset to all positions</p><p><strong>offsetRot = <x,y,z></strong>  Rotate all the poses by the euler vector <x,y,z> (in *degrees*), i.e. add a global rotation to all positions</p><p><br></p><p><strong>lockMenus=A </strong>Unlocked menus to all users (the default). Other options:</p><p>lockMenus=O Lock all menus to owner  only</p><p>lockMenus=G Lock all menus to users who have activated the same group as the object</p><p>lockMenus=S Lock all menus until the owner has seated</p><p><br></p><p><strong>lockSit=A </strong>Everyone can sit (the default). Other options:</p><p>lockSit=O Only the owner can sit</p><p>lockSit=G Only members of the same group can sit</p><p>lockSit=S The owner must sit first before other users can sit</p><p><br></p><p><strong>Preset=Dumbbell=PROP{dumbbell;<0,0,0>;<0,0,0,1>}   </strong>Creates a preset (shortcut to a series of shortcodes) that can be used in poses (See above)</p><p><strong>Button=Hello=SAY{Hello} SAY{Hello again}   </strong>Creates a button in the OPTIONS menu that executes shortcodes (See above)</p><p><strong>OnEvent=GLOBAL_SYSTEM_GOING_DORMANT=SAY{Bye} </strong> Creates an event filter (See above)</p><p>In addition any number of shortcodes can be added to the .SFconfig notecard , one at a line. They will be executed every time the script is reset</p><p><br></p><p><br></p><p><br></p>
<strong>OSSL PERMISSIONS</strong><br><br>

If you already have PMAC in your region, then you have already enabled all the functions that SFposer requires to operate<br><br>
In case you need to update your .ini files here are some recommended settings. Depending on the opensim version, these need to be added either in <span style="font-family: monospace;">config-include/osslEnable.ini or config-include/osslDefaultEnable.ini . </span><p><br></p><code>Allow_osGetNotecard = true<br>
Allow_osMessageObject = true<br>
Allow_osMessageAttachments = ESTATE_OWNER,ESTATE_MANAGER,PARCEL_OWNER<br>
Allow_osAvatarPlayAnimation = ESTATE_OWNER,ESTATE_MANAGER,PARCEL_OWNER<br>
Allow_osAvatarStopAnimation = ESTATE_OWNER,ESTATE_MANAGER,PARCEL_OWNER<br>
Allow_osMakeNotecard = ESTATE_OWNER,ESTATE_MANAGER,PARCEL_OWNER<br>
Allow_osNpcCreate = ESTATE_OWNER,ESTATE_MANAGER,PARCEL_OWNER<br>
Allow_osNpcRemove = ESTATE_OWNER,ESTATE_MANAGER,PARCEL_OWNER<br>
Allow_osNpcSit = ESTATE_OWNER,ESTATE_MANAGER,PARCEL_OWNER<br>
Allow_osSetPrimitiveParams = ESTATE_OWNER,ESTATE_MANAGER,PARCEL_OWNER<br>
</code><br><br><p><br></p><br>
<b>SF POSER SYSTEM PARTS:</b><br><br>
- The .SFposer script<br>
- The ~positioner handle object <br>
- The ~baseAnim hip-fix animation<br>
- The .SFconfig configuration notecard (optional)<br><br>
<br><p><br></p><br>
<strong>MENU NOTECARDS FORMAT</strong><br><br>

SFposer uses the same notecard format as PMAC. Each set of animations (menu) goes in its own notecard which is named with the following convention:<p><br></p><p><strong>.menu0005A Dance Together</strong></p><p>where</p><code>.menu : All pose notecards must begin with .menu<br>
00: Used for ordering of menus. Can be between 00-99<br>05: Means this menu notecard contains poses for 5 avatars<br>
A: Menu is for use by (A)ll. Can also be (G)roup or (O)owner, or (S) in which case the owner must sit first before the menu can be accessed by other users<br>
Dance Together: The label shown in the button is "Dance Together"</code><br>
<p><br></p>You do not need to create your own notecards , as they are created for you automatically via the menus. <br><br><p><br></p><br>
<strong>NOTES</strong><br>- Despite the name, SF poser is a generic animation controller and is not specific to SatyrFarm, i.e. it can be used for anything.<p>- Thanks to Aaack Aardvark @ osgrid for beta testing</p><br><br>
<strong>LICENSE</strong><br>
(c) 2020 Satyr Aeon<p><br></p>Licensed under<strong> GPL-3.0-or-later <a href="https://www.gnu.org/licenses/gpl-3.0-standalone.html"></a></strong><a href="https://www.gnu.org/licenses/gpl-3.0-standalone.html">https://www.gnu.org/licenses/gpl-3.0-standalone.html&lt;/a... href="https://www.gnu.org/licenses/gpl-3.0-standalone.html"></a><p><br></p><p><br></p><br><br>
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<p><br></p>

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News news!!! heheheh me again ....
hop://astralia.eu:8002/TierraDeVolcanes/90/314/3226


LeonitasLionheart: 3 words...fab...you...less! now to see if i can make this fit Jake/Ares xD 2 hours ago
Hello Everyone! We are having our Weekly Event today!
Come join us for some great DJ's Half the DAY!

Radio DJ Club
-----------------
2024
5/20 12/1pm DJ Golbez
5/20 1/2 pm DJ Acen8
5/20 2/3 pm DJ Lucas
5/20 3/4 pm DJ Eagle

hop://login.osgrid.org/Radio%20DJ%20Club/129/50/2
I'll be performing LIVE at Black Sun tonight!
Come over to Kitely & join us for some fun!
WHEN: 3:00pm OST
WHERE: BLACK SUN
WHAT: LIVE SINGER
MAP: hop://grid.kitely.com:8002/SPACE%20FORCE/214/94/25
Pfingstmontag im GWG - Die grosse Tanznacht mit DJ Mick
Wir feiern und du solltest mit dabei sein! Die grosse Tanznacht mit DJ Mick im German World Grid. Wie immer starten wir um 20 Uhr mit Schlager, Rock & Pop und viel guter Laune! Wir freuen uns auf euch

Hello Does anyone know where i can find all the good Mesh Bodys at


MiaSeleneRose: ty 11 hours ago

Come take a ride on a magical Dandelion.

Un lugar precioso para ser disfrutado. Precioso¡¡¡¡¡¡¡¡¡¡

A beautiful place to be enjoyed. Precious

Un bellissimo posto da godere. Prezioso

Un bel endroit à apprécier. Précieux

Ein wunderschöner Ort zum Genießen. Wertvoll

https://opensimworld.com/hop/91197


Added more than 40 outfit for REBORN .. GO GET YOURS BABY GIRL !!


Dallas Dastardly: Great!! Thanks so much! =) yesterday
This one is a...gift from @Mandy_Candy for all of us.
A cute coffin float, with more than 300 poses both inside the...coffin, and on top of it!
Enjoy!

Uber: hop://playground.darkheartsos.com:8002/Darkhearts Boutiques/398/395/23

thedeeferry: Lol. Not laughing at you or anyone else. Just that the idea of a floating sexy coffin is funny and probably fun for some. Every time I think of it I giggle inside. My brain keeps saying, "but that... 23 hours ago
An ancient wall is before you, constructed from large limestone blocks. The centuries have left their mark, etching deep pits and cracks into the stone. The surface is now a dark, almost blackened hue, the result of countless years of exposure to the elements. Despite the wall's somber and worn appearance, a single ray of light pierces through the gloom, casting a gentle, golden glow on a small section of the stone. This touch of light brings out the subtle textures and details in the limestone, revealing hints of its original, pale color. The contrast between the illuminated area and the surrounding darkness emphasizes the wall's age and the stories it holds within its weathered stones.

Textures............. they tell the story for you..

Textures Trees and Scripts

"Western Wall Light and Texture" by copelaes is licensed under CC BY-NC 2.0.

Lillysparks: Love your story telling skills too! You are multi talented! xoxo 15 hours ago
It took a lot of work but it's finally arranged and now you can find ALL of Star Ravenhurst's Designs in ONE location in the Star Jinn Palisade Mall in the Masala Al Kohav region of the Genesis Roleplay Grid!! Star creates very beautiful things like furniture, vases, and lanterns, but she also creates buildings and landscaping items like trees and flowers. Star Ravenhurst Designs is virtually a small mall within a mall. Stop in and see what she has, all now in ONE location! Star Ravenhurst Designs - because elegance is a must.

Star Ravenhurst: Thank you, Lavia. This is a lovely surprise. Unfortunately, there are still a few bits floating about as I needed some sleep. I'm about to get busy and get the rest sorted. :) yesterday
No Sunday Brunch Blues with DJ Kith on the Bayou Belle Today!
Region: Wyldwood Bayou Rockin' The Blues
Event begins: 2024-05-19 09:00 SLT
Added by: Kith Whitehawk
Details:
DJ Kith cannot make it this morning so there will be no Bayou Belle this week. See you all next week!

wyldwoodbayou.com:8002:Wyldwood Bayou Rockin' The Blues
New release Complete Rental System 2.01:

Other admins can also rezz rental box
Confirmation message when adding or deleting tenants
New Statistic available

hop://hg.osgrid.org:80/ValLands/1179/811/52
http://www.vallands.ca


Valerie NatureInSim: Already 2.02 out. For those upgrading, please read instruction in the readme. 7 hours ago
Just released, Studded Pumps with colour changing HUD

Your allowed to do what you like with this product as long as you follow these two simple rules:

Never, ever sell this product for real or virtual currency.
Never load or import this product into SecondLife.
Hello to all the friends of NewLifeItaly! What a wonderful evening we experienced yesterday! Zeno, with his extraordinary skill and talent, made the event unforgettable with his live performance.It is always an immense pleasure to be immersed in the unique atmosphere of live music, and yesterday was an experience that will remain in the hearts of each of us.
I would like to express my deep gratitude to all of you for participating and contributing your warmth and affection to make this evening so special. It is you, with your presence that make the magic of these events possible. Thank you from the bottom of my heart for your support and participation!
A special thanks goes, of course, to Zeno for his helpfulness, courtesy, and above all his extraordinary talent. Thank you for sharing your art and passion for music with us, Zeno!
I look forward to sharing more such moments with you.

Keep following us to be updated on upcoming events!
I wish you all a wonderful and joy-filled evening. A big hug to each of you!
Adry

NewLifeItalyGRID: great event, it's great yesterday

Lazy Sunday morning outfit, and some shopping at amazing @Pilar 's Tierra de Volcanes

Come join us at Club Paradise
♥-.¸·´`·.¸.♥·.¸.-♥-.¸.♥·.¸·´`·.¸.-♥
♥ WHO: DJ Isadora ♥
♥ come as you are♥
♥ Where: Club Paradise ♥
♥ Tune: Mix ♥
♥-.¸·´`·.¸.♥·.¸.-♥-.¸.♥·.¸·´`·.¸.-♥

Come join us at Club Paradise
♥-.¸·´`·.¸.♥·.¸.-♥-.¸.♥·.¸·´`·.¸.-♥
♥ WHO: DJ Isadora♥
♥ What: Come As You Want♥
♥ Where: Club Paradise ♥
♥ Tune: Mix ♥
♥-.¸·´`·.¸.♥·.¸.-♥-.¸.♥·.¸·´`·.¸.-♥

Join Us At Club Paradise . Have No Place To Go Come Listen to Some Awesome Jams Played By DJ Isadora!!!!!!
alternatemetaverse.com:8002:Club Paradise
We are at Sissy's tonight so, Head On Over To Club Paradise!!!

Come join us at Club Paradise
♥-.¸·´`·.¸.♥·.¸.-♥-.¸.♥·.¸·´`·.¸.-♥
♥ WHO: DJ Isadora♥
♥ What: Come As You Want♥
♥ Where: Club Paradise ♥
♥ Tune: Mix ♥
♥-.¸·´`·.¸.♥·.¸.-♥-.¸.♥·.¸·´`·.¸.-♥

Join Us At Club Paradise . Have No Place To Go Come Listen to Some Awesome Jams Played By DJ Isadora!!!!!!
alternatemetaverse.com:8002:Club Paradise
Live from Rockin' The Blues! It's Saturday Night with DJ Kith! 7:30PM-9PM!
Region: Wyldwood Bayou Rockin' The Blues
Event begins: 2024-05-18 19:30 SLT
Added by: Kith Whitehawk
Details:
Blues man DJ Kith continues our Saturday Night Blues Party!! DJ Kith is gonna ROCK OUR HOUSE with the most exciting blues anywhere!! Kith's sets are guaranteed to be fresh and full of surprises, so if you like your blues with an edge... Grab a friend and hop the first gator down to Rockin' the Blues on Wyldwood Bayou Grid! This party will be full of fun, friendship and awesome blues tunes!

wyldwoodbayou.com:8002:Wyldwood Bayou Rockin' The Blues
The Metaverses most advanced radar. This radar tells you if it is an NPC or a real person. It also shows their IP address. It's at cyberdatastorm.com:8002:Welcome It also shows their name & distance away from you. It's click on & off and only the owner can see that. :)

IndigoQueen King: Thank you CyberGlo!! 2 days ago
Welcome to my Welcome center. A futuristic city at cyberdatastorm.com:8002:Welcome. Come get a free pair of anti-gravity boots that let you walk up walls, or a pair of jet boots that let you fly around, or a sci-fi version of a segway! :)

IndigoQueen King: A really cool and fun Welcome Center. So much to explore. Love it!! 2 days ago

Just added a small Island tour.. meet Luigi, your tour guide.

Come join us at Club Paradise
♥-.¸·´`·.¸.♥·.¸.-♥-.¸.♥·.¸·´`·.¸.-♥
♥ WHO: DJ Dwayne ♥
♥ come as you are♥
♥ Where: Club Paradise ♥
♥ Tune: Mix ♥
♥-.¸·´`·.¸.♥·.¸.-♥-.¸.♥·.¸·´`·.¸.-♥
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We are at Club Paradise tonight so hop on over and LET'S PARTY! Come join us at Club Paradise alternatemetaverse.com:8002:Club Paradise
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♥ WHO: DJ Dwayne ♥
♥ What: come as you are♥
♥ Where: Club Paradise ♥
♥ Tune: Mix ♥
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DJ Riker's Saturday Blues Showcase at Rockin' the Blues tonight at 6:00PM!
Region: Wyldwood Bayou Rockin' The Blues
Event begins: 2024-05-18 18:00 SLT
Added by: Kith Whitehawk
Details:
Calling all blues lovers! Get ready for a night of smokin' hot blues with DJ Riker at Rockin' the Blues! Riker is a master of the blues, with a deep knowledge of the genre and a knack for keeping the dance floor packed! He'll be spinning your favorite blues from classics to contemporary! Rockin' the Blues is the perfect place to soak up the atmosphere of the blues! Come on down!

wyldwoodbayou.com:8002:Wyldwood Bayou Rockin' The Blues

May Mid-Month with DJ Golbez begins in about an hour, 4pm.

equinoxgrid.com:8002:EQG Club Equinox
http://www.equinoxgrid.net/wpWebsite/index.php/event/may-m...



-Zoree Jupiter Live
-3:00-4:00pm a
-Osgrid Events Plaza
-Casual Fun! Friendly atmosphere! Come Join us!
-Music Variety
♥𝕋𝕒𝕩𝕚↘
hg.osgrid.org:80:Event Plaza

Premiere soiree Live de Teddy Malone en Live sur Ocean-Grid
Ouvert au public
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ocean-grid.net:9002:Jazz-Ocean
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Teddy Malone's First Live Evening Live on Ocean-Grid
Open to the public

DJ Lion King is Rocking the Place!

Come on over and enjoy the music!

Join us at 5 pm grid time for an hour of great fun with a live performance from Steven Strikker.
The Piazza, where great fun and good friends come together.
Drop this link into your map;
http://bridgemere.outworldz.net:8002:Paradise Lagoon
DJ Alex comes on fire, guys at 3 pm grid time! with the hottest tunes for everyone to set the mood. Yes! because it's always time to party. What's the reason for it? Well... we are PARTY PEOPLE!
Piazza, where great fun and good friends come together. Drop this link into your map; http://bridgemere.outworldz.net/:8002:Paradise Lagoon

Gilleys Ranch Bar featuring weekly events and Saturday Tributes

Aqua Lounge Bar OUT NOW!
More a lounger set than a bar! The Aqua Lounge Bar comes with three pieces packed with animations:
1. A barstool
2. A dance pole
3. A bar tap
Both the tap and the stool sit several avis in various combinations. Comes with the texture had, as well as some guidance to change the glow and light. Enjoy your soaked fun!

Uber: hop://playground.darkheartsos.com:8002/Darkhearts Boutiques/392/401/23

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