OpenSimWorld @opensimworld

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Visit OpenSimWorld to get the latest versions of the OpenSimWorld beacon, the SatyrFarm, SFposer and SFsail


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It means that your region is using bots to inflate its visitor numbers
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Hallo, es tut mir leid aber es sind KEINE Bots. Es sind leibhaftige Avatare von verschiedenen USer die aber ihre avatare nicht ausloggen. Liebe Grüße Linda
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Using alts to inflate traffic is not allowed either. Please read our Help page
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Ok, ich habe verstanden......Alle avas außer mir, dem Grideigentümer sind weg , wann geht den die "Anzeige " inaccurate" dann wieder weg? Liebe Grüße Linda
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Please go to region settings and reset your beacon key
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Rich people's region lol
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Update: Changed menu structure, ADJUST has been moved into OPTIONS, added global offsetPos / offsetRot to all poses
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Please report the offending threads. Personal insults will result in bans
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EDIT: I just updated the package in OSW. The new package contains an NPC and you only need to edit the .SFconfig notecard to change "Firstname Lastname" to your own avatar's name.

Did you put your full avatar name in the follow button line? like this:

Button=FollowMe=LINKMSG{-4;889;follow Michelle Hartley}

You must be within 96m from the boat to detect your avatar. Then it should follow your avatar's position (whether flying or sailing or whatever)

Also maybe you need to get the latest boats from OSW region or just paste the latest SFsail
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You can post here. I m afraid we can no longer support the chat
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Yes, the chat is no longer available
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oh thats too bad, i kinda liked that chat, well fi weh ad messages in there im guessing there gone?
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- New PROPATT{} command for attachment props: PROPATT{MyAttProp;1} attaches prop MyAttProp to avatar sitting at position 1 (second avatar)

- new MSGOBJ command: the command sends dataserver-messages to other objects: MSGOBJ{<uuid>;Hello object}. This can be used to send shortcodes{} to other sfposer objects, HOWEVER, the characters { and } must be replaced with [ and ] for this to work: MSGOBJ{<uuid>; SAY[Hi] SWITCHTOPOSE[otherObjectPose] }

- Now Menus can also have the S permission: ".menu0102S MyMenu" means that MyMenu is only available to other users if the owner has sat first

- Added a working lockMenus=A (OGS) option as well as lockSit= A(OGS)

- Backwards-compatible change: Starting from 0.90306 , props rotations will no longer be saved in Euler rotations but in plain rotation (quat) format. SFposer will still work with existing euler-based notecards , so there is no need to change any notecards
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New SFposer out: version v0.90226

- Added new .SFconfig option showMenusOnStart=1 (shows the list of menus instead of the list of poses on start)

- Added option showDialogOnSit=1 (pops up the menu dialog as soon as the user sits)

- Added option allowSoloNpc=0 (if 0, it deletes npcs when all humans stand up. default is 1)

- New Shortcode REGIONSAY{}

- Added new automatic upgrade mechanism. From this version on all objects can be auto-upgraded from an Auto-upgrader box (script is in this page)

- Added 2 new utilities to copy the missing animations from another object (script is in this page)

- Changes in the menu layouts for all options

- Fixes various issues
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NEW SFPOSER BETA VERSION out today.

- The structure of the menus has changed. The ACTIONS menu has been renamed to OPTIONS, and they are now accessible at all levels. Some options like QUIT, SWAP, AUTO have changed places.

- The animation and poses menu appear in normal order now, counting from top to bottom

- Added autoSwitchGroup option for .SFconfig. This instructs SFposer to automatically switch to a larger animation menu if there are not enough available positions for people who sit. It will also automatically switch to a smaller menu when people stand up. It is disabled by default, add autoSwitchGroup=1 to your .SFconfig to enable it

- Fixed various annoyances in the menus, such as re-showing the NPC menu after rezzing an npc

- SFposer now saves the PROP{} shortcodes directly in the notecard without needing copy/pasting

- Added some clarifications and remarks to the documentation , and a summary of .SFposer configuration options
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What is the error? I have tried the script in 0.9 and it compiles
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This has changed in the latest package. You can use the Animal Rezzer to upgrade your animals to the latest script. Technical details of the issue here: https://github.com/SatyrFarm/SatyrFarm/issues/16.
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Add a region, select "Other" as grid, and specify your grid's address
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Sorry about that, but google does not like skin and they keep flagging our pages. It s even hard to predict
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Thank you, OpenSimWorld for the explaination! Good to know that!
Hmmm, should we look for models with maybe green skins and see what Google says? ;-)
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Not at this time. It is still under development, although rather stable now. Are you looking for some specific feature?
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It was Just to check the perenity and openness of the project (ideas, feedbacks, contributions, etc..). That looks like PMAC on steroids, which is good. So to adopt a sitting engine, I prefer to be sure it will survive whatever happens to the project initiator or web site. A decentralized project storage is one good way to ensure it.
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IRC is the oldest chat system in the internet. We have our own IRC server for realtime chat to other users
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If it says 2 hours, then it means your region is down or the beacon has stopped working, or it can't access the network
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Whenever the number of users in your sims change, or every 30 minutes if nothing happens
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OK- I found some script errors for a missing script and deleted the objects. I also removed the two NPC's all together and removed their names from the beacon- just to see if it somehow is breaking things to have them on. The sim shows online- I am the only avie on there atm. am going to wait a bit I guess to see if everything remains normal- then reintroduce an NPC to see if that gums up the works again :)
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Thank you- i was just walking about there so it is not down- I will restart the beacond.
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