This region is part of the Keynote Regions for the OpenSimulator Community Conference.
The OpenSimulator Community Conference is an annual conference that focuses on the developer and user community creating the OpenSimulator software. Organized as a joint production by Core Developers of OpenSimuator and AvaCon, the virtual conference features presentations, workshops, keynote sessions, and social events across diverse sectors of the OpenSimulator user base.
The Liverpool & Manchester Railway is frequently identified as the first modern railway but dates to 1830 and hence there is no contemporaneous photographic record. OpenSim is being used to model parts of the railway and adjacent areas based on maps, artworks and related information sources. The presentation outlines progress to date and addresses use of non-player characters (NPCs) in adding additional value to the simulation.
A panel of core developers will discuss the future of the OpenSimulator platform. Expect a lively debate! Topics will include a variety of issues including the future of the Hypergrid, content licensing and permissions, scalability, project maturity, and much more. Find out where the platform is headed and learn more about the developers who make the software happen!
HyperGrid Safari - a choice of two hypergrid tour routes exploring locations in the OpenSimulator metaverse, featuring artistic builds, community, educational spaces, and free 3D content resources.
"We call it a Hypergrid Safari, because there's no saying what marvels you will see out there... but we can guarantee you a few close shaves, some friendly natives, and a bumpy ride!" - Thirza Ember
Improve your hypergrid skills, meet new people, and learn about the joys of group grid jumping.
A cluster of bugs (all recorded in the OpenSimulator Mantis system) makes it difficult to script weapons in Open Simulator. Weapons are important to many different role-play communities. I will describe several methods that have been used to implement weapons, and how OpenSimulator could be improved to support them better. My goal is to generate excitement in the developers to fix some bugs critical to this disused corner of our communities.
Join Dr. Larysa Nadolny in a discussion of how to use the motivating and engaging features of games in designing a learning activity in the virtual world. She will give examples on how to use challenges, leaderboards, easter eggs and more!
The Educational Robotics for STEM project, funded by the European Commission, aims to develop a continuous framework for the design of educational robotics activities for all children aged 7-18, both in and out-of-school, regardless of current interest in STEM subjects. In this presentation we explore the development of virtual robots (SLurtles) and the virtual environment in which children will explore, test and extend their understanding of mathematics and programming, through collaborative, constructioni
Melding music technology and the Oculus Rift, an overview of immersive music research.
We present three applications Webstickies, Surround view portals and Configurable classrooms to describe our efforts for expanding the application design space for the OpenSimulatorulator platform.
A panel of core developers will discuss the future of the OpenSimulator platform. Expect a lively debate! Topics will include a variety of issues including the future of the Hypergrid, content licensing and permissions, scalability, project maturity, and much more. Find out where the platform is headed and learn more about the developers who make the software happen!
We present our approach for enabling users to inject Google maps and geo-located panoramic views into virtual training environments. These virtual environments can be created by users through point and click operations. We believe that by mixing 3D virtual content with real world geo-located visual cues, trainees are able to translate more easily any skill or knowledge they acquire during their virtual training.
Worlds on the web, discussing new access devices and haptics, plus the future of interfacing with virtual worlds and 3D/VR immersive spaces. Open Simulator, its forks and especially the hypergrid represent years of content, community and a compelling prototype for a formative “metaverse”, but as new players and platforms emerge, are we ready to push for a place in the accelerating scheme of online participatory environments?
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