Luna Lunaria @lunalunaria

Discord at ᒪᑌᑎᗩ ᒪᑌᑎᗩᖇIᗩ, Wolf Territories Grid, Kitely, Utopia Skye, Digiworldz, Mobius Grid, Friends Grid, OSGrid, and Second Life Online

Spiritual Seeker, Science Fantasy Writer, Creator in virtual worlds


Threads

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So sorry to hear Milly :-(
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Thank you Luna, I really appreciate that!

We hate to see it go, but its just beyond our means at the moment.

We are looking into possibly bringing over a few or all of the regions to E, that were on TRG :)
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I think it's important for creators to make those arrangements before anything happens. There is a group in OS that maintains a safe repository of my work.
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You're going to force me to build a lodge to go with that gorgeous winterscape
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/me Paces up and down.....
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Lol, you know how this process works: First I'll visit the region for ideas, find inspiration photos, note the parts of each that I like, combine those disparate elements into a working plan, build, texture, then create furniture and accessories. But first I have to finish a chapter in my book that's due to my writers group :-)
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Lol. no, I try to steer clear of the OSW drama. This is my little kodama spirit from Princess Mononoke
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I stay away from that garbage as well and the little spirit is cute! :)
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I haven't implemented any pbr on my regions as of yet, so what you're seeing is all materials textures. The new viewer has too many issues so I'm still on the previous version.
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Agreed. I've been scratching my head over this one trying to understand just what the controversy is, since this is a full perm item and nearly ubiquitous in Opensim. As a creator, all my items are copy and modify so users can change them any way they like. As long as no one is pretending to be me and trying to sell my stuff I'm good.
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It's all part of the Opensimulator "community" (and I use that word lightly) and everything being some kind of scandal or controversy. This is why Littlefield doesn't generally get involved in any of these comments, but I felt that I needed to clear the air on this one since it's being made into some kind of conspiracy, and that not only isn't the intent, but not what Aine would have wanted. Again - the simple answer was to simply ASK us what the situation was.....
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I'm so sorry I was unable to attend. We've been out of town all week for a family funeral
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Cool to see some of our older work holding up and even looking better. Stoked to begin working with it starting next week. Out of town this week.
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Yes I noticed that.
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Got the viewer. Looking forward to working with pbr materials :-)
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Yay! Excited about this one
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I would have loved to attend this event but sadly I didn't hear about it in time :-(
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Don't worry Luna, we will have future events with different themes.... in fact...we are already working on the next one yay!!!!
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Thanks Ankhsenaton! You can find the original mermaid outfit here: https://opensimworld.com/hop/90015. These are no transfer so I can't pass you a copy of mine. I can provide the metallic red scales texture, along with the materials, since that's mine, along with the bikini top and the bangles. I don't share the hair. The headdress came from here as part of a complete outfit: https://www.kitely.com/market/product/18471482/Woodland-Pr... but I completely changed the headdress textures.
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:-) Yesss I went to Aquadark when I saw the link geven by Jupiter Rowland for getting it, and now I might look for you inworld to ask for your stuff ;-) I never try to do that but I would like to test, thank you!
(you really well modified the hair, it's practically unrecognizable compared to your source :)
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I did not use the hair that came with it. I used my own hair but I don't give that one away.
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Yes I saw and I don't ask :-) it was just a compliment.
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Thanks Lily! I agree, we should be friends :-)
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Then we should also agree that the hypergrid needs a night of Mermaid entertainment soon.
I have a neat little build for such a party. But just need a few mermaids to agree to meet up for a choreographed water show practice.
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Count me in :-) I'm going to one tonight at the Eternity UNDERWATER SEA CLUB on Digiworldz at 6 pm grid time. Here are the links: login.digiworldz.com:8002:Rock City
hop://login.digiworldz.com:8002/Rock%20City/621/936/1
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Oh I missed it :(, I'll be up for it another time or with you Lillysparks I had a SL mermaid live once , Tala! :-)
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I think you're right. I took my Digiworldz avi over to Aquadark today and found it there. The one I have was something people were passing around on an old grid I was on back in 2017. For this look, I only used the tail and the AO, and the only original texture on this is the one on the fins, everything else I changed. The hair, skin, bangles, bikini top, and shape are mine and the headdress is from Kitely Market, but I even modified that with completely new textures.
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Hi LChan, I just recently completely rebuilt this. You can see the pics on my Facebook post here: https://www.facebook.com/LunariaEmporium/ and you can walk through it at my store. HG Address: grid.wolfterritories.org:8002:Lunaria Emporium - Main Store
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Its... absolutely stunning, ngl.
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Thank you so much Leon! This build took about 4 months of intense work.
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It really shows. Quality > Quantity. I have always said, wherever one acquires their builds and furnishings, I know people are putting their hearts into their builds. But Remmy and I are always trying to learn new skills, be it in blender, photoshop, gimp, taking rigging classes from Prince....and that's our choice. But it is truly satisfying when you know you created something yourself. We spent a few weeks working together turning a free mesh model of Timon from the Lion King into animesh, and when it finally was dancing around, we were so proud. Though remmy's skills exceed mine currently in certain areas, and she gets most of the credit for that. But also the things we have learned from Prince.

It is my hope that more and more brilliant players put their heart and mind into learning and helping make opensim better, and stand on its own legs. Full credit to SL and LL for having the foresight to opensource the code. We play both actually, and it can be hard finding balance. But always fun. I don't look at sl vs os, or this grid vs that grid. I admire brilliant peers, and everyone that makes any virtual world a more beautiful and imaginitive place!
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Eh I just would like too see opensim become its own thing rather than a copy of SL and if that means i have to learn a range of skills to make it unique I will. It may take a real long time or I may never get to the end but the journey is what matters to me.
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You gotta come grab your Pisces stone! The two fishies are the most gorgeous, almost mystifying creatures. You will like it.
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Thanks Marianna for the great article! Sketchfab is my go-to website, for both free and paid items, when I'm looking for mesh components to add to my primarily prim builds. After trying multiple download file types, I find that I prefer GLTF 2.0 when available. And as Marianna noted, taking the time to truly assess your mesh will prevent issues uploading.

I mostly use Blender 4.0, and the primary tools I use are Merge Distance, Decimate, and Smart UV Maps. If a mesh comes with textures and uv mapping, I use only merge and decimate to preserve the original map. If there are no textures, I will join all the pieces into one object, merge distance, decimate, then create a new uv map. I also use Blender 2.79 for baking normals on highly detailed mesh objects, like statues. here's a good video on that process: https://www.youtube.com/watch?v=0r-cGjVKvGw

The key step I use when exporting to collada is to uncheck the Triangulate box in the popup menu under Operator Presets / Geom, otherwise you might get the dreaded 'Vertex number more than 65534' error. If I get a physics is missing error, I will try other LOD levels before going back to the drawing board in Blender. If I get a 'Dae Parsing' error, I go back to Blender and make sure all faces are facing out and not flipped. Here's a good video tutorial on identifying and correcting those: https://www.youtube.com/watch?v=NT_ozJW8v50&list=PLIyBt3CA...

As for physics, I use the latest Firestorm viewer and tend to use a variety of approaches, depending on how the user will interact with the mesh. If it's just to be seen, I'll select a low or medium level LOD then select 'cube' or make a similar basic object in Blender to encompass the mesh. If it has a high vertex number and it's something that will be up close and interacted with, especially furniture, I will select at least the medium physics option then apply the analyze tab. If the upload already has a very low vertex number to begin with, I will change all the LOD's to match the high setting and skip the analyze step altogether.

These of course are just my preferences and are not being promoted as the only way or best way to approach some meshes. Other creators will have their tips and tricks and preferred ways of handling mesh. Hopefully, some of this will be helpful.
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Thanks for the tips, Luna. That .dae parsing issue comes up frequently on some of those free resources; clean up is key!
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