Many of you know I have a lot of statues in my store, but I didn't set out originally to offer them. A few years ago I wanted one for a build I was doing at the time and found one on the Kitely Market. Wanting to add materials, I replaced the base texture with a marble and realized that all that was left was an amorphous blob that barely resembled the original statue. So I decided to see if there was a better way. The resulting workflow is pictured. I start out with real world scans of famous statues (such as Hebe pictured) that are readily available, and load it into Blender. Since it had 2 million faces, I needed to reduce the complexity to 80,000 faces or less to be able to upload it inworld but still have detail for those who are unable to use higher graphics. You can see the two models side-by-side in Blender. At that point I bake the normals to replace a lot of the details that were lost without increasing the complexity, then upload the less complex model and the new normalmap into opensim. The final photo is the result.
You can see all my statues on my store regions:
Main Store: grid.wolfterritories.org:8002:Lunaria Emporium - Main Store
Kitely Store: grid.kitely.com:8002:Lunaria Emporium
And many of my items are available on the Kitely Market here:
https://www.kitely.com/market?store=13957705