OpenSimWorld is the directory of 3D Virtual Worlds based on OpenSimulator and connected through the HyperGrid. Learn More

I saw a post about terrain textures and had the idea for TerrainSkin. I made a module that reads the height of the region and creates a mesh and applies the texture you specify. This is the first test that worked on dev grid so it doesn't really look good but it will be interesting to have a mesh skin over the terrain you can texture however you want without the repeats. The reason I came up with this module is so it will work on any viewer without modification. Look forward to perfecting the idea. The module calculates low/mid/high LOD and normals on the mesh and creates an asset. It's not necessary to use blender, but you could export and play with it in blender if you wanted to. It's not automatic if you alter the terrain but it's simple command to regenerate (removes existing mesh first) or just a simple command remove the terrain mesh skin. it's like instant. Coming soon to Holoneon Grid.