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From Curiosity to Creation: My AI Avatar Workflow
Like many people, I was curious about what AI could actually do. Rather than debating it, I decided to run my own experiment.

My goal was simple: Could I create original OpenSimulator avatars using AI as part of the workflow?

The answer surprised me.

What began as a test quickly turned into a creative process that produced characters like the Mantis Scholar, the Intergalactic Traveler, and many of the residents now found at Gallumbits – The Last Restaurant at the End of the Universe.

I know AI has both supporters and critics, and everyone has their reasons. For me, AI isn't a replacement for creativity—it's another tool in the toolbox. Just as Blender, Avastar, and Tripo each have a specific purpose, AI helps me transform ideas into something I can continue to build with my own hands.

The important part is understanding that AI doesn't finish the job for you. It helps you begin.

Every avatar still requires planning, refinement, cleanup, rigging, testing, packaging, and countless creative decisions. The final result comes from combining imagination with traditional 3D tools and a willingness to learn.

This article shares the workflow I've developed so others can see what's involved and, if they're interested, create their own original characters for OpenSimulator. My hope is that it encourages more people to experiment, learn new skills, and discover that AI is most powerful when it's treated as a creative partner rather than a shortcut.

After all, every great journey begins with a single idea. Sometimes all it takes is the right collection of tools to bring that idea to life.
Creating an Original OpenSimulator Avatar
From Character Idea to In-World Avatar
This tutorial explains the workflow I use to create original characters for OpenSimulator. The process combines character development, AI-assisted concept art, 3D generation, mesh cleanup, rigging, testing, and packaging.
The finished avatar does not come directly from a game or an existing character library. It begins as an original idea and passes through several tools before it becomes usable in-world.
Tools You Will Need

ChatGPT
• Develop the character idea.
• Refine the appearance and personality.
• Generate a clean character reference image.
• Create front-facing T-pose artwork.
• Plan clothing, colors, and accessories.
• Write the avatar description and promotional material.
Tripo
Used to:
• Turn the character reference image into a 3D mesh.
• Generate the initial geometry and textures.
• Export the character as a GLB, FBX, or another Blender-compatible format.

Blender
Used to:
• Inspect and clean the generated mesh.
• Remove unwanted geometry.
• Correct body proportions.
• Separate or join mesh parts.
• Reduce excessive polygon counts.
• Repair materials and textures.
• Prepare the model for rigging and export.

Avastar
Used inside Blender to:
• Add the OpenSimulator-compatible avatar skeleton.
• Bind the model to the armature.
• Assign weights.
• correct deformation problems.
• Test poses and animations.
• Export the rigged avatar as Collada DAE.
You will also need access to an OpenSimulator grid and a viewer such as Firestorm to upload and test the finished avatar.
________________________________________
Step 1: Develop the Character Idea
Start with more than a general request such as “make an alien.”
Give the character a recognizable identity.
For example:
A friendly intergalactic traveler with turquoise skin, four amber eyes, a round head, short antennae, brass goggles, an explorer suit, gloves, trousers, and boots.
Consider:
• What species is the character?
• What is its occupation?
• Where does it come from?
• Is it friendly, mysterious, serious, or humorous?
• What makes its silhouette recognizable?
• Will the design be practical to rig?
A character with a role is usually more memorable than a generic creature.
Examples include:
• Mantis Scholar
• Intergalactic Traveler


________________________________________
Step 2: Design for Rigging Before Generating the Image
Some designs look beautiful in artwork but become difficult or impossible to rig.
Avoid:
• Hanging vines.
• Loose chains.
• Long necklaces.
• Flowing scarves.
• Long skirts.
• Dangling belts.
• Separate floating ornaments.
• Fabric hanging between the arms and body.
• Extremely thin fingers or limbs.
• Objects crossing through the body.
• Hair that extends far from the head.
These elements often become fused together when Tripo generates the model.
Prefer:
• Clothing fitted closely to the body.
• Boots that are part of the character.
• Short hair, sculpted hair, or no hair.
• Molded belts and badges.
• Compact armor panels.
• Clear separation between the arms and torso.
• A clean, symmetrical body.
• Accessories created separately.
A suitcase, staff, handbag, weapon, or instrument should normally be made as a separate object rather than included in the avatar reference image.
________________________________________
Step 3: Create the Character Reference Image
Ask ChatGPT to create a single clean reference image.
A useful prompt would be:
Create one full-body front view of an original intergalactic traveler. The character must stand in a true T-pose with both arms extended horizontally. He must face directly forward. Use a plain medium-gray background. Show the entire body from the top of the head to the bottom of the boots. The explorer clothing must fit closely to the body with no hanging straps, loose cloth, chains, bags, or props. Use symmetrical lighting and a clean 3D character-render style.
Important requirements:
• One character only.
• One view only.
• Full body visible.
• Directly facing forward.
• True T-pose.
• Neutral gray background.
• Feet separated slightly.
• Fingers visible if possible.
• No suitcase or props.
• No dramatic perspective.
• No text.
• No environmental background.
• No body parts cropped from the image.
Do not use a promotional advertisement as the Tripo reference. Use a simple character sheet image.
________________________________________
Step 4: Inspect the Image Before Using Tripo
Before uploading the image to Tripo, check it carefully.
Confirm that:
• Both arms are approximately level.
• The hands do not touch the body.
• The clothing does not bridge the arms and torso.
• The legs are clearly separated.
• The boots are visible.
• The character is symmetrical.
• Nothing is hanging from the clothing.
• The character is not holding anything.
• The front of the body is clearly visible.
• The background is plain.
Fix the reference image before generating the model. It is usually easier to correct the design at this stage than to repair a badly fused mesh later.
________________________________________
Step 5: Generate the Model in Tripo
Upload the clean T-pose reference image to Tripo.
Choose the image-to-3D generation option.
When possible:
• Use the highest-quality generation mode.
• Keep the original proportions.
• Avoid automatic animation at this stage.
• Generate the character without a background.
• Export the textured model.
Download the model in a format Blender can read, such as:
• GLB
• FBX
• OBJ
GLB is often convenient because it can contain the mesh, materials, and texture references together.
Tripo gives you a starting model. It is not normally ready to upload directly into OpenSimulator.
________________________________________
Step 6: Import the Character into Blender
In Blender:
1. Open a new project.
2. Delete the default cube if necessary.
3. Choose File → Import.
4. Select the format exported from Tripo.
5. Import the character.
6. Save the Blender file immediately under a new project name.
Inspect the character from:
• Front.
• Back.
• Left side.
• Right side.
• Top.
• Bottom.
Look for:
• Holes in the mesh.
• Fused fingers.
• Clothing attached to the arms.
• Extra geometry.
• Duplicated surfaces.
• Uneven legs.
• Distorted boots.
• Missing back details.
• Strange geometry under the arms.
• Internal geometry that is not needed.
Do not assume the model is correct simply because the front view looks good.
________________________________________
Step 7: Clean the Mesh
Enter Edit Mode and remove obvious unwanted geometry.
Common cleanup work includes:
• Deleting background remnants.
• Removing floating fragments.
• Merging duplicate vertices.
• Correcting normals.
• Closing holes.
• Smoothing rough areas.
• Separating objects that should not be fused.
• Joining pieces that should move together.
• Removing hidden geometry inside the character.
Useful Blender operations include:
• Merge by Distance.
• Recalculate Normals Outside.
• Limited Dissolve.
• Decimate Modifier.
• Smooth by Angle.
• Separate by Selection.
• Join Objects.
Be cautious with heavy decimation. Reducing the polygon count too aggressively can damage:
• The face.
• Hands.
• Boots.
• Eyes.
• Clothing seams.
• Antennae.
Always keep a copy of the original imported mesh before making destructive changes.
________________________________________
Step 8: Prepare the Character for Avastar
Before rigging:
• Apply rotation.
• Apply scale.
• Apply location if appropriate.
• Make certain the character faces the correct forward direction.
• Position the feet near the Blender floor.
• Center the character on the world origin.
• Confirm that the body is symmetrical.
• Check that the arms remain in a usable T-pose.
Use:
Object → Apply → Rotation and Scale
The character should be close to the proportions of the Avastar reference avatar. It does not need to be human, but the major joints must line up reasonably well.
Check the placement of:
• Head.
• Neck.
• Shoulders.
• Elbows.
• Wrists.
• Pelvis.
• Knees.
• Ankles.
________________________________________
Step 9: Add the Avastar Rig
Create an Avastar character rig inside Blender.
Choose the skeleton suitable for OpenSimulator or Second Life compatibility.
Position and scale the armature so that the bones align with the generated character.
Pay special attention to:
• Shoulder placement.
• Elbow position.
• Hand bones.
• Hip joints.
• Knee joints.
• Foot bones.
• Neck and head bones.
Do not force the mesh into an unnatural shape merely to fit the default skeleton. Adjust the skeleton carefully while preserving valid bone relationships.
________________________________________
Step 10: Bind the Mesh
Select the mesh and the Avastar armature in the correct order.
Bind using either:
• Automatic weights.
• Empty groups followed by manual assignment.
• Avastar’s binding tools.
Automatic weights may provide a starting point, but generated characters often require manual correction.
After binding, move the major bones to test:
• Arms.
• Elbows.
• Shoulders.
• Head.
• Hips.
• Knees.
• Feet.
Typical problems include:
• Arms collapsing into the torso.
• Shoulders pulling the chest.
• Boots bending incorrectly.
• The abdomen stretching.
• Fingers deforming.
• Eyes moving with the wrong bones.
• Clothing cutting into the body.
________________________________________
Step 11: Correct the Weights
Use Weight Paint Mode to correct deformation.
The most important areas are usually:
• Shoulders.
• Armpits.
• Elbows.
• Wrists.
• Pelvis.
• Thighs.
• Knees.
• Ankles.
• Neck.
For clothing that is already part of the body mesh, weight the clothing with the body section underneath it.
The explorer suit should not be treated as a separate wearable clothing item when it was generated as part of the character. It is part of the avatar mesh and moves with the same skeleton.
Test several poses, not only the T-pose.
Useful tests include:
• Arms down at the sides.
• Arms raised.
• Walking pose.
• Sitting pose.
• Bent knees.
• Head turned.
• Elbows bent.
• Hands near the hips.
The avatar must work in motion, not merely look correct while standing still.
________________________________________
Step 12: Handle Eyes, Antennae, and Special Features
Unusual characters often require extra attention.
Eyes
For a character with four eyes, the simplest option may be to weight all eyes to the head bone. More advanced eye movement can be added later.
Antennae
Short, rigid antennae can usually be weighted to the head bone.
Long or flexible antennae may require additional bones or separate rigging. For a simple free avatar, keeping them rigid is often more reliable.
Goggles
Goggles and their strap should be part of the head mesh or weighted to the head bone.
Remember to inspect the back of the head. The strap must continue around the back if that is part of the design.
Boots
Boots generated as part of the outfit should remain attached to the leg mesh and be weighted carefully to the lower leg and foot bones.

I found that rigging with everything attached or painted on is much simpler than rigging four eyes, painted on eyes work fine for RP.
________________________________________
Step 13: Work With Materials and Textures
Tripo may generate one or more texture maps.
These may include:
• Base color.
• Normal map.
• Roughness.
• Metallic.
• Ambient occlusion.
OpenSimulator support varies depending on the viewer and grid configuration.
For basic compatibility, begin with the base color texture.
Reduce oversized textures where appropriate. A 4096 × 4096 texture may be unnecessarily large for an avatar intended for general distribution.
Possible practical sizes include:
• 1024 × 1024 for a detailed body texture.
• 512 × 512 for smaller surfaces.
• 256 × 256 for very small accessories.
Do not claim that texture files are included unless you actually package and distribute them.
If only the mesh is being provided, state that clearly.
________________________________________
Step 14: Export the Rigged Avatar
Before exporting:
• Return the skeleton to the required rest pose.
• Check that the correct meshes are selected.
• Confirm that the armature is included.
• Remove unused objects.
• Confirm that the scale is correct.
• Verify bone assignments.
• Check Avastar’s export warnings.
Export the avatar as a Collada DAE file using Avastar’s export tools.
Use OpenSimulator-compatible settings.
Save:
• The Blender project.
• The exported DAE.
• The textures.
• A copy of the original Tripo model.
• The character reference artwork.
Keep each character in its own project folder.
________________________________________
Step 15: Upload to OpenSimulator
In Firestorm or another compatible viewer:
1. Open the mesh uploader.
2. Select the DAE file.
3. Review all LOD levels.
4. Check the physics shape.
5. Confirm the skin weights.
6. Confirm joint positions if used.
7. Upload the model.
8. Rez it in-world.
9. Apply the texture.
10. Wear or attach the avatar according to your grid’s workflow.
Test the avatar using several animations.
Check:
• Arms hanging naturally.
• Walking.
• Sitting.
• Turning.
• Dancing.
• Kneeling.
• Flying.
• Standing idle.
A model that looks correct in Blender can still reveal weighting problems in-world.
Most models the arms hang close to the sides this is something I have been trying to perfect. All are rigged in T pose or A pose
________________________________________
Step 16: Create Props Separately
Props such as the traveler’s suitcase should be generated or modeled separately.
This allows the suitcase to be:
• Held in one hand.
• Attached to a hand or forearm.
• Rezzed on the floor.
• Used with other avatars.
The suitcase can contain a rolled towel as a separate visible object.
Keep the prop simple:
• Clean handle.
• No attachment to the avatar body.
• No cloth hanging from it.
• No loose straps unless they are modeled rigidly.
• Reasonable polygon count.
• Clear attachment orientation.
________________________________________
Step 17: Package the Avatar
Create an in-world box containing the items you actually intend to distribute.
The package might include:
• Rigged avatar mesh.
• Required base texture, if included.
• Shape or wearable setup instructions.
• A notecard explaining permissions and use.


________________________________________
Final Workflow Summary
The complete workflow is:
Idea → ChatGPT character design → clean T-pose image → Tripo 3D generation → Blender cleanup → Avastar rigging → weight correction → texture preparation → DAE export → OpenSimulator upload → in-world testing → prop creation → packaging → promotional artwork
The important point is that no single tool creates the finished OpenSimulator avatar.
ChatGPT helps develop and visualize the original idea. Tripo creates the first 3D interpretation. Blender and Avastar turn that raw model into a functional rigged avatar. OpenSimulator testing determines whether the character actually works.
That is the creative and technical process behind each Gallumbits character.

I hope that you can take this information and create your own unique avatars.

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I actually think it’s really good that this topic is coming up here again. I once saw a documentary about someone who had undergone the surgery and issued warnings about it. Leaving aside the actual details of the mutilation, the result is, more or less, that you can no longer have an orgasm and might end up having to wear diapers at a young age—just like elderly people who become incontinent. I really didn't mean to offend anyone, nor did I intend to ask any specific person personal questions—certainly not Dorena; that would have been a completely inappropriate comment for this section.
There are accounts on YouTube from people who have regretted this surgery. It worries me; I find it very sad, and I want to echo those warnings. I’ve had transgender friends, but we never discussed these intimate details—that’s naturally taboo.
I can easily imagine that many young people going through puberty feel different—or even completely different—in some way. In many respects, it’s an exceptional state of being. Projecting that feeling of "being different" onto one’s gender could—and I stress *could*—be a dead end. Some people still feel different after the surgery; it achieved nothing but created even more problems.
Dorena and I may have had similar experiences with social exclusion—I don’t know the exact details. I encounter stigmatization, defamation, and attempts to discredit me on a daily basis; I’m an outsider in various areas of life. Unfortunately, one has to realize that the very people who constantly prattle on about tolerance and diversity can ultimately be the most vicious when it comes to destroying those who are different.
So, I know what it’s like to be different, and I feel a stronger connection to transgender people than you might think. I don’t usually go for below-the-belt remarks, but I was so shocked myself when I realized what this means in *concrete* terms; it’s a taboo for a reason—nobody wants to know about it. I had a very young friend who applied for surgery at just 16. She wanted to be a gay boy. From a psychoanalytic perspective, in my opinion, this is an attempt to solve a much deeper-seated problem at a rather superficial level. That is where one ought to look—healing those wounds, so to speak; perhaps the problems can be resolved at a deeper level, tackling them at the root rather than just tinkering with the surface.
From what I hear, these surgeries are rubber-stamped very quickly—though perhaps that’s just a rumor? Even so, I suspect there is a deficit in terms of social-emotional connection among these candidates—who are often minors—where love would actually be the answer. Everyone wants to be loved, and ideally just as they are, regardless of what is—or isn't—going on in their pants.
That isn't the main point, though. I probably should have explained myself more fully... The mutilation of African women is also a major taboo; a book called *Desert Flower* eventually broke that taboo... that’s the sort of context I was getting at when I brought this up... A friend of mine, for instance, died of genital cancer—just an aside... Given my psychoanalytic training and experience, I believe it would be far more important to spend a great deal of time with these surgical candidates, to surround them with love and embrace them—not sexually. It may be possible to make up for missed developmental experiences and learn to accept one’s own body; this is known as "catch-up ego development." That sounds nice—or perhaps too theoretical—but the idea of ​​mutilating young people at age 18 strikes me as horrific.
Now, regarding Antifa: I don't think it's right to cut off the power supply to a section of Berlin's population; I have a feeling that attack was the work of Antifa. Some Antifa members are quite prone to violence. I was part of the squatter scene in Berlin before the Wall fell, and for a long time, I thought that was where I belonged. I also used to vote for the Greens—until that so-called "peace party" started pushing for arms shipments. I was a pacifist, I still am, and in all likelihood, I always will be. I’ve been a non-conformist thinker since my youth. The terminology around me is shifting, and much of what’s happening here is becoming increasingly absurd. I haven’t changed my mind on many things; I ask questions—yes, I question things, just as I always have. If the people around me change their minds, that’s perfectly fine—now they want weapons instead of diplomacy—but surely no one can expect *me* to change my mind too, and in the exact same direction as the person I’m talking to?
So, Dorena, it’s exactly as I told you: I felt personally triggered by my friend’s illness, because my stepfather is also very ill and I don't want to be reminded of things uninvited and without warning. Besides, as I said, if fascism returns, it won't wear the same guise. Both topics hit me right in the brain because of the graphic way you present them—there’s no way to shield myself from it; for me—personally—it feels intrusive. It’s not at all about whether you can read what I write or post; quite the opposite—I find it a shame. I hesitated for a long, long time before it finally became too much for me; I’m very sensitive, and certain things affect me more deeply than most people. So, if someone causes me pain and clearly intends to keep doing so, I have the right to turn away—or, in this case, to block them.
Obviously lots of people do anyway. And also without comment or warning.

---------------------------------------------------------------------------------------------------------

Ich finde das ja wirklich gut, dass das Thema hier wieder aufkommt. Ich hatte damals eine Doku gesehen von einer Person, die sich hat operieren lassen und diese Warnungen ausgesprochen hatte. Abgesehen jetzt vom Hergang der VerstĂźmmelung ist das Ergebnis doch mehr oder weniger, dass man keinen Orgasmus mehr bekommen kann und in jungen Jahren eventuell schon Windeln tragen muss wie alte Leute, die auch inkontinent werden kĂśnnen. Ich wollte wirklich niemanden beleidigen. Auch keiner bestimmte Person persĂśnliche Fragen stellen. Und Dorena schon gar nicht, vĂśllig deplatzierter Kommentar in dieser Abteilung.
Es gibt auf youtube eine Berichte von Menschen, die diese Operation bereut haben. Mir macht das Sorgen, ich finde es sehr traurig und ich mĂśchte mich den Warnungen anschliessen. Ich habe einige Transgender Freunde gehabt, aber Ăźber diese intimen Details nie gesprochen, das ist natĂźrlicht tabu.
Was ich mir gut vorstellen kann, ist das viele junge Menschen in der Pubertät sich irgendwie anders oder auch ganz anders fßhlen. Es ist in vielerlei Hinsicht ein Ausnahmezustand. Das Gefßhl des Andersseins nun auf das Geschlecht zu projezieren, kÜnnte, ich sage nur kÜnnte eine Sackgasse sein. Manche Menschen fßhlen sich nach der Operation immer noch anders, es hat nichts gebracht ausser noch mehr Probleme.
Dorena und ich haben eventuell ähnliche Erfahrungen mit Ausgrenzungen aus der Gesellschaft, so genau weiss ich das nicht. Stigmatisierung, Diffamierung, Diskreditierung etc. begegnet mir täglich, ich bin ein Aussenseiter in verschiedenen Bereichen. Man muss leider feststellen, dass die, die immer von Toleranz und Diversität faseln, am Ende die bÜsartigsten sein kÜnnen in ihrer Absicht Menschen, die anders sind, zu vernichten.
Also bin ich auch schon mal ganz anders und fßhle mich mit Transgender Leuten mehr verbunden als ihr denkt. Ich bin normalerweise gar nicht unter der Gßrtellinie, aber ich war selbst so geschockt, als mir klar wurde was das KONKRET bedeutet, es ist zu recht ein Tabu, keiner will das wissen. Ich hatte einen sehr jungen Freund, der mit 16 schon eine Operation beantragt hat. Sie wollte gerne ein schwuler Junge sein. Meiner Meinung nach ist das aus psychoanalytischer Sicht, der Versuch auf einer eher oberflächlichen Ebene ein Problem zu lÜsen, das viel tiefer liegt. Da mßsste man hinschauen und diese Verletzungen heilen um es mal vorsichtig auszudrßcken, in der Tiefe kann man die Probleme vielleicht lÜsen, an der Wurzel packen und nicht an der Oberfläche herumdoktern.
Was ich so hÜre, werden diese Operationen sehr schnell durchgewunken, vielleicht ist das auch ein Gerßcht? Trotzdem vermute ich ein sozialenergetisches Defizit bei den oft sogar minderjährigen Kandidaten, wo also Liebe die Antwort wäre. Jeder mÜchte geliebt werden und im besten Falle, so wie er ist, egal was da in der Hose los ist oder nicht.
Darauf kommt es mir nicht an. Ich hätte wohl etwas weiter ausholen mßssen... Die Verstßmmelungen der afrikanischen Frauen sind auch ziemlich tabu, ein Buch namens "Wßstenblume" hatte das Tabu eines Tages gebrochen... es geht so in diese Richtung warum ich das angesprochen habe... Eine Freundin von mir ist zum Beispiel an Genitalkrebs verstorben, das nur nebenbei... durch meine psychoanalytische Ausbildung und Erfahrung denke ich, es wäre viel viel wichtiger mit den Operationskandidaten viel Zeit zu verbringen, sie mit Liebe zu umhßllen und sie zu umarmen, nicht sexuell. Man kann die fehlenden Erfahrungen in der Entwicklung und die Akzeptanz des eigenen KÜrpers vielleicht nachholen, man nennt das nachholende Ich-Entwicklung. Das ist alles schÜn gesagt, oder vielleicht zu theoretisch, aber Jugendliche dann mit 18 zu verstßmmeln, diese Vorstellung finde ich Horror.
Nun zur Antifa. Ich finde es nicht ok, einen Teil der BevÜlkerung in Berlin den Strom abzudrehen, der Anschlag geht auf das Konto der Antifa meines Gefßhls nach. Manche Antifanten sind recht gewaltbereit. Ich bin in Berlin vor dem Mauerfall in der Hausbesetzer Szene unterwegs gewesen und dachte lange Zeit, das wäre mein Lager. Ich habe auch grßn gewählt, bis diese angebliche Friedenspartei Waffenlieferungen forciert hat. Ich war Pazifistin, bin es und werde es nach aller Voraussicht auch immer bleiben. Ich bin seit meiner Jugend eine Querdenkerin. Um mich herum werden Begriffe geändert, vieles was hier stattfindet, wird immer absurder. Ich habe in vielen Dingen meine Meinung nicht geändert, ich stelle Fragen, ja ich hinterfrage die Dinge, so wie ich es immer getan habe. Falls Menschen um mich herum ihre Meinung ändern, so finde ich das vÜllig in Ordnung, jetzt wollen sie Waffen statt Diplomatie, aber von mir kann man doch nicht verlangen, dass ich meine Meinung auch ändere, in dann genau die Richtung, in die sie mein Gegenßber geändert hat?
Also Dorena, es ist ganz genau so, wie ich es Dir gesagt habe: Ich hatte mich persĂśnlich getriggert gefĂźhlt durch die Krankheit meines Freundes, da mein Stiefvater auch sehr krank ist und ich daran nicht ungebeten ohne Vorwarnung erinnert werden mĂśchte. Ausserdem wie gesagt, wenn der Faschismus zurĂźckkommt, dann wird er nicht das gleiche Gewand tragen. Beide Themen kommen direkt in mein Hirn rein, da du sie grafisch vermittelst und man sich nicht wehren kann, es fĂźhlt sich fĂźr mich - persĂśnlich - Ăźbergriffig an. Es geht mir Ăźberhaupt nicht darum, ob Du lesen kannst was ich schreibe oder poste, im Gegenteil ich finde das schade, und ich habe lange lange gezĂśgert, bis es mir zuviel wurde, ich bin sehr empfindlich und manches trifft mich mehr als die meisten Leute. Wenn mir also jemand Schmerz zufĂźgt und offensichtlich das auch weiterhin vorhat, dann darf ich mich abwenden, in dem Fall blockieren.
Das machen viele, wie man sieht. Auch ohne Kommentar oder Warnung.

Aphra Hendrix: Thank you, Marianna, for deleting the whole discussion... would have not been necessary if i had knewn before why you blocked me... was easy to find out... with these reviews I got the reaction that y... 3 hours ago
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a voice that ranges from soft, sultry & sexy to ready to rock
your socks! Don't miss her events, every other Thursday, 11am Grid time!
Dress is casual to semi formal.

Come 30 mins early for Cliffs pre show tunes!

Map us at: alternatemetaverse.com:8002:AMV Events
I blocked this individual because of comments containing explicit, derogatory remarks about transgender people. That was not a difference of opinion—it crossed the line into disrespect and violated the kind of community I want to foster.

After being blocked, a new account appeared and left reviews on my regions. The screenshots below show why the block occurred and what followed.

Everyone is free to choose where they spend their time online. They are not entitled to continued access to my communities after posting content that I consider abusive or demeaning toward others.

My regions are built on respect. I will continue to remove content and block accounts that target or demean people, regardless of who they are.

This post isn't about debating transgender healthcare. It's about correcting the public impression that I blocked someone over a region review. I blocked them because of comments I considered explicit and inappropriate. The screenshots were posted to provide the context that the review omitted.

Ⲙⲁꞅi: I'm locking comments because the discussion has moved far beyond the original topic. This was never intended to be a debate about transgender healthcare or politics. My decision was based on conduct w... 7 hours ago
Bingo Bingo Bingo
Come and join us for a few Games of Bingo
And have a laughter and a banter

everybody is welcome to come and play
hop://alternatemetaverse.com:8002/Alternate%20Metaverse/36...
Join us for an unforgettable session at the New Landing Point in Alternate Metaverse Grid!
With Dj Tyler
Dj Tyler Bringing his best Tunes from back then and Now , Laughter banter and great ambient
Join him for his 2 hour morning breakfast set and meet up with some amazing people .
We cant wait to see you there !!!

hop://alternatemetaverse.com:8002/Alternate%20Metaverse/36...

Cataplexia Numbers: Tylers Terriffics Tunes to Tantalize! 9 hours ago
New services added in Holoneon Police Station. Just touch the board to add your selection.

Virtual Will $20.00
Virtual Cemetary Plot $50.00
Virtual Mausoleum $250.00
Virtual Cremation $35.00
Virtual Deadstone $120.00
Virtual Marriage $20.00
Virtual Divorce $25.00

Spax Orion: Marriage is Grand! Divorce is ONE HUNDRED GRAND. 10 hours ago

fun new ride .... sit and "touch" to start


MaraWindsong: Grid Offline can you mail me when its going to be back online hun ok cya dear freind Veronica 10 hours ago
Some travelers collect postcards.

Others collect stories.

The Intergalactic Traveler has wandered the Hypergrid longer than anyone can remember. His suitcase has crossed star systems, his passport is full of stamps from worlds that no longer exist, and he never travels without a towel.

If you ask him where he's from, he'll tell you that's the least interesting question.

If you ask where he's going next...

He'll invite you along. Packed Suitcase included

Note: The promotional artwork is concept art created to represent each character. The downloadable OpenSimulator avatars are original creations built specifically for Gallumbits and are provided free with full permissions for anyone who enjoys roleplay, storytelling, and customization.

"Pathology of love" is a disorder that one doesn't want to treat.


Michael Leo: When it is meant to be.... it is meant to be 💞 13 hours ago
Hello everyone,

BloodMoon now uses the uBODE physics engine instead of BulletSim.

This change improves grid performance, but some older mesh objects may behave differently. Please read the attached guide and report any issues, including the region name, coordinates, and the affected object.

Thank you for your help!

https://bloodmoonpack.com/files/Physics_Engine/


__________________________________________________________________________________________________________


Bonjour Ă  toutes et Ă  tous,

BloodMoon utilise dĂŠsormais le moteur physique uBODE Ă  la place de BulletSim.

Ce changement améliore les performances de la grille, mais certains anciens meshes peuvent réagir différemment. Merci de consulter le guide joint et de nous signaler tout problème en précisant la région, les coordonnées et l’objet concerné.

Merci pour votre aide !

https://bloodmoonpack.com/files/Physics_Engine/
✨ Legacy – weil du nicht folgst, sondern führst

Wenn Stil Funken schlägt und Selbstbewusstsein zur Bühne wird, beginnt das Spiel der Verführung. „Legacy“ ist kein Outfit – es ist ein Statement. Es ist der Moment, in dem du den Asphalt zum Laufsteg machst und die Sonne dein persönliches Spotlight wird.

BK‑Mode vereint Rebellion und Eleganz, Glanz und Haltung. Jede Naht erzählt von Mut, jede Silhouette von Freiheit. Hier trifft urbaner Puls auf goldene Raffinesse – und du bist der Mittelpunkt.

Kein Kompromiss, kein Zufall, kein „vielleicht morgen“.
Nur BK‑Mode: wo Stil Geschichte schreibt und du das nächste Kapitel bist.

Wir bauen den Palast auf - "Al-Malik Die Oase der blauen Steine"


Wilhelm_Malzburg: Ich freue mich auf den ersten Besuch! 14 hours ago

Aufbau der Oase "AL-MALIK"
Langsam geht es voran !

Aufbau der Oase "AL-MALIK"
Langsam geht es voran !

💚Have a nice day everyone.💚

Einladung zum Feuerkreis am 23. Juli
Der Magier Elyion Arai stand am Dienstag Abend auf dem Marktplatz und schaute hoch zu den Gästen die an den Tischen von Elas Cafe Landei saßen. Er warte auf die Jungfer Blue , teilte er ihnen mit.
https://lemondhousecafe.blogspot.com/2026/07/einladung-zum...
Get ready for a full weekend of music, energy, and rooftop magic in Darkheart City!

🎧 DJ Zale kicks things off with cinematic electro‑pop fire.
🎧 DJ Carlton brings the summer‑night heat and party vibes.
🎧 And maybe… DJ Nino will slide in to shake the grid even harder.

🌆 Locations will be posted at least 1 hour before each party — keep your eyes on the announcements so you don’t miss a beat.

✨ Summer vibes. Neon skies. Rooftop energy. Darkheart City is about to glow. Let’s party.

Darkheart Archipelago: . 15 hours ago
Get ready for a full weekend of music, energy, and rooftop magic in Darkheart City!

🎧 DJ Zale kicks things off with cinematic electro‑pop fire.
🎧 DJ Carlton brings the summer‑night heat and party vibes.
🎧 And maybe… DJ Nino will slide in to shake the grid even harder.

🌆 Locations will be posted at least 1 hour before each party — keep your eyes on the announcements so you don’t miss a beat.

✨ Summer vibes. Neon skies. Rooftop energy. Darkheart City is about to glow. Let’s party.

Second hour NOW!!!!!!

Your personal invite to;

A once a year all French World Music. Berets, wine, garlic and baguettes available. Join us for 2 hours of great fun :) Tourists welcome!
Vive la France.


Where :
Loose Cannon

hop://hg.flotsamgrid.com:34002/Loose%20Cannon/635/764/29

When : Friday 24th July from 4 - 6 pm

Who :

Our own DJ Xazha Halsey

in 30 minutes !!!!!!!! DJ Vixx Black Rocks Club Flirtatious Come see this DJ !!!!!!!

Not sure how many have my SUPER CAR made an upgrade today cleaned up the way the airplane flies. It is in the SUPER CAR rezzer here. Over 500 free cars take what you want share it. Make what you create infinite and SHARE the stuff!

CyberGlo CyberStar: You are awesome! The car is beautiful. I am so proud of you and how far you have come! Talk about a case of the student exceeding the teacher! I am continually amazed by you and your creations. Y... yesterday
HAPPENING SOON IN AMV!

This year AMV is having a one off 3 day Special event, that being the Summer Sizzler, with a variety of performers and activities, bringing you fun, entertainment, banter, laughs, come and join in for a Special 3 day weekend spectacular with the community!

Starting July 24th at 8am, the festivities continue on the 25th and 26th of July, this is a summer to never forget!

come see old friends and make some new friends, you are all welcome at AMV, the Summer Sizzler will be in the AMV Special Events Region, you do not want to miss this opportunity! This is a once in a life time Event! We look forward to seeing each and every one of you there!

hop://alternatemetaverse.com:8002/AMV%20Special%20Events/4...

The Rainbow ride is ready ...

Wednesday is Redux day and the chance to skake your booty to the best EDM.
Join us at ZEE - ♫ where the beat goes on! ♫

hop://hg.osgrid.org:80/Misty%20Isles/591/893/23

〓〓〓█• !!!- Pool Foam Party -!!! •█〓〓〓
█◄♫►█ ⇨ ᴡʜᴏ : DJ Chocolate
█◄♫►█ ⇨ sᴛʏʟᴇ : Trance Classics Pool Vibes
█◄♫►█ ⇨ ᴡʜᴇɴ : 22th July 2026 -- start is 10am Grid Time
█◄♫►█ ⇨ ᴡʜᴇʀᴇ: C/C/C-Shoppe-Center-Events
█◄♫►█ ⇨ GRAB YOUR FRIENDS and come :))))
Today it's going to be wet and foamy!!! The dance floor has been transformed into a pool and will be filled with water and foam!!

Grab your swimwear, rubber duckies, and rubber rings!!! And we'll be blasting a massive dose of the finest classic trance pool vibes!!

There's no end in sight tonight, we're partying until the doctor comes!!!

C/C/C-Shoppe: Pool is filled with Water...Foam Machines Ready !!! we start and go in !!!! yesterday

Beach-Party : hop://login.twiztidtimez.com:8002/Dream%20World/80/127/22


Betty Klein: coole party - die besten Summer Hits yesterday
Welche lustvolle Kleidung fĂźr Bondage- und SM-Liebhaber gibt es?
Es gibt mehr als Lack und Leder....
Zeigt es uns !!!
Heute ab 19 Uhr im Tosca
Tante Bea on Air

Wir freuen uns auf euch

What pleasurable clothing is there for bondage and SM lovers?
There is more than lacquer and leather....
Show us !!!
Today. at 10 SLT
Aunt Bea on Air

We’re looking forward to seeing you
New at the OSHBC Store and The Shops at Stonehaven!

We have just added several items to the stores. Now that the Littlefield Admins have time to work on our RLV scripting we are thrilled to offer the following new items!!

Steel and Rubber Cuffs (arm and leg)
Padded Cuffs (arm)
Leather Cuffs (arm)
Female Chastity Belt
Male Chastity Cage
Plug Panel Gag

And a few fetish clothing items...

The Female Belt and Clothing are for Athena based avatars only at this time (sorry everyone....).
The other items will work with any avatar.

All of the items have been scripted by us and for the first time in OpenSim - they RETAIN the locking and keyholder status on relog and teleport!
We have done some Hypergrid testing and their operation is quite random depending on what version of OpenSim the grid you are hypergridding to is running.
We've seen about an 80% success rate when HG travelling, although if scripts are not active where you Hypergrid to, you may not be able to manipulate the menu.

We have hundreds of other items in the works... Stay tuned...
REEL8 Fishing System HUD v3.5 out now - Available at any of the current Beat Testing Fishing Zones listed here: https://reel8fish.com/map --- Toss out your old HUDs, this new version has the "Last Catch" feature fully working as well as other enhancements - The frame lights-up when you Land a Rare or Ultra-Rare Fish, different Colors so you can instantly recognize that it's time to take a Screenshot! Thank You Sea Clusion for Testing and for the screenshot of your HUD! Happy Fishing!! I can REEL8 to that!

Yinni Benelli: Good Stuff! The system works really well. Fun to fish and chat. ;) Thx. yesterday
RevOfBlood Masquerade

7 members

Gallam Hispana

3 members

OS GOODIES

10 members

ITALIANI IN OPENSIM

9 members

Dj Pompom

2 members

Clan's Clan

10 members

Flat Earth Group (FEG)

2 members

Ruth and Roth

15 members

DOLLIES

6 members