This has saved me an incredible amount of time in my creative workflow!
In the past, creating an animated avatar was a complicated, time-consuming process. You had to model the character, rig the skeleton, assign weights, create or apply animations, and then prepare everything for upload into OpenSim.
AI has completely changed that process!
Today, I can create a character with AI, have it rigged and animated, and export the finished model. And now, thanks to Fred's latest work, I can bring that creation directly into my OpenSim region.
Watching a fully animated character suddenly appear at my feet in-world is just MAGIC!
What once required extensive technical knowledge and countless hours of work has become a much more accessible creative process. I can spend less time wrestling with technical steps and more time doing what I love most — creating!
AI has opened the door, and Fred has made it easier to bring those creations into our virtual worlds.
Thank you, Fred, for continuing to push the boundaries of what is possible in OpenSim. Your dedication, ingenuity, and countless hours of development are giving creators like me exciting new possibilities.
This is the kind of progress that keeps OpenSim moving forward! ❤️ I have seen opensim from the days before mesh, before Kitely market when creating meant everything from a prim and sharing with others so they could realize dreams too. We have certainly come a long way thanks to you.
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