VR is becoming mainstream. The community of OpenSim builders and the great builds they have made should be seen by this mainstream. Including the several million people that have Cardboard viewers as well as the soon to be release Oculus consumer version in Q1 2016. Unity3D now includes ability to output to a VR stereoscopic format for use with Oculus Rift headset. We will build on how to move OpenSim builds to Unity, and show how to make these builds view-able with both the Rift and Google Cardboard.
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