A REQUEST, not a plea for: Opensimulator to unfreeze XEngine development. I refuse Microsoft; My servers run Linux. I remember the M$ three E's: Embrace, Extend, Extinguish; used to crush rivals. I truly believe they are still playing 'the long game' and nobody can convince me otherwise. I have regions I've been building for years that YEngine's stricter, ternary-breaking syntax will damage. I understand the pitch: YEngine tracks LSL spec syntax more closely, which helps people port scripts over from Second Life. Fine reasoning for new content. Not much comfort for those of us with years of working state built on the assumptions the 'proven and tested' XEngine let us make, assumptions the 0.9.3.0 release now discards completely, since XEngine is dropped there entirely, along with Mono support in favor of .NET 8. My NEXT donation comes when I see some love for the MONO branch. I am not rich but I am not talking petty cash either. Presently, I'm documenting the journey of coding chaos in a world that's ever-adapting. It would be pleasing to report that backward compatibility matters to somebody in the development pipeline. The correct eyes will accept or reject: I personally benefit from this either way. Use that as you will. Peace & Love.
| BenjaminCrichton: XEngine was removed in version 0.9.3.0 due to the transition to dotnet 8. They didn't plan to port Xengine to dotnet8, maybe because YEngine is more modern, more used and porting XEngine is heavy cost... 46 minutes ago |