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added grid search finally! searches avatars, places, items for sale on holoneon grid. click link to tp

more Stuff

NEW Release SN Rose Beach Dress

Reborn Single


Alltime Moneygiver inside Mainstore

~NO RESELL~

NEW Release SN Rose Beach Dress

Legacy Single ( Reborn soon...)


Alltime Moneygiver inside Mainstore

~NO RESELL~

NEW Release SN Rose Beach Dress

LARA X Single (Legacy, Reborn soon...)


Alltime Moneygiver inside Mainstore

~NO RESELL~

✨ Grand Opening: OtherLife Fashion! ✨

Looking for a style that breaks away from the conventional? The wait is over. We are excited to announce the grand opening of OtherLife Fashion, your new style benchmark in the metaverse.

🌟 100% Exclusive Content

At OtherLife Fashion, we don't believe in the generic. Every garment, accessory, and texture has been designed from scratch with exceptional attention to detail. Our entire catalog is exclusive content, created by and for residents seeking a unique identity in their virtual life.

📍 Where to find us?

We are located in one of the most vibrant spots on the grid:

Grid: Virtual Life Grid

Region: Welcome

Destination: Click here to teleport hop://grid.virtualife-grid.it:8002/Welcome/99/173/22

👗 What will you find?

Seasonal collections with original designs.

High-definition textures optimized for grid performance.

Fashion that adapts to your personality, from urban to high couture.

Don't settle for the usual. Come visit the store that is redefining aesthetics in Virtual Life Grid.

We look forward to seeing you in the Welcome region to discover your other life with the best style!

OtherLife Fashion: Be Different, Be You.
https://hgsafari.blogspot.com/2026/04/luscious-leshmor.htm...

We had our HG Safari tour on Wednesday and it was a lot of fun. If you want to get to know more about the Opensim World and the wonderful things people are creating and building, you should join us on an HG Safari tour. The image shows Leshmor's Deragona Island home of the dragons.
I just released an update...I added the ability in vs 3.3 to inject the material into the glb being uploaded. When one uploades the glb it comes textured, you drag the glb from contents into your inventory so that it hits the database proper! Looking for more bugs. Let me know if you find them enjoy!
This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html
👍👍👍
Prince Amor✦ ▸ Maze Grid Home 2 days ago
...
I am proud to announce my release of OarConv Reimagined. This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html
I just released an update...I added the ability in vs 3.3 to inject the material into the glb being uploaded. When one uploades the glb it comes textured, you drag the glb from contents into your inventory so that it hits the database proper! Looking for more bugs. Let me know if you find them enjoy!
I am proud to announce my release of OarConv Reimagined. This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

Michael Leo: Stronger than ever ♥♥♥ 12 days ago
ahahha problems solved .... I think that we had too many sharks waiting for you for dinner there.... I modifed few little things and restarted the region and it works much better... so the region is back ;-)
Adventure Land if not available at the moment... Someting I have put on the land is causing lag and troubles.... I am trying to find out where the problem comes from to fix all..... region will be back soon and working good again

✨ NEUES HIGHLIGHT IN LITTLE CITY! ✨

Es gibt Neuigkeiten, die ihr nicht verpassen dürft! Little City hat Zuwachs bekommen und wir laden euch ein, die neuesten Highlights zu entdecken.


CleaPerido: dankeschön 15 days ago
Got a pic before the whole sim crashed, ONE of my earlier AI builder spheres still had non return prims and my sim went 370,000 prims over limit and crashed. Lost a months work but it will be fun to rebuild and then more carefully approach AI...
Hoppel hoppel, Party an –
DJ Kai dreht die Platten,
Plattenschubse Marina dreht komplett durch,
und irgendwo im Hintergrund verliert der Osterhase schon wieder sein Equipment.
Mach's dir gemütlich, schnapp dir ein Getränk
und feiere mit uns eine digitale Oster-Explosion
aus Beats, Chaos und sehr fragwürdigen Tanzmoves.
Dresscode: Hasenohren optional, gute Laune obligatorisch.
Mitbringen: ein Schokoei oder einfach dich selbst.
Wir freuen uns auf dich – es wird eierig! 🐰✨

Belze Cherub: HASI PARTY 16 days ago
🚀 WIR HABEN ES WIEDER GETAN!

Der Moment, auf den ihr alle gewartet habt, ist endlich da. Wir setzen neue Maßstäbe und bringen das nächste Level direkt zu euch.
Der neue Skin „ROMAN“ ist eingetroffen! ⚡

Minimalistisches Design trifft auf maximale Performance. Der Roman-Skin ist nicht einfach nur ein Upgrade – er ist ein Statement. Clean, fokussiert und bereit, alles zu dominieren.

Got spheres to wander and create their own builds (w/return timers) *click glowing spheres to render a unique build

I wish everyone a happy Easter ♥♥

Easter Trance 2026 with Adriana Darkheart
Sunday 5 April start 10:30 am PDT / 19.30 Uhr CET

Adriana plays Uplifting Trance (Female Vocal ,Melodic,Energy,Progressive,Euphoric,Harmonie) Tunes

hop://pangeagrid.de:8002/Bourbon%20Beach/107/144/27
♫ ARVI ACOUSTIC SET LIVE at ARV Club ♪

♫ Inspired by Eva Cassidy, Norah Jones, and Sheryl Crow

♥ Music that feels like home, like memory, like quiet magic.
♫ Warm melodies, gentle rhythms, and heartfelt stories
♪ 1 Hour Live Set
✿ Where : hg.neverworldgrid.com:8002:ARV Music Club
✿ When: 8 AM
♪ Attire: Casual

♪ Soulful, warm, and emotional
♪ Close, personal atmosphere

Sit back, breathe, and let the music speak.

♫ Stay in the moment ♫
♫ Let music carry you ♫
What is a Fun Fair without GAMES? Dismayland has more GAMES and intrigue than any other theme park in the Metaverse. Why? Because QUANTITY is NOT QUALITY unless Dirty Helga is involved. Dammit! She Broke the RIDES and now she RIGGED all of the games. Your old Favorites like "Dodge the Bullets", "Telepathic balloon pop" and "Russian Roulette" have a new brain powering them and that mind is full of ROT! Come on down and WIN ! We installed more Redelivery Terminals in THE EMBASSY to handle your winnings!

Dorenas-World.de:8002:Gridtalk


Dorena Verne: After a 3-year break, DJ Uwe is finally back... Thursday | April 2, 2026 | 8-10 PM | At Keule Beer, music, and good vibes... Dorenas-World.de:8002:Gridtalk 19 days ago
Let yourself be enchanted by Luna Nera’s rich, deep and sensual voice in a captivating atmosphere… We look forward to seeing you this evening at Palm Beach, a unique venue by Newlifeitaly, at 1.00 pm S.L.T...
Lasciatevi coccolare dalla grande voce , profonda e sensuale di Luna Nera in un ' atmosfera affascinante .....questa sera vi aspettiamo su Palm Beach, un ambiente unico di Newlifeitaly, alle ore 13.00 S.L.T.

ZEE Redux Party
The sound of the underground - the best in EDM
12 noon Grid Time

Exclusive items available sponsored by She Said Destroy

hop://hg.osgrid.org:80/Misty%20Isles/591/893/23
♫ where the beat goes on ♫

Upcoming Events...

Good morning.

Goodmorning All wakey wakey its Saturday that means Breakfast Show at AMV with Dj Ted, come join me for some wake up tunes , dedications and requests, today its the day of respecting our lovely cats its 28 th march , everybody is welcome to join at the Alternate Metaverse Landing point from now till 8 am grid time :)
By request of Deborah Faust I made it so the textures discarded messages is off by default bottom right. It really means nothing anyway that we can do about it. I do have the viewer set to discard things farther away so nothign to miss there either.
In preparation for my mesh injection oar machine fixed a bug with materials on high density meshes where the material slots of pbr would disappear when I edit them. See them here at landmark below.
Download is at https://maze.bz/mazebzviewer.zip
hop://maze.bz:7002/Medieval%20Desert%20Fortress%20Castle/1...
An evening of great music in the new PalmBeach nightclub, with DJ AMOSIS on the console, who will make us experience and vibrate strong emotions with his EDM Electro mix and Electronic Dance Music.....don't miss it....we are waiting for you!!!!!!!!!
IT'S FRIDAY and it means it’s that time of the day to join DeeJay Sofee from **6AM to 8AM** (grid time) at the Alternate Metaverse Main Landing Point!
It's time to get you out of your Bed and grab your coffee mug, and teleport over to the Main Landing Point.
Let DeeJay Sofee wake your Friday morning up the Sofee Way and to start your day with a BIG Bowl full of Energy to get your day started.
Come on over and Wake up the Sofee Way and celebrate being alive this beautiful Friday morning!
hop://alternatemetaverse.com:8002/Alternate%20Metaverse/35...
Request for option to check multiple category options for region listings
A request for Satyr. It would be beneficial to be able to check off multiple boxes for region categories. Some regions cross over more than one of them. For example I would love to list one of my regions on here as both regional and freebies. I could see potential crossover for venue and entertainment/social for many regions hosted on here or history/art and education.
Closures (Temp) For the E Grid Upcoming.

March 26 - 28 Small Maintenance.

April 5th = 2 weeks ++ Annual Maintenance and Backups.

We like to try to give a heads up on any major downtime way in advance if possible.

The Grid's been doing great and we want to keep it that way, thank you for your patience!

Zoree Jupiter Live
2-3:00pm SL Time
Club Fire
Gentle Fire Grid
Semi Casual attire
hop://gentlefire.opensim.fun:8002/Gentle%20Fire%20Grid/21/...

CAS LIVE AMV GRID AT THE GARDEN 11AM 3-24 YOUR LIMO
hop://alternatemetaverse.com:8002/Casaenias%20Estate/133/1...
COME ROCK WITH ME IDE LOVE TO SEE YOU THERE MY FRIENDS!
CAS LIVE AMV GRID AT THE GARDEN 11AM 3-24
It’s time to hit the sand!

Join us today at 12 Noon Grid Time
for a sizzling Beach Party at Bare Lilies Beach!

Music, sunshine, and good vibes await…

And don’t forget—
Bring your ducks!

That’s right, it’s going to be a quackin’ good time!

So grab your friends, your shades, and your beach spirit…
and we’ll see YOU on the sand!

hop://alternatemetaverse.com:8002/Bare%20Lilies%203/67/118...

OASI LA PISCINA

We have plans to organize a one week event in the first week of may:

THE OPEN SIM FLEET DAYS

We will open our Catronian Battle seas sims in Kitely for this event and will invite all builders of ships in Opensim ( and other water vehicles) to show their builds.
What is the idea:
- docks for all the ships,
- little cottages for selling all maritime related objects and clothing
-a fish market
-the last day of the week : dance and a parade of ships.
All who want to participate: IM me !
PANGEAVILLE
ELECTRONIC MUSC FESTIVAL
SUNDAY MARCH 22
DOORS OPEN 19:00 CET / 21.00 PDT

TAXI: hop://pangeagrid.de:8002/PangeaVille/220/364/22

LINE UP
DJ MARLON
DJ ADRIANA DARKHEART
DJ TOMI
DJ CRAZY