OpenSimWorld is the directory of 3D Virtual Worlds based on OpenSimulator and connected through the HyperGrid. Learn More

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3 new outfits available complete with bustles to match

Coming back... and Searching a Free island somewhere ...
Hello Girls and Guys
I am back to the Grids .. but homeless for now .
so i search if a generous grid Owner .. have somewhere an old island that he can spare for free...
Thanks for reading
Best Regards
Lou Cypher

New!!! 10 Hairstyles, 2 Color HUD's 91 Colors, from 1 to 3 sizes, Fitmesh, more than 900 possible combinations :) FREE and FULLPERMS to all freebie shops and grids!!! Enjoy and share :)

Linden Labs new Prices!!!
Can anyone help
Hi i am trying to solve a problem i have been wondering why my sim was not being visited for over a week now. I realised that when i try and teleport from my grid to others it keeps saying unable to verify identity. I'm not sure exactly what the problem seems to be but all ports are open that are meant to be i have been trying the obvious trying to change the MyWorld.ini and opensim.ini but nothing seems to be helping i can not hypergrid anywhere.
opensim in vps

we rent sim in vps.
Full control vps, 1 giga ram, 20 giga hd, opensim and webmin preinstallated.
Only 10 € month. Write ganicard@gmail.com

New!!! Pink Fitmesh Hair Premium Fatpack 98 Colors HUD, 4 Hairstyles HUD, 3 Sizes now Free and Full Perms Available to All Freebie Shops and to All Opensim Grids Enjoy and Share :)

Biker Outfits for Men?

Can someone please tell me where I may find biker outfits for men? Some place that possibly has more than just 1 or 2 outfits? I would really appreciate it! Free or purchase...either is ok! Thanks!

Stella Hair now FREE and FULLPERMS available in all Freebie Shops to all Opensim Grids, Enjoy and Share :)

Who made this?

In my many trips around the HG, I came across this beautiful sculpture. Does anyone know who the artist is? I would love to give them credit for this amazing piece of art.

Thanks!

Hi is this anything to be concerned about
Upon looking at my console i am seeing things like this appear.

15:43:12 - [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object OS Cloner 2 id: b0506626-db13-44a2-ba50-94b90cc6b30f
15:43:12 - [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object OS Cloner 2 id: b0506626-db13-44a2-ba50-94b90cc6b30f
15:43:12 - [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object OS Cloner 2 id: b0506626-db13-44a2-ba50-94b90cc6b30f
15:43:12 - [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object OS Cloner 2 id: b0506626-db13-44a2-ba50-94b90cc6b30f
15:43:12 - [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object OS Cloner 2 id: b0506626-db13-44a2-ba50-94b90cc6b30f
15:43:12 - [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object OS Cloner 2 id: b0506626-db13-44a2-ba50-94b90cc6b30f
15:43:12 - [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object OS Cloner 2 id: b0506626-db13-44a2-ba50-94b90cc6b30f
15:43:12 - [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object OS Cloner 2 id: b0506626-db13-44a2-ba50-94b90cc6b30f
15:43:12 - [SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object OS Cloner 2 id: b0506626-db13-44a2-ba50-94b90cc6b30f

I don't know if it is something that needs to be concerned about or not. This keeps appearing when one avatar appears on my grid.

Sorry we are down, This user Julie.Drake @hg.osgrid.org ec305872-21fa-4a29-83f3-c0977fe742e8 Crashed the Region we will be back ASP Ty!

Flyers HUD Rezzer 1.23 Boxed now FREE and FULLPERMS available to all Opensim Grids in all Freebie Sims and Shops enjoy and share!!! :)

request
Hello Everybody, NLGrid is now ready for visitors but i dont know if people can reach it, please visite and let me know if its reachable. Thank you.....secondlife:///app/teleport/nlgrid.outworldz.net:8002/Welcome

.

Some Buildings are set to "buy" just click the for sale sign and buy (for free)

SC Häüser

Weiß jemand auf welchen Grid die SC Häuser noch sind hab die Landmarke verloren

A note of caution using Simonastick
Be aware that making an OAR copy of your region that includes a live OSworld beacon can totally screw things up once you load and run it on your pc HD. The clone of mine knocked me offline for a day and even renamed the region on this website as maybe a few of you noticed. So do remember to switch it off before you make the OAR !
Missed - Lost - my registration key.

I got sidetracked. So my becon is sitting there waiting. but I dont have the key to unlock it. What do I do to get the key again?

Bored & looking for something to do? There's plenty of fun to be had at That Place Amusement Grid! Check out our Multi-Region Amusement Park, this grid has it all! Thrill Coasters, D*sneyland Rides, even a working Movie Theater! If you're looking for the cure to boredom, you've found it! Drop on by and tell 'em Micah sent you!

💚One less.💚


Spax Orion: Never let anyone occupy space in your mind unless they are PAYING RENT. 47 minutes ago
I JUST RELEASED ANOTHER UPDATE...I added the ability in vs 3.5 to inject the material AND Blinn Phong Textures into the glb being uploaded. I also cleared up a bug that was causing a crash after one loads around 30 items in one upload. I believe it may be infinite. PROVE ME WRONG! When one uploades the glb it comes textured, you drag the glb from contents into your inventory so that it hits the database proper! Looking for more bugs. Let me know if you find them enjoy! Items will be on display HERE though construction is underway : hop://maze.bz:7002/Mesh%20Museum/128/128/28
This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html
👍👍👍
Prince Amor✦ ▸ Maze Grid Home 2 days ago
...
I am proud to announce my release of OarConv Reimagined. This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

Spax Orion: For those of you who want REPLACEMENT monsters for your IMAGE GAME MACHINE... THIS IS WHERE YOU GET THEM! Thanks Prince! 11 minutes ago

Hello! Kíl 'láa! This is our ( Rik Sullivan and Alba Puca) rendition of Haida Gwaii! It is nestled next to other Northwest Islands of Washington State US and Vancouver BC. We hope you enjoy!


Frankylam: yo cool island im gonna visit with da wifu kakakaa 14 hours ago
Okay, so maybe you WON’T see Titanic here... or E.T., or Top Gun: Maverick. In fact, you won’t see ANYTHING the Motion Picture Academy has ever even HEARD of!

But we’ve got a selection of HOT videos at the Bare Essentials Theater that are guaranteed to "float your boat".

Come for the movies, stay for the atmosphere!

Showtimes & Location: hg.osgrid.org:80:Bare Essentials

HarperHeld: can confirm! Kinda impressive, really. Make sure you're up for it, though. The Sound Of Music it ain't! 10 hours ago
JOIN US FOR BI-WEEKLY LIVE WORKSHOPS, WORK ALONG WITH US, ASK QUESTIONS, AND MEET NEW PEOPLE. WE ALSO PROVIDE VIDEO TUTORIALS, LEARN AT YOUR OWN PACE.
DOING BOTH IS BETTER! REPETITION STRENGTHENS YOUR MEMORY.
Join our discord channel https://discord.gg/VastzPswvF
Check out the first part of our Making Flowers in Blender Class.
Part 1
https://youtu.be/4m24gtYEeJ4?si=acwcXldeoiaKtpvU
Part 2
https://youtu.be/s0ov56Shjgk?si=xGJnRsV8XroaM3d2

NightshadeCeres: this was a really nice workshop, i liked it so much! you can ask questions at any time and, that is different to any blender-tutorials you do on your own: its specifically for osgrid use (so, no fanc... 12 hours ago

3-World: Da werden sich die Gianni - Männer aber freuen.😃 4 hours ago
Season 2 of HG Safari is well under way with lots of great destinations coming up in the next few weeks!
If you missed the story so far, you can catch up here - plus a few other posts from around and about Opensim. And don't forget also that today at 11am you can also catch the latest episode of Inworld Review https://www.youtube.com/@inworldreview/streams
An interview with Opensim Oldbie GiMiSa
https://hgsafari.blogspot.com/2026/03/the-magic-of-gimisa....
A trip to Kitely
https://hgsafari.blogspot.com/2026/04/on-reef.html
An April Fool's cruise on Neverworld
https://hgsafari.blogspot.com/2026/04/rocking-on-redwood.h...
The upcoming festival on Pangea
https://hgsafari.blogspot.com/2026/04/pangea-festival-2026...
ArtDestiny's 5th anniversary - an interview with Loru
https://hgsafari.blogspot.com/2026/04/artdestiny-turns-fiv...
A wonderful roleplaying region for you to explore on Genesis RP grid
https://hgsafari.blogspot.com/2026/04/luscious-leshmor.htm...
and a trip to Venice
https://hgsafari.blogspot.com/2026/04/monicas-venice.html
If you would like to come with us on our travels, the HG Safari group is open to everyone, come to our clubhouse on HG Safari region just before 12 noon Grid time on Wednesday and be part of the adventure!

Thirza Ember: I forgot to say, this is a photo of Monica Chanel's beautiful Venice region on Bloodmoonpack grid. We really appreciated all they did for us during this visit! 6 hours ago
The Ultimate Scavenger Hunt is now at Dismayland.
Every fountain in the PARK thinks it is the REAL Fountain of Youth.
One of them has distinctly different behavior or a lack thereof.
The wishing well is the universal pedagogy of pain and is excluded.

This Vaunted Fountain is Hidden in Plain Sight somewhere in the
park in a very public area... CAN YOU FIND IT?

Spax Orion: Dirty Helga kept me up overnight, she wanted to stitch in a second way to WIN. So... there are TWO possible solutions... Both can get you on the BOARD, only one SOLVE gets the *STAR* by your name! 24 hours ago