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eva Nowicka' custom works: the 1976 Ferrari 312 T2

A few days ago I saw an announcement about a racing event on AMV, and I stopped by to check it out... and I was pissed off that I didn't have an F1 car to participate in that type of competition... so I looked at the ones available in my inventory and settled on one that had its name on it: 1976 Ferrari 312 T2 (ubODE v1.0).

I couldn't have chosen better. It's a legendary car that brought Ferrari great trophies, and many will remember the terrible images of Niki Lauda's accident at the Nürburgring in this very vehicle, as reproduced quite accurately in the movie Rush.

The original object is quite decent, but some adjustments have had to be made:

  • The size required a small adjustment to the actual size of the vehicle (I'm a stickler for that, I can't help it; that's why 99% of the avatars can't fit into my customizations :D).
  • The wheels were replaced with those from another F1 model to give it a more realistic look, allowing the textures and colors to be changed correctly.
  • An important change to improve the performance of the physical vehicle was adjusting the root prim, a task that required research to simulate the vehicle's real mass and fine-tune it to give the final vehicle stability and realism.
Along with adjusting the root prim, the engine had to be replaced... sorry, the scripts... and I added my own script, with the necessary adjustments. An F1 vehicle is not the same as a normal road vehicle, so I had to research the Ferrari's various characteristics to simulate it as best as possible, in terms of top speeds, acceleration, brakes, and stability, as can be seen in the following video:

Rush on the edge of hell

This test track on Neverworld Grid has a track in good condition that allows for a lot of stability for the vehicles compared to others, although its layout isn't ideal for getting the most out of the vehicle as would be the case on an F1 track. I have to test various existing circuits on the Hypergrid and, as in real life, adjust the parameters to achieve a correct simulation for each of them, although in many cases, their construction causes problems for any vehicle and script, especially at high speeds.

Although it seems I'm getting closer to achieving a good simulation, I'm still not satisfied and want to further refine these parameters, as well as include a simulation of ground effect or accidents like the one mentioned above.