Some of the skydive animations didn't make sense so removed those and left with "_gimisa_parachute" and "face_down lounge_40frams." I then made a slight alteration to "parchuteAnimation" script as follows - llStartAnimation(llGetInventoryName(INVENTORY_ANIMATION, dance_number));
dialog_flag=45; #This number was changed from 5 to 45 so as to not have the menu appear to often.
dance_number=-1;
# I set my jump platform at 4000m and you have to click the parachute Container on exit to get the menu to change the Free fall Animation!
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