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2X2 VAR for sale 262.144 sq.m. 40.000 prims Join the grid send an IM to Famous Grouse or to Goldenmoon Sunday Thanks for your interrest

Italian Sim on Craft. Var 5x5, navigable sea, free land for residents, wedding area, official BPM MUSIC radio, freebies ,store and much more...

We had to leave Nara's Nook and have re-located to Open Sim Grid. Same great shows...same professional dancers !!

Ladies and Gentlemen! Come one Come all!!! we now have a FANTASTIC!! AMAZING!!! Circus outfit... with an added bonus box *2 box set...
Get yours today! at the Curiosity Shops!

What comes from God's is not only a gift but FREE and FULLPERMS :)

Brownstone Apartments are here for you in many flavors Low Poly and with ubODE Physics, textures included for your mods, and few extra stuff for your urban projects as always FREE, PREMIUM and FULL PERMS to share with no mercy!!! Enjoy!!! :)

30 New Premium FREE and FULLPERMS Hairs for all grids and Freebie Shops!!!! Enjoy and Share! :-)

3 new outfits available complete with bustles to match

New!!! 10 Hairstyles, 2 Color HUD's 91 Colors, from 1 to 3 sizes, Fitmesh, more than 900 possible combinations :) FREE and FULLPERMS to all freebie shops and grids!!! Enjoy and share :)

New!!! Pink Fitmesh Hair Premium Fatpack 98 Colors HUD, 4 Hairstyles HUD, 3 Sizes now Free and Full Perms Available to All Freebie Shops and to All Opensim Grids Enjoy and Share :)

Sorry we are down, This user Julie.Drake @hg.osgrid.org ec305872-21fa-4a29-83f3-c0977fe742e8 Crashed the Region we will be back ASP Ty!

Flyers HUD Rezzer 1.23 Boxed now FREE and FULLPERMS available to all Opensim Grids in all Freebie Sims and Shops enjoy and share!!! :)

.

Some Buildings are set to "buy" just click the for sale sign and buy (for free)

Bored & looking for something to do? There's plenty of fun to be had at That Place Amusement Grid! Check out our Multi-Region Amusement Park, this grid has it all! Thrill Coasters, D*sneyland Rides, even a working Movie Theater! If you're looking for the cure to boredom, you've found it! Drop on by and tell 'em Micah sent you!

Just to clarify, this is not a doctor or the savior.
It is just a very naughty boy.


Dorena Verne: Perfect, but just be careful that the "upright, staunch, apolitical OSW guardians" don't give you a reprimand. ^^ 1 hour ago

When your past comes back to get even.


Dorena Verne: Oops, after a successful hunt the cheeseburger has become inedible.*lol 8 hours ago

FROM DUSK TILL DAWN
"TITTY TWISTER"
Big event coming soon
hg.cc-group.cc:8002:SoA Events 2


Paige_Stormblade: lol omg that looks so much like it to, nice work 1 hour ago
Hi Open Sim!
I want to tell you about COOL SCHOOL on the Curiosity Zone region! These fun classes are run by some of the greatest builders and artists in Open Sim, Koshari Mahana, Kimm Starr and Cooper Swizzle! There is a class every Saturday on Discord and there are videos for you to refer back to if you need more practice or miss a step or a class! They are teaching Blender, Sketchup, Meshy, GIF creating and more! It's all free, and these folks are not afraid to help one on one if you get stuck! The classes are for everyone for beginners on up! We all have a great time and learn so much to help keep Open Sim beautiful!! Classes are Saturday at noon. Join the server on Discord and get started today! Past classes are posted there too so you don't have to wait till Saturday to start learning, creating and having fun!! I can't wait to see your creations!!
The Curiosity Zone is a brand new fun and exciting creativity starter that's in the building stages but check it out!!
Join Cool School on Discord
https://discord.gg/9PGckGJ3

Kimm Starr: Thank you so much, Harmony! You are so sweet! 17 hours ago
CLUB PARTY – The night that lights everything up!

Get ready for a unique experience full of music, energy, and incredible vibes
On the decks: DJ TOMMY & PARISTELLA
with an explosive mix of house mash-ups & remixes
Lights, atmosphere, and sound that will keep you dancing non-stop
Bring your crew and let yourself get carried away by the rhythm!
Don’t miss it… this isn’t just a party, it’s THE PARTY

Date: April 13, 2026
Starting at: 1:00 PM S.L.T. - 22:00 CET
hop://newlifeitaly.com:8002/NewLifeWelcome

Mach dich bereit für ein einzigartiges Erlebnis voller Musik, Energie und unglaublicher Stimmung
An den Plattentellern: DJ TOMMY & PARISTELLA
mit einem explosiven Mix aus House-Mashups und Remixes
Lichter, Atmosphäre und Sound, die dich nonstop tanzen lassen
Bring deine Crew mit und lass dich vom Rhythmus mitreißen!
Verpasst es nicht… das ist nicht nur eine Party, das ist DIE PARTY

♫ тσммʏ ωнιтε ♫: Don’t miss it… this isn’t just a party, it’s THE PARTY See you later yesterday
I JUST RELEASED ANOTHER UPDATE...I added the ability in vs 3.5 to inject the material AND Blinn Phong Textures into the glb being uploaded. I also cleared up a bug that was causing a crash after one loads around 30 items in one upload. I believe it may be infinite. PROVE ME WRONG! When one uploades the glb it comes textured, you drag the glb from contents into your inventory so that it hits the database proper! Looking for more bugs. Let me know if you find them enjoy! Items will be on display HERE though construction is underway : hop://maze.bz:7002/Mesh%20Museum/128/128/28
This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html
👍👍👍
Prince Amor✦ ▸ Maze Grid Home 2 days ago
...
I am proud to announce my release of OarConv Reimagined. This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

Spax Orion: For those of you who want REPLACEMENT monsters for your IMAGE GAME MACHINE... THIS IS WHERE YOU GET THEM! Thanks Prince! yesterday

Hello! Kíl 'láa! This is our ( Rik Sullivan and Alba Puca) rendition of Haida Gwaii! It is nestled next to other Northwest Islands of Washington State US and Vancouver BC. We hope you enjoy!


Frankylam: yo cool island im gonna visit with da wifu kakakaa 2 days ago
Okay, so maybe you WON’T see Titanic here... or E.T., or Top Gun: Maverick. In fact, you won’t see ANYTHING the Motion Picture Academy has ever even HEARD of!

But we’ve got a selection of HOT videos at the Bare Essentials Theater that are guaranteed to "float your boat".

Come for the movies, stay for the atmosphere!

Showtimes & Location: hg.osgrid.org:80:Bare Essentials

HarperHeld: can confirm! Kinda impressive, really. Make sure you're up for it, though. The Sound Of Music it ain't! 2 days ago

3-World: Da werden sich die Gianni - Männer aber freuen.😃 yesterday
Season 2 of HG Safari is well under way with lots of great destinations coming up in the next few weeks!
If you missed the story so far, you can catch up here - plus a few other posts from around and about Opensim. And don't forget also that today at 11am you can also catch the latest episode of Inworld Review https://www.youtube.com/@inworldreview/streams
An interview with Opensim Oldbie GiMiSa
https://hgsafari.blogspot.com/2026/03/the-magic-of-gimisa....
A trip to Kitely
https://hgsafari.blogspot.com/2026/04/on-reef.html
An April Fool's cruise on Neverworld
https://hgsafari.blogspot.com/2026/04/rocking-on-redwood.h...
The upcoming festival on Pangea
https://hgsafari.blogspot.com/2026/04/pangea-festival-2026...
ArtDestiny's 5th anniversary - an interview with Loru
https://hgsafari.blogspot.com/2026/04/artdestiny-turns-fiv...
A wonderful roleplaying region for you to explore on Genesis RP grid
https://hgsafari.blogspot.com/2026/04/luscious-leshmor.htm...
and a trip to Venice
https://hgsafari.blogspot.com/2026/04/monicas-venice.html
If you would like to come with us on our travels, the HG Safari group is open to everyone, come to our clubhouse on HG Safari region just before 12 noon Grid time on Wednesday and be part of the adventure!

Thirza Ember: I forgot to say, this is a photo of Monica Chanel's beautiful Venice region on Bloodmoonpack grid. We really appreciated all they did for us during this visit! yesterday
The Ultimate Scavenger Hunt is now at Dismayland.
Every fountain in the PARK thinks it is the REAL Fountain of Youth.
One of them has distinctly different behavior or a lack thereof.
The wishing well is the universal pedagogy of pain and is excluded.

This Vaunted Fountain is Hidden in Plain Sight somewhere in the
park in a very public area... CAN YOU FIND IT?

Spax Orion: Dirty Helga kept me up overnight, she wanted to stitch in a second way to WIN. So... there are TWO possible solutions... Both can get you on the BOARD, only one SOLVE gets the *STAR* by your name! 2 days ago

Putri Solo Live
at Vela Disco
20:00 Uhr Cet / 11 am Pdt
hop://vela-dream.ddnss.de:8002/Vela%20Disco/49/148/25


Dorena Verne: War sehr schön. :-) 3 days ago

CAS LIVE AT THE WAREHOUSE OF ROCK 4-10 11AM LIMO HERE
hop://alternatemetaverse.com:8002/Casaenias%20Estate/131/1...


CasaeniaBaxton: CAS LIVE AT THE WAREHOUSE OF ROCK 4-10 11AM LIMO HERE hop://alternatemetaverse.com:8002/Casaenias%20Estate/131/196/3499 Come rock with me my friends! 4 days ago

Bri ana: wow 😍 3 days ago

Govani13: Danke für eure Zeit und freu mich auf nächste Jahr 4 days ago

Michael Leo: Stronger than ever ♥♥♥ 5 days ago

CleaPerido: dankeschön 5 days ago
✨ Grand Opening Ball in Verdantia ✨
Feiert mit uns die feierliche Eröffnung von Verdantia und erlebt einen stilvollen Abend voller Musik, Tanz und besonderer Momente.
DJ: Tommy White
Moderation: Paristella
Dresscode: Elegante Ballkleidung / Abendgarderobe?
Ballkleidung für Damen und Herren könnt ihr direkt auf der Sim im passenden Shop erwerben.
ab 19:00 UhrKommt vorbei, bringt eure Freunde mit und tanzt mit uns durch eine glamouröse
Taxi: 3-world.de:8002:Verdantia

✨ Grand Opening Ball in Verdantia ✨
Join us in celebrating the grand opening of Verdantia and enjoy a stylish evening filled with music, dancing and special moments.
DJ: Tommy White
Host: Paristella
Dress code: Elegant ball attire / evening wear?
You can purchase ball attire for ladies and gentlemen directly on the sim at the appropriate shop.
From 10pm SLT Come along, bring your friends and dance the night away with us in a glamorous
Taxi: 3-world.de:8002:Verdantia

♫ тσммʏ ωнιтε ♫: der Ballsaal ist nun eröffnet The ballroom is now open 5 days ago
Freitag 10.4.2026
Rock-House
mit DJ Anachron
Beginn 20:00 Uhr
Anachron macht auf lieber Junge:
Anachron plays
The Nice
Ende ca. 22:00 Uhr
Hypergrid : dorenas-world.de:8002:Nihilon
................................................................................................
Friday, April 10, 2026
Rock-House
with DJ Anachron
Starts at 8:00 PM
Anachron is playing "The Nice"
Ends around 10:00 PM
Hypergrid: dorenas-world.de:8002:Nihilon

Dorena Verne: Um 20:00 geht es los. :-) It starts at 8 PM. :-) 4 days ago
I am proud to announce my release of OarConv Reimagined. This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

Speck: A well overdue utility, thank you Prince. 5 days ago


Live Traffic
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SciattiShopClothes A
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New Comments

EmmaLewis 1 hour ago
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CleaPerido 1 hour ago
dankeschön sehr schön
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Paige_Stormblade 1 hour ago
lol omg that looks so much like it to, nice work
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Dorena Verne 1 hour ago
Perfect, but just be careful that the "upright, staunch, apolitical OSW guardians" don't give you a reprimand. ^^
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Gentle Dragonheart 2 hours ago
Honestly what boggles me the most when reading along here is: why not simply agree to disagree? Why is it so important that everybody understands your truth is THE truth? We are supposed to be all adu...
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ToyBoy 3 hours ago
Great that Agartha is back!
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Speck 4 hours ago
ANTIFA is a contraction of two words, the second of which is fascism. Why not look at what it actually means to be a fascist? Extremism is the problem not the ideology. Left or Right. Red or Blue. On ...
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Pandoya 5 hours ago
Danke, das hat uns viel Spaß gemacht =)
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Tonia 5 hours ago
I fixed my database this morning by deleting the region giving errors and then creating the region again and all is well!
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Reviews

ALBA SEX CLUB
Alba Sex club is a great place to hang out , meet people and also to sadisfy your sexual desires and fantasly's definatly recommend to check it out sometime.
Keiko_Yubari 1 hour ago
ALBA SEX CLUB
it’s a huge club with a lot of interesting themed areas and beautifully designed skyboxes that really make the space feel unique. What stood out to me most is that it’s not just a sex club, but also a...
FoxxyFawkes 1 hour ago
Kara North East
Nice house and took a copy of it!! Thank you!!!!
Kylie Brimmer yesterday
Adventure Land
this is fun! went there for the turtle: it is a beautiful big turtle, that leads you (even as couple) through a turquoise sea. the whole sim is a paradise of prim art & architecture, cutest wood horse...
NightshadeCeres 2 days ago
Shopping FUN
Landed, but then was denied access to land. :(
SheaButter 3 days ago
Mexico Lindo Shopping
Thank you for your comment. I will take your suggestion to create slimmer avatars into account, and I will keep you updated in the Facebook group and here. https://www.facebook.com/groups/251480078248...
Lina Kahlo 5 days ago
This region is a must visit beautiful makes you want to live there as soon as you land. Great build and so Homey love it I miss this Region so much I don't know what happened to it but I sure hope it...
Angel Dreams 5 days ago
Broceliande
Very well done, a Beautiful region!! ... made me wish I brought my fishing gear. ;)
Yinni Benelli 5 days ago
Landing
Nice people, who run that grid. I'll be back :-)
C6443v3r 5 days ago

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