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OpenSimWorld is the directory of 3D Virtual Worlds based on OpenSimulator and connected through the HyperGrid. Learn More

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THE OFFICIAL LOCATION FOR BUDS CLUB IS AT: grid.virtual-worlds.zone:8002/Mosaic4/84/13/25

The Buds The Buds The Buds
◥▧▧▧ DJ Chocolate ▧▧▧◤
◥▧▧▧▧11AM Grid Time▧▧▧▧◤
█◄♫►█ ⇨ ᴡʜᴏ : DJ Chocolate
█◄♫►█ ⇨ sᴛʏʟᴇ : a Duck Quacking Reggae Session
█◄♫►█ ⇨ ᴡʜᴇɴ : 09/12/26 -- start is 11Am Grid Time
█◄♫►█ ⇨ ᴡʜᴇʀᴇ: grid.virtual-worlds.zone:8002/Mosaic4/84/13/25
█◄♫►█ ⇨ GRAB YOUR FRIENDS and come :))))

Honeypot Starchild: we move the Event at hop://grid.virtual-worlds.zone:8002/Never%20More%20Island/202/46/24 8 minutes ago

The best people, the best beats.
The best parties are always at
ZEE - ♫ where the beat goes on! ♫

hop://hg.osgrid.org:80/Misty%20Isles/591/893/23

🌴🍹 ALARMSTUFE: KÖLSCHE ESKALATION! 🌴🍹

Samstag, 12.09.2026 ab 20:00 Uhr wird das Nova Beachresort zur heißesten Tanzfläche weit und breit! 🔥

Und wer sorgt dafür, dass keiner stillstehen kann?

🎧 DJ TAILOR – der freche Kölner! 😎

Der Mann kommt nicht zum Händchenhalten…
Der kommt mit Remixen, House und ordentlich Druck auf den Boxen! 🔥🔊

🎶 Gute Musik? ✔️
🍹 Kalte Drinks? ✔️
💃 Tanzbeine? Hoffentlich! 😂
😎 Gute Laune? Pflicht!

Und wenn ihr denkt:
„Ich bleib heute ganz entspannt…“

Jaaaa… genau! 😂😂😂

Also: Freunde schnappen, Schuhe an und ab ins Nova Beachresort!

Denn eins ist sicher:

DJ Tailor legt auf – und Köln lässt grüßen! 🍻🎧🔥

📅 12.09.2026
⏰ Ab 20:00 Uhr
📍 Nova Beachresort

Komm vorbei – bevor du Montag hörst:
„Warum war ich eigentlich nicht da?!“ 😂🔥

Rose Lavande: Beach Party !!!! :) jetzt 24 minutes ago
DJ Eagle, 11 AM to 1 pm Grid Time @ Eagle's Diner
COME JOIN US FOR THE FUN We R Having Tribute to Dolly Parton Music
Date - 9-18-26
WITH - Tribute to Dolly Parton Music ♫♫
Who - DJ Eagle
When - 11 am to 1 pm Grid Time
Where- hop://grid.wolfterritories.org:8002/Radio%20DJ%20Club/70/1...

Cris McCracken hosts Racers Saturday! Monthly on the second Saturdays of the month at Speedway, Part of Raceway Island...zoom!

hop://alternatemetaverse.com:8002/Speedway/1123/585/23

HALFTIME!!!!!

HALFTIME!!!!!!

Vor fünf Jahren haben wir Ja gesagt.
Fünf Jahre Liebe, Treue und Füreinander-da-sein – und das möchten wir mit Euch feiern.
Zu unserer hölzernen Hochzeit laden wir Euch herzlich zu einem Gothic Ball ein.
Wir freuen uns auf Euch!
Belze & Chubby
Five years ago, we said "I do."
Five years of love, devotion, and being there for one another—and we would like to celebrate this with you.
We cordially invite you to a Gothic Ball to mark our wooden wedding anniversary.
We look forward to seeing you!
Belze & Chubby

Belze Cherub: hop://chubelz.de:8002/ChubelzBallsaal/180/116/23 2 hours ago

9AM coming up the Wild woman of techno DJ Mandy And Hostess Yhivi

BINGO IS ON TODAY! - Bingo starts at 8:00 AM — EYES DOWN!
Who will be the first one to get the FULL CARD?
Find your lucky seat, meet up with friends, and get ready for some Bingo fun!

Location:
hop://login.linkup-grid.com:8002/LinkUp%20Welcome/118/70/2...
LinkUp Grid - Connect • Explore • Share • Enjoy
✨ **KLEIDER FÜR BESONDERE ANLÄSSE** ✨

Du suchst das perfekte Kleid für einen ganz besonderen Moment? 👗✨
Dann schau in der **Little City** vorbei!

💎 Elegant • Besonders • Einzigartig 💎
Finde deinen perfekten Look bei

👑 **SANO DRESS LARA X – T.W** 👑

✨ **Dein Anlass. Dein Kleid. Dein LARA X Look.** ✨
☀️ **SOMMERPAUSE VORBEI!** ☀️

In der **Little City** gibt es etwas **NEUES**! ✨
Schaut unbedingt vorbei – **es lohnt sich!** 💖

Für alle, die einen **LEGACY BODY** haben:
👑 **Das solltet ihr nicht verpassen!**

✨ **SANO DRESS LEGACY – T.W** ✨
Join us for an unforgettable session at the New Landing Point in Alternate Metaverse Grid!
Expect a rich musical journey with rock anthems, romantic ballads, couples’ dance tunes, and high-energy dance tracks to get your heart racing.

Bring your friends, your dance shoes, and your love for great music. Let’s start the day with rhythm, connection, and pure virtual joy.

Hypergrid enabled – everyone is welcome!

hop://alternatemetaverse.com:8002/Alternate%20Metaverse/34...

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I am starting to put out Halloween jewelry the first pieces are in the store. This is a new Halloween Charm Bracelet. Hello to Furious Frenzy who stopped by 🎃

three.hills.grid.outworldz.net:8002:Monentes Jewelry
For two decades, has been lighting up the metaverse with electrifying live mixes. Known for her Hercules‑driven setup and her unmistakable blend of electro, trance, and EDM, she brings raw passion to every track she drops.

hop://alternatemetaverse.com:8002/Alternate%20Metaverse/34...
Fleetwood – New Water Route and Redesigned Monorail Track

There are once again some new changes to discover on Fleetwood.

The water route to the Fleetwood sim, located right next to Fleetwood Beach, has been completely redesigned to make it more beautiful and varied. Instead of simply travelling along a plain waterway, visitors can now follow a much more romantic and natural-looking river course by boat.

The route winds its way between rocks, past lush vegetation and many small scenic details that make the journey feel much more atmospheric. The idea was to turn the boat trip itself into a relaxing little experience, giving visitors the chance to enjoy the surroundings at their own pace. With the rock formations and greenery along the river, the whole waterway now feels more enclosed, natural and immersive.

The Monorail route has also been significantly redesigned and made much more interesting.

The train no longer travels only through open landscape. Parts of the route now lead directly between large rock formations, making the journey feel narrower, more dramatic and much more varied than before.

One of the highlights is a new section where the Monorail even passes through a rock tunnel. Together with the surrounding cliffs and rocky passages, the route now feels more like a small mountain railway than a simple sightseeing ride.

Visitors who already know Fleetwood will immediately notice the changes. Both the new water route and the redesigned Monorail track are intended to encourage people not only to visit the sim, but also to explore it in different ways.

So: take a boat and follow the river, or hop on the Monorail and simply enjoy the ride.

Fleetwood is located right next to Fleetwood Beach.

Tiny hobbit Trio's ... use them in the Garden or shelf, maybe even Hobbit children! Where ever they go will look awesome! Come get them at the Hobbit shop!


SilviaFrey: Gracias por tantos objetos hermosos que compartes con nosotros periódicamente. 9 hours ago
DJ Zale Tonight - Midnight-2am SLT/Opensim Grid Time
DarkHearty City @ Main Unicock Club Dance Floor
hop://alternatemetaverse.com:8002/Darkheart%20Archipelago/...

Featuring Music from Zale, Nino and Various Epic Fun - 2hrs of amazing tunes

Remember to check-out DJ Zale and DJ Nino on Youtube
https://www.youtube.com/@ZaleDarkheart

https://www.youtube.com/@ninoro2502

Darkheart Archipelago: Final Hour coming up :) MAybe bit of overtime to come too 10 hours ago

Have a glass of wine (included) and relax on this Elven Verdant Leaf Chaise! It's a cozy comfy get away for those long days in the forest.

Canidio und Elyion feiern Hochzeitstag
Einen ganz herzlichen Glückwunsch von uns allen an das Magier-Ehepaar !
Nun hoffen wir das Video macht Lust auf Party heute Abend und der Ballsaal wird richtig voll ;)
https://lemondhousecafe.blogspot.com/2026/09/canidio-und-e...

Opening Soon! Lollipop Creamery... So Good You Have To Lick It!

UUID-home-grid lookup table, as a Kademlia DHT
Discussion for grid owners and HG enthusiast.

Just wondering how many would love to see this implemented for their sims grids.

One of the issues I find with HG is that most of the time the viewer only sends the UUID of an avatar or a group, and not the grid:port. The sim has a lookup table, but if that UUID has never been seen on this grid it has no way to find its home grid. The viewer may or may not have that info; in any case it does not send it.

Current workarounds are a look up table of visitors, to look at the last message to retrieve the grid info, creator info, leftover GridUser rows, and so on. That is not always possible. My understanding is OpenSim wanted to stay as compatible as stock SL / Firestorm as possible, so I am not discussing the option of having the viewer send these fields to the sim.

The idea that has been in my head for a while is to implement a distributed hash table of avatar and group UUIDs and their home grid:port. The DHT can be implemented with the Kademlia protocol. It was used in Kazaa, eMule’s Kad network and on BitTorrent’s Mainline DHT, Kazaa and the Kad/eMule side is the well-tested. There are C# libraries that already do this, Alethic.Kademlia, kademliath, dht-csharp, so we do not have to write the routing from scratch.

Each participating grid becomes a node in the DHT and seeds its own UUIDs and grid URL. Other grids can query the network to find where to request a profile or send an IM.

About privacy
No avatar information is sent to the DHT, no profile, no online status, no group info. It only says this number belongs to that grid. The grids still have full control to deny a profile request, an incoming message, and so on. So grid admins are in control of their resident privacy.

Assets are not included in the network. They are not needed. The unknown-grid problem is profiles, groups and IMs.

Resources

Just a UUID → grid:port (plus a signature) takes little space. Ballpark 100–200 bytes per record. 1,000,000 UUIDs may be in the low hundreds of megabytes for the whole overlay, and those are distributed across all nodes, so expect something like tens of megs per node even for tens of millions of UUIDs.
Bandwidth is little. A new UUID only needs to be seeded on account creation. UUIDs are immutable so there is no update. Once a day the grid can inform of deleted accounts or other housekeeping (URL change, tombstones).

Security

Records are signed. Only the grid that created the UUID can update or delete it.
I am not worried about “someone published this UUID first, now I cannot use it.” Grids mint their own UUIDs. If a number is already sitting in the DHT, you just create another one that belongs to you. The mapping is not a reservation of identity, it is only a pointer for lookups.

Kademlia and the libraries already take the usual overlay attacks into account, at least at the protocol level:
* Sybil: one operator spinning up many fake nodes
* Sibling / eclipse: crowding a target’s routing table so lookups only hit attacker nodes
* Prefix hoarding: parking nodes so you own a slice of the key space
* Routing-table poisoning: feeding bad contacts
* Churn / flood: join/leave or store spam to wear nodes out

While I am writing this I think it can later be expanded to include land / region search. Same overlay, different key type. Not needed for v1.

Making OpenSim actually a decentralized metaverse

This unknown UUID thing affects mainly Standalones sim and mini-grids, with residents they spend most of their time out on the HG, and most of their visitors are HG visitors. But in general a shared lookup helps the small less popular grids as much as the large ones.

https://github.com/amandaleeang/OpenSim-Aura/discussions


Halloween with Fred: The Zombie That Just Won’t Stay Dead

Halloween is creeping closer, which means it is time to dig through the wonderfully strange corners of Outworldz and resurrect a few old friends.

And this one is very difficult to keep dead.

Meet Fred’s Animated Zombie.

This isn't the sort of zombie that stands in the corner of your Halloween build looking menacing while everyone ignores it.

Fred apparently looked at that idea and decided zombies needed a better job description.

This zombie walks.
It attacks.
It makes noise.
You can hit it.
It falls apart.
It puts itself back together.

And, naturally...

YOU CAN RIDE IT.

Because why run away from the zombie when you can climb aboard and drive the thing around?

A Zombie With a Few Tricks Left in Him

Fred designed the zombie as an animated wandering character using his Prim Animation Compiler system.

The animation sequence includes standing, attacking, walking with alternating left and right steps, reacting to hits, taking a particularly nasty hit, and finally falling completely to pieces.

But death is apparently only a temporary inconvenience.

After enough abuse, the zombie collapses into scattered pieces on the ground.

Wait a bit...

...and he puts himself back together.

Then off he goes again.

There is something wonderfully Fred about engineering an undead creature that even death can't persuade to stop working.

Go Ahead. Hit Him.

The zombie actually keeps score as people interact with him.

Clicking him causes a hit reaction and eventually does enough damage to trigger the full death animation.

Head, arms, body — down he goes.

Then the zombie reassembles himself and resumes wandering around.

It makes a great interactive Halloween prop because visitors aren't simply looking at something spooky. They're causing things to happen.

And probably clicking him repeatedly just to see him explode again.

We know how people are.

But Wait — There's a Ride Me Button

This may be my favorite part.

Right-click the zombie and choose RIDE ME.

Your avatar climbs aboard, and suddenly the shambling Halloween decoration has become transportation.

Fred's script turns the zombie into a controllable vehicle, allowing you to steer him with your arrow keys.

So while everyone else is arriving at the Halloween party on broomsticks, motorcycles and dragons, you can make your entrance...

piggybacking on a zombie.

I think that wins Halloween.

When You Get Off, It Gets Even Better

Getting off your undead transportation doesn't simply end the ride.

The zombie falls apart.

Then he reassembles himself.

Then he walks back home.

Because apparently Fred even taught the zombie to clean up after the party.

The Engineering Behind the Silly

That's what I particularly enjoy about discoveries like this in the Outworldz archives.

They're funny, but underneath the humor is some genuinely clever scripting.

The zombie combines prim animation, sounds, physics, vehicle controls, randomized movement, interaction, damage scoring, roaming boundaries and a home position into one wonderfully ridiculous project.

Fred didn't just explain how to use it, either. His original tutorial documents how the animations are recorded, how the physics base is constructed, how the sounds are added, how the riding position is created and how the scripts work together.

It's one of those projects where you can play with the finished creation — or dig into the code and learn something from the way it was made.

That has always been part of the fun of Outworldz.

Build something.

Take it apart.

Learn how it works.

Change it.

And occasionally ride it around while it makes monster noises.

Resurrect Something This Halloween

There are years and years of creations tucked away at Outworldz, and Halloween seems like an excellent excuse to start opening some of those old crypts.

Fred's zombie certainly deserves another walk among the living.

Just remember one important rule:

If you manage to kill him...

don't celebrate too quickly.

He's getting back up. https://outworldz.com/Secondlife/posts/zombie/

Yinni Benelli: Cool, would be great for my cemetery for those that dare to enter. muahahaha 16 hours ago
🌍 OpenSimulator Destination Guide — Updated Release! 🌍

Showcase your world like never before! The Destination Guide WordPress plug-in just got an update — browse in-world destinations by category, right from your grid's website (or embedded directly in-world).

✨ What's new:
🔹 Clean category-tile browsing — click a category, click a destination, teleport
🔹 Fully WordPress-native — simple setup, no bloat
🔹 Customizable categories to match your grid's vibe
🔹 Built to help visitors actually find your best spots

📦 Download: Grab the latest release on GitHub
🔗 https://github.com/mteedev/os-destination-guide-wp-plug-in...

🌐 See it live: https://nerdypappy.com/dest-guide

More places. More discoveries. A better OpenSim experience. 🧭

Mistressdalgato: is mine already updated? 16 hours ago

Any maggots digging deep in their Arsenal?!!? WOOOOO NEW SLIPKNOT!

https://www.youtube.com/watch?v=s1s2E6hXU_M

VISUAL LYRICS VERSION:

https://www.youtube.com/watch?v=MmXlQw3aaqw


LeonitasLionheart: Let's go! Let's go! Let's goooooooooo!!! xD 16 hours ago
Hi everyone.
An update on OpenSim-Aura, current version v1.0.6.
https://github.com/amandaleeang/OpenSim-Aura
This release adds server-side bake (Firestorm SSA). It is live now on my test sim.
Server-side bake includes:
• 2K textures
• Cached bakes and XBakes for standalone and Robust grids
• XBakes for HG visitors

It is live now in my sims.

Other highlights, implemented so far:
• Attachment scripts start on HG teleport
• Display names set from the viewer
• Display names carried on HG (OpenSim-Aura only)
• Concurrent asset transfer for copy, give folder, open object, and buy object
• Concurrent asset gather on HG teleport
• Online status kept through HG teleports
• Standalone groups in SQLite
• Standalone offline messages in SQLite
• FSAssests with SQLite

Binaries are on the Releases page.

Feedback welcome.

X Amanda

Fiona Sweet: throttle rebakes 20 hours ago
Today at 12 pm grid time: Burlesque at Oasis! Come wearing your best burlesque outfits, or come as you are and enjoy the show and the music! For this occasion we built a special skybox, styled as an old Amsterdam nightclub. Come have fun with us!

Kashi Takeshi: Thermal protection kicked in ;) 21 hours ago
Join us at the Piazza at 3 pm grid time, for a couple of hours of fun and music while Rockin' Robert spins the tunes for us via his live radio station Wax Radio.
The Piazza, where good friends and great music always come together.
bridgemere.outworldz.net:8002:Paradise Lagoon