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Visit This Fantastic Default Island Right In The Middle Of This 1024x1024 Region On The Kara Islands Mini Grid!


Spax Orion: I have a region which looks like that on the ground... everything else is in the AIR! 2 hours ago
I JUST RELEASED ANOTHER UPDATE...I added the ability in vs 3.5 to inject the material AND Blinn Phong Textures into the glb being uploaded. I also cleared up a bug that was causing a crash after one loads around 30 items in one upload. I believe it may be infinite. PROVE ME WRONG! When one uploades the glb it comes textured, you drag the glb from contents into your inventory so that it hits the database proper! Looking for more bugs. Let me know if you find them enjoy! Items will be on display HERE though construction is underway : hop://maze.bz:7002/Mesh%20Museum/128/128/28
This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html
👍👍👍
Prince Amor✦ ▸ Maze Grid Home 2 days ago
...
I am proud to announce my release of OarConv Reimagined. This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

Spax Orion: For those of you who want REPLACEMENT monsters for your IMAGE GAME MACHINE... THIS IS WHERE YOU GET THEM! Thanks Prince! 2 hours ago

Hello! Kíl 'láa!
totem pole,
gyáa'aang.

Okay, so maybe you WON’T see Titanic here... or E.T., or Top Gun: Maverick. In fact, you won’t see ANYTHING the Motion Picture Academy has ever even HEARD of!

But we’ve got a selection of HOT videos at the Bare Essentials Theater that are guaranteed to "float your boat".

Come for the movies, stay for the atmosphere!

Showtimes & Location: hg.osgrid.org:80:Bare Essentials

HarperHeld: can confirm! Kinda impressive, really. Make sure you're up for it, though. The Sound Of Music it ain't! 12 hours ago
JOIN US FOR BI-WEEKLY LIVE WORKSHOPS, WORK ALONG WITH US, ASK QUESTIONS, AND MEET NEW PEOPLE. WE ALSO PROVIDE VIDEO TUTORIALS, LEARN AT YOUR OWN PACE.
DOING BOTH IS BETTER! REPETITION STRENGTHENS YOUR MEMORY.
Join our discord channel https://discord.gg/VastzPswvF
Check out the first part of our Making Flowers in Blender Class.
Part 1
https://youtu.be/4m24gtYEeJ4?si=acwcXldeoiaKtpvU
Part 2
https://youtu.be/s0ov56Shjgk?si=xGJnRsV8XroaM3d2

NightshadeCeres: this was a really nice workshop, i liked it so much! you can ask questions at any time and, that is different to any blender-tutorials you do on your own: its specifically for osgrid use (so, no fanc... 14 hours ago

#event #banhamregion 1pm SLT on April 29/2026 Arkham Grid

Checkmate in four moves?


falene hawks: hello easy shot, to place the X83 part in W12 and that's it 9 hours ago

NEW Release SN Rose Beach Dress

Reborn Single


Alltime Moneygiver inside Mainstore

~NO RESELL~

NEW Release SN Rose Beach Dress

Legacy Single ( Reborn soon...)


Alltime Moneygiver inside Mainstore

~NO RESELL~

NEW Release SN Rose Beach Dress

LARA X Single (Legacy, Reborn soon...)


Alltime Moneygiver inside Mainstore

~NO RESELL~

✨ Grand Opening: OtherLife Fashion! ✨

Looking for a style that breaks away from the conventional? The wait is over. We are excited to announce the grand opening of OtherLife Fashion, your new style benchmark in the metaverse.

🌟 100% Exclusive Content

At OtherLife Fashion, we don't believe in the generic. Every garment, accessory, and texture has been designed from scratch with exceptional attention to detail. Our entire catalog is exclusive content, created by and for residents seeking a unique identity in their virtual life.

📍 Where to find us?

We are located in one of the most vibrant spots on the grid:

Grid: Virtual Life Grid

Region: Welcome

Destination: Click here to teleport hop://grid.virtualife-grid.it:8002/Welcome/99/173/22

👗 What will you find?

Seasonal collections with original designs.

High-definition textures optimized for grid performance.

Fashion that adapts to your personality, from urban to high couture.

Don't settle for the usual. Come visit the store that is redefining aesthetics in Virtual Life Grid.

We look forward to seeing you in the Welcome region to discover your other life with the best style!

OtherLife Fashion: Be Different, Be You.
https://hgsafari.blogspot.com/2026/04/luscious-leshmor.htm...

We had our HG Safari tour on Wednesday and it was a lot of fun. If you want to get to know more about the Opensim World and the wonderful things people are creating and building, you should join us on an HG Safari tour. The image shows Leshmor's Deragona Island home of the dragons.
The Ultimate Scavenger Hunt is now at Dismayland.
Every fountain in the PARK thinks it is the REAL Fountain of Youth.
One of them has distinctly different behavior or a lack thereof.
The wishing well is the universal pedagogy of pain and is excluded.

This Vaunted Fountain is Hidden in Plain Sight somewhere in the
park in a very public area... CAN YOU FIND IT?

Spax Orion: Dirty Helga kept me up overnight, she wanted to stitch in a second way to WIN. So... there are TWO possible solutions... Both can get you on the BOARD, only one SOLVE gets the *STAR* by your name! yesterday

Slip your inner viking lose and shake your battle axe to the best EDM.

(free viking battle makeup available)

hop://hg.osgrid.org:80/Misty%20Isles/591/893/23
♫ where the beat goes on ♫

▁ ▂ ▃ ▄ ▅ ▆ ▇ Electro - Music Festival ▇ ▆ ▅ ▄ ▃ ▂ ▁

▶▷▶ Sunday/Sonntag 12.April 2026
at the CC-Club – Peace and Love Stage
◕ starts 10:00 OS am grid time – startet ab 19:00 Uhr EU

Electronic music festival under the motto "Peace and Love" at our new open-air stage area in the CC-CLUB.
An intense experience of techno, house, trance, and EDM with light and special effects shows.
Immerse yourself in an unforgettable experience full of passion, love, and bliss!

Atmosphere: Focus on an immersive experience, community, freedom, and self-expression. Electronic music as a means for social cohesion and peace.
It also serves as a meeting place for an international fan base that connects dance, art, and architecture.
Taxi: hg.osgrid.org:80:CCClub
░░▒▓◙█◙█◙ THE – Peace and Love Stage ◙█◙█◙▓▒░░

Elektronisches Musikfestival unter dem Motto Peace and Love auf unserem neuen Open Air Stage Gelände im CC – CLUB.
Ein intensives Erlebnis aus Techno, House, Trance, EDM mit Licht und Effektshows.
Taucht ein in ein unvergessliches Erlebnis voller Wahnsinn, Liebe und Glückseligkeit!

Atmosphäre: Fokus auf immersives Erlebnis, Gemeinschaft, Freiheit und Selbstentfaltung. Elektronische Musik als Mittel für sozialen Zusammenhalt und Frieden.
Es dient auch als Treffpunkt für eine internationale Fangemeinde, die Tanz, Kunst und Architektur verbindet. 


Smaili Me: Χριστὸς ἀνέστη ! :) 23 hours ago

Michael Leo: Stronger than ever ♥♥♥ 4 days ago
ahahha problems solved .... I think that we had too many sharks waiting for you for dinner there.... I modifed few little things and restarted the region and it works much better... so the region is back ;-)
Adventure Land if not available at the moment... Someting I have put on the land is causing lag and troubles.... I am trying to find out where the problem comes from to fix all..... region will be back soon and working good again

✨ NEUES HIGHLIGHT IN LITTLE CITY! ✨

Es gibt Neuigkeiten, die ihr nicht verpassen dürft! Little City hat Zuwachs bekommen und wir laden euch ein, die neuesten Highlights zu entdecken.


CleaPerido: dankeschön 7 days ago
Got a pic before the whole sim crashed, ONE of my earlier AI builder spheres still had non return prims and my sim went 370,000 prims over limit and crashed. Lost a months work but it will be fun to rebuild and then more carefully approach AI...
Hoppel hoppel, Party an –
DJ Kai dreht die Platten,
Plattenschubse Marina dreht komplett durch,
und irgendwo im Hintergrund verliert der Osterhase schon wieder sein Equipment.
Mach's dir gemütlich, schnapp dir ein Getränk
und feiere mit uns eine digitale Oster-Explosion
aus Beats, Chaos und sehr fragwürdigen Tanzmoves.
Dresscode: Hasenohren optional, gute Laune obligatorisch.
Mitbringen: ein Schokoei oder einfach dich selbst.
Wir freuen uns auf dich – es wird eierig! 🐰✨

Belze Cherub: HASI PARTY 8 days ago
🚀 WIR HABEN ES WIEDER GETAN!

Der Moment, auf den ihr alle gewartet habt, ist endlich da. Wir setzen neue Maßstäbe und bringen das nächste Level direkt zu euch.
Der neue Skin „ROMAN“ ist eingetroffen! ⚡

Minimalistisches Design trifft auf maximale Performance. Der Roman-Skin ist nicht einfach nur ein Upgrade – er ist ein Statement. Clean, fokussiert und bereit, alles zu dominieren.

Got spheres to wander and create their own builds (w/return timers) *click glowing spheres to render a unique build

I wish everyone a happy Easter ♥♥

Easter Trance 2026 with Adriana Darkheart
Sunday 5 April start 10:30 am PDT / 19.30 Uhr CET

Adriana plays Uplifting Trance (Female Vocal ,Melodic,Energy,Progressive,Euphoric,Harmonie) Tunes

hop://pangeagrid.de:8002/Bourbon%20Beach/107/144/27
♫ ARVI ACOUSTIC SET LIVE at ARV Club ♪

♫ Inspired by Eva Cassidy, Norah Jones, and Sheryl Crow

♥ Music that feels like home, like memory, like quiet magic.
♫ Warm melodies, gentle rhythms, and heartfelt stories
♪ 1 Hour Live Set
✿ Where : hg.neverworldgrid.com:8002:ARV Music Club
✿ When: 8 AM
♪ Attire: Casual

♪ Soulful, warm, and emotional
♪ Close, personal atmosphere

Sit back, breathe, and let the music speak.

♫ Stay in the moment ♫
♫ Let music carry you ♫
What is a Fun Fair without GAMES? Dismayland has more GAMES and intrigue than any other theme park in the Metaverse. Why? Because QUANTITY is NOT QUALITY unless Dirty Helga is involved. Dammit! She Broke the RIDES and now she RIGGED all of the games. Your old Favorites like "Dodge the Bullets", "Telepathic balloon pop" and "Russian Roulette" have a new brain powering them and that mind is full of ROT! Come on down and WIN ! We installed more Redelivery Terminals in THE EMBASSY to handle your winnings!

Dorenas-World.de:8002:Gridtalk


Dorena Verne: After a 3-year break, DJ Uwe is finally back... Thursday | April 2, 2026 | 8-10 PM | At Keule Beer, music, and good vibes... Dorenas-World.de:8002:Gridtalk 11 days ago
Let yourself be enchanted by Luna Nera’s rich, deep and sensual voice in a captivating atmosphere… We look forward to seeing you this evening at Palm Beach, a unique venue by Newlifeitaly, at 1.00 pm S.L.T...
Lasciatevi coccolare dalla grande voce , profonda e sensuale di Luna Nera in un ' atmosfera affascinante .....questa sera vi aspettiamo su Palm Beach, un ambiente unico di Newlifeitaly, alle ore 13.00 S.L.T.

ZEE Redux Party
The sound of the underground - the best in EDM
12 noon Grid Time

Exclusive items available sponsored by She Said Destroy

hop://hg.osgrid.org:80/Misty%20Isles/591/893/23
♫ where the beat goes on ♫

Upcoming Events...

Good morning.

Goodmorning All wakey wakey its Saturday that means Breakfast Show at AMV with Dj Ted, come join me for some wake up tunes , dedications and requests, today its the day of respecting our lovely cats its 28 th march , everybody is welcome to join at the Alternate Metaverse Landing point from now till 8 am grid time :)
An evening of great music in the new PalmBeach nightclub, with DJ AMOSIS on the console, who will make us experience and vibrate strong emotions with his EDM Electro mix and Electronic Dance Music.....don't miss it....we are waiting for you!!!!!!!!!