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Opening Soon! Lollipop Creamery... So Good You Have To Lick It!

UUID-home-grid lookup table, as a Kademlia DHT
Discussion for grid owners and HG enthusiast.

Just wondering how many would love to see this implemented for their sims grids.

One of the issues I find with HG is that most of the time the viewer only sends the UUID of an avatar or a group, and not the grid:port. The sim has a lookup table, but if that UUID has never been seen on this grid it has no way to find its home grid. The viewer may or may not have that info; in any case it does not send it.

Current workarounds are a look up table of visitors, to look at the last message to retrieve the grid info, creator info, leftover GridUser rows, and so on. That is not always possible. My understanding is OpenSim wanted to stay as compatible as stock SL / Firestorm as possible, so I am not discussing the option of having the viewer send these fields to the sim.

The idea that has been in my head for a while is to implement a distributed hash table of avatar and group UUIDs and their home grid:port. The DHT can be implemented with the Kademlia protocol. It was used in Kazaa, eMule’s Kad network and on BitTorrent’s Mainline DHT, Kazaa and the Kad/eMule side is the well-tested. There are C# libraries that already do this, Alethic.Kademlia, kademliath, dht-csharp, so we do not have to write the routing from scratch.

Each participating grid becomes a node in the DHT and seeds its own UUIDs and grid URL. Other grids can query the network to find where to request a profile or send an IM.

About privacy
No avatar information is sent to the DHT, no profile, no online status, no group info. It only says this number belongs to that grid. The grids still have full control to deny a profile request, an incoming message, and so on. So grid admins are in control of their resident privacy.

Assets are not included in the network. They are not needed. The unknown-grid problem is profiles, groups and IMs.

Resources

Just a UUID → grid:port (plus a signature) takes little space. Ballpark 100–200 bytes per record. 1,000,000 UUIDs may be in the low hundreds of megabytes for the whole overlay, and those are distributed across all nodes, so expect something like tens of megs per node even for tens of millions of UUIDs.
Bandwidth is little. A new UUID only needs to be seeded on account creation. UUIDs are immutable so there is no update. Once a day the grid can inform of deleted accounts or other housekeeping (URL change, tombstones).

Security

Records are signed. Only the grid that created the UUID can update or delete it.
I am not worried about “someone published this UUID first, now I cannot use it.” Grids mint their own UUIDs. If a number is already sitting in the DHT, you just create another one that belongs to you. The mapping is not a reservation of identity, it is only a pointer for lookups.

Kademlia and the libraries already take the usual overlay attacks into account, at least at the protocol level:
* Sybil: one operator spinning up many fake nodes
* Sibling / eclipse: crowding a target’s routing table so lookups only hit attacker nodes
* Prefix hoarding: parking nodes so you own a slice of the key space
* Routing-table poisoning: feeding bad contacts
* Churn / flood: join/leave or store spam to wear nodes out

While I am writing this I think it can later be expanded to include land / region search. Same overlay, different key type. Not needed for v1.

Making OpenSim actually a decentralized metaverse

This unknown UUID thing affects mainly Standalones sim and mini-grids, with residents they spend most of their time out on the HG, and most of their visitors are HG visitors. But in general a shared lookup helps the small less popular grids as much as the large ones.

https://github.com/amandaleeang/OpenSim-Aura/discussions


Any maggots digging deep in their Arsenal?!!? WOOOOO NEW SLIPKNOT!

https://www.youtube.com/watch?v=s1s2E6hXU_M

VISUAL LYRICS VERSION:

https://www.youtube.com/watch?v=MmXlQw3aaqw


LeonitasLionheart: Let's go! Let's go! Let's goooooooooo!!! xD 3 hours ago
🌍 OpenSimulator Destination Guide — Updated Release! 🌍

Showcase your world like never before! The Destination Guide WordPress plug-in just got an update — browse in-world destinations by category, right from your grid's website (or embedded directly in-world).

✨ What's new:
🔹 Clean category-tile browsing — click a category, click a destination, teleport
🔹 Fully WordPress-native — simple setup, no bloat
🔹 Customizable categories to match your grid's vibe
🔹 Built to help visitors actually find your best spots

📦 Download: Grab the latest release on GitHub
🔗 https://github.com/mteedev/os-destination-guide-wp-plug-in...

🌐 See it live: https://nerdypappy.com/dest-guide

More places. More discoveries. A better OpenSim experience. 🧭

Mistressdalgato: is mine already updated? 3 hours ago
Halloween with Fred: The Zombie That Just Won’t Stay Dead

Halloween is creeping closer, which means it is time to dig through the wonderfully strange corners of Outworldz and resurrect a few old friends.

And this one is very difficult to keep dead.

Meet Fred’s Animated Zombie.

This isn't the sort of zombie that stands in the corner of your Halloween build looking menacing while everyone ignores it.

Fred apparently looked at that idea and decided zombies needed a better job description.

This zombie walks.
It attacks.
It makes noise.
You can hit it.
It falls apart.
It puts itself back together.

And, naturally...

YOU CAN RIDE IT.

Because why run away from the zombie when you can climb aboard and drive the thing around?

A Zombie With a Few Tricks Left in Him

Fred designed the zombie as an animated wandering character using his Prim Animation Compiler system.

The animation sequence includes standing, attacking, walking with alternating left and right steps, reacting to hits, taking a particularly nasty hit, and finally falling completely to pieces.

But death is apparently only a temporary inconvenience.

After enough abuse, the zombie collapses into scattered pieces on the ground.

Wait a bit...

...and he puts himself back together.

Then off he goes again.

There is something wonderfully Fred about engineering an undead creature that even death can't persuade to stop working.

Go Ahead. Hit Him.

The zombie actually keeps score as people interact with him.

Clicking him causes a hit reaction and eventually does enough damage to trigger the full death animation.

Head, arms, body — down he goes.

Then the zombie reassembles himself and resumes wandering around.

It makes a great interactive Halloween prop because visitors aren't simply looking at something spooky. They're causing things to happen.

And probably clicking him repeatedly just to see him explode again.

We know how people are.

But Wait — There's a Ride Me Button

This may be my favorite part.

Right-click the zombie and choose RIDE ME.

Your avatar climbs aboard, and suddenly the shambling Halloween decoration has become transportation.

Fred's script turns the zombie into a controllable vehicle, allowing you to steer him with your arrow keys.

So while everyone else is arriving at the Halloween party on broomsticks, motorcycles and dragons, you can make your entrance...

piggybacking on a zombie.

I think that wins Halloween.

When You Get Off, It Gets Even Better

Getting off your undead transportation doesn't simply end the ride.

The zombie falls apart.

Then he reassembles himself.

Then he walks back home.

Because apparently Fred even taught the zombie to clean up after the party.

The Engineering Behind the Silly

That's what I particularly enjoy about discoveries like this in the Outworldz archives.

They're funny, but underneath the humor is some genuinely clever scripting.

The zombie combines prim animation, sounds, physics, vehicle controls, randomized movement, interaction, damage scoring, roaming boundaries and a home position into one wonderfully ridiculous project.

Fred didn't just explain how to use it, either. His original tutorial documents how the animations are recorded, how the physics base is constructed, how the sounds are added, how the riding position is created and how the scripts work together.

It's one of those projects where you can play with the finished creation — or dig into the code and learn something from the way it was made.

That has always been part of the fun of Outworldz.

Build something.

Take it apart.

Learn how it works.

Change it.

And occasionally ride it around while it makes monster noises.

Resurrect Something This Halloween

There are years and years of creations tucked away at Outworldz, and Halloween seems like an excellent excuse to start opening some of those old crypts.

Fred's zombie certainly deserves another walk among the living.

Just remember one important rule:

If you manage to kill him...

don't celebrate too quickly.

He's getting back up. https://outworldz.com/Secondlife/posts/zombie/

Yinni Benelli: Cool, would be great for my cemetery for those that dare to enter. muahahaha 2 hours ago
DJ Zale Tonight - Midnight-2am SLT/Opensim Grid Time
DarkHearty City @ Main Unicock Club Dance Floor
hop://alternatemetaverse.com:8002/Darkheart%20Archipelago/...

Featuring Music from Zale, Nino and Various Epic Fun - 2hrs of amazing tunes

Remember to check-out DJ Zale and DJ Nino on Youtube
https://www.youtube.com/@ZaleDarkheart

https://www.youtube.com/@ninoro2502

Darkheart Archipelago: Two Hours till amazingness happens again!... Can't Wait and hope you see you all there tonight 4 minutes ago
Join us at the Piazza at 3 pm grid time, for a couple of hours of fun and music while Rockin' Robert spins the tunes for us via his live radio station Wax Radio.
The Piazza, where good friends and great music always come together.
bridgemere.outworldz.net:8002:Paradise Lagoon
Save the date and bring a date, because we’re getting ready to throw a party you won’t forget! 🎶🌀

October 18, the Tenth Dimension Grid joins with OSFest2026 to bring you an unforgettable night at Electric Vortex!

🎧 DJ Drew Blood will be spinning some of the best trance, Deep House, and electronic music out there, with Star Ravenhurst as your hostess.
He has some surprises you won't want to miss!

5 PM Grid Time

Come dance, connect, and enjoy the Vortex! 💜⚡
Mark your calendars!

ALL SEPTEMBER LONG

ALL SEPTEMBER LONG!!!

ALL SEPTEMBER LONG!!!

Updated Logo

Today at 12 pm grid time: Burlesque at Oasis! Come wearing your best burlesque outfits, or come as you are and enjoy the show and the music! For this occasion we built a special skybox, styled as an old Amsterdam nightclub. Come have fun with us!

Kashi Takeshi: Thermal protection kicked in ;) 8 hours ago
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CAS & EVAN LIVE AT THE GARDEN AMV GRID 9-11
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Tiny hobbit Trio's ... use them in the Garden or shelf, maybe even Hobbit children! Where ever they go will look awesome! Come get them at the Hobbit shop!


LisaHellstein: sooo adorable ♥ many thanks Bonnie ♥ 13 hours ago

hg.gbg-world.com:80:Urban City

Coming to you at 6am - 8am PDT/SLT/OST/Grid Time (2pm to 4pm UK), A Mix of Music in all different languages from around the world,bringing you 2 hours of fun, laughter and banter, kicking off your Friday with a bang!, come one, come all, all are welcome to come and join in party and have fun! hop://alternatemetaverse.com:8002/Alternate%20Metaverse/36...
Coming to you at 6am - 8am PDT/SLT/OST/Grid Time (2pm to 4pm UK), A Mix of Music in all different languages from around the world,bringing you 2 hours of fun, laughter and banter, kicking off your Friday with a bang!, come one, come all, all are welcome to come and join in party and have fun! hop://alternatemetaverse.com:8002/Alternate%20Metaverse/36...
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Debbie Phoenix: Music has started come and join us! All are welcome! 16 hours ago

Littlefield Estates Annual 9-11 memorial service will be Friday 09/11/2026 at 9-11 Memorial Region starting at 5:46AM Pacific Time.


falene hawks: Helllo I remember too, 11 septembre 1973 remember thank 15 hours ago

9-11 Memorial - Tower of Voices - by Xi Shi

AMV BECOME A PART OF THE FAMILY!


Some of the most interesting developments in DreamGrid don't arrive with a lot of noise.

Fred Beckhusen just quietly keeps building.
https://www.reddit.com/r/DreamGrid/comments/1wcmv4y/dreamg...
Hi everyone.
An update on OpenSim-Aura, current version v1.0.6.
https://github.com/amandaleeang/OpenSim-Aura
This release adds server-side bake (Firestorm SSA). It is live now on my test sim.
Server-side bake includes:
• 2K textures
• Cached bakes and XBakes for standalone and Robust grids
• XBakes for HG visitors

It is live now in my sims.

Other highlights, implemented so far:
• Attachment scripts start on HG teleport
• Display names set from the viewer
• Display names carried on HG (OpenSim-Aura only)
• Concurrent asset transfer for copy, give folder, open object, and buy object
• Concurrent asset gather on HG teleport
• Online status kept through HG teleports
• Standalone groups in SQLite
• Standalone offline messages in SQLite
• FSAssests with SQLite

Binaries are on the Releases page.

Feedback welcome.

X Amanda

Fiona Sweet: throttle rebakes 6 hours ago
Modding the LouTan movement reactive hex dancefloor to no longer only react to stepping on it physically, but also when on solo and couple dance balls , huds, chimeras etc. Why is this challenging? sounds ez? Well, opensim and sl treat you as a ghost more or less when you are being animated. You are no longer a physical thing. While my enhancements are far from flawless, i feel it adds an extra level of realism and interest to an already super cool item. Found the original from Druskus and ZoneNations, i do believe. so all credit to him and them. I'm just trying to make it even cooler!

Fearghus McMahon: Would be very cool if could actually manage that! 19 hours ago
Join us at Little Sweden Norrkoping Sim for a fantastic live performance by singer Jalayo Rhapsody ! 🎤🎶
Every Friday, from 10Am-11am, don't miss out on this amazing experience. Annlie will be your host for the Live Performance, ensuring a lively and engaging atmosphere.
hop://login.digiworldz.com:8002/Little%20Norrkoping/201/12... Viewer
x-grid-info://digi/region/Little%20Norrkoping/201/128/21 Singularity viewer
http://login.digiworldz.com:8002/

Unisciti a noi al Little Sweden Norrköping Sim per una fantastica esibizione dal vivo della cantante Jalayo Rhapsody! 🎤🎶
Ogni venerdì, dalle 10:00 alle 11:00, non perdere questa esperienza straordinaria.
Annlie sarà la tua host per la performance dal vivo, garantendo un’atmosfera vivace e coinvolgente.

hop://login.digiworldz.com:8002/Little%20Norrkoping/201/12... Viewer
x-grid-info://digi/region/Little%20Norrkoping/201/128/21 Singularity viewer
http://login.digiworldz.com:8002/

Únete a nosotros en Little Sweden Norrköping Sim para una fantástica presentación en vivo de la cantante Jalayo Rhapsody! 🎤🎶
Todos los viernes, de 10:00 a 11:00, no te pierdas esta experiencia increíble.
Annlie será tu anfitriona durante la presentación en vivo, asegurando un ambiente animado y lleno de energía.

hop://login.digiworldz.com:8002/Little%20Norrkoping/201/12... Viewer
x-grid-info://digi/region/Little%20Norrkoping/201/128/21 Singularity viewer
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Silence reigns in my establishment this morning. After a night of celebrations, dancing... and more besides... quiet has settled in. But... at dusk, the first customers cross the threshold of this magical world, where a whisky and a sweet smile transport you to paradise.
Die Feuerkreis-Themen vom 10. September
[2026/09/10 11:31] Feuerkreis Feuer: Peter Serrano hat das Feuer angezündet.

Das Zitat von oben ist der Beweis aus dem Openchat, der Peter hat das Feuer tatsächlich 1 Minute zu spät angezündet. Na na na ;)
https://lennardmonday.blogspot.com/2026/09/die-feuerkreis-...