Approaching alpha. As that point draws closer, my work starts on promotional graphics and the visual design of the game. I came to Opensim from SL years ago to have the opportunity to work on a larger canvas and push the boundaries. Now I will have the largest canvas imaginable and I'm excited.
The developer and I met several years ago here on Opensim and collaborated on several fun projects, becoming fast friends. We developed the expanded concept for Starlite here, hoping to create and streamline a fork of OS code to fit our vision, but that was not possible. With the exception of the Vulkan renderer, everything else for Starlite was written from scratch.