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Some Buildings are set to "buy" just click the for sale sign and buy (for free)

SC Häüser

Weiß jemand auf welchen Grid die SC Häuser noch sind hab die Landmarke verloren

A note of caution using Simonastick
Be aware that making an OAR copy of your region that includes a live OSworld beacon can totally screw things up once you load and run it on your pc HD. The clone of mine knocked me offline for a day and even renamed the region on this website as maybe a few of you noticed. So do remember to switch it off before you make the OAR !
Missed - Lost - my registration key.

I got sidetracked. So my becon is sitting there waiting. but I dont have the key to unlock it. What do I do to get the key again?

Bored & looking for something to do? There's plenty of fun to be had at That Place Amusement Grid! Check out our Multi-Region Amusement Park, this grid has it all! Thrill Coasters, D*sneyland Rides, even a working Movie Theater! If you're looking for the cure to boredom, you've found it! Drop on by and tell 'em Micah sent you!

The best EDM retold.

hop://hg.osgrid.org:80/Misty%20Isles/591/893/23
♫ where the beat goes on ♫


wicked: Great dj with great music. CLub just did a great event , love the lights as well. You really should go to one of her events.. just saying. 2 hours ago
Today is Laundry Day at The morning Breakfast at 6 am grid time, with dj Ted , hitting the washing lines and, ironing the clothes, grab youself a washing bin and come over You are all welcome to join him hop://alternatemetaverse.com:8002/Alternate%20Metaverse/36...

JamieWright: I like the theme but dude, why are you ironing your towels? Don't be that guy...lol 10 hours ago
CAS LIVE AT THE GARDEN 11AM GRID TIME AMV 4-21 YOUR LIMO
IF YOUR A GRID HOPPER, COME HAVE SOME FUNNWITH ME!
hop://alternatemetaverse.com:8002/Casaenias%20Estate/133/1...
WOULD LOVE TO SEE YOU HERE MY FRIENDS! COME ROCK WITH ME!

CasaeniaBaxton: CAS LIVE AT THE GARDEN 11AM GRID TIME AMV 4-21 YOUR LIMO IF YOUR A GRID HOPPER, COME HAVE SOME FUNNWITH ME! hop://alternatemetaverse.com:8002/Casaenias%20Estate/133/129/999 WOULD LOVE TO SEE YOU HERE ... yesterday
Dreamgrid

Can anyone let me know what version of dreamgrid is more stable when using Joomla? (Jopensim)


Justyn Andretti: I found it: Version 7.21 The current stable version of DreamGrid for Joomla (jOpensim) is Version 7.21. This version is recommended for optimal performance when using Joomla with DreamGrid. 7 hours ago
The Lamenticon: Our New amphitheater at Dismayland

Another Chaos Coding Morning =D I am sitting here in "The Silence" at Dismayland with my script editor open... Anyone wanna hang out and discuss some CODE? Are you in the mood for creating digital calamity? Happy Hour starts at 8AM New York Time WEEKDAYS.

When the LIGHT is on... You can bet I am lurking somewhere... Come have FUN and leave REAL LIFE behind!

http://xoaox.de:7000/Dismayland

Spax Orion: Time to lay some NEW MULCH all over my plant beds and finish the landscaping... No Cacophony of Coding this morning :( 12 hours ago
Liebe Freunde der Kunst und Kultur, liebe OpenSim-Freunde,
in diesem Jahr feiern wir das Pangea Kunst- und Kulturfestival bereits zum fünften Mal – und eröffnen es in Köln. Das hat einen ganz besonderen Grund: 20 Jahre virtuelles Köln. Aus diesem Anlass wird Köln in diesem Jahr zur lebendigen Bühne der Kunst. Das Opening startet am 24.04.2026 um 11 AM SLT / 20 Uhr – mit unserem DJ Marlon Wayne, der den Auftakt musikalisch begleitet. Auf der Kölner Domplatte präsentieren sich nicht nur Künstlerinnen und Künstler mit ihren aktuellen Projekten. Anders als in den vergangenen Jahren geben in diesem Jahr auch die kreativen Köpfe des Pangea Grids sowie aus anderen OpenSim-Grids Einblicke in ihre Projekte, Sims und Ideenwelten – denn dieses Festival lebt von Vielfalt und dem gemeinsamen Gestalten. Die Pavillons und Ausstellungen sind dabei nicht nur Momentaufnahmen, sondern Ausgangspunkte für weiterführende Projekte, neue Sims und künstlerische Entwicklungen. Dafür danken wir von Herzen für so viel Kreativität. Zu den diesjährigen Künstlerinnen und Künstlern zählen unter anderem Cherry Manga, Tutz Zabelin, Tina Bey, Terra Merhyem und Nyx Breen, die ihre Arbeiten im Laufe des Jahres in entstehenden oder sich weiterentwickelnden Sims präsentieren. Ebenso freuen wir uns auf Künstlerinnen und Künstler sowie Kunstschaffende wie ArtBlue, Tryad Destiny, Loru Destiny, Juliette SurrealDreaming, Rage Darkstone, Kimm Starr, Ansjela Amat, Serafina Bollettie, Lampithaler Artist und Reyno Parx sowie viele weitere, die eindrucksvolle Einblicke in ihr künstlerisches Schaffen geben. Einige von ihnen entwickeln ihre Arbeiten weiter und sind bereits Teil der Perspektive für das Pangea Festival 2027. Besonders ehren wir Cleopata Rayal, die mit 88 Jahren mit ihren selbstgemalten Bildern und ihrer Lyrik einen besonderen Platz in einer der Art-Galerien in Köln einnimmt und dort ihre Werke präsentiert. Ein besonderer Moment des Innehaltens ist unserem Gedenkpavillon gewidmet. Dort erinnern wir an Künstler und Wegbegleiter, die nicht mehr unter uns sind: Torbens Asp, Veritas McMaster, Mal Burns, Luna Lunaria und Mimi Reich. Ihr Wirken bleibt Teil dieses Festivals. Zur kreativen Vielfalt zählen für uns auch die Erbauer der Karnevalswagen. Ihnen sowie allen beteiligten Grids und Buildern gilt unser besonderer Dank. So erwartet euch in diesem Jahr ein weiteres Highlight im November: Am 11.11., dem traditionellen Beginn der Karnevalssession, feiern wir eine besondere Karnevalseröffnung im Pangea Grid – ein Event, auf das wir uns schon jetzt freuen dürfen. Unser Dank gilt ebenso allen DJs und DJanes, Musikern sowie den vielen Menschen im Hintergrund, die mit ihrem technischen Support das Pangea Grid – und damit dieses Festival der Kunst und Kultur – überhaupt möglich machen. Ebenso bedanken wir uns herzlich bei der HG Safari und allen weiteren Unterstützern und Wegbegleitern. Im Laufe des Jahres erwarten euch nicht nur neue Eröffnungen beeindruckender Kreativsims sowie Kunst- und Informationsausstellungen in Köln, sondern auch zahlreiche Veranstaltungen, mit denen wir die teilnehmenden Künstlerinnen und Künstler ehren und ihre Werke lebendig werden lassen. Wir freuen uns auf ein Jahr voller Kunst, Begegnungen und gemeinsamer Momente – und auf euren Besuch.
Herzlichst euer Pangea Team
________________________________________________________________________________
Dear friends of art and culture, dear OpenSim friends,
this year we celebrate the Pangea Art and Culture Festival for the fifth time – and we are opening it in Cologne. There is a very special reason for this: 20 years of virtual Cologne. For this occasion, Cologne becomes a vibrant stage for art throughout the year. The opening will take place on April 24, 2026 at 11 AM SLT / 8 PM CET, featuring our DJ Marlon Wayne, who will musically accompany the start of the festival. On Cologne’s Domplatte, not only artists present their current projects. Unlike previous years, the creative minds of the Pangea Grid as well as other OpenSim grids will also offer insights into their projects, sims, and creative worlds – because this festival thrives on diversity and collaborative creation. The pavilions and exhibitions are not just snapshots, but starting points for ongoing projects, new sims, and artistic developments. For this, we thank you from the bottom of our hearts for such incredible creativity. Among the artists presenting larger-scale projects this year are Cherry Manga, Tutz Zabelin, Tina Bey, Terra Merhyem, and Nyx Breen, who will showcase their work over the course of the year in evolving or newly created sims. We are also delighted to feature contributions from ArtBlue, Tryad Destiny, Loru Destiny, Juliette SurrealDreaming, Rage Darkstone, Kimm Starr, Ansjela Amat, Serafina Bollettie, Lampithaler Artist and Reyno Parx, as well as many others, who offer inspiring insights into their artistic work. Some of them continue to develop their work and are already part of the perspective for the Pangea Festival 2027. We especially honor Cleopata Rayal, who at the age of 88 presents her self-painted artworks and poetry in one of the art galleries in Cologne. A special moment of remembrance is dedicated to our memorial pavilion, where we honor artists and companions who are no longer with us: Torbens Asp, Veritas McMaster, Mal Burns, Luna Lunaria, and Mimi Reich. Their legacy remains an integral part of this festival. Creative diversity also includes the builders of the carnival floats, to whom we extend our special thanks, along with all participating grids and builders. Another highlight awaits us in November: on November 11th, the traditional start of the carnival season, we will celebrate a special carnival opening in the Pangea Grid – an event we are already looking forward to. Our sincere thanks also go to all DJs, DJanes, musicians, and the many people working behind the scenes whose technical support makes the Pangea Grid – and thus this festival of art and culture – possible. We also warmly thank the HG Safari and all other supporters and companions along the way. Throughout the year, you can look forward not only to the opening of impressive new creative sims and art and information exhibitions in Cologne, but also to numerous events honoring participating artists and bringing their work to life. We look forward to a year full of art, encounters, and shared moments – and to your visit. Warm regards, your Pangea Team

Aphra Hendrix: Poster finde ich sehr gelungen! 20 hours ago
Auntie Helga's Therapeutics are now at 400% mark-up! Get your hand crafted potions, poultices and poisons right here at Dismayland! These concoctions are suitable for calming any woes this election season may cause and may influence you to cast your vote for the only person qualified to be your New MAYOR: ME!

-Auntie Helga

Mica: CUTE!!!!! 2 days ago
And another food truck inspired by Mari's beautiful Cuban Havana build (with help from Fred:) Cerdo Volador translates to Flying Pig. Here (in the contents of the food truck) you can get a Cubano sandwich with Yuca fries:)
Arvi LIVE - ♪ Blues Experience ♪
♪ Live at ARV Club ♪ NeverWorld grid!
Step into a world of dim lights, slow rhythms, and deep emotion.

♫ Blues, soul, and smoky jazz tones
♫ Stories of love, heartbreak, and midnight roads
♫ Warm vocals and raw, expressive sound

♪ 1 Hour Live Set
✿ Where : hg.neverworldgrid.com:8002:ARV Music Club
✿ When: 8 AM

♪ Blues & soulful vibes
♪ Intimate, emotional, and powerful

✨I warmly invite you to visit the Neverworld Grid—it is a beautiful space full of creative energy and kind souls.
🌐 To join or learn more: https://neverworldgrid.com/

Aphra Hendrix: great picture! 3 days ago

Visit our new region "Aruba." This Fantastic Default Island Right In The Middle Of This 1024x1024 Region On The Kara Islands Mini Grid!


Spax Orion: Sometimes less is MORE and MORE is LESS! 4 days ago
Election season is near and Miser wants to take control of the Greedy Creek swamp in order to get one over on Ms Chopsy! If only he could convince everyone that Helga is nothing more than a silly old hag who's lost her mind. Unbeknownst to Miser but known to us: Helga is 'The Architect' :: behind the scenes all along, it has been HER who has been pulling the strings and spinning the tides of Chaos! Don't bother voting, the machines were already rigged. Who won the election? YOU DID by taking a mild peek at this element of the absurd! Peace & Love!

Spax Orion: I made a series of these pictures and they are in a slideshow under the BIG TENT. WackenKlutz Security will be too busy punishing suspected FNN reporters to monitor the nearby VOTING MACHINE. This is ... 4 days ago

Farm area, lavender crop. Soon with flowers, I hope :)
On background, medieval chuch replica, a Stavkirke.


Radonnoble: The barn and craft market is getting fixed up! Soon we will have the opening party! 5 days ago
〓〓〓〓█• Gregorian Chant Techno •█〓〓〓〓
█◄♫►█ ⇨ ᴡʜᴏ : DJ ChiChi
█◄♫►█ ⇨ sᴛʏʟᴇ : Gregorian Chant Techno Mix
█◄♫►█ ⇨ ᴡʜᴇɴ : 12:00pm Grid Time
█◄♫►█ ⇨ ᴡʜᴇʀᴇ: The Cube
█◄♫►█ ⇨ ʜᴏsᴛ : Minxy
█◄♫►█ ⇨ GRAB YOUR FRIENDS and come

C/C/C-Shoppe: WARM UP 11am-12pm ---the Best of Gregorian--- ....than 12pm Grid Time Offizial Start of Gregorian Chant Techno Mix 5 days ago
NEW at Bodies & Clothing: Lots and lots of new female hairstyles, from short to mid length and from long to OMG I stepped on it long. Come see for yourself at Bodies & Clothing, take the "girl hair" (yes, I know, but I was limited in the number of characters I could use so "female hair" didn't fit) option from the telepad menu and stock up on new gorgeous hair.

CleaPerido: dankeschön 5 days ago
Dj. Tommy legt heute im italienischen Grid Jungle Friends auf.
Einen musikalischen Mix aus verschiedenen Ländern.
Paristella moderiert mit Dj Tommy den Abend.
Kommt und habt Spaß mit uns.

Wann: 17.04.2026
Beginn: 22.00 CET - 13.00 SLT
Wo: junglefriends.opensim.fun:8002:Event Jungle

----------------------------------------------------------------------------------------------------------------------
Siete tutti invitati al evento del nostro grande Dj Tommy..
Vi fará sentire un mix musicale da vari paesi.
Paristella presenterà la serata insieme a DJ Tommy.
Venite e divertitevi con noi.

Quando: 17 aprile 2026
Orario: 22:00 CET - 13:00 SLT
Dove: junglefriends.opensim.fun:8002:Event Jungle

----------------------------------------------------------------------------------------------------------------------

DJ Tommy streams tonight at the Italian Grid Jungle Friends.
You will hear a musical mix from different countries..
Paristella will be co-hosting the evening with DJ Tommy.
Come and have fun with us!

When: April 17, 2026
Time: 10:00 PM CET - 13:00 SLT
Where: junglefriends.opensim.fun:8002:Event Jungle

♫ тσммʏ ωнιтε ♫: Lass dich verzaubern und genieße die heißen Beats. 5 days ago

Ich werde die OSW Regeln einmal genau prüfen in Bezug auf Politik und dann entsprechend handeln.


Mistressdalgato: Amen! 6 days ago

DJ Ted Today at The Morning Breakfast Show at 6 am grid time, come join me for a 2 hours set of Forgotten Songs dedications and requests at the Alternate Metaverse Landing point


ZelleMist: Great Tunes for Breakfast Ted.. Wooooooooo Yeahhhhhhhhhh 7 days ago

LisaHellstein: vielen dank ☺ 7 days ago

When a virus attacks the body, the white cells rush in to crush and devour it.


Govani13: This really pisses me off... if you want to live and spread your shitty views. There are plenty of social media platforms where you can spread your political opinions... it's annoying here... and if t... 7 days ago

Just to clarify, this is not a doctor or the savior.
It is just a very naughty boy.


Dorena Verne: Perfect, but just be careful that the "upright, staunch, apolitical OSW guardians" don't give you a reprimand. ^^ 8 days ago

FROM DUSK TILL DAWN
"TITTY TWISTER"
Big event coming soon
hg.cc-group.cc:8002:SoA Events 2


Paige_Stormblade: lol omg that looks so much like it to, nice work 8 days ago
Hi Open Sim!
I want to tell you about COOL SCHOOL on the Curiosity Zone region! These fun classes are run by some of the greatest builders and artists in Open Sim, Koshari Mahana, Kimm Starr and Cooper Swizzle! There is a class every Saturday on Discord and there are videos for you to refer back to if you need more practice or miss a step or a class! They are teaching Blender, Sketchup, Meshy, GIF creating and more! It's all free, and these folks are not afraid to help one on one if you get stuck! The classes are for everyone for beginners on up! We all have a great time and learn so much to help keep Open Sim beautiful!! Classes are Saturday at noon. Join the server on Discord and get started today! Past classes are posted there too so you don't have to wait till Saturday to start learning, creating and having fun!! I can't wait to see your creations!!
The Curiosity Zone is a brand new fun and exciting creativity starter that's in the building stages but check it out!!
Join Cool School on Discord
https://discord.gg/9PGckGJ3

Kimm Starr: Thank you so much, Harmony! You are so sweet! 9 days ago
TOMORROW is the day of the animated GIF workshop at the Curiosity Zone! There will be on more ad in the morning!

In the meantime, take a look at this amazing video by Kimm Star! Now, we need to talk her into teaching all the AI app skills that went into this!

https://youtu.be/lWvixFyaMu0?si=ommcrjFDEcwgOxY3
CLUB PARTY – The night that lights everything up!

Get ready for a unique experience full of music, energy, and incredible vibes
On the decks: DJ TOMMY & PARISTELLA
with an explosive mix of house mash-ups & remixes
Lights, atmosphere, and sound that will keep you dancing non-stop
Bring your crew and let yourself get carried away by the rhythm!
Don’t miss it… this isn’t just a party, it’s THE PARTY

Date: April 13, 2026
Starting at: 1:00 PM S.L.T. - 22:00 CET
hop://newlifeitaly.com:8002/NewLifeWelcome

Mach dich bereit für ein einzigartiges Erlebnis voller Musik, Energie und unglaublicher Stimmung
An den Plattentellern: DJ TOMMY & PARISTELLA
mit einem explosiven Mix aus House-Mashups und Remixes
Lichter, Atmosphäre und Sound, die dich nonstop tanzen lassen
Bring deine Crew mit und lass dich vom Rhythmus mitreißen!
Verpasst es nicht… das ist nicht nur eine Party, das ist DIE PARTY

♫ тσммʏ ωнιтε ♫: Don’t miss it… this isn’t just a party, it’s THE PARTY See you later 9 days ago
I JUST RELEASED ANOTHER UPDATE...I added the ability in vs 3.5 to inject the material AND Blinn Phong Textures into the glb being uploaded. I also cleared up a bug that was causing a crash after one loads around 30 items in one upload. I believe it may be infinite. PROVE ME WRONG! When one uploades the glb it comes textured, you drag the glb from contents into your inventory so that it hits the database proper! Looking for more bugs. Let me know if you find them enjoy! Items will be on display HERE though construction is underway : hop://maze.bz:7002/Mesh%20Museum/128/128/28
This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html
👍👍👍
Prince Amor✦ ▸ Maze Grid Home 2 days ago
...
I am proud to announce my release of OarConv Reimagined. This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

Spax Orion: For those of you who want REPLACEMENT monsters for your IMAGE GAME MACHINE... THIS IS WHERE YOU GET THEM! Thanks Prince! 9 days ago

Hello! Kíl 'láa! This is our ( Rik Sullivan and Alba Puca) rendition of Haida Gwaii! It is nestled next to other Northwest Islands of Washington State US and Vancouver BC. We hope you enjoy!


Frankylam: yo cool island im gonna visit with da wifu kakakaa 10 days ago