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OpenSimWorld is the directory of 3D Virtual Worlds based on OpenSimulator and connected through the HyperGrid. Learn More

💬 Chat





The Ultimate Scavenger Hunt is now at Dismayland.
Every fountain in the PARK thinks it is the REAL Fountain of Youth, only one of them does not suck your health and lie about healing you... This Vaunted Fountain is Hidden in Plain Sight! CAN YOU FIND IT?

Anyone Know What Happened To One Of My Fav Sci-fi Regions?


Kylie Brimmer: Awwwww did not know Lani gone :(((( Really had a nice good old stuff but damn it not there anymore :(( 2 hours ago

Please refrain from filming adult content on AVIWORLDS. We have had enough of this. Find your own platforms and stop using AVIWORLDS for such material.


Panthera Mayor: Well if you dont like what you seeing in that grid then why leave and not say anything about it. 2 hours ago

I am looking for scripted out door furniture. Tropical design is a plus. If anyone has a fire table, i am looking for one of those too. must be chair height level please.


JamieWright: I'm so sorry. I commented on the wrong post. I was menaing for the kitchen one. 2 hours ago

Looking for a kitchen similar to this one, i dont need the building just the kitchen Equipment..

https://www.kitely.com/market/product/52120703/Commercial-...


JamieWright: Sorry I commented on the wrong one! Moved it here: Mistress, feel free to raid my kitchens on Fianna Rua. I have lots of stuff you can mix and match to potentially make something like that. For one of... 2 hours ago
Just so folks don't think we have no green healthy foods on the Green Isle. Irish Flag Salad - a salad with the colours of the flag. Spinach, oranges pieces, pear slices, feta, pistachios and a honey lemon vinaigrette. Free to copy buy for 0 at Doyle's:)

And don't worry, if you love the fried stuff, there will be more...lol

JamieWright: Also my kid helped me in Blender today with the spinach leaves (which were hella small!). We had a sweet moment:) 3 hours ago

😁Everything will be alright.😁


Spax Orion: That is FLAME RETARDANT FABRIC! You need to use better prompts with your drawing tool, Dorena! LOL 4 hours ago
+++ Live Ticker Pangea Air Race +++

what: Pangea Air Race - Das Rennen
when: now!
where: pangeagrid.de:8002:August-Euler-Flughafen

*** After Race Party: 20.00Uhr CET (11.00 a.m. Grid Time) with DJane Loru Destiny ***

hop://pangeagrid.de:8002/August-Euler-Flughafen/770/781/22

Bink Draconia: Zum Glück hat das Wetter gehalten, das Air Race konnte wie geplant stattfinden und auch bei der Party im Anschluss mussten keine Regenschirme verteilt werden ;)))) 5 hours ago

Putri Solo Live
at Vela Disco
20:00 Uhr Cet / 11 am Pdt
hop://vela-dream.ddnss.de:8002/Vela%20Disco/49/148/25


Dorena Verne: War sehr schön. :-) 7 hours ago

Premature on the Shoutcast Update. Pulled the message down and will relist when it's ready. Sorry about that.

Slip your inner viking lose and shake your battle axe to the best EDM.

(free viking battle makeup available)

hop://hg.osgrid.org:80/Misty%20Isles/591/893/23
♫ where the beat goes on ♫

Heads up, friends:
Clifford is currently working on needed Updates with the grid, and it may be down for a few hours. Please be patient while it goes ahead.
We’ll be back online as soon as possible..

We Will be back for our 6am Morning Breakfast Show with Ted Junior!

Jerralyn Franzic: My RL self was like this during stressful periods, when I used to work in IT many moons ago... 0_o 10 hours ago

ey Guys!!! Go to the Flowers in Blender tab in our Discord Channel - to download all of the flower texture maps. Join our Discord Channel https://discord.gg/uUcFz5cVH6

ZERO ZONE STORE CYBERPUNK TRIBUTE
use vendor
hop://stellar-grid.ddns.net:8002/zero/177/180/23

▁ ▂ ▃ ▄ ▅ ▆ ▇ Electro - Music Festival ▇ ▆ ▅ ▄ ▃ ▂ ▁

▶▷▶ Sunday/Sonntag 12.April 2026
at the CC-Club – Peace and Love Stage
◕ starts 10:00 OS am grid time – startet ab 19:00 Uhr EU

Electronic music festival under the motto "Peace and Love" at our new open-air stage area in the CC-CLUB.
An intense experience of techno, house, trance, and EDM with light and special effects shows.
Immerse yourself in an unforgettable experience full of passion, love, and bliss!

Atmosphere: Focus on an immersive experience, community, freedom, and self-expression. Electronic music as a means for social cohesion and peace.
It also serves as a meeting place for an international fan base that connects dance, art, and architecture.
Taxi: hg.osgrid.org:80:CCClub
░░▒▓◙█◙█◙ THE – Peace and Love Stage ◙█◙█◙▓▒░░

Elektronisches Musikfestival unter dem Motto Peace and Love auf unserem neuen Open Air Stage Gelände im CC – CLUB.
Ein intensives Erlebnis aus Techno, House, Trance, EDM mit Licht und Effektshows.
Taucht ein in ein unvergessliches Erlebnis voller Wahnsinn, Liebe und Glückseligkeit!

Atmosphäre: Fokus auf immersives Erlebnis, Gemeinschaft, Freiheit und Selbstentfaltung. Elektronische Musik als Mittel für sozialen Zusammenhalt und Frieden.
Es dient auch als Treffpunkt für eine internationale Fangemeinde, die Tanz, Kunst und Architektur verbindet. 

✨ Grand Opening: OtherLife Fashion! ✨

Looking for a style that breaks away from the conventional? The wait is over. We are excited to announce the grand opening of OtherLife Fashion, your new style benchmark in the metaverse.

🌟 100% Exclusive Content

At OtherLife Fashion, we don't believe in the generic. Every garment, accessory, and texture has been designed from scratch with exceptional attention to detail. Our entire catalog is exclusive content, created by and for residents seeking a unique identity in their virtual life.

📍 Where to find us?

We are located in one of the most vibrant spots on the grid:

Grid: Virtual Life Grid

Region: Welcome

Destination: Click here to teleport hop://grid.virtualife-grid.it:8002/Welcome/99/173/22

👗 What will you find?

Seasonal collections with original designs.

High-definition textures optimized for grid performance.

Fashion that adapts to your personality, from urban to high couture.

Don't settle for the usual. Come visit the store that is redefining aesthetics in Virtual Life Grid.

We look forward to seeing you in the Welcome region to discover your other life with the best style!

OtherLife Fashion: Be Different, Be You.

Bri ana: wow 😍 11 hours ago

Hunt at the .:Euphoria: store. - Find Cocicochka!
The search item is a dog, 17 in total.
Happy hunting!
hop://spacegrid.online:6002/Polinar/173/141/22


CleaPerido: dankeschön 12 hours ago
♪ Live at ARV Club ♪

Enter a world of desert winds, golden sands, and ancient rhythms.

♫ Hypnotic beats and sensual movement
♫ Oriental fusion, tribal energy, and dark elegance
♫ Music of mystery, fire, and feminine power

♪ 1 Hour Live Set
♪ Bellydance & oriental vibes
♪ Exotic, seductive, and immersive

✿ Where : hg.neverworldgrid.com:8002:ARV Music Club
✿ When: 8 AM
♪ Attire: Mystical and bright

✿ ARVI LIVE ✿

#fullavataranime

Did you know:

BLOCKING someone does not HIDE your footprint... As soon as that person logs out and views the site, they can see EVERYTHING you post on the wall and then COME BACK and PURCHASE Cold Coins; most useful to ensure the ADS I paid for are displaying! Blocking does not BUY invisibility.

When unfriendly AUTO-KICK/BAN grids post here, that in contravention of this sites rules (it is in the FAQ -- READ IT) and SINCE THERE is no ADMINISTRATION on this website anymore, people WILL call you out for it and I encourage the community to do the same. You break the rules by not marking your regions as RESTRICTED or GROUP - you ASK FOR condemnation when someone enters your region for the first time and gets kicked offline with NO clear reason why nor a link to visit.

I did not start this Mathilda... VS Fester did, but you make yourself a part of his WICKEDNESS by lacking the estrogen to stand up to that mule and make some DEMANDS as one of his paying customers! Instead you chose to bend the knee to that imbecile. Shame on you!

Time to prepare a "Wall of Contempt" for grids who automatically do that.

Breila Jenvieve: Just a reminder that grids that auto-ban because you have the audacity to come from a grid with a marketplace (cough Kitely cough cough) are also breaking this site's rules and should be prominent on ... 13 hours ago

new shopp

Kali Anastasi This is a gift created especially for all of you.

DJ TYLER - MOONLIGHT SHOW
Wake up the right way with DJ Tyler, serving a wild mix of Rock, and Blues tunes to kickstart your morning.

📅Moonlight Show
⏰ 2-4 AM
Join us for an unforgettable session at the New Landing Point in Alternate Metaverse Grid!
Bring your friends, your dance shoes, and your love for great music. Let’s start the day with rhythm, connection, and pure virtual joy.

Hypergrid enabled – everyone is welcome!
hop://alternatemetaverse.com:8002/Alternate%20Metaverse/35...
Rock-House (Special) am 10.04.2026.
💚Wieder einmal ein toller Abend im Rockhouse, danke.💚
..............................................................................................................
Rock House (Special) on April 10, 2026.
💚Another great evening at Rock House, thank you!💚

Hey Guys!!! Go to the Flowers in Blender tab in our Discord Channel - to download all of the flower texture maps. Join our Discord Channel https://discord.gg/uUcFz5cVH6

I just released an update...I added the ability in vs 3.3 to inject the material into the glb being uploaded. When one uploades the glb it comes textured, you drag the glb from contents into your inventory so that it hits the database proper! Looking for more bugs. Let me know if you find them enjoy!
This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html
👍👍👍
Prince Amor✦ ▸ Maze Grid Home 2 days ago
...
I am proud to announce my release of OarConv Reimagined. This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html
SCROLL TO THE TOP OF THIS PAGE and click the SCRIPTS link.

IMAGE-NPC Machine — A streamlined NPC management station for OpenSim 0.9.x. Easily snapshot avatars' appearances into notecards, preview NPCs from your library, cycle animations for posing, and manage all NPCs from one linkset. This replaces our old four-script system with a single root-prim engine using pure OSSL—no permission issues or orphan NPCs. It's owner-only and prevents unauthorized sitting.

Quick Setup: In about 30 seconds, rez four cubes, link them, insert the assembler script, and touch once. It reshapes the linkset into the machine, then self-deletes. Add a few standing animations and the IMAGE-NPC Machine.lsl script to start using it.

Designed by Dirty Helga and Spax Orion. CC BY-NC
This is a gift to the community, KEEP IT THAT WAY PLEASE.

Prince Amor: nice works good thanks! 23 hours ago

Neverworld builders!! Our shops at Never Village are open!

Neverworld builders!! Our shops at Never Village are open!

Neverworld builders!! Our shops at Never Village are open!

Neverworld builders!! Our shops at Never Village are open! Haida stuff and Hawks!

Neverworld builders!! Our shops at Never Village are open! Smokes and Tresses

Neverworld builders!! Our shops at Never Village are open! Ares and Albas

Ready to grow your creativity?
Join us this Saturday, April 10 at 12 PM Grid Time for Cool School, where we’re turning pixels into petals! Learn how to create your very own flowers in Blender. No green thumb required.
Teleport in and let’s make something beautiful:
hop://grid.curiosityzone.us:8002/Cool%20School/154/30/23
Come for the skills and stay for the bloom!

Don't eat the crocodile..... ;-)


Spax Orion: That looks dangerous! I'm in! yesterday

Pirats town

Crazymouse ride ... it looks like quiet but.... be ready for other animals and .... diving....

Tauron friends

1 members

HG Safari

21 members

Port Kar

2 members

The Institute of Space Exploration

2 members

Nude Life

32 members

Francophones

21 members

OS GOODIES

10 members

Friends Of Middle Earth

5 members

Society 3D

1 members