I'm currently using Firestorm 7.2.3.80036 on Windows 11 Pro with an Intel Core i9 12900F 16x5.1GHz,
64 GB RAM, and a Zotac RTX 5060 Ti OC 16 GB graphics card.
I don't quite understand what Jupiter is writing here. My Firestorm graphics settings are Ultra, everything maxed out, everything enabled, and the view distance is maxed out.
I've limited my FPS to a maximum of 80 in the settings, which is perfectly adequate.
At parties on single sims with a heavy avatar load and numerous fog and lighting effects, I consistently achieve over 50-70 FPS. The CPU usage is practically nonexistent, never exceeding 20%. It's true that this old game engine requires a lot of GPU power, which can sometimes exceed 80% under maximum settings, especially on our 10x10 ocean map. However, even with Prince's modified Firestorm Viewer and a view distance set to 4096 meters (advantageous for flying and speedboat driving), the CPU usage remains below 20%, and the GPU usage at maximum settings only just exceeds 80%. The temperature won't go above 45 degrees celcius.
My only complaint about Firestorm 7.2.3.80036 is its slightly slower texture rendering. On the plus side, it delivers the best graphics results of all the viewers I've tested so far—clearly sharp, which is actually very good for such an old game engine.
Overall, I'm very satisfied with the latest Firestorm Viewer. The only drawback is the slightly delayed texture rendering, which was significantly better in Beta Viewer 7.2.3.80035, where it ran more smoothly. Unfortunately, the Beta Viewer is no longer usable; it has already been deactivated.
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