OpenSimWorld is the directory of 3D Virtual Worlds based on OpenSimulator and connected through the HyperGrid. Learn More

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Samsara
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Samsara has moved to the Twiztid Timez grid, rising again through the quiet turning of the eternal cycle. The stones align, the waters breathe, and the red sun lifts itself from the horizon as if answ...
Minimall_District is a "small" space created for you to enjoy a relaxing moment while shopping. Currently, we've only opened the women's clothing section, but we're still working on opening the men's clothing wing, accessories, avatars, and many more surprises to come. This space was created with all our passion for fashion, construction, and styling, and always with a personal touch from each of us who participated in its creation. Many more things are coming, and we hope you enjoy it as much as we do. https://opensimworld.com/hop/95171

light show

https://youtu.be/IrnzLFltYJk?si=5lEkhGlyn1WxEGYI
Tuesday, April 14th 10:00 AM join
WOLF TECH • THE LEARNING ZONE • VWEC
AS WE PRESENT:
THE ULTIMATE ANIMATED GIF Workshop
Spark Ideas. Ignite Creativity. Bring Your Creations to Life.
Create eye-catching GIFs and discover bold, new ways to use them.
Hands-on. Creative. Fun.
Perfect for builders, artists, and creators of all levels
Location: The Curiosity Zone: hop://grid.curiosityzone.us:8002/Siren%20Sea/128/127/21
Date: April 14, 2026
Time: 10:00 – 11:30 AM Grid Time (this of course depends on questions)

#event #banhamregion 1pm SLT on April 29/2026 Arkham Grid

✨ Grand Opening: OtherLife Fashion! ✨

Looking for a style that breaks away from the conventional? The wait is over. We are excited to announce the grand opening of OtherLife Fashion, your new style benchmark in the metaverse.

🌟 100% Exclusive Content

At OtherLife Fashion, we don't believe in the generic. Every garment, accessory, and texture has been designed from scratch with exceptional attention to detail. Our entire catalog is exclusive content, created by and for residents seeking a unique identity in their virtual life.

📍 Where to find us?

We are located in one of the most vibrant spots on the grid:

Grid: Virtual Life Grid

Region: Welcome

Destination: Click here to teleport hop://grid.virtualife-grid.it:8002/Welcome/99/173/22

👗 What will you find?

Seasonal collections with original designs.

High-definition textures optimized for grid performance.

Fashion that adapts to your personality, from urban to high couture.

Don't settle for the usual. Come visit the store that is redefining aesthetics in Virtual Life Grid.

We look forward to seeing you in the Welcome region to discover your other life with the best style!

OtherLife Fashion: Be Different, Be You.

more Stuff

NEW Release SN Rose Beach Dress

Reborn Single


Alltime Moneygiver inside Mainstore

~NO RESELL~

Coming to you at 6am PDT/SLT/OST/Grid Time, 2 hours of fun, laughter and banter, kicking off your Sunday with the Morning Breaskfast Show with a bang!, come one, come all, all are welcome to come and join in party and have fun! hop://alternatemetaverse.com:8002/Alternate%20Metaverse/36...

Hristos Anesti

NEW Release SN Rose Beach Dress

Legacy Single ( Reborn soon...)


Alltime Moneygiver inside Mainstore

~NO RESELL~

NEW Release SN Rose Beach Dress

LARA X Single (Legacy, Reborn soon...)


Alltime Moneygiver inside Mainstore

~NO RESELL~

✨ Grand Opening: OtherLife Fashion! ✨

Looking for a style that breaks away from the conventional? The wait is over. We are excited to announce the grand opening of OtherLife Fashion, your new style benchmark in the metaverse.

🌟 100% Exclusive Content

At OtherLife Fashion, we don't believe in the generic. Every garment, accessory, and texture has been designed from scratch with exceptional attention to detail. Our entire catalog is exclusive content, created by and for residents seeking a unique identity in their virtual life.

📍 Where to find us?

We are located in one of the most vibrant spots on the grid:

Grid: Virtual Life Grid

Region: Welcome

Destination: Click here to teleport hop://grid.virtualife-grid.it:8002/Welcome/99/173/22

👗 What will you find?

Seasonal collections with original designs.

High-definition textures optimized for grid performance.

Fashion that adapts to your personality, from urban to high couture.

Don't settle for the usual. Come visit the store that is redefining aesthetics in Virtual Life Grid.

We look forward to seeing you in the Welcome region to discover your other life with the best style!

OtherLife Fashion: Be Different, Be You.
DJ JEB @ SKINNY DIP 2-4am

Hey everyone, we have one fantastic DJ here at Skinny dip
Get ready to strip down and turn up.
Jeb will take you on a two-hour ear-gasmic music.
Bikinis, bare skin, and beats that don’t quit.

This is the night to break loose, own your freedom, and dance like nothing’s off-limits.
Be there, or hear about it later.
hop://alternatemetaverse.com:8002/Skinny%20Dip%20Beach/157...
https://hgsafari.blogspot.com/2026/04/luscious-leshmor.htm...

We had our HG Safari tour on Wednesday and it was a lot of fun. If you want to get to know more about the Opensim World and the wonderful things people are creating and building, you should join us on an HG Safari tour. The image shows Leshmor's Deragona Island home of the dragons.

Premature on the Shoutcast Update. Pulled the message down and will relist when it's ready. Sorry about that.

Slip your inner viking lose and shake your battle axe to the best EDM.

(free viking battle makeup available)

hop://hg.osgrid.org:80/Misty%20Isles/591/893/23
♫ where the beat goes on ♫

ey Guys!!! Go to the Flowers in Blender tab in our Discord Channel - to download all of the flower texture maps. Join our Discord Channel https://discord.gg/uUcFz5cVH6

ZERO ZONE STORE CYBERPUNK TRIBUTE
use vendor
hop://stellar-grid.ddns.net:8002/zero/177/180/23

✨ Grand Opening: OtherLife Fashion! ✨

Looking for a style that breaks away from the conventional? The wait is over. We are excited to announce the grand opening of OtherLife Fashion, your new style benchmark in the metaverse.

🌟 100% Exclusive Content

At OtherLife Fashion, we don't believe in the generic. Every garment, accessory, and texture has been designed from scratch with exceptional attention to detail. Our entire catalog is exclusive content, created by and for residents seeking a unique identity in their virtual life.

📍 Where to find us?

We are located in one of the most vibrant spots on the grid:

Grid: Virtual Life Grid

Region: Welcome

Destination: Click here to teleport hop://grid.virtualife-grid.it:8002/Welcome/99/173/22

👗 What will you find?

Seasonal collections with original designs.

High-definition textures optimized for grid performance.

Fashion that adapts to your personality, from urban to high couture.

Don't settle for the usual. Come visit the store that is redefining aesthetics in Virtual Life Grid.

We look forward to seeing you in the Welcome region to discover your other life with the best style!

OtherLife Fashion: Be Different, Be You.
♪ Live at ARV Club ♪

Enter a world of desert winds, golden sands, and ancient rhythms.

♫ Hypnotic beats and sensual movement
♫ Oriental fusion, tribal energy, and dark elegance
♫ Music of mystery, fire, and feminine power

♪ 1 Hour Live Set
♪ Bellydance & oriental vibes
♪ Exotic, seductive, and immersive

✿ Where : hg.neverworldgrid.com:8002:ARV Music Club
✿ When: 8 AM
♪ Attire: Mystical and bright

✿ ARVI LIVE ✿

#fullavataranime

new shopp

Kali Anastasi This is a gift created especially for all of you.

DJ TYLER - MOONLIGHT SHOW
Wake up the right way with DJ Tyler, serving a wild mix of Rock, and Blues tunes to kickstart your morning.

📅Moonlight Show
⏰ 2-4 AM
Join us for an unforgettable session at the New Landing Point in Alternate Metaverse Grid!
Bring your friends, your dance shoes, and your love for great music. Let’s start the day with rhythm, connection, and pure virtual joy.

Hypergrid enabled – everyone is welcome!
hop://alternatemetaverse.com:8002/Alternate%20Metaverse/35...
Rock-House (Special) am 10.04.2026.
💚Wieder einmal ein toller Abend im Rockhouse, danke.💚
..............................................................................................................
Rock House (Special) on April 10, 2026.
💚Another great evening at Rock House, thank you!💚

Hey Guys!!! Go to the Flowers in Blender tab in our Discord Channel - to download all of the flower texture maps. Join our Discord Channel https://discord.gg/uUcFz5cVH6

I just released an update...I added the ability in vs 3.3 to inject the material into the glb being uploaded. When one uploades the glb it comes textured, you drag the glb from contents into your inventory so that it hits the database proper! Looking for more bugs. Let me know if you find them enjoy!
This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html
👍👍👍
Prince Amor✦ ▸ Maze Grid Home 2 days ago
...
I am proud to announce my release of OarConv Reimagined. This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

Neverworld builders!! Our shops at Never Village are open!

Neverworld builders!! Our shops at Never Village are open!

Ready to grow your creativity?
Join us this Saturday, April 10 at 12 PM Grid Time for Cool School, where we’re turning pixels into petals! Learn how to create your very own flowers in Blender. No green thumb required.
Teleport in and let’s make something beautiful:
hop://grid.curiosityzone.us:8002/Cool%20School/154/30/23
Come for the skills and stay for the bloom!

Pirats town

Crazymouse ride ... it looks like quiet but.... be ready for other animals and .... diving....

🩸🎧 CURSO PARA DJ NO OPENSIM – THE ORIGINALS 🎧🩸
💻 Torne-se um DJ e domine as pistas no OpenSim!

Se você sonha em animar pistas, comandar multidões e criar experiências únicas dentro das grades…
✨ Essa é a sua chance!

🦇 Apresentação

Sou DJ Rebekah Mikaelson, do Grid The Originals, responsável pelas inscrições.
A administração do curso termina com DJ Camile Mikaelson.

O The Originals Grid traz uma temática inspirada no universo vampírico, onde cada participante pode explorar sua identidade em um ambiente imersivo, sombrio e poderoso.

🎶 O que você vai aprender

✔ Técnicas de apresentação para DJ
✔ Voz e dicção (fundamentos essenciais)
✔ Preparação e organização de sets
✔ Como animar faixas no OpenSim
✔ Comunicação com o público
✔ Transmissão via Rádio Web (Radio Boss)
✔ Ética e postura profissional
✔ Configuração completa da Radio Boss via Discord

💿 BÔNUS: Você recebe o Radio Boss para iniciantes!

🌍 Curso Multilíngue

O conteúdo estará disponível em:

🇧🇷 Português
🇺🇸 Inglês
🇪🇸 Espanhol
🇫🇷 Francês
🇮🇹 Italiano
🇩🇪 Alemão

⏰ Duração e Horários

🕒 Total: 6 horas
📅 Dias: Segunda, Quarta e Quinta
⏱ 2 horas por aula
🧪 Últimas aulas: avaliação prática no grid

🕛 Horário Brasil: 12:00
🌎 Outros países: 08:00 SLT

⚠️ Início: definido após o primeiro inscrito

💰 Investimento

🔥 TOTALMENTE GRATUITO

🧾 Como participar

Faça seu cadastro no Grid:
👉 http://the3originals.com.br:8002

Entre em contato no Discord:
🎧 djcamile_49610

🩸 The Originals

🧛 Klaus Mikaelson
🧛‍♀️ Rebekah Mikaelson



🖤 “A noite pertence aos que dominam o som.”
🔥 Seja o DJ que todos vão lembrar.




===================================================
🩸🎧 CURSO DE DJ PARA OPENSIM – OS ORIGINAIS 🎧🩸
💻 Torne-se um DJ e domine a pista de dança no OpenSim!

Se você sonha em energizar pistas de dança, comandar multidões e criar experiências únicas dentro das grades…

✨ Essa é a sua chance!

🦇 Apresentação:
Sou a DJ Rebekah Mikaelson da Grid The Originals, responsável pelas inscrições.

A administração do curso ficará a cargo da DJ Camile Mikaelson.

A Grid The Originals apresenta um tema inspirado no universo vampírico, onde cada participante pode explorar sua identidade em um ambiente imersivo, sombrio e impactante.
🎶 O que você aprenderá

✔ Técnicas de apresentação de DJ
✔ Voz e dicção (fundamentos essenciais)
✔ Preparação e organização do set
✔ Como energizar as pistas de dança no OpenSim
✔ Comunicação com o público
✔ Transmissão de rádio online (Radio Boss)
✔ Ética e conduta profissional
✔ Configuração completa do Radio Boss via Discord

💿 BÔNUS: Você receberá o Radio Boss para iniciantes!

🌍 Conteúdo do Curso Multilíngue

disponível em:

🇧🇷 Português
🇺🇸 Inglês
🇪🇸 Espanhol
🇫🇷 Francês
🇮🇹 Italiano
🇩🇪 Alemão

⏰ Duração e Horário

🕒 Total: 6 horas
📅 Dias: Segunda, Quarta e Quinta
⏱ 2 horas por aula
🧪 Última aula: avaliação prática na plataforma
🕛 Horário do Brasil: 12:00
🌎 Outros países: 8:00 SLT

⚠️ Horário de início: definido após a primeira inscrição

💰 Investimento

🔥 TOTALMENTE GRATUITO

🧾 Como participar

Inscreva-se na plataforma:

👉 http://the3originals.com.br:8002

Contate-nos no Discord:

🎧 djcamile_49610

🩸 The Originals

🧛 Klaus Mikaelson
🧛‍♀️ Rebekah Mikaelson

🖤 “A noite pertence a quem domina o som.”

🔥 Seja o DJ que todos vão se lembrar.

Inglês:
Neste curso você aprenderá o seguinte conteúdo:
1. Técnicas de apresentação de DJ;
2. Voz e dicção: princípios básicos;
3. Preparação, seleção e organização de conteúdo para animações na pista de dança no OpenSim;
4. Comunicação e relacionamento com o público;
5. Preparação para transmissão online na Rádio Boss;
6. Ética e responsabilidade profissional;
7. Configuração passo a passo da Rádio Boss via Discord (link abaixo);
8. Você receberá a Rádio Boss para iniciantes.

Espanhol:

Neste curso você aprenderá o seguinte conteúdo:

1. Técnicas de apresentação de DJ;
2. Voz e dicção: princípios básicos;
3. Preparação, seleção e organização de conteúdo para animações na pista de baile do Open Sim;
4. Comunicação e participação do público;
5. Preparação para transmissões web na Rádio Boss;
6. Ética e responsabilidade profissional;
7. Configuração passo a passo do Radio Boss através do Discord (link abaixo);
8. Recibirás Radio Boss para iniciantes.

Francês
Neste curso, você aprenderá os seguintes pontos:
1. Técnicas de apresentação DJ;
2. Voix et diction: princípios de base;
3. Preparação, seleção e organização do conteúdo para as animações na pista de dança do Open Sim;
4. Comunicação e interação com o público;
5. Preparação para difusão web na Rádio Boss;
6. Éthique et responsabilité professionnelle;
7. Configuração passo a passo do Radio Boss via Discord (lien ci-dessous);
8. Vou receber Radio Boss para estreantes.

Italiano
Neste corso, apresentamos os seguintes conteúdos:
1. Técnica de apresentação para DJ;
2. Voce e dizione: princípios de base;
3. Preparação, seleção e organização do conteúdo para animações em pista no OpenSim;
4. Comunicação e relacionamento com o público;
5. Preparação para transmissão web na Rádio Boss;
6. Ética e responsabilidade profissional;
7. Configuração passo a passo do Radio Boss via Discord (link abaixo);
8. Riceverai Radio Boss para principiante
Join us at the Piazza at 3 pm grid time, for a couple of hours of fun and music while Rockin' Robert spins the tunes for us via his live radio station Wax Radio.
The Piazza, where good friends and great music always come together.
bridgemere.outworldz.net:8002:Paradise Lagoon
〓〓〓〓█• Spontaneous Party •█〓〓〓〓
█◄♫►█ ⇨ ᴡʜᴏ : DJ BoomBoomBoom ChiChi
█◄♫►█ ⇨ sᴛʏʟᴇ : Psy Trance Mix
█◄♫►█ ⇨ ᴡʜᴇɴ : 12:00pm Grid Time
█◄♫►█ ⇨ ᴡʜᴇʀᴇ: The Cube
█◄♫►█ ⇨ ʜᴏsᴛ : Lia
█◄♫►█ ⇨ GRAB YOUR FRIENDS and come :))))
Kaze no Chiiki is currently closed.... The region has been down for 3 wks from a crash. I have no idea what it going on, but I am waiting for the server guy to fix it. I haven't heard anything and he isn't responding. My apologies to you all.

Heute mal etwas durcheinander. 🙂

•••••••••

Things are a bit mixed up today. 🙂

IT'S FRIDAY and it means it’s that time of the day to join DeeJay Sofee from **6AM to 8AM** (grid time) at the Alternate Metaverse Main Landing Point!

It's time to get you out of your Bed and grab your coffee mug, and teleport over to the Main Landing Point.

Let DeeJay Sofee wake your Friday morning up the Sofee Way and to start your day with a BIG Bowl full of Energy to get your day started.

Come on over and Wake up the Sofee Way and celebrate being alive this beautiful Friday morning!

hop://alternatemetaverse.com:8002/Alternate%20Metaverse/35...

***New Outfits at the Store***

- Legacy f /Perky
- Lara X-Petite

WHERE ?? in the NEW RELEASES SECTION !!!!

I just released an update...I added the ability in vs 3.3 to inject the material into the glb being uploaded. When one uploades the glb it comes textured, you drag the glb from contents into your inventory so that it hits the database proper! Looking for more bugs. Let me know if you find them enjoy!
I am proud to announce my release of OarConv Reimagined. This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

Thursday Nights at Harmony Isle:
Dj KrisTina: Country Music and Classic Rock night!
Come Join Us!
Starting Now!!
Taxi: hop://hg.osgrid.org:80/Harmony%20Isle/250/258/24
Message Me for TP

https://youtu.be/IrnzLFltYJk?si=5lEkhGlyn1WxEGYI
Tuesday, April 14th 10:00 AM join
WOLF TECH • THE LEARNING ZONE • VWEC
AS WE PRESENT:
THE ULTIMATE ANIMATED GIF Workshop
Spark Ideas. Ignite Creativity. Bring Your Creations to Life.
Create eye-catching GIFs and discover bold, new ways to use them.
Hands-on. Creative. Fun.
Perfect for builders, artists, and creators of all levels
Location: The Curiosity Zone: hop://grid.curiosityzone.us:8002/Siren%20Sea/128/127/21
Date: April 14, 2026
Time: 10:00 – 11:30 AM Grid Time (this of course depends on questions)
Everything is in place and working.... you will find the beacon, the region teleporter, a touch for LM and the home made bag that will give you the direct LM and informations for the region rides .....
About freebies.... they are everywhere... animesh, pirats, decorations, sounds, animals.....
What is not free to copy is no transfer and comes from famous creators but you will enjoy using them here....
Golden
Hey Everyone 🙂
I'm making my return to Rocking Sands today!
Dig out those 70s & 80s outfits and join us!
Singin 70s & 80s & Taking Your Requests!! - Info Below!
❈ ════ ❈ LIVE at 1:PM OST
❈ ════ ❈ ROCKING SANDS
❈ ════ ❈ RIDE: hop://grid.wolfterritories.org:8002/Abraham%20Entertainmen...


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Regions Online: 2,020
Active: 326 avatars in 175 regions
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New Comments

Kashi Takeshi 31 minutes ago
Sounds awesome!!
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Quint.Ardent 1 hour ago
And we're off!...or is that on? Either way, stream is live!! Come get some more J.W. Cooper at Subteranea!
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Spax Orion 3 hours ago
I FOUND ANOTHER BUG that might not get fixed: When SOMEONE blocks you, YOU CAN STILL POST ON THEIR EVENTS! The blocker will not see what you said BUT EVERYONE ELSE WILL!
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♫ тσммʏ ωнιтε ♫ 4 hours ago
Don’t miss it… this isn’t just a party, it’s THE PARTY See you later
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Tonia 4 hours ago
My terminal says there are some linking issues with "Kara House" something to do with the database so tomorrow morning I will put it in a content box.
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Echo Moonfall 4 hours ago
For most I appreciate the effort.
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Betty Klein 5 hours ago
Wie bei vielem gibt es Gute und Schlechte. Das hängt allerdings auch meistens vom Gehör, vom Geschmack und von den Erwartungen ab. Also ein aussagekräftiges Ergebnis wirst du da nicht bekommen, denk i...
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Xenon Darrow 5 hours ago
Fking GLORIOUS!!!
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Kylie Brimmer 7 hours ago
Took a copy of a nice house and thank you!!
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Reviews

Adventure Land
this is fun! went there for the turtle: it is a beautiful big turtle, that leads you (even as couple) through a turquoise sea. the whole sim is a paradise of prim art & architecture, cutest wood horse...
NightshadeCeres 20 hours ago
Shopping FUN
Landed, but then was denied access to land. :(
SheaButter 2 days ago
Mexico Lindo Shopping
Thank you for your comment. I will take your suggestion to create slimmer avatars into account, and I will keep you updated in the Facebook group and here. https://www.facebook.com/groups/251480078248...
Lina Kahlo 4 days ago
This region is a must visit beautiful makes you want to live there as soon as you land. Great build and so Homey love it I miss this Region so much I don't know what happened to it but I sure hope it...
Angel Dreams 4 days ago
Broceliande
Very well done, a Beautiful region!! ... made me wish I brought my fishing gear. ;)
Yinni Benelli 4 days ago
Landing
Nice people, who run that grid. I'll be back :-)
C6443v3r 4 days ago
Gummybear Island
Klasse SIM. Endlich mal wieder eine Mall, auf der man nicht nur das Zeug findet, was man überall findet.
ADULT_LIFE 5 days ago
Shopping FUN
While i am a female, i had to see this place when i saw the Japanese pictures here on OSW. It was not a disappointment! The grounds are amazing, well laid out and it's just gorgeous! Thank you for b...
Annah Gestaga 5 days ago
Agartha
Magnifique !
EmmaLewis 5 days ago

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