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HELP!

Grugs have invaded the scifi park in Virtual Beach! Will you help save humanity. Kill them Grugs!


Please note, this game Spax designed is for x engine and and an older version of opensim. 0.9.3 no longer support x engine. So if you experience any issues, please report them to me.

Click the teleport sign to the sci fi park, then find the sign next to the elevator, go up and have fun.
Heute:
🔥 Chippendales‑Party – heiß, laut & legendär! 🔥
Mach dich bereit für einen Abend, an dem die Temperaturen steigen und die Stimmung explodiert.
DJane Loru wirbelt durch die Beats, Plattenschubse Marina bringt die Platten zum Glühen –
und auf der Bühne warten heiße Männer, die eine Showeinlage hinlegen,
bei der selbst der Bildschirm errötet.
Humor, Hüftschwung und ein Hauch Chaos inklusive.
Auntie Helga's Therapeutics are now at 400% mark-up! Get your hand crafted potions, poultices and poisons right here at Dismayland! These concoctions are suitable for calming any woes this election season may cause and may influence you to cast your vote for the only person qualified to be your New MAYOR: ME!

-Auntie Helga

Bounce to the spring beats

hop://hg.osgrid.org:80/Misty%20Isles/591/893/23
♫ where the beat goes on ♫

hop://vela-dream.ddnss.de:8002/Vela%20Disco/177/211/22 Einladung zu Kims Geburtstag am 18.04.2026 um 19:UHR mit *DJ-Cleopata ,jeder ist Willkommen bei gute Musik !!
Der Blumenstrauß steht auf dem Tisch, und auch Kuchen und Kaffee sind ganz frisch.
********************************************************************
IInvitation to Kim's birthday party on April 18, 2026 at 7 PM with DJ Cleopata, everyone is welcome for great music!!
The bouquet of flowers is on the table,and the cake and coffee are also very fresh.
Nestled amongst waterfall and flowers, overlooking a still, dark sea. Stairway to Heaven is a place unlike any other in our world.
At its heart rests a luminous bowl filled with gentle, shimmering water, adorned with white water lilies and crossed by a golden bridge — a symbol of peace and reflection. Rising above it, a spiralling golden staircase ascends toward the heavens, where a radiant Angel in white, wings spread wide, hovers in eternal welcome. A celestial light pours down from above, illuminating the path between this world and the next.
This is not just a build. It is a feeling — of stillness, of hope, of something greater than ourselves.
Come alone. Come to think. Come to remember someone you love.
Stairway to Heaven is open to all residents seeking a quiet moment of prayer, meditation, or simply a place to breathe. There is no noise here — only light, water, and the gentle promise of peace.
You are always welcome. 🕊️
Nestled amongst waterfall and flowers, overlooking a still, dark sea. Stairway to Heaven is a place unlike any other in our world.
At its heart rests a luminous bowl filled with gentle, shimmering water, adorned with white water lilies and crossed by a golden bridge — a symbol of peace and reflection. Rising above it, a spiralling golden staircase ascends toward the heavens, where a radiant Angel in white, wings spread wide, hovers in eternal welcome. A celestial light pours down from above, illuminating the path between this world and the next.
This is not just a build. It is a feeling — of stillness, of hope, of something greater than ourselves.
Come alone. Come to think. Come to remember someone you love.
Stairway to Heaven is open to all residents seeking a quiet moment of prayer, meditation, or simply a place to breathe. There is no noise here — only light, water, and the gentle promise of peace.
You are always welcome. 🕊️
Zitat von Dorena: *Ich bin ebenfalls zahlender Kunde; im Gegensatz zu einigen Kritikern hier unterstütze ich diese Plattform finanziell.*
Woher willlst du denn wissen? Jeder, der 600 Coins bezahlt, um auf er Frontpage zu posten, unterstützt diese Plattform finanziell.
Quote from Dorena: *I am also a paying customer; unlike some critics here, I financially support this platform.* How do you know that? Everyone who pays 600 coins to post on their homepage financially supports this platform.

ToyBoy: Better not pay any more attention to it, Sylvia. Dorena and her radical friends won't change. They think that because they "pay," they have the right to pollute this platform with their left-extremi... 3 days ago
Sonntag:
🔥 Chippendales‑Party – heiß, laut & legendär! 🔥
Mach dich bereit für einen Abend, an dem die Temperaturen steigen und die Stimmung explodiert.
DJane Loru wirbelt durch die Beats, Plattenschubse Marina bringt die Platten zum Glühen –
und auf der Bühne warten heiße Männer, die eine Showeinlage hinlegen,
bei der selbst der Bildschirm errötet.
Humor, Hüftschwung und ein Hauch Chaos inklusive.
Trump Orders Use Of Secret Time Travel Technology to Fight Anti-Fascists.

A special task force of FBI, CIA, FDA, FCC, and WWE WrestleMania operatives have looked into the treasonous activities of Anti-Fascists, AKA Antifa. Together, they have uncovered evidence of Antifa activity within and on behalf of the U.S. government. As a WWE Hall of Fame honoree and Commander-In-Chief, Trump has ordered that America’s secret time-travel technology be used to cut Antifa off at its roots, way back in the 1940's, and even earlier.

Have a look at what we are fighting – a woke U.S. Department of War and it’s insidious anti-racism, pro-immigrant, religious diversity, DEI, anti-fascist propaganda. What in thunderation?

https://archive.org/details/0022_Dont_Be_a_Sucker_22_33_53...

Frankylam: jajaj trump on weed n build more gae walls between mexico n USA 5 days ago

*** 3 New Outfits out Now ***

- 2 Lara X/Lara X Petite
- 1 Reborn / Teacups - incl. Teacups Chest + Maze Sift Thighs

WHERE ?? in the NEW RELEASES SECTION !!!!

Kara House is free at my Region "Kara North East." This took me ages and made it a number of years ago. It is mostly prims but has mesh Windows and completely modifiable permissions are CMT - 196 prims!

Tonia: Kara North East is mostly online between 6.00am and 7.00pm GMT. This is a Standalone Mini Grid and I cannot afford to have it online 24/7. 6 days ago

📝 Dropkick Groovies

A post illustrating the proper use of AI, and a price comparison between SL and OpenSim.

✨ Grand Opening: OtherLife Fashion! ✨

Looking for a style that breaks away from the conventional? The wait is over. We are excited to announce the grand opening of OtherLife Fashion, your new style benchmark in the metaverse.

🌟 100% Exclusive Content

At OtherLife Fashion, we don't believe in the generic. Every garment, accessory, and texture has been designed from scratch with exceptional attention to detail. Our entire catalog is exclusive content, created by and for residents seeking a unique identity in their virtual life.

📍 Where to find us?

We are located in one of the most vibrant spots on the grid:

Grid: Virtual Life Grid

Region: Welcome

Destination: Click here to teleport hop://grid.virtualife-grid.it:8002/Welcome/99/173/22

👗 What will you find?

Seasonal collections with original designs.

High-definition textures optimized for grid performance.

Fashion that adapts to your personality, from urban to high couture.

Don't settle for the usual. Come visit the store that is redefining aesthetics in Virtual Life Grid.

We look forward to seeing you in the Welcome region to discover your other life with the best style!

OtherLife Fashion: Be Different, Be You.
TOMORROW is the day of the animated GIF workshop at the Curiosity Zone! There will be on more ad in the morning!

In the meantime, take a look at this amazing video by Kimm Star! Now, we need to talk her into teaching all the AI app skills that went into this!

https://youtu.be/lWvixFyaMu0?si=ommcrjFDEcwgOxY3
✨ Grand Opening: OtherLife Fashion! ✨

Looking for a style that breaks away from the conventional? The wait is over. We are excited to announce the grand opening of OtherLife Fashion, your new style benchmark in the metaverse.

🌟 100% Exclusive Content

At OtherLife Fashion, we don't believe in the generic. Every garment, accessory, and texture has been designed from scratch with exceptional attention to detail. Our entire catalog is exclusive content, created by and for residents seeking a unique identity in their virtual life.

📍 Where to find us?

We are located in one of the most vibrant spots on the grid:

Grid: Virtual Life Grid

Region: Welcome

Destination: Click here to teleport hop://grid.virtualife-grid.it:8002/Welcome/99/173/22

👗 What will you find?

Seasonal collections with original designs.

High-definition textures optimized for grid performance.

Fashion that adapts to your personality, from urban to high couture.

Don't settle for the usual. Come visit the store that is redefining aesthetics in Virtual Life Grid.

We look forward to seeing you in the Welcome region to discover your other life with the best style!

OtherLife Fashion: Be Different, Be You.

Lovers shop

Get your free Duosex cowboy hat today.
hop://hg.holoneon.com:80/Holoneon%20Welcome/182/117/27

added grid search finally! searches avatars, places, items for sale on holoneon grid. click link to tp

more Stuff

NEW Release SN Rose Beach Dress

Reborn Single


Alltime Moneygiver inside Mainstore

~NO RESELL~

NEW Release SN Rose Beach Dress

Legacy Single ( Reborn soon...)


Alltime Moneygiver inside Mainstore

~NO RESELL~

NEW Release SN Rose Beach Dress

LARA X Single (Legacy, Reborn soon...)


Alltime Moneygiver inside Mainstore

~NO RESELL~

✨ Grand Opening: OtherLife Fashion! ✨

Looking for a style that breaks away from the conventional? The wait is over. We are excited to announce the grand opening of OtherLife Fashion, your new style benchmark in the metaverse.

🌟 100% Exclusive Content

At OtherLife Fashion, we don't believe in the generic. Every garment, accessory, and texture has been designed from scratch with exceptional attention to detail. Our entire catalog is exclusive content, created by and for residents seeking a unique identity in their virtual life.

📍 Where to find us?

We are located in one of the most vibrant spots on the grid:

Grid: Virtual Life Grid

Region: Welcome

Destination: Click here to teleport hop://grid.virtualife-grid.it:8002/Welcome/99/173/22

👗 What will you find?

Seasonal collections with original designs.

High-definition textures optimized for grid performance.

Fashion that adapts to your personality, from urban to high couture.

Don't settle for the usual. Come visit the store that is redefining aesthetics in Virtual Life Grid.

We look forward to seeing you in the Welcome region to discover your other life with the best style!

OtherLife Fashion: Be Different, Be You.
https://hgsafari.blogspot.com/2026/04/luscious-leshmor.htm...

We had our HG Safari tour on Wednesday and it was a lot of fun. If you want to get to know more about the Opensim World and the wonderful things people are creating and building, you should join us on an HG Safari tour. The image shows Leshmor's Deragona Island home of the dragons.
I just released an update...I added the ability in vs 3.3 to inject the material into the glb being uploaded. When one uploades the glb it comes textured, you drag the glb from contents into your inventory so that it hits the database proper! Looking for more bugs. Let me know if you find them enjoy!
This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html
👍👍👍
Prince Amor✦ ▸ Maze Grid Home 2 days ago
...
I am proud to announce my release of OarConv Reimagined. This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html
I just released an update...I added the ability in vs 3.3 to inject the material into the glb being uploaded. When one uploades the glb it comes textured, you drag the glb from contents into your inventory so that it hits the database proper! Looking for more bugs. Let me know if you find them enjoy!
I am proud to announce my release of OarConv Reimagined. This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

Michael Leo: Stronger than ever ♥♥♥ 12 days ago
ahahha problems solved .... I think that we had too many sharks waiting for you for dinner there.... I modifed few little things and restarted the region and it works much better... so the region is back ;-)
Adventure Land if not available at the moment... Someting I have put on the land is causing lag and troubles.... I am trying to find out where the problem comes from to fix all..... region will be back soon and working good again

✨ NEUES HIGHLIGHT IN LITTLE CITY! ✨

Es gibt Neuigkeiten, die ihr nicht verpassen dürft! Little City hat Zuwachs bekommen und wir laden euch ein, die neuesten Highlights zu entdecken.


CleaPerido: dankeschön 15 days ago
Got a pic before the whole sim crashed, ONE of my earlier AI builder spheres still had non return prims and my sim went 370,000 prims over limit and crashed. Lost a months work but it will be fun to rebuild and then more carefully approach AI...
Hoppel hoppel, Party an –
DJ Kai dreht die Platten,
Plattenschubse Marina dreht komplett durch,
und irgendwo im Hintergrund verliert der Osterhase schon wieder sein Equipment.
Mach's dir gemütlich, schnapp dir ein Getränk
und feiere mit uns eine digitale Oster-Explosion
aus Beats, Chaos und sehr fragwürdigen Tanzmoves.
Dresscode: Hasenohren optional, gute Laune obligatorisch.
Mitbringen: ein Schokoei oder einfach dich selbst.
Wir freuen uns auf dich – es wird eierig! 🐰✨

Belze Cherub: HASI PARTY 16 days ago
🚀 WIR HABEN ES WIEDER GETAN!

Der Moment, auf den ihr alle gewartet habt, ist endlich da. Wir setzen neue Maßstäbe und bringen das nächste Level direkt zu euch.
Der neue Skin „ROMAN“ ist eingetroffen! ⚡

Minimalistisches Design trifft auf maximale Performance. Der Roman-Skin ist nicht einfach nur ein Upgrade – er ist ein Statement. Clean, fokussiert und bereit, alles zu dominieren.

Got spheres to wander and create their own builds (w/return timers) *click glowing spheres to render a unique build

I wish everyone a happy Easter ♥♥

Easter Trance 2026 with Adriana Darkheart
Sunday 5 April start 10:30 am PDT / 19.30 Uhr CET

Adriana plays Uplifting Trance (Female Vocal ,Melodic,Energy,Progressive,Euphoric,Harmonie) Tunes

hop://pangeagrid.de:8002/Bourbon%20Beach/107/144/27
♫ ARVI ACOUSTIC SET LIVE at ARV Club ♪

♫ Inspired by Eva Cassidy, Norah Jones, and Sheryl Crow

♥ Music that feels like home, like memory, like quiet magic.
♫ Warm melodies, gentle rhythms, and heartfelt stories
♪ 1 Hour Live Set
✿ Where : hg.neverworldgrid.com:8002:ARV Music Club
✿ When: 8 AM
♪ Attire: Casual

♪ Soulful, warm, and emotional
♪ Close, personal atmosphere

Sit back, breathe, and let the music speak.

♫ Stay in the moment ♫
♫ Let music carry you ♫
What is a Fun Fair without GAMES? Dismayland has more GAMES and intrigue than any other theme park in the Metaverse. Why? Because QUANTITY is NOT QUALITY unless Dirty Helga is involved. Dammit! She Broke the RIDES and now she RIGGED all of the games. Your old Favorites like "Dodge the Bullets", "Telepathic balloon pop" and "Russian Roulette" have a new brain powering them and that mind is full of ROT! Come on down and WIN ! We installed more Redelivery Terminals in THE EMBASSY to handle your winnings!

Dorenas-World.de:8002:Gridtalk


Dorena Verne: After a 3-year break, DJ Uwe is finally back... Thursday | April 2, 2026 | 8-10 PM | At Keule Beer, music, and good vibes... Dorenas-World.de:8002:Gridtalk 19 days ago
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