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Nous répertorions toutes les destinations francophones que nous trouvons ,et nous posons un panneau de téléport ,si vous êtes francophones et que votre grille ou standalone n'y est pas encore ,contactez nous .

...and we have some unique ways of transportation here at Neiferleaf

Neiferleaf Castle, the citadel today, Sept 2019

Creating an Original OpenSimulator Character
A Simple Guide to ChatGPT, Tripo, and Ferd Frederix's New Mesh Uploader
Creating original 3D characters for OpenSimulator has become much easier. With ChatGPT for reference artwork, Tripo for 3D model creation and rigging, and Ferd Frederix's new GLTF/DAE/FBX Mesh Uploader, you can bring your creations into OpenSimulator without manually rigging them in Blender or Avastar.
This tutorial walks through the process, from your first character idea to seeing your creation in-world.
What You'll Need
- ChatGPT — To create your character reference image.
- Tripo — To turn your image into a 3D model, rig it, and preview animations.
- Fred's Mesh Uploader — To import your finished model into OpenSimulator.
- An OpenSimulator viewer — To inspect and test your creation.
You will also need access to a DreamGrid installation with the uploader enabled, either through its desktop interface or through authorized web uploading.
Step 1: Create Your Character in ChatGPT
Every character starts with an idea!
You might create a fantasy creature, a holiday character, a cartoon animal, or something entirely original.
For characters you intend to rig, the reference image is particularly important.
Ask ChatGPT to create a full-body character in a T-pose, facing directly forward.
Suggested ChatGPT prompt:
"Create an original full-body 3D character reference image, facing directly forward in a true T-pose. Arms extended horizontally, fingers separated, legs slightly apart with a clear gap between them, and both feet fully visible. Use a plain gray background. No props, scenery, text, or clothing connecting the legs."
A clean image helps Tripo distinguish the character's limbs and body proportions.
Tip: Avoid long skirts, hanging fabric, complicated accessories, and overlapping body parts. These can interfere with automatic rigging.
Step 2: Create Your 3D Model in Tripo
Once you are happy with your reference image:
Open Tripo and select its Image to 3D workflow.
Upload your ChatGPT character image.
Generate the 3D model.
Examine the character from several angles.
Check that the arms, hands, legs, and feet are properly separated.
If something looks wrong, correct the reference image and generate another model.
Do not rush into rigging a model with fused limbs or badly distorted geometry. Fixing the source is usually easier than trying to repair the finished result.
Step 3: Rig Your Character in Tripo
This is where your character comes to life!
Tripo provides automatic rigging capabilities for supported character models.
Open your generated model.
Select the available rigging or animation workflow.
Apply automatic rigging.
Preview an available animation.
Watch the shoulders, elbows, hands, hips, knees, and feet.
Look for unnatural bending, stretching, or distortion.
If the rigging is unsuccessful, try regenerating a cleaner model.
For wearable OpenSimulator characters, preserve a proper T-pose as the rig's reference pose. An action pose is not a suitable substitute.
Important: Tripo's interface and available features may change over time.
Step 4: Export Your Character as an FBX ZIP
Once your model is ready, use Tripo's FBX export option.
Select the appropriate FBX export.
Download the exported model and associated files.
Keep the supplied ZIP package intact, including any textures or supporting files.
Save a backup of your original character image and Tripo project.
For this tutorial, we use an FBX ZIP because Fred's uploader supports FBX files, including rigged characters, and ZIP packages containing models and their textures.
A static GLB and a rigged FBX are not interchangeable for every intended use. Choose the export that preserves the data you need.
Step 5: Open Fred's GLTF/DAE/FBX Mesh Uploader
Fred Frederix has developed a Mesh Uploader that can import several popular 3D formats directly into an OpenSimulator region.
Supported formats include:
- DAE (Collada)
- FBX
- GLTF
- GLB
- ZIP packages containing supported models and textures
For grid administrators using DreamGrid, open the main DreamGrid window, choose Content, and select Load DAE, GLB, GLTF, FBX.
The uploader opens with options to select your model, preview it, adjust scale, and choose its destination.
Select your FBX ZIP package using the file browser.
Preview your model before uploading. This can help you catch missing textures, incorrect sizing, and other problems.
Step 6: Choose Object, Clothing, or Avatar
Fred's uploader supports different kinds of mesh imports.
Object: Use this for decorative characters, statues, props, furniture, and other in-world objects. With both wearable options unchecked, an FBX armature is ignored and the model imports in its saved pose.
Clothing: Use this for supported rigged attachments intended to follow an avatar's movements.
Avatar: Use this for a complete wearable character body. The uploader can process supported rigs, skin weights, and joint positions for OpenSimulator.
For wearable characters, the uploader's automatic skeleton conversion requires a working Python installation on the DreamGrid computer. The Clothing and Avatar options will be unavailable if Python is not detected.
The model must also have a suitable armature and T-pose. Automatic conversion cannot guarantee that every unusual character or rig will work perfectly.
Note about animation: Importing a rigged model is not the same as importing and playing its original Tripo animation. A wearable character uses the OpenSimulator avatar animation system. Test animation behavior separately rather than assuming every animation embedded in an FBX will play in-world.
Step 7: Build and Load Your Character
In Fred's uploader:
Choose the source model or ZIP package.
Examine the model preview.
Adjust the scale if necessary.
Select a running destination region.
Set the desired placement coordinates, or use the online-avatar placement option.
Select the appropriate wearable option if needed.
Click Build & Load.
The uploader processes the model and builds an OpenSim Archive (OAR) behind the scenes, then loads the model into the chosen region.
When using avatar-based placement, the object can appear approximately two meters in front of your avatar.
Watch the uploader's status window for errors or warnings.
Step 8: Test Your Character in OpenSimulator
Once your character appears in-world, inspect it carefully.
For decorative objects, check the size, textures, orientation, geometry, and placement.
For wearable characters, right-click the imported object and select Take. Find it in your inventory and wear it.
Test several ordinary avatar animations to see whether the character bends and moves correctly.
Check the arms, knees, feet, and overall proportions. Some characters may require additional adjustments.
Before sharing your creation, also check permissions, texture quality, and rendering performance.
Tips for Better Results
Start simple. Characters with clean proportions and separated limbs are easier to rig.
Keep your models efficient. Highly detailed geometry can increase rendering costs and cause upload problems. Fred's uploader enforces a maximum of 65,535 vertices per material section.
Keep textures with the model. A ZIP package helps prevent supporting files from getting separated.
Use a proper T-pose for wearable characters. This is essential for correct avatar animation behavior.
Test before distributing. What looks good in Tripo may need adjustment once imported into OpenSimulator.
The Complete Workflow
Character idea → ChatGPT reference image → Tripo 3D generation → Tripo rigging → FBX ZIP export → Fred's Mesh Uploader → OpenSimulator testing
No manual Blender rigging. No Avastar workflow. Just a much more direct way to create and import original characters.
Thank You, Ferd!
This new uploader has saved an enormous amount of time in my creative workflow.
Instead of manually building and rigging characters through several different programs, I can create a character, generate and rig it in Tripo, export the FBX package, and bring the result into OpenSimulator using Fred's GUI.
Seeing something I imagined become a 3D character standing in-world is still a wonderful experience.
Thank you, Fred, for continuing to develop tools that make creating in OpenSimulator easier and more accessible to everyone!
Official documentation: https://outworldz.com/Outworldz_installer/Help/Mesh%20Uplo...
Tutorial note: The exact results depend on the model, its rigging, the chosen import mode, and the DreamGrid version. This guide covers mesh import and wearable character testing; it does not guarantee automatic playback of Tripo's exported animations.
If you need help please feel free to IM u/MariannaMonentes Thank you Adrian Moon for reaching out asking for a tutorial.

GAY_ASIA: Das Problem ist hierbei schon ChatGPT. Die Bilderstellung für Avatare, die man ggf. dann auch umkleiden könnte, scheitert schon im Ansatz. ChatGPT Es tut uns leid, aber das von uns erstellte Bild ve... 1 hour ago
Join us every Monday from 10 AM – 12 Noon (Grid Time) for 2 hours of GREAT music, good company, and plenty of fun!

Kicking off our BUZZ is DJ Dave King with his MANIC MONDAY TUNES!

If it’s not Jelly Roll, it’ll be Rock ’n’ Roll!
And don’t forget to put your BOOTS ON THE FLOOR… because I’m pretty sure you’re going to be dancing!

Come join DJ Dave King and us for:
Great Tunes
Country & Rock
Socializing
Dancing
And a time to remember!

sofee supermarine: Cowboy Dave King is in the saddle and ready to kick-start your morning with great music, good laughs, lively conversations, and a whole lot of country charm! The 10-12 BUZZ - where morning come alive... 18 hours ago

KnightWood County with WolfViewer

dj'ing at OS FEST come hang out and have fun!
https://opensimworld.com/events/142068


niki stuart: sorry i missed it, i was in bed asleep 3 days ago

📸 🇧🇷 **PORTUGUÊS**

As fotografias publicadas na página de **Noite Eterna** são registros reais dos cenários da região, capturados diretamente no OpenSim. **Não são imagens geradas por Inteligência Artificial.** Cada paisagem e construção faz parte do mundo que você poderá visitar e explorar!

📸 🇺🇸 **ENGLISH**

The photographs published on the **Noite Eterna** page are real screenshots of the region, captured directly in OpenSim. **They are not AI-generated images.** Every landscape and building is part of the world you can visit and explore!

📸 🇪🇸 **ESPAÑOL**

Las fotografías publicadas en la página de **Noite Eterna** son capturas reales de los escenarios de la región, tomadas directamente en OpenSim. **No son imágenes generadas por Inteligencia Artificial.** ¡Cada paisaje y construcción forma parte del mundo que puedes visitar y explorar!

🖤 **NOITE ETERNA | THE3 ORIGINALS** 🦇
# 🦇 NOITE ETERNA — THE3 ORIGINALS 🦇
**O DESPERTAR DAS SOMBRAS**

🇧🇷 **PORTUGUÊS**

🌙 **NOITE ETERNA ESTÁ DE VOLTA!**

Após um período de reformas e renovação, Noite Eterna reabre suas portas para visitação!

🏰 Entre castelos imponentes, florestas encantadas, cemitérios envoltos em névoa e caminhos misteriosos, uma experiência sombria aguarda aqueles que ousarem explorar.

🕯️ Nem todos os caminhos estão no teleportador... Alguns segredos só se revelam aos mais curiosos.

🖤 **As sombras despertaram novamente. Seja bem-vindo!**

---

🇺🇸 **ENGLISH**

🌙 **NOITE ETERNA IS BACK!**

After a period of renovation, Noite Eterna opens its gates to visitors once again!

🏰 Among majestic castles, enchanted forests, mist-covered cemeteries, and mysterious pathways, a dark adventure awaits those brave enough to explore.

🕯️ Not every path appears on the teleporter... Some secrets reveal themselves only to the most curious.

🖤 **The shadows have awakened once again. Welcome!**

---

🇪🇸 **ESPAÑOL**

🌙 **¡NOITE ETERNA ESTÁ DE REGRESO!**

Después de un período de reformas y renovación, ¡Noite Eterna vuelve a abrir sus puertas a los visitantes!

🏰 Entre majestuosos castillos, bosques encantados, cementerios cubiertos de niebla y senderos misteriosos, una aventura sombría espera a quienes se atrevan a explorar.

🕯️ No todos los caminos aparecen en el teletransportador... Algunos secretos solo se revelan a los más curiosos.

🖤 **Las sombras han despertado una vez más. ¡Bienvenidos!**

---

🦇 **NOITE ETERNA | THE3 ORIGINALS** 🦇

*Onde a fantasia encontra o mistério.*

*Where fantasy meets mystery.*

*Donde la fantasía se encuentra con el misterio.*
TODAY: DEEJAY SOFEE’S 10–12 BUZZ SHOW!

Ready to get your body moving? Turn up the volume and kick-start your day with DeeJay Sofee, great company, feel-good beats, and plenty of fun!

10:00 AM – 12:00 Noon Grid Time
LinkUp Welcome – LinkUp Grid

HOP IN HERE:
hop://login.linkup-grid.com:8002/LinkUp%20Welcome/128/128/...

Bring your friends, hit the dance floor, and let’s make some noise!

LINK UP • CONNECT • SHARE • FEEL THE BUZZ!

DEEJAY SOFEE IS READY… ARE YOU?

JenniferBrooks: Dj Sofee , is playing some end of the week tunes omg, sings along 4 days ago

This is our sandbox region right now - using WolfViewer. No AI. Wolf Environment working - we replaced the EEP engine. It's copying Lagos, Nigeria

Welcome to Sanctuary Canyon, part of the Silver Basin Wilderness Area in Land of Enchantment. Trails wind through the mountains, forests, lakes and hidden places throughout the canyon. Come wander.

**WELCOME TO LINKUP GRID!**
### YOUR WORLD. YOUR RULES. YOUR ADVENTURE!

**NEW TO OPENSIM? COME AND DISCOVER YOUR NEXT FAVOURITE PLACE!**

Looking for new friends, great music, exciting adventures and a friendly community? **LinkUp Grid is the place to CONNECT, EXPLORE and CREATE!**

**THE 10–12 BUZZ SHOW**
Every Monday, Wednesday & Friday — Great music, friendly DJs, conversations and plenty of laughs!

**BUILD YOUR WORLD**
Rent land, own a region and bring your imagination to life!

**EXPLORE & DISCOVER**
Visit amazing destinations, magical winter wonderlands and connect with grids across OpenSim!

**THE BLA BLA BLA MAGAZINE**
Discover events, stories and regions, or promote your own grid, events and creations!

**LEARN & CREATE**
Join building classes, develop new skills and unleash your creativity!

**NEW FRIENDS. NEW ADVENTURES. ONE CONNECTED COMMUNITY!**

You don't need to know anyone — just come along, say hello and become part of the LinkUp Community!

**Website:** https://linkup-grid.com

**Hypergrid Hop:**
hop://login.linkup-grid.com:8002/LinkUp%20Welcome

**LINKUP GRID — BRINGING OPENSIM TOGETHER THROUGH LEARNING, FUN & FRIENDSHIP!**

**CONNECT • EXPLORE • SHARE • ENJOY**
We are not totally sure what happened to osgrid but I reviewed the opensimulator code we use on Holoneon Grid and it seems plausible that inventory can be manipulated through the HG Inventory service. (it provides inventory service when you travel off grid to another grid). We closed some holes and added verbose logging in a separate log file.

ALSO, the opensimulator system allows HG Inventory access remotely, without authentication, 100% of the time. I changed the code on Holoneon Grid and added a gate that disables HG Inventory for your account if 1) you are NOT online or 2) you are online but on holoneon grid. makes it a bit better. The HG Inventory service should only be available if you travel off-grid.

Works in dev but lemme know if you have issues.

Rebooting the grid at 4:30 pm grid time today to install the updates. thanks!


CyberGlo CyberStar: I am glad you were able to circumvent the hacker technologies with anti-hacker blockage in the object upload procedure. A pathological analysis reveals security flaws inundated with lack of oversight... 7 days ago
Vier Frauen. Vier Charaktere. Eine Frage des Geschmacks.

Stil ist, wenn man auffällt, ohne laut werden zu müssen. Klasse ist, wenn man sich selbst nicht allzu ernst nimmt. Und ein gewisses Maß an Extravaganz? Nun, das ist ohnehin eine Frage der Persönlichkeit.

Bei Reborn + Waifu treffen starke Auftritte auf individuelle Ausstrahlung, ein Hauch Glamour auf eine gesunde Portion Selbstbewusstsein – und die Erkenntnis, dass Perfektion manchmal einfach überschätzt wird.

Wir mögen es stilvoll, ein wenig extravagant und durchaus mit Ecken, Kanten und Kurven. Schließlich wäre eine Welt, in der alle gleich aussehen, ungefähr so aufregend wie ein Empfang ohne Champagner.

Reborn + Waifu – für alle, die das Besondere mögen und über das Gewöhnliche gern ein wenig schmunzeln. ✨
Contents of Needful Things
< Ruth 2.0 > Clothing and accessories for Ruth 2.0
< Roth 2.0 > Clothing and accessories for Roth 2.0
< Garden Center > Plants and more

-> Thanks to Prince Amor for the clothes—donations

* * *

Inhalte von Needful Things
< Ruth 2.0 > Kleidung und Zubehör für Ruth 2.0
< Roth 2.0 > Kleidung und Zubehör für Roth 2.0
< Garden Center > Pflanzen und mehr

-> Danke an Prince Amor für die Kleider - Spenden

Hicks: stuffs for ruth2.0 and roth getting rare . well done ! and thank you 10 days ago
🚇🔥 METRO — UNDERGROUND STATION 🔥🚇

⚡ SATURDAY 10TH OCTOBER ⚡

Get ready to descend into the underground! 🖤🔴🔵

Three DJs. One underground station. Non-stop vibes! Join us at METRO for an electrifying session of Electro, Pop and Dark sounds, bringing the underground to life!

🎧 DJ LINE-UP & SET TIMES

🔹 11 AM – 12 PM Grid Time
🎵 Adrian Moon
🇩🇪 20:00 – 21:00 German Time

🔹 12 PM – 1 PM Grid Time
🎵 ChiChi
🇩🇪 21:00 – 22:00 German Time

🔹 1 PM – OPEN END Grid Time
🎵 Emmy
🇩🇪 22:00 – OPEN END German Time

🖤 MUSIC VIBES: ELECTRO • POP • DARK • LIVE

📍 LOCATION: METRO — UNDERGROUND STATION
🔗 hop://hg.noodle-soup.org:8002/Metro/119/131/1016

🔥 Step into the darkness, feel the beat, and let the underground take over!

🚇 METRO — WHERE THE NIGHT GOES UNDERGROUND! 🔴🔵

Bring your friends, bring your energy, and let's make some noise! 🎶🖤

Honeypot Starchild: wow 3 Djs ?? shit Looks like another long night ahead. 10 days ago
STRESS-TEST
Adding more and more animeshies to my ZZ was a killer in the days before I made my lowlag scripts.
Wit the latest added, the deer, I wanted to see how good/bad it would be with some 100 ! animals added again;
There's now 100 deer, 40 cranes in v-flight, a dozen dolfins, 100 flamingo-flock, a few dozen butterflies.....some 40 single roamers....a total of some 300 animeshies, and here's the statistics:,, to proove it to work perfectly smooth!
Back in the days, with classic opensim scripts, the eps count would be more like 6000 instead of 140.
All animals are available in the shop; btw, the stand with ubODE animeshies means, those are explicitly designed for the smooth moving of objects. It doesnt mean they wouldnt work in bullet, but not with the same smoothness.
Vice versa, the Bulletsim animeshies work fine in ubODE, but obviously not that smooth:)
NEW Release SN Anshi Bodydress

-LaraX
-Legacy
-Reborn
-Color HUD
-unpacker incl.

Alltime Moneygiver inside Mainstore
~NO RESELL~

Follow us on Facebook:
https://www.facebook.com/profile.php?id=61590355868643

Mainstore:
soul-grid.de:8002:Super Nova Beach Resort

three.hills.grid.outworldz.net:8002:Wednesday at Midnight