OpenSimWorld is the directory of 3D Virtual Worlds based on OpenSimulator and connected through the HyperGrid. Learn More

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Friends-grid offers approximate sim size islands with 10,000 prim to active people who want to be part of this growing multicultural community! Contact @safinemahoe2 or @zuzubahro for details h...

Kali Anastasi This is a gift created especially for all of you.

DJ TYLER - MOONLIGHT SHOW
Wake up the right way with DJ Tyler, serving a wild mix of Rock, and Blues tunes to kickstart your morning.

📅Moonlight Show
⏰ 2-4 AM
Join us for an unforgettable session at the New Landing Point in Alternate Metaverse Grid!
Bring your friends, your dance shoes, and your love for great music. Let’s start the day with rhythm, connection, and pure virtual joy.

Hypergrid enabled – everyone is welcome!
hop://alternatemetaverse.com:8002/Alternate%20Metaverse/35...
Rock-House (Special) am 10.04.2026.
💚Wieder einmal ein toller Abend im Rockhouse, danke.💚
..............................................................................................................
Rock House (Special) on April 10, 2026.
💚Another great evening at Rock House, thank you!💚

Hey Guys!!! Go to the Flowers in Blender tab in our Discord Channel - to download all of the flower texture maps. Join our Discord Channel https://discord.gg/uUcFz5cVH6

I just released an update...I added the ability in vs 3.3 to inject the material into the glb being uploaded. When one uploades the glb it comes textured, you drag the glb from contents into your inventory so that it hits the database proper! Looking for more bugs. Let me know if you find them enjoy!
This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html
👍👍👍
Prince Amor✦ ▸ Maze Grid Home 2 days ago
...
I am proud to announce my release of OarConv Reimagined. This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

Neverworld builders!! Our shops at Never Village are open!

Neverworld builders!! Our shops at Never Village are open!

Ready to grow your creativity?
Join us this Saturday, April 10 at 12 PM Grid Time for Cool School, where we’re turning pixels into petals! Learn how to create your very own flowers in Blender. No green thumb required.
Teleport in and let’s make something beautiful:
hop://grid.curiosityzone.us:8002/Cool%20School/154/30/23
Come for the skills and stay for the bloom!

Pirats town

Crazymouse ride ... it looks like quiet but.... be ready for other animals and .... diving....

🩸🎧 CURSO PARA DJ NO OPENSIM – THE ORIGINALS 🎧🩸
💻 Torne-se um DJ e domine as pistas no OpenSim!

Se você sonha em animar pistas, comandar multidões e criar experiências únicas dentro das grades…
✨ Essa é a sua chance!

🦇 Apresentação

Sou DJ Rebekah Mikaelson, do Grid The Originals, responsável pelas inscrições.
A administração do curso termina com DJ Camile Mikaelson.

O The Originals Grid traz uma temática inspirada no universo vampírico, onde cada participante pode explorar sua identidade em um ambiente imersivo, sombrio e poderoso.

🎶 O que você vai aprender

✔ Técnicas de apresentação para DJ
✔ Voz e dicção (fundamentos essenciais)
✔ Preparação e organização de sets
✔ Como animar faixas no OpenSim
✔ Comunicação com o público
✔ Transmissão via Rádio Web (Radio Boss)
✔ Ética e postura profissional
✔ Configuração completa da Radio Boss via Discord

💿 BÔNUS: Você recebe o Radio Boss para iniciantes!

🌍 Curso Multilíngue

O conteúdo estará disponível em:

🇧🇷 Português
🇺🇸 Inglês
🇪🇸 Espanhol
🇫🇷 Francês
🇮🇹 Italiano
🇩🇪 Alemão

⏰ Duração e Horários

🕒 Total: 6 horas
📅 Dias: Segunda, Quarta e Quinta
⏱ 2 horas por aula
🧪 Últimas aulas: avaliação prática no grid

🕛 Horário Brasil: 12:00
🌎 Outros países: 08:00 SLT

⚠️ Início: definido após o primeiro inscrito

💰 Investimento

🔥 TOTALMENTE GRATUITO

🧾 Como participar

Faça seu cadastro no Grid:
👉 http://the3originals.com.br:8002

Entre em contato no Discord:
🎧 djcamile_49610

🩸 The Originals

🧛 Klaus Mikaelson
🧛‍♀️ Rebekah Mikaelson



🖤 “A noite pertence aos que dominam o som.”
🔥 Seja o DJ que todos vão lembrar.




===================================================
🩸🎧 CURSO DE DJ PARA OPENSIM – OS ORIGINAIS 🎧🩸
💻 Torne-se um DJ e domine a pista de dança no OpenSim!

Se você sonha em energizar pistas de dança, comandar multidões e criar experiências únicas dentro das grades…

✨ Essa é a sua chance!

🦇 Apresentação:
Sou a DJ Rebekah Mikaelson da Grid The Originals, responsável pelas inscrições.

A administração do curso ficará a cargo da DJ Camile Mikaelson.

A Grid The Originals apresenta um tema inspirado no universo vampírico, onde cada participante pode explorar sua identidade em um ambiente imersivo, sombrio e impactante.
🎶 O que você aprenderá

✔ Técnicas de apresentação de DJ
✔ Voz e dicção (fundamentos essenciais)
✔ Preparação e organização do set
✔ Como energizar as pistas de dança no OpenSim
✔ Comunicação com o público
✔ Transmissão de rádio online (Radio Boss)
✔ Ética e conduta profissional
✔ Configuração completa do Radio Boss via Discord

💿 BÔNUS: Você receberá o Radio Boss para iniciantes!

🌍 Conteúdo do Curso Multilíngue

disponível em:

🇧🇷 Português
🇺🇸 Inglês
🇪🇸 Espanhol
🇫🇷 Francês
🇮🇹 Italiano
🇩🇪 Alemão

⏰ Duração e Horário

🕒 Total: 6 horas
📅 Dias: Segunda, Quarta e Quinta
⏱ 2 horas por aula
🧪 Última aula: avaliação prática na plataforma
🕛 Horário do Brasil: 12:00
🌎 Outros países: 8:00 SLT

⚠️ Horário de início: definido após a primeira inscrição

💰 Investimento

🔥 TOTALMENTE GRATUITO

🧾 Como participar

Inscreva-se na plataforma:

👉 http://the3originals.com.br:8002

Contate-nos no Discord:

🎧 djcamile_49610

🩸 The Originals

🧛 Klaus Mikaelson
🧛‍♀️ Rebekah Mikaelson

🖤 “A noite pertence a quem domina o som.”

🔥 Seja o DJ que todos vão se lembrar.

Inglês:
Neste curso você aprenderá o seguinte conteúdo:
1. Técnicas de apresentação de DJ;
2. Voz e dicção: princípios básicos;
3. Preparação, seleção e organização de conteúdo para animações na pista de dança no OpenSim;
4. Comunicação e relacionamento com o público;
5. Preparação para transmissão online na Rádio Boss;
6. Ética e responsabilidade profissional;
7. Configuração passo a passo da Rádio Boss via Discord (link abaixo);
8. Você receberá a Rádio Boss para iniciantes.

Espanhol:

Neste curso você aprenderá o seguinte conteúdo:

1. Técnicas de apresentação de DJ;
2. Voz e dicção: princípios básicos;
3. Preparação, seleção e organização de conteúdo para animações na pista de baile do Open Sim;
4. Comunicação e participação do público;
5. Preparação para transmissões web na Rádio Boss;
6. Ética e responsabilidade profissional;
7. Configuração passo a passo do Radio Boss através do Discord (link abaixo);
8. Recibirás Radio Boss para iniciantes.

Francês
Neste curso, você aprenderá os seguintes pontos:
1. Técnicas de apresentação DJ;
2. Voix et diction: princípios de base;
3. Preparação, seleção e organização do conteúdo para as animações na pista de dança do Open Sim;
4. Comunicação e interação com o público;
5. Preparação para difusão web na Rádio Boss;
6. Éthique et responsabilité professionnelle;
7. Configuração passo a passo do Radio Boss via Discord (lien ci-dessous);
8. Vou receber Radio Boss para estreantes.

Italiano
Neste corso, apresentamos os seguintes conteúdos:
1. Técnica de apresentação para DJ;
2. Voce e dizione: princípios de base;
3. Preparação, seleção e organização do conteúdo para animações em pista no OpenSim;
4. Comunicação e relacionamento com o público;
5. Preparação para transmissão web na Rádio Boss;
6. Ética e responsabilidade profissional;
7. Configuração passo a passo do Radio Boss via Discord (link abaixo);
8. Riceverai Radio Boss para principiante
Join us at the Piazza at 3 pm grid time, for a couple of hours of fun and music while Rockin' Robert spins the tunes for us via his live radio station Wax Radio.
The Piazza, where good friends and great music always come together.
bridgemere.outworldz.net:8002:Paradise Lagoon
〓〓〓〓█• Spontaneous Party •█〓〓〓〓
█◄♫►█ ⇨ ᴡʜᴏ : DJ BoomBoomBoom ChiChi
█◄♫►█ ⇨ sᴛʏʟᴇ : Psy Trance Mix
█◄♫►█ ⇨ ᴡʜᴇɴ : 12:00pm Grid Time
█◄♫►█ ⇨ ᴡʜᴇʀᴇ: The Cube
█◄♫►█ ⇨ ʜᴏsᴛ : Lia
█◄♫►█ ⇨ GRAB YOUR FRIENDS and come :))))
Kaze no Chiiki is currently closed.... The region has been down for 3 wks from a crash. I have no idea what it going on, but I am waiting for the server guy to fix it. I haven't heard anything and he isn't responding. My apologies to you all.

Heute mal etwas durcheinander. 🙂

•••••••••

Things are a bit mixed up today. 🙂

IT'S FRIDAY and it means it’s that time of the day to join DeeJay Sofee from **6AM to 8AM** (grid time) at the Alternate Metaverse Main Landing Point!

It's time to get you out of your Bed and grab your coffee mug, and teleport over to the Main Landing Point.

Let DeeJay Sofee wake your Friday morning up the Sofee Way and to start your day with a BIG Bowl full of Energy to get your day started.

Come on over and Wake up the Sofee Way and celebrate being alive this beautiful Friday morning!

hop://alternatemetaverse.com:8002/Alternate%20Metaverse/35...

***New Outfits at the Store***

- Legacy f /Perky
- Lara X-Petite

WHERE ?? in the NEW RELEASES SECTION !!!!

I just released an update...I added the ability in vs 3.3 to inject the material into the glb being uploaded. When one uploades the glb it comes textured, you drag the glb from contents into your inventory so that it hits the database proper! Looking for more bugs. Let me know if you find them enjoy!
I am proud to announce my release of OarConv Reimagined. This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

Thursday Nights at Harmony Isle:
Dj KrisTina: Country Music and Classic Rock night!
Come Join Us!
Starting Now!!
Taxi: hop://hg.osgrid.org:80/Harmony%20Isle/250/258/24
Message Me for TP

https://youtu.be/IrnzLFltYJk?si=5lEkhGlyn1WxEGYI
Tuesday, April 14th 10:00 AM join
WOLF TECH • THE LEARNING ZONE • VWEC
AS WE PRESENT:
THE ULTIMATE ANIMATED GIF Workshop
Spark Ideas. Ignite Creativity. Bring Your Creations to Life.
Create eye-catching GIFs and discover bold, new ways to use them.
Hands-on. Creative. Fun.
Perfect for builders, artists, and creators of all levels
Location: The Curiosity Zone: hop://grid.curiosityzone.us:8002/Siren%20Sea/128/127/21
Date: April 14, 2026
Time: 10:00 – 11:30 AM Grid Time (this of course depends on questions)
Everything is in place and working.... you will find the beacon, the region teleporter, a touch for LM and the home made bag that will give you the direct LM and informations for the region rides .....
About freebies.... they are everywhere... animesh, pirats, decorations, sounds, animals.....
What is not free to copy is no transfer and comes from famous creators but you will enjoy using them here....
Golden
Hey Everyone 🙂
I'm making my return to Rocking Sands today!
Dig out those 70s & 80s outfits and join us!
Singin 70s & 80s & Taking Your Requests!! - Info Below!
❈ ════ ❈ LIVE at 1:PM OST
❈ ════ ❈ ROCKING SANDS
❈ ════ ❈ RIDE: hop://grid.wolfterritories.org:8002/Abraham%20Entertainmen...
Holi est de retour… 🌸✨

Un lieu hors du temps où méditation, relaxation et sensualité se rencontrent à nouveau pour vous accueillir dans une atmosphère douce et apaisante.

Ce renouveau n’aurait pas été possible sans la générosité et la confiance des propriétaires de la grid Bloodmoon, que nous remercions chaleureusement pour leur soutien précieux.

L’aventure continue… et Holi n’attend plus que vous 💫

Holi is back… 🌸✨

bloodmoonpack.com:8002:Holi

A timeless place where meditation, relaxation, and sensuality come together once again to welcome you into a soft and soothing atmosphere.

This revival would not have been possible without the generosity and trust of the owners of the Bloodmoon grid, whom we warmly thank for their invaluable support.

The journey continues… and Holi is now waiting for you 💫

bloodmoonpack.com:8002:Holi
✨ Der Ball steht vor der Tür!
✨Am Donnerstag, den 09.04. ist es soweit – der große Ballabend findet statt! 🎉
Du suchst noch das perfekte Outfit?
Bei uns findest du elegante Abendkleider und stilvolle Anzüge, die deinen Auftritt unvergesslich machen.
👗 Traumhafte Ballkleider
🤵 Elegante Anzüge
✨ Perfekt für einen glamourösen
Abend
Komm vorbei und finde dein perfektes Outfit für den Ball!
📍 Jetzt entdecken und rechtzeitig dein Lieblingsstück sichern.
Der Ball wartet – glänze mit deinem perfekten Look! 💫
3-world.de:8002:Verdantia

New arrivals at the Euphoria store
Welcome, friends!
hop://spacegrid.online:6002/Polinar/161/116/22

Eternal Spring & Masculine Freedom: Your Asian Sanctuary
Discover a vast SIM created as a total work of art in traditional Asian design. Here, architecture and nature merge into a harmonious unity – a place specifically designed as a retreat and meeting point for the gay community in OpenSIM.

Exclusive Men's Fashion: Perfection for the Belleza Body
Set against a picturesque backdrop, you will find our dedicated fashion areas. We offer clothing exclusively for men using the Belleza Mesh Body. Our collection is uncompromising and versatile:

From Casual to Kinky: Whether you seek elegant outfits for a stroll through the Zen gardens or bold styles for the "Adult" areas – every man will find his look here.

Encounter & Freedom Without Barriers
The SIM is organically designed, offering atmospheric meeting points spread across the entire area:

Open Communication: Hidden pavilions and seating areas by the water invite you to deep one-on-one conversations or social group rounds.

Temple of Games: In the heart of the complex, a magnificent temple serves as the social hub, featuring various parlor games.

Nature & Nudity: Clothing is not a requirement for decency here. We accept and welcome unclothed avatars across the entire SIM.

Diversity of Forms: We welcome Furry avatars just as much as humanoids. However, please note that our furniture animations are primarily designed for humanoid avatars.

A Safe Haven: Our Community Guidelines
To ensure the quality and peaceful atmosphere of our world, strict rules apply:

Strictly Adult: We do not tolerate child or twink-style avatars. If an avatar's appearance suggests either of these groups, an immediate ban without prior warning will occur.

Respect & Consent: We expect respectful behavior. Harassment, insults, or disturbing other users during their activities will lead to expulsion. Across the entire SIM: NO means NO.

Female Visitors: Women are always welcome as guests; however, we kindly ask that they remain fully clothed while on the SIM.

Private Parcels: We offer anyone looking for a permanent place in this tolerant environment the opportunity to rent their own parcel.

⚠️ Important Note on Access (Region: Germany)
We place great value on a harmonious and undisturbed atmosphere. Due to negative experiences in the past, access for the German community is currently strictly regulated.

Players from Germany do not have automatic access.
Access is granted only after personal consultation and manual approval by the administration. We reserve the right to decide on admission on a case-by-case basis to ensure peace and respectful interaction on this SIM for all other visitors.

Experience the harmony of the Far East and the freedom to be yourself.
📢 **Important Information – BloodMoon Grid Maintenance**

🗓 **Wednesday, April 15**
🕖 **Starting at 7:00 AM (Paris time)**

The **BloodMoon** grid will be temporarily **closed** in order to carry out several maintenance operations and updates.

🔧 **Planned work:**
• Update of inventory-Assets and region servers
• Migration of assets to a larger-capacity drive
• Update of simulators to the latest version of OpenSimulator

⚠️ We apologize for the inconvenience and thank you for your patience and understanding.

🩸 **The BloodMoon Staff**

https://bloodmoonpack.com/grid/events/view.php?id=42

----------------------------------------------------------------------------------------------------

📢 **Information importante – Maintenance de la grille BloodMoon**

🗓 **Mercredi 15 avril**
🕖 **À partir de 7h00 (heure de Paris)**

La grille **BloodMoon** sera temporairement **fermée** afin de permettre plusieurs opérations de maintenance et de mise à jour.

🔧 **Travaux prévus :**
• Mise à jour des serveurs d’inventaire-Assets ainsi que le serveur de régions
• Migration des assets vers un disque de plus grande capacité
• Mise à jour des simulateurs vers la dernière version d’OpenSimulator

⚠️ Nous nous excusons pour la gêne occasionnée et vous remercions pour votre patience et votre compréhension.

🩸 **Le staff BloodMoon**

https://bloodmoonpack.com/grid/events/view.php?id=42
Dj Debbie At the Moonlight,
Come join Dj Debbie At the Moonlight at the Alternate Metaverse Grid at the landing point, she brings some moonlight tunes for us today , feel free to come over .Everybody is Welcome
Coming to you at 2am PDT/SLT/OST/Grid Time, 2 hours of fun, laughter and banter, kicking off your Wednesday with a bang!, come one, come all, all are welcome to come and join in party and have fun! hop://alternatemetaverse.com:8002/Alternate%20Metaverse/36...
ahahha problems solved .... I think that we had too many sharks waiting for you for dinner there.... I modifed few little things and restarted the region and it works much better... so the region is back ;-)
Adventure Land if not available at the moment... Someting I have put on the land is causing lag and troubles.... I am trying to find out where the problem comes from to fix all..... region will be back soon and working good again

New Rebirth Stuff and more

DJ JEB TODAY at The LateNight Party at Amv LandingPoint , come and join us for a 2 hours set, meet the awesome dj and have some FUN !!

Gridtalkparty am 07.04.2026.
💜Lieben Dank für den wundervollen Abend.💜
.......................................................................................
Gridtalk party on April 7, 2026.
💜Thank you so much for the wonderful evening.💜
TOMORROW! April 8th be sure to join the HG SAFARI gang as we travel to two amazing locations, first is Venice located at - bloodmoonpack.com:8002:VENICE -. Venice promises to be an amazing tour with plenty of interesting and incredible things to see. Venice is "not just a city… it’s a feeling. A world of beauty, mystery, and timeless magic." Afterward we will be going to a land of mystery, mayhem and magic in Leshmor - grid.genesis-roleplay.org:8002:Leshmor - Leshmor is a continent of Islands shaped by magic, mayhem and mysterious beings who are as beautiful as they are powerful.
Before you visit the places listed go to - grid.hgsafari.org:58002:HG Safari - to meet up with the gang and get the notecard with the travel itinerary on it. The Venice tour begins at 12noon SLT and the Leshmor tour begins at 1pm SLT.
SAFARIERS.....ASSEMBLE! :D

Zoree Jupiter Live
2-3:00pm SL Time
Club Fire
Gentle Fire Grid
Semi Casual attire
hop://gentlefire.opensim.fun:8002/Gentle%20Fire%20Grid/21/...

!!!!SAVE THE DATE!!!

🚨VWEC PRESENTS:

THE ULTIMATE ANIMATED GIF WORKSHOP

✨ Spark Ideas. Ignite Creativity. Bring Your Creations to Life. ✨

Create eye-catching GIFs and discover bold, new ways to use them.

Hands-on. Creative. Fun.
Perfect for builders, artists, and creators of all levels

📍 Location: The Curiosity Zone

📅 Date: April 14, 2026

⏰ Time: 10:00 AM Grid Time (allow for about an hour and a half as this is a complete workshop with space for significant Q&A)

hop://grid.curiosityzone.us:8002/Siren%20Sea/128/127/21
SIM beacon is offline but still have acess for public. just dont mind the pixel dust. Redoing the region entirely . bringing stuffs from the time on GCG - Tromsø RL city replica - it will be a long and complex job - will take time, specially when I`ve been more playing ESO than being online on opensim but I will get there :)
DJ DragonLady - EARLY MORNING BREAKFAST SHOW at Party Stage on Alternate Metaverse : Tue 7th Apr 6:00 AM to Tue 7th Apr 8:00 AM
DJ DragonLady - Dragon loves gothic rock, her sets are lively and often feature the less well known european artists
DJ DragonLady Shinobiaa Carpenoctem, bringing you 2 hours of incredible danceable tunes! Put on your dancing shoes and come on down to The Party Stage at Alternate Metaverse
We are looking forward to seeing you all here :)
Party Stage
Alternate Metaverse is the new landing point, come and make new friends
hop://alternatemetaverse.com:8002/Alternate%20Metaverse/31...
Liebe Märchenfreunde, liebe Reisende zwischen den Welten,
für die nächsten zwei Wochen hüllt sich diese Welt in einen sanften Neubeginn,
wird in frühlingshaftem Glanz neu erträumt,
mit Liebe verfeinert und mit leisen Wundern neu gewebt.
Von Herzen – bis bald im Zauber von Cloudshead Worldheart.
Eure Lampithaler 🌸✨
Dear fairy tale friends, dear travelers between worlds,
for the next two weeks, this world will be wrapped in a gentle new beginning,
dreamed anew in the glow of spring,
refined with love and woven again with quiet wonders.
With all my heart – see you soon in the magic of Cloudshead Worldheart.
Yours, Lampithaler ✨🌸
Endzustand Donnerstag
Region: XYPartyzone
Event begins: in 2 days : 2026-04-09 13:00 SLT
Added by: Xenos Yifu
Details:
Diesmal – Viel Neues und mehr ...
Donnerstag - 09.04.2026 - 21:00 - 23:00 Uhr
Achtung andere Adresse, Teleporter zur Party stehen bereit.
Hypergrid : xenolandia.de:8002:XYPartyzone (copy&paste)
select "turtles" on the region teleport, walk in the water and ... ride a turtle, they are very friendly..... If you decide to rest on a Tiki Beach Lounger ..... watch up the falling coconuts ..... We don't have any hospital on the grid yet ahahahhaah ;-)


Live Traffic
3
Shopping FUN A
9 0
3
Paradise Beach Cove A
9 1
4
Peaceful Spaces
3 0
2
The Meepz A
3 0
6
Welcome
4 0
3
Lakeview Mall
14 1
6
Xenotown A
23 0
4
ALBA SEX CLUB A
51 4
5
Lbsa Plaza
206 42
4
Trianon Complex A
101 21
2
Last_Romantics
3 0
3
SciattiShopClothes A
161 9
3
Dallas 2
11 7
3
ShoppingDance A
11 1
6
I Love You A
19 3
Regions Online: 1,940
Active: 207 avatars in 139 regions
The Box »


New Comments

Dorena Verne 3 hours ago
Wake up, everyone! Look, first all the long fear-mongering about DynDNS. So-called facts aside, the average user is happy with it: https://blog.zetamex.com/posts/2019/12/why-dynamic-dns-is-not-for-gr...
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Andy_Wilder 3 hours ago
It’s been gone for months now. The fact that some people are only noticing this now suggests the SIM wasn’t that important, was it?! As you can read there – and I’ve been there myself – these are ite...
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MrSnoodle 3 hours ago
It was running on a really old version of open sim, I think it was version 8. something. I often wondered how long it would last being so outdated. I hope somebody out there has an OAR and brings the ...
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Dorena Verne 4 hours ago
The simplest solution is to declare the Grid a no-go for myself for the reasons mentioned. Nothing will change with the "Gridowner." I've already deleted my replies to Stark's last post. If she, or ra...
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Jupiter Rowland 4 hours ago
At first I thought the beacon is simply offline again. But now I've discovered that OSgrid doesn't list Lani at all anymore, not even as a sim that doesn't respond. I know that Lani Global has left O...
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Prince Amor 7 hours ago
nice works good thanks!
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Fiona Sweet 8 hours ago
looks great, good job
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Luminalore 13 hours ago
"If your region is not open to the hypergrid, or if it limits access to specific grids, or (worse) if you sell access to your grid, you cannot list it in OpenSimWorld." Yes, but the if the wording sa...
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Spax Orion 14 hours ago
That looks dangerous! I'm in!
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Reviews

Mexico Lindo Shopping
Thank you for your comment. I will take your suggestion to create slimmer avatars into account, and I will keep you updated in the Facebook group and here. https://www.facebook.com/groups/251480078248...
Lina Kahlo yesterday
This region is a must visit beautiful makes you want to live there as soon as you land. Great build and so Homey love it I miss this Region so much I don't know what happened to it but I sure hope it...
Angel Dreams 2 days ago
Broceliande
Very well done, a Beautiful region!! ... made me wish I brought my fishing gear. ;)
Yinni Benelli 2 days ago
Landing
Nice people, who run that grid. I'll be back :-)
C6443v3r 2 days ago
Gummybear Island
Klasse SIM. Endlich mal wieder eine Mall, auf der man nicht nur das Zeug findet, was man überall findet.
ADULT_LIFE 2 days ago
Shopping FUN
While i am a female, i had to see this place when i saw the Japanese pictures here on OSW. It was not a disappointment! The grounds are amazing, well laid out and it's just gorgeous! Thank you for b...
Annah Gestaga 3 days ago
Agartha
Magnifique !
EmmaLewis 3 days ago
Broceliande
Lovely region! Very scenic and a nice feel - tons of trails and routes to follow leading you to new places to explore. Well worth a visit!
MandaStark 4 days ago
Broceliande
Beautifull region, so many spots to see, very realistic, all sounds and nature transports you to the real feel of it. Congrats, very well done.
AziAz 4 days ago

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