OpenSimWorld is the directory of 3D Virtual Worlds based on OpenSimulator and connected through the HyperGrid. Learn More

FEATURED
Catronian Archipelago
0 Users 18 0
Website: https://catronian.jouwweb.nl Video: https://www.youtube.com/watch?v=_T34nnN7AlQ When this region shows offline: it takes only 30 seconds to start up when you TP there. :) Catronian Ar...

Ladies and Gentlemen! Come one Come all!!! we now have a FANTASTIC!! AMAZING!!! Circus outfit... with an added bonus box *2 box set...
Get yours today! at the Curiosity Shops!

What comes from God's is not only a gift but FREE and FULLPERMS :)

Brownstone Apartments are here for you in many flavors Low Poly and with ubODE Physics, textures included for your mods, and few extra stuff for your urban projects as always FREE, PREMIUM and FULL PERMS to share with no mercy!!! Enjoy!!! :)

30 New Premium FREE and FULLPERMS Hairs for all grids and Freebie Shops!!!! Enjoy and Share! :-)

3 new outfits available complete with bustles to match

New!!! 10 Hairstyles, 2 Color HUD's 91 Colors, from 1 to 3 sizes, Fitmesh, more than 900 possible combinations :) FREE and FULLPERMS to all freebie shops and grids!!! Enjoy and share :)

New!!! Pink Fitmesh Hair Premium Fatpack 98 Colors HUD, 4 Hairstyles HUD, 3 Sizes now Free and Full Perms Available to All Freebie Shops and to All Opensim Grids Enjoy and Share :)

Sorry we are down, This user Julie.Drake @hg.osgrid.org ec305872-21fa-4a29-83f3-c0977fe742e8 Crashed the Region we will be back ASP Ty!

Flyers HUD Rezzer 1.23 Boxed now FREE and FULLPERMS available to all Opensim Grids in all Freebie Sims and Shops enjoy and share!!! :)

.

Some Buildings are set to "buy" just click the for sale sign and buy (for free)

Bored & looking for something to do? There's plenty of fun to be had at That Place Amusement Grid! Check out our Multi-Region Amusement Park, this grid has it all! Thrill Coasters, D*sneyland Rides, even a working Movie Theater! If you're looking for the cure to boredom, you've found it! Drop on by and tell 'em Micah sent you!
SAVE THE DATE: April 14th 10:00 AM
🚨 WOLF TECH • THE LEARNING ZONE • VWEC 🚨
PRESENT:
THE ULTIMATE ANIMATED GIF WORKSHOP
✨ Spark Ideas. Ignite Creativity. Enhance Your Creations. ✨
Create eye-catching GIFs and discover bold, new ways to use them.
Hands-on. Creative. Fun.
Perfect for builders, artists, and creators of all levels
📍 Location: The Curiosity Zone: hop://grid.curiosityzone.us:8002/The%20Learning%20Zone/128...
📅 Date: Tuesday, April 14, 2026
⏰ Time: 10:00 – 11:30 AM Grid Time
https://youtu.be/lWvixFyaMu0?si=ommcrjFDEcwgOxY3

Xenon Darrow: THAT VIDEO! Ok, when is the workshop where you are teaching all those apps?? 6 hours ago
CLUB PARTY – The night that lights everything up!

Get ready for a unique experience full of music, energy, and incredible vibes
On the decks: DJ TOMMY & PARISTELLA
with an explosive mix of house mash-ups & remixes
Lights, atmosphere, and sound that will keep you dancing non-stop
Bring your crew and let yourself get carried away by the rhythm!
Don’t miss it… this isn’t just a party, it’s THE PARTY

Date: April 13, 2026
Starting at: 1:00 PM S.L.T. - 22:00 CET
hop://newlifeitaly.com:8002/NewLifeWelcome

Mach dich bereit für ein einzigartiges Erlebnis voller Musik, Energie und unglaublicher Stimmung
An den Plattentellern: DJ TOMMY & PARISTELLA
mit einem explosiven Mix aus House-Mashups und Remixes
Lichter, Atmosphäre und Sound, die dich nonstop tanzen lassen
Bring deine Crew mit und lass dich vom Rhythmus mitreißen!
Verpasst es nicht… das ist nicht nur eine Party, das ist DIE PARTY

♫ тσммʏ ωнιтε ♫: Don’t miss it… this isn’t just a party, it’s THE PARTY See you later 5 hours ago

You need to protect yourself from severe weather.


Xenon Darrow: Fking GLORIOUS!!! 6 hours ago
I JUST RELEASED ANOTHER UPDATE...I added the ability in vs 3.5 to inject the material AND Blinn Phong Textures into the glb being uploaded. I also cleared up a bug that was causing a crash after one loads around 30 items in one upload. I believe it may be infinite. PROVE ME WRONG! When one uploades the glb it comes textured, you drag the glb from contents into your inventory so that it hits the database proper! Looking for more bugs. Let me know if you find them enjoy! Items will be on display HERE though construction is underway : hop://maze.bz:7002/Mesh%20Museum/128/128/28
This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html
👍👍👍
Prince Amor✦ ▸ Maze Grid Home 2 days ago
...
I am proud to announce my release of OarConv Reimagined. This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

Spax Orion: For those of you who want REPLACEMENT monsters for your IMAGE GAME MACHINE... THIS IS WHERE YOU GET THEM! Thanks Prince! 8 hours ago

Hello! Kíl 'láa! This is our ( Rik Sullivan and Alba Puca) rendition of Haida Gwaii! It is nestled next to other Northwest Islands of Washington State US and Vancouver BC. We hope you enjoy!


Frankylam: yo cool island im gonna visit with da wifu kakakaa 21 hours ago
Okay, so maybe you WON’T see Titanic here... or E.T., or Top Gun: Maverick. In fact, you won’t see ANYTHING the Motion Picture Academy has ever even HEARD of!

But we’ve got a selection of HOT videos at the Bare Essentials Theater that are guaranteed to "float your boat".

Come for the movies, stay for the atmosphere!

Showtimes & Location: hg.osgrid.org:80:Bare Essentials

HarperHeld: can confirm! Kinda impressive, really. Make sure you're up for it, though. The Sound Of Music it ain't! 18 hours ago

3-World: Da werden sich die Gianni - Männer aber freuen.😃 11 hours ago
Season 2 of HG Safari is well under way with lots of great destinations coming up in the next few weeks!
If you missed the story so far, you can catch up here - plus a few other posts from around and about Opensim. And don't forget also that today at 11am you can also catch the latest episode of Inworld Review https://www.youtube.com/@inworldreview/streams
An interview with Opensim Oldbie GiMiSa
https://hgsafari.blogspot.com/2026/03/the-magic-of-gimisa....
A trip to Kitely
https://hgsafari.blogspot.com/2026/04/on-reef.html
An April Fool's cruise on Neverworld
https://hgsafari.blogspot.com/2026/04/rocking-on-redwood.h...
The upcoming festival on Pangea
https://hgsafari.blogspot.com/2026/04/pangea-festival-2026...
ArtDestiny's 5th anniversary - an interview with Loru
https://hgsafari.blogspot.com/2026/04/artdestiny-turns-fiv...
A wonderful roleplaying region for you to explore on Genesis RP grid
https://hgsafari.blogspot.com/2026/04/luscious-leshmor.htm...
and a trip to Venice
https://hgsafari.blogspot.com/2026/04/monicas-venice.html
If you would like to come with us on our travels, the HG Safari group is open to everyone, come to our clubhouse on HG Safari region just before 12 noon Grid time on Wednesday and be part of the adventure!

Thirza Ember: I forgot to say, this is a photo of Monica Chanel's beautiful Venice region on Bloodmoonpack grid. We really appreciated all they did for us during this visit! 14 hours ago
The Ultimate Scavenger Hunt is now at Dismayland.
Every fountain in the PARK thinks it is the REAL Fountain of Youth.
One of them has distinctly different behavior or a lack thereof.
The wishing well is the universal pedagogy of pain and is excluded.

This Vaunted Fountain is Hidden in Plain Sight somewhere in the
park in a very public area... CAN YOU FIND IT?

Spax Orion: Dirty Helga kept me up overnight, she wanted to stitch in a second way to WIN. So... there are TWO possible solutions... Both can get you on the BOARD, only one SOLVE gets the *STAR* by your name! yesterday

Putri Solo Live
at Vela Disco
20:00 Uhr Cet / 11 am Pdt
hop://vela-dream.ddnss.de:8002/Vela%20Disco/49/148/25


Dorena Verne: War sehr schön. :-) 2 days ago

CAS LIVE AT THE WAREHOUSE OF ROCK 4-10 11AM LIMO HERE
hop://alternatemetaverse.com:8002/Casaenias%20Estate/131/1...


CasaeniaBaxton: CAS LIVE AT THE WAREHOUSE OF ROCK 4-10 11AM LIMO HERE hop://alternatemetaverse.com:8002/Casaenias%20Estate/131/196/3499 Come rock with me my friends! 3 days ago

Bri ana: wow 😍 2 days ago

Govani13: Danke für eure Zeit und freu mich auf nächste Jahr 3 days ago

Michael Leo: Stronger than ever ♥♥♥ 4 days ago

CleaPerido: dankeschön 4 days ago
✨ Grand Opening Ball in Verdantia ✨
Feiert mit uns die feierliche Eröffnung von Verdantia und erlebt einen stilvollen Abend voller Musik, Tanz und besonderer Momente.
DJ: Tommy White
Moderation: Paristella
Dresscode: Elegante Ballkleidung / Abendgarderobe?
Ballkleidung für Damen und Herren könnt ihr direkt auf der Sim im passenden Shop erwerben.
ab 19:00 UhrKommt vorbei, bringt eure Freunde mit und tanzt mit uns durch eine glamouröse
Taxi: 3-world.de:8002:Verdantia

✨ Grand Opening Ball in Verdantia ✨
Join us in celebrating the grand opening of Verdantia and enjoy a stylish evening filled with music, dancing and special moments.
DJ: Tommy White
Host: Paristella
Dress code: Elegant ball attire / evening wear?
You can purchase ball attire for ladies and gentlemen directly on the sim at the appropriate shop.
From 10pm SLT Come along, bring your friends and dance the night away with us in a glamorous
Taxi: 3-world.de:8002:Verdantia

♫ тσммʏ ωнιтε ♫: der Ballsaal ist nun eröffnet The ballroom is now open 4 days ago
Freitag 10.4.2026
Rock-House
mit DJ Anachron
Beginn 20:00 Uhr
Anachron macht auf lieber Junge:
Anachron plays
The Nice
Ende ca. 22:00 Uhr
Hypergrid : dorenas-world.de:8002:Nihilon
................................................................................................
Friday, April 10, 2026
Rock-House
with DJ Anachron
Starts at 8:00 PM
Anachron is playing "The Nice"
Ends around 10:00 PM
Hypergrid: dorenas-world.de:8002:Nihilon

Dorena Verne: Um 20:00 geht es los. :-) It starts at 8 PM. :-) 3 days ago
I am proud to announce my release of OarConv Reimagined. This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

Speck: A well overdue utility, thank you Prince. 4 days ago

Kommt zur Scheunen Party und schwingt eure Hüften

Dj-Sam präsentiert Country-Musik

Heute Abend um 19:ooUhr / 10 SLT auf

soul-grid8002/Wakawaka Land


SaarHarzer: geile Party....geile Musik... 5 days ago

DJ TED, Morning Breakfast Show at 6 am grid time, At Alternatemetaverse, come join me and hit my box with your song request, or dedication , meet some awesome people , and lets have some FUN !!!


ZelleMist: Great new stage Ted.. Dance Dance Dance Dance 5 days ago

👉 New in our little Shop ヅ

⇨ Naughty Rock

Enjoy! ヅ We hope you'll find something good for you ...ღ
🚖 hop://spacegrid.online:6002/Te_Le/191/74/26


Govani13: solange er nicht da von hoppelt... 6 days ago

CleaPerido: dankeschön 7 days ago

✨ NEUES HIGHLIGHT IN LITTLE CITY! ✨

Es gibt Neuigkeiten, die ihr nicht verpassen dürft! Little City hat Zuwachs bekommen und wir laden euch ein, die neuesten Highlights zu entdecken.


CleaPerido: dankeschön 7 days ago


Live Traffic
4
DREAM LAND
2 1
9
Stark A
145 84
5
SciattiShopClothes A
161 9
4
Shopping FUN A
9 0
3
Trianon Complex A
102 21
9
Nautilus Inclusive Keys A
19 0
3
Hypergrid Games
12 6
4
Atlas
18 0
5
Lbsa Plaza
206 42
7
Xenotown A
23 0
3
Peaceful Spaces
3 0
3
I Love You A
19 3
7
London City
26 3
21
NewLifeWelcome
28 1
13
Advantis
26 3
Regions Online: 2,009
Active: 302 avatars in 166 regions
The Box »


New Comments

Quint.Ardent 14 minutes ago
This place is vibrating with the beats!!
context
Kashi Takeshi 1 hour ago
Sounds awesome!!
context
Quint.Ardent 2 hours ago
And we're off!...or is that on? Either way, stream is live!! Come get some more J.W. Cooper at Subteranea!
context
Spax Orion 4 hours ago
I FOUND ANOTHER BUG that might not get fixed: When SOMEONE blocks you, YOU CAN STILL POST ON THEIR EVENTS! The blocker will not see what you said BUT EVERYONE ELSE WILL!
context
♫ тσммʏ ωнιтε ♫ 5 hours ago
Don’t miss it… this isn’t just a party, it’s THE PARTY See you later
context
Tonia 5 hours ago
My terminal says there are some linking issues with "Kara House" something to do with the database so tomorrow morning I will put it in a content box.
context
Echo Moonfall 5 hours ago
For most I appreciate the effort.
context
Betty Klein 5 hours ago
Wie bei vielem gibt es Gute und Schlechte. Das hängt allerdings auch meistens vom Gehör, vom Geschmack und von den Erwartungen ab. Also ein aussagekräftiges Ergebnis wirst du da nicht bekommen, denk i...
context
Xenon Darrow 6 hours ago
Fking GLORIOUS!!!
context


Reviews

Kara North East
Nice house and took a copy of it!! Thank you!!!!
Kylie Brimmer 7 hours ago
Adventure Land
this is fun! went there for the turtle: it is a beautiful big turtle, that leads you (even as couple) through a turquoise sea. the whole sim is a paradise of prim art & architecture, cutest wood horse...
NightshadeCeres 20 hours ago
Shopping FUN
Landed, but then was denied access to land. :(
SheaButter 2 days ago
Mexico Lindo Shopping
Thank you for your comment. I will take your suggestion to create slimmer avatars into account, and I will keep you updated in the Facebook group and here. https://www.facebook.com/groups/251480078248...
Lina Kahlo 4 days ago
This region is a must visit beautiful makes you want to live there as soon as you land. Great build and so Homey love it I miss this Region so much I don't know what happened to it but I sure hope it...
Angel Dreams 4 days ago
Broceliande
Very well done, a Beautiful region!! ... made me wish I brought my fishing gear. ;)
Yinni Benelli 4 days ago
Landing
Nice people, who run that grid. I'll be back :-)
C6443v3r 4 days ago
Gummybear Island
Klasse SIM. Endlich mal wieder eine Mall, auf der man nicht nur das Zeug findet, was man überall findet.
ADULT_LIFE 5 days ago
Shopping FUN
While i am a female, i had to see this place when i saw the Japanese pictures here on OSW. It was not a disappointment! The grounds are amazing, well laid out and it's just gorgeous! Thank you for b...
Annah Gestaga 5 days ago

Get Ad-Free OpenSimWorld