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The Phantom Rose Mer Nation has a new region - Phantom Rose Medieval! The Underwater Kingdom of Lyonesse, is located on this new 5x5 Medieval/Fantasy region. Hop via the Akrotiri beacon and then use the Mer Portal (medieval) to access via underwater.
The latest Mer area for the Grid: The Underwater Kingdom of Lyonesse! There is a free gift of a shark rider, along with temp-rez shark riders to use on the region. Bring some friends and compete at the Colosseum in Seahorse Chariot races. 6 colors, who will win? You can also use the Colosseum for Mer swim racing, unlimited number of competitors!
Medieval Marketplace and majestic Monastery! The Monastery is truly an outstanding build by Tenshi Engel; from its imposing portcullis entry, thru its many rooms with unique textures and gold highlights, all backed with Byzantine Music, it is worth the trip! Land at the dock and make your way thru the busy Marketplace and over the moat.

Beware the Witch! The Citadel is the home of Larissa, High Priestess of the Phantom Rose witches. Explore at your own risk!

No love for SFposer? There's more than AVsitter and PMAC, you know...
How come I barely ever see furniture, especially OpenSim-made furniture, with SFposer? It's always either PMAC or, if people don't even know PMAC or dislike its shortcomings, AVsitter.

Maybe it's because nobody knows that SFposer even exists. But it does: (https://opensimworld.com/library?view=44). A starter pack with a copy of the manual can be found on Satyr's sim OpenSimWorld (https://opensimworld.com/hop/74730).

For those who don't know it, and I guess it's most of you: SFposer is an animation controller. Much like AVsitter which can be found in just about all furniture copybotted from SL, probably also because it uses AVsitter in SL already which you can simply replace after the scripts got lost in transition. Very similar to PMAC which is often used in furniture made in and for OpenSim. And somewhat like poseball-based MLP which was state-of-the-art about a decade ago.

In other words, it makes those blue menus that pop up when you sit down on a chair or a bed, and that let you choose your sitting animation. This is what an animation controller does. This is what AVsitter and PMAC do. And this is what SFposer does.

Like PMAC which was created by the same person as the Clubmaster dance ball and those line dance floors, SFposer was made in OpenSim and for OpenSim. Its creator and maintainer is Satyr Aeon, the same person who runs OpenSimWorld and who also gave us the Satyr Farm and SFsail. And it's open-source, but that's what PMAC, AVsitter and MLP are, too.

Now, what's so great about SFposer? In which way shall it be better than PMAC and omnipresent AVsitter?

In general, SFposer combines all advantages of PMAC with almost all advantages of AVsitter. And it adds being the least resource-heavy animation controller on top. SFposer furniture only needs one single script, no matter what. And this one script safely shuts down after use.

If you compare it with PMAC, it's extremely similar. In fact, SFposer is backwards-compatible with PMAC. You can easily convert PMAC furniture to SFposer without even touching the config, just by replacing a few bits and pieces.

Its major advantage over PMAC is that everyone can adjust their position. This has always been AVsitter's killer feature over PMAC. With PMAC, only the owner can adjust positions and even this only by editing the piece of furniture and moving the position markers around. With SFposer, everyone can does that. SFposer is the ultimate animation controller for romantic and especially sex furniture.

Also, while PMAC is already easy on resources, SFposer is even easier. As I've already mentioned, SFposer only uses one script, and this script can do everything. PMAC's main script doesn't offer much beyond basic functionality. Extra functions require plug-ins, i.e. more scripts. SFposer doesn't need plugins.

This advantage is even bigger over AVsitter which is still widely considered the be-all, end-all, ultimate animation controller. AVsitter always needs two scripts per avatar. For absolute bare-bone functionality. A park bench for two needs four scripts at the very least. Any extra feature is an extra script. You want to make an orgy bed for four avatars with some extra bells and whistles? That's a dozen scripts at least. SFposer can do the same with one single script. The same and more.

This also means that SFposer can do stuff out-of-the-box for which AVsitter add-ons are very hard to find, if there are any in the first place. For example, NPCs. Or rezzing props on the furniture. Or rezzing props on avatars, e.g. in their hands. SFposer can put a mug in your hand if you're sitting on a café chair. All with that one script. Okay, the mug itself needs an internal script, but that isn't any different from PMAC.

Besides, SFposer makes it fairly easy for creators to adjust initial avatar positions when making furniture or scripting unscripted furniture. Just like PMAC, you can put it into edit mode, and then you get position marker prims which you can push around. No manually entering coordinates into notecards or something. Speaking of which: If you copy the SFposer settings from another similar but differently-sized piece of furniture, you don't have to re-adjust everything. You can instead enter a general offset for all animation positions. This also makes slapping an invisible prim onto furniture just for animations unnecessary.

AVsitter has only got one major advantage over both SFposer and PMAC: Since it comes from Second Life (don't worry, it's still legal), it's written in LSL, and it works on sims where pretty much all OSSL has been disabled by the sim or grid owner. Exceptions apply whenever an AVsitter-scripted piece of furniture can do something that doesn't exist in Second Life: Since Second Life doesn't have NPCs, you can't control them with LSL; it takes OSSL to control them. Thus, the rare NPC plug-in for AVsitter is written in OSSL.

Some minor advantages include a camera control plug-in and being able to specify different default starter animations for male and female avatars. Mimics control isn't AVsitter-exclusive; it's built into SFposer, too.

Those long-time OpenSim users amongst you who are several years behind in OpenSim technology may still see MLP as state-of-the-art because it was just that in their days. But PMAC already rendered MLP obsolete, and PMAC came before AVsitter.

So here are the advantages over MLP:

You don't have to click the furniture first before using it, nor do you have to wait for SFposer to initialise itself first. You can sit down right on the furniture instead of having to wait for poseballs to rez. There are no poseballs. Again, you can adjust your position even if you aren't the owner of the furniture. You can have NPCs. And it only takes one lightweight script to do what often requires over a dozen CPU-hogging scripts in MLP. MLP is easily the most resource-heavy animation controller out there; SFposer is the most lightweight one.

Fortunately, you can convert furniture from MLP to SFposer. You can also convert it from PMAC or AVsitter to SFposer.

PMAC to SFposer is easy: You throw out all scripts, you drop three items from the SFposer starter pack in, you reset the script, and you're done. Even tinkering with the config is optional. If you have plug-ins, convert their configs with this: https://opensimworld.com/tools/pmac

MLP and AVsitter to SFposer requires a bit more of an effort because you need new notecards. The notecard converter for MLP is here: https://opensimworld.com/tools/mlp2pmac The one for AVsitter's AVpos is here: https://opensimworld.com/tools/avpos2pmac
Bonjour,
Chanteur et musicien, je vous invite à mon concert qui aura lieu ce samedi 4 Février à 4 PM heure de la grid (1 heure du matin dimanche pour les français).
Je chanterai mes reprises de chansons françaises : Lavilliers, Duteil, Gainsbourg, Michel Berger, Delpech, et bien d'autres :)
Le lieu ? Trianon Grid, A bientôt.
Hello
Thinking of those of you who have marine worlds, I have left copies of a jellyfish, an octopus, a giant squid, a loggerhead turtle, a Beluga whale, a Yubarta whale and a whale shark at the base of Subnautica (and the whale skeleton can also be copied).
There are also 5 new NPS in the class that you can copy.
Enjoy them

Hola
Pensando en los que tenéis mundos marinos, he dejado copias de una medusa, un pulpo, un calamar gigante, una tortuga boba, una ballena Beluga, una ballena Yubarta y un tiburón ballena en la base de Subnautica (y el esqueleto de la ballena también se puede copiar).
También hay 5 nuevos NPS en la clase que puedes copiar.
Disfrútalos

Chad Deischer: I used that trick by wearing item at your region come home and drop item and open into my inventory. Then had to go back to your region wear the opened folder content . Then go home an assets were ok ... 1 years ago

Securing an OpenSimulator DreamGrid to Prevent Grief Attacks
https://virtual-hg.com/jopensim/index.php/2-uncategorised/...

Willkommen bei Bubble Land 3D Art Erfahrung! eine gemeinsame Anstrengung von Veritas McMaster und Nyx Breen Dies ist die letzte Kreation, an der Veri und Nyx gearbeitet haben. Veri am 23.12.2022 verstorben; Ihre Liebe zu virtuellen Welten und der Wunsch, dass alle einbezogen werden und am Prozess teilnehmen, war ihre Vision in realen und virtuellen Leben. Bitte feiern Sie die Vision und den Traum dieses bemerkenswerten Individuums am 28.01.2023 @ 11SLT, Pangea hop://pangeagrid.de:8002/Immersive%202/953/130/323

AMAZING hosts @CCI Grid gave us an unforgettable tour this week on Safari, and the sailing on Alanna was a treat! Words and pictures here: https://hgsafari.blogspot.com/2023/01/seaside-safari.html

We are greatly honored to be able to add a beautiful tribute Memorial Wall for a very precious man who did much to help many, Rudi Bakerly, was one of the most kind souls I have known and it was my privilege and honor to create this Memorial Wall to him. May he rest in eternal peace until we meet again at the rainbow bridge.

Hugabug: very beautiful memorial Rudi will be missed 1 years ago
For better or worse, I am sharing things I have done for online safety in Opensim, as the reader you can decide for yourself which actions to take. If you can learn from your own mistakes, you are pretty smart but if you can learn from SOMEONE ELSE'S mistakes, you are a genius!

After reading a number of posts on Opensimworld, it is apparent that some hobbyists of unaware of protections they have available when running Opensimulator for the first time. Some tinkerers may opt for running a simulator on their spare computer at home and connecting the region to an OPEN grid like OSgrid or Zetaworlds. Nothing beats the excitement of having your own land for the first time. You spend hours designing your city, giving it a theme, placing sit targets on all of your furniture; everything is 'ponies and rainbows' until some jerk comes in and decides to populate your territory with questionable objects in the hopes they can READ YOUR COMPLAINTS HERE ON OPENSIMWORLD while they are fondling their (ahem - your favorite depiction here) ego at your ire.

THE BEST RESPONSE TO TROLLS IS NO RESPONSE. When you ignore them, they move on to someone else who will make some noise... They are like vampires feeding off of negative energy.

The screenshot above illustrates things you can do to protect your simulators. In 'about land, options' section I un-check the Everyone boxes. Only Group users may use those features. You can also define who may enter, in 'about land, access' you can restrict access to a group or only certain individuals. Now some of you will say "Stop right there, my visitor's AO will not work or they cannot use their custom dance huds". The good news is that if your visitors are using the AO built into their viewer, that is not a problem, they will have their own custom animations or dances and will not need to run scripts. If the visitor is someone you can trust, you can allow them into the group... If you are having a party, you can temporarily enable script access to guests while you are present. When you are running the region it is up to YOU to POLICE IT. You have options for blocking hostiles in your built-in configuration files. There are also scripted solutions for traffic control where you can banish individual users, entire grids or IP ranges in real-time. You are free to seek out any technology which keeps your world safe. I strongly advise that you examine the code before employing these security devices.

For Hypergrid users: Enjoying a LAG-FREE experience is not the HOST's responsibility. IT IS YOURS.

As computers get more powerful each year, region operators WILL populate their sims with content that could bring many CPUs and display adapters to their knees. Lets face it, not everyone can afford to buy a new computer every year with all of the latest bells and whistles. When traveling you want to make sure your PC is optimized for controlling client side lag. Luckily, your viewer has features available to combat these issues. Reducing draw distance, particles, LOD and avatar complexity will give you better frame rates at the expense of reduced visual quality.

Other ways to protect yourself when traveling include: Making sure your SUITCASE IS EMPTY - the more junk you have in there, the more BLOAT that follows you as you travel. You can also make a lightweight hypergrid avatar. The screenshot above shows my actual inventory window. Instead of carrying everything on my person, I have everything rezzed on land in a hidden region on my grid that only I can access. Less inventory means less orange smoke at login. I have been told that some shady grid owners can use rogue simulator code see what is in your suitcase and copy it. I have also heard of grid operators cloning visitors via collision scripted objects - it is easy to copy stuff a cloned avatar is wearing. I always say "Never wear anything when traveling that you do not want some simpleton to copy". I have seen some nasty OSSL code that will crash the sim of the person who cloned you without permission. Trolling the trolls can be fun BUT I digress, TWO WRONGS DO NOT MAKE IT RIGHT.

Opensim does not have to be the 'WILD WILD WEST' - protect yourselves & protect your regions. You and your guests can enjoy the best of Opensimulator.

As always, feel free to share this article when needed.

Peace & Love
Spax

Pagane: One more.... will say only once. Years ago one of oldtimers here show me how connect to IP port 8003 with linux terminal and direct send SQL commands. Priscilla use this hole and BASH SCRIPT yes, li... 1 years ago
I had for this lady a deep respect and appreciation and so created this memorial wall to her memory to reflect the beauty of the soul who was Veritas McMaster. May she know eternal peace and beauty as greatly and deeply as she created it in virtual for all to enjoy. She brought many smiles to many people may her joy be full in her eternal slumber.

nyxbreen: Thank you, Lavia, I know she loved this Virtual World, and now her soul lives in all realms. 1 years ago

Yay there is a Chat button now in the Group page!

So much brilliant creativity on Safari this week
Cuteulala's amazing new music device, and the great role-players of Carima Grid.
Bored by the frowzy drama of The Box? read on, and go exploring instead.
https://hgsafari.blogspot.com/2023/01/cute-tunes-on-winxtr...
https://hgsafari.blogspot.com/2023/01/the-cream-of-carima....
Opening of Bubble Land 1/28/23 @11AM SLT on Pangea

The last art exhibit Veri and I worked on, please experience her dream.

hop://pangeagrid.de:8002/Immersive%202/967/119/323

https://www.youtube.com/watch?v=NXS2WyStUfg

LaviaLavine: Astonishingly beautiful this is a must see for everyone! 1 years ago
I visit worlds none have seen.
Dante's Inferno Ice Skating is open because people in Hell want to Ice Skate.
Grab skates add them out of a suitcase and Add the X-speed hud.
Settings - Midnight/Particles/Max Draw, space is a 4x4 VAR.
hop://pangeagrid.de:8002/Immersive%202/497/552/2005
Experimenting with hearding of animals with different heights on EAS region
https://i.gyazo.com/0751f7c272e5e8cc5fba48d8a661d85e.gif

They all stay nicely on the ground (or prim) auto-adjusting their height to the leader's.

Kelso.Uxlay: Really cool - keep working on this! 1 years ago

Many portals to other regions and grids.
From shopping to adventure.

The Metaverse in the Fediverse
Anyone on Mastodon already? Or elsewhere in the Fediverse? I know some of you are, I've already got almost two dozen contacts from OpenSim. Mal Burns is already there, the maker of Inworld Review, as are Austin Tate a.k.a. Ai Austin, the maintainer of Ruth2 and Roth2 with a separate account for his avatar, and vrsimility who rebuilds Liverpool's Old Dock in OpenSim (in case you've seen it at OSCC21), just to name a few.

If you consider the switch from the Birdsite to the Fediverse, or if you generally want to dive into free and decentral social networking, I've got good news for you:

There is now a Mastodon instance for OpenSim users: https://opensim.world/

In spite of its name, I don't think it's that affiliated with OSW, maybe not yet. It comes from Quintonia, you know, who brought you the Satyr Farm enhancements.

So this may be a better place for you to go than the big and overloaded instances if you're an OpenSim user.

Anyway, whether you're already there or interested in joining, see you soon!

Buzzy Cnayl: Hello there and thanks for the post :-) I have to confess I was initially going to use opensim.social as the 'social' but then I found that the .world was on a special offer and at the time it didn'... 1 years ago