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We opened our Winterland.
Come and vitit it and grab some nice
Christmas gifts,or Outfits.
Also you can use the skilift,ski,sledge and other attractions.
mare-grid.de:8002/Winter

Big Opening !!!

We opened our new Halloween Sim.
from October 1st, till November 1st.
Come and get scared ;)

mare-grid.de:8002/Halloween

Public Viewing Germany _ South Korea
Where: Mare Welcome
When: 8 years ago [27 Jun 2018 15:30 SLT]

We invite you to our public viewing event.
We have lifestream for the game : Germany _ South Korea.
Also we have a playable Football Stadion..
http://mare-grid.de:8002/Weltmeister

Ladies & Gentlemen, Boys & Girls.....DJ Azraella Presents another Live Concert streamed from the Edge of Reality.

Hop on over and get your rock on!

All new music set produced & written by DJ Azraella.

hop://hg.neverworldgrid.com:8002/Advantis/169/216/22

Quint.Ardent: The Quarry is shakin it's grounds! The Kreggs are rockin it big time! 12 hours ago

Thursday Nights At Harmony Isle:
Dj KrisTina: Classic Rock Night
Starting Now To 8 PM
Taxi: hop://hg.osgrid.org:80/Harmony%20Isle/250/258/24
Message Me for TP

People often wonder where that fantastic coating, which generously covers the LARD BARS at Chopsy's Diner is being made. Yet another production which was not selected for the Lamenticon. Check this out: https://opensimworld.com/post/130345

Spax Orion: Hairspray! FANS will ADORE the new "Velma Von Tussle" side-show! Now at Dismayland! 2 days ago

Here we go!
If your boyfriend is a nice guy and doesn't mind another guy approaching you, simply because he wants to see your reaction, don't be sad, enjoy it and go for it!


Micawood: He's the guy on the right in the photo. 18 hours ago
Wir läuten den Sommer ein.
Last eure Körper Rhytmisch zur Musik bewegen. Damit das Blut in Wallung kommt und wir so die kalte Jahreszeit verscheuchen.
Dj-Sam präsentiert euch Sommerliche Strandmusik.
Am Mittwoch ab 19:oo Uhr auf
soul-grid:8002/Wakawaka Land

Sylvia-Koeln: Tolle Party......... danke Sam 2 days ago
Interested in learning more about Gor? Already Gorean? Want to return to Gor? Check us out for Firepit Friday April 24, 2026 at 6 pacific time until the last person is gone - normally about Midnight pacific time

Spax Orion: I remember the old Sardar bazaar you had years ago. I will be delighted to come take a look. 3 days ago
The OS You On-Line
1. Where can we find the OS you on-line, for example:
*Facebook and Meta-related sites,
*Discord,
*Reddit
*Flikr,
*Bluesky,
*Mastodon,
and others.

2. Can you be a guide for people who want to try one of the platforms?
3. Can you help others with the work of promoting their Grid/Region/Shop/Club, like posting photos, listing events, and the like?

What did I forget to ask? Oh yes! Where can we find you in SL?

Fiona Sweet: you can follow us at @grid@hg.holoneon.com (ActivityPub) 2 days ago
Come check out the reimaged Paradise tropical island and resort. What once used to be Paradise Tropical island, now has many more added amenity's including a resort!

I have added boat docks to sail the island and find its many charming areas. There is also a zip line for a fun way to get to the resort.

Also come check out the new floating restaurants! VB Daiquiri paradise has all the island flavors and vibe. Craving something a bit more upscale but still has that island feel, go check out Tiki Terrace. The band is always playing that island feel so you can dance your cares way. The food and drinks are a plus as well.


Spax Orion: It's missing 'Auntie Helga's Therapeutics' booth at the beach! There is no tropical paradise without SUNSCREEN! 4 days ago
Corazón del Mar — A Destination, Not Just a Region

Corazón del Mar isn’t just another sim—it’s a full experience. A living, breathing coastal escape where music, culture, and creativity come together the moment you arrive.

Wander cobblestone streets that blend into warm sand, follow the sound of Latin rhythms through the air, and discover something new around every corner. From artisan shops and handcrafted details to street life filled with movement and color, this region was built to be explored—not just visited.

Grab a drink, watch the fire dancer, stop by the chocolatier, the silversmith, or the café. Sit, listen, and take it in. This is the kind of place where time slows down and the atmosphere does the work.

Corazón del Mar is my inworld destination—a place I created to share a feeling, not just a build.

And none of it would shine the way it does without the people who helped shape it.
A heartfelt thank you to Ferd Frederix and Jamie Wright for adding their touch of magic along the way.

If you haven’t been yet, come see it for yourself. three.hills.grid.outworldz.net:8002:Corazon del Mar
Hey! It's the two year anniversary of this Bad Event Idea. It seemed timely to post it again. And it's one of the best bad event ideas evar! EVAR! See more bad event ideas here: https://opensimworld.com/groups/1062

Bad Event Idea #18: Best In "Who You Hate On OSW And Why."
Come dance and rant about who you hate on OSW and why. The most hateful person at the event wins...something.

DJ Regurge will entertain with the most hated songs from bands like Bucket of Bile, Homicidal Retribution, and Wank For Peace.

Extra credit bonus points if the person you hate is at the event.
The Political CHAOS ramps up at Dismayland. Every Morning around 8AM (UTC -5 New York Time) I am usually online CODING SOME CHAOS, anyone who wants to hang out and CODE is welcome. I will start making use of the HAPPY HOUR feature...
▁ ▂ ▃ ▄ ▅ ▆ ▇ OPEN STAGE - NIGHT ▇ ▆ ▅ ▄ ▃ ▂ ▁

▶▷▶ Saturday/Samstag 18.April 2026
at the CC-Club – Peace and Love Stage
◕ starts 12:00 OS am grid time – startet ab 21:00 Uhr EU

with light and special effects shows.
Immerse yourself in an unforgettable experience full of passion, love, and bliss!
Atmosphere: Focus on an immersive experience, community, freedom, and self-expression. Our music as a means for social cohesion and peace.
It also serves as a meeting place for an international fan base that connects dance, art, and architecture.

Taucht ein in ein unvergessliches Erlebnis voller Leidenschaft, Liebe und Glückseligkeit!
Atmosphäre: Im Mittelpunkt stehen ein immersives Erlebnis, Gemeinschaft, Freiheit und Selbstentfaltung. Unsere Musik dient als Mittel für sozialen Zusammenhalt und Frieden.
Außerdem ist es ein Treffpunkt für eine internationale Fangemeinde, die Tanz, Kunst und Architektur miteinander verbindet.
Taxi: hg.osgrid.org:80:CCClub
░░▒▓◙█◙█◙ THE – Peace and Love Stage ◙█◙█◙▓▒░░

Carmen Jewel Ever: Thanx to all the great guests who attended our event last night was a blast!!! hugggs Also to the super music provided by Crazy, Nick and Tomi, without you, it would not be possible 6 days ago

Fangsmonument Arctic Hunter statue and Tromsø Bibliotek (library) , the latest where I will hold soon some expo. Thx Xenon for the statue made on meshy.ai


Xenon Darrow: Always a pleasure! come up with more projects for me! :D 7 days ago
Dear Hypergridders. Alas Utopia Skye Grid has turned into a closed grid, so you cant visit it anymore unless you create an avatar at USG. I have set up now a new mainstore at Kitely Grid and I have been busy with adjust pricing and complete my Kitely Market Store. Soon I will place a beacon at my world at Kitely Grid, so you can travel freely again to see my creations. In the meantime you find most of it at Kitely Market. https://www.kitely.com/market?store=46457920

JasonStackhouse: so if we cant visit the places anymore, and it is closed grid now.. utopia skye should remove all the beacons and sims advertising here on the directory of the opensimulator Metaverse 6 days ago

A view of what Kara House looks like with furniture etc. You can get The House free at my region Kara North East. The fantastic Jacuzzi was created by Spax Orion!

HI all, So Wolf Software Systems Ltd owns Wolf Territories Grid. Some time ago, we released some software called WolfStack for running server clusters. It will run on top of Proxmox or any Linux distribution (sorry, not Windows). The website is https://wolfstack.org. It's free to use and has a lively discord group. We actually run Wolf Territories Grid on it.
Freitag 17.4.2026
Rock-House
mit DJ Anachron

Beginn 20:00 Uhr

Zuerst die
Renegades
in der zweiten Stunde wird's dann tierisch mit
The Animals

Ende ca. 22:00 Uhr
Hypergrid : dorenas-world.de:8002:Nihilon

Friday, April 17, 2026
Rock-House
with DJ Anachron

Starts at 8:00 PM

First up are
The Renegades
then in the second hour, things get wild with
The Animals

Ends around 10:00 PM
Hypergrid: dorenas-world.de:8002:Nihilon

Dorena Verne: in ca 30 Min geht es los:-) It starts in about 30 minutes :-) 8 days ago
Live an den Decks: Tante Bea Exonar
Erwarte treibende House-Sounds, fette Remixe und pure Eskalation!
Gute Musik. Gute Leute. Unvergessliche Stimmung.
Komm vorbei und feier mit uns bis der Abend glüht!
Don’t miss it – wir sehen uns auf dem Floor!

SaarHarzer: huhu echte geile mucke hier...danke bea 10 days ago
SAVE THE DATE: April 14th 10:00 AM
🚨 WOLF TECH • THE LEARNING ZONE • VWEC 🚨
PRESENT:
THE ULTIMATE ANIMATED GIF WORKSHOP
✨ Spark Ideas. Ignite Creativity. Enhance Your Creations. ✨
Create eye-catching GIFs and discover bold, new ways to use them.
Hands-on. Creative. Fun.
Perfect for builders, artists, and creators of all levels
📍 Location: The Curiosity Zone: hop://grid.curiosityzone.us:8002/The%20Learning%20Zone/128...
📅 Date: Tuesday, April 14, 2026
⏰ Time: 10:00 – 11:30 AM Grid Time
https://youtu.be/lWvixFyaMu0?si=ommcrjFDEcwgOxY3

Xenon Darrow: THAT VIDEO! Ok, when is the workshop where you are teaching all those apps?? 12 days ago

Visit This Fantastic Default Island Right In The Middle Of This 1024x1024 Region On The Kara Islands Mini Grid!


Spax Orion: I have a region which looks like that on the ground... everything else is in the AIR! 12 days ago
I JUST RELEASED ANOTHER UPDATE...I added the ability in vs 3.5 to inject the material AND Blinn Phong Textures into the glb being uploaded. I also cleared up a bug that was causing a crash after one loads around 30 items in one upload. I believe it may be infinite. PROVE ME WRONG! When one uploades the glb it comes textured, you drag the glb from contents into your inventory so that it hits the database proper! Looking for more bugs. Let me know if you find them enjoy! Items will be on display HERE though construction is underway : hop://maze.bz:7002/Mesh%20Museum/128/128/28
This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html
👍👍👍
Prince Amor✦ ▸ Maze Grid Home 2 days ago
...
I am proud to announce my release of OarConv Reimagined. This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

Spax Orion: For those of you who want REPLACEMENT monsters for your IMAGE GAME MACHINE... THIS IS WHERE YOU GET THEM! Thanks Prince! 12 days ago

Hello! Kíl 'láa!
totem pole,
gyáa'aang.