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Opening Soon! Lollipop Creamery... So Good You Have To Lick It!

UUID-home-grid lookup table, as a Kademlia DHT
Discussion for grid owners and HG enthusiast.

Just wondering how many would love to see this implemented for their sims grids.

One of the issues I find with HG is that most of the time the viewer only sends the UUID of an avatar or a group, and not the grid:port. The sim has a lookup table, but if that UUID has never been seen on this grid it has no way to find its home grid. The viewer may or may not have that info; in any case it does not send it.

Current workarounds are a look up table of visitors, to look at the last message to retrieve the grid info, creator info, leftover GridUser rows, and so on. That is not always possible. My understanding is OpenSim wanted to stay as compatible as stock SL / Firestorm as possible, so I am not discussing the option of having the viewer send these fields to the sim.

The idea that has been in my head for a while is to implement a distributed hash table of avatar and group UUIDs and their home grid:port. The DHT can be implemented with the Kademlia protocol. It was used in Kazaa, eMule’s Kad network and on BitTorrent’s Mainline DHT, Kazaa and the Kad/eMule side is the well-tested. There are C# libraries that already do this, Alethic.Kademlia, kademliath, dht-csharp, so we do not have to write the routing from scratch.

Each participating grid becomes a node in the DHT and seeds its own UUIDs and grid URL. Other grids can query the network to find where to request a profile or send an IM.

About privacy
No avatar information is sent to the DHT, no profile, no online status, no group info. It only says this number belongs to that grid. The grids still have full control to deny a profile request, an incoming message, and so on. So grid admins are in control of their resident privacy.

Assets are not included in the network. They are not needed. The unknown-grid problem is profiles, groups and IMs.

Resources

Just a UUID → grid:port (plus a signature) takes little space. Ballpark 100–200 bytes per record. 1,000,000 UUIDs may be in the low hundreds of megabytes for the whole overlay, and those are distributed across all nodes, so expect something like tens of megs per node even for tens of millions of UUIDs.
Bandwidth is little. A new UUID only needs to be seeded on account creation. UUIDs are immutable so there is no update. Once a day the grid can inform of deleted accounts or other housekeeping (URL change, tombstones).

Security

Records are signed. Only the grid that created the UUID can update or delete it.
I am not worried about “someone published this UUID first, now I cannot use it.” Grids mint their own UUIDs. If a number is already sitting in the DHT, you just create another one that belongs to you. The mapping is not a reservation of identity, it is only a pointer for lookups.

Kademlia and the libraries already take the usual overlay attacks into account, at least at the protocol level:
* Sybil: one operator spinning up many fake nodes
* Sibling / eclipse: crowding a target’s routing table so lookups only hit attacker nodes
* Prefix hoarding: parking nodes so you own a slice of the key space
* Routing-table poisoning: feeding bad contacts
* Churn / flood: join/leave or store spam to wear nodes out

While I am writing this I think it can later be expanded to include land / region search. Same overlay, different key type. Not needed for v1.

Making OpenSim actually a decentralized metaverse

This unknown UUID thing affects mainly Standalones sim and mini-grids, with residents they spend most of their time out on the HG, and most of their visitors are HG visitors. But in general a shared lookup helps the small less popular grids as much as the large ones.

https://github.com/amandaleeang/OpenSim-Aura/discussions


Halloween with Fred: The Zombie That Just Won’t Stay Dead

Halloween is creeping closer, which means it is time to dig through the wonderfully strange corners of Outworldz and resurrect a few old friends.

And this one is very difficult to keep dead.

Meet Fred’s Animated Zombie.

This isn't the sort of zombie that stands in the corner of your Halloween build looking menacing while everyone ignores it.

Fred apparently looked at that idea and decided zombies needed a better job description.

This zombie walks.
It attacks.
It makes noise.
You can hit it.
It falls apart.
It puts itself back together.

And, naturally...

YOU CAN RIDE IT.

Because why run away from the zombie when you can climb aboard and drive the thing around?

A Zombie With a Few Tricks Left in Him

Fred designed the zombie as an animated wandering character using his Prim Animation Compiler system.

The animation sequence includes standing, attacking, walking with alternating left and right steps, reacting to hits, taking a particularly nasty hit, and finally falling completely to pieces.

But death is apparently only a temporary inconvenience.

After enough abuse, the zombie collapses into scattered pieces on the ground.

Wait a bit...

...and he puts himself back together.

Then off he goes again.

There is something wonderfully Fred about engineering an undead creature that even death can't persuade to stop working.

Go Ahead. Hit Him.

The zombie actually keeps score as people interact with him.

Clicking him causes a hit reaction and eventually does enough damage to trigger the full death animation.

Head, arms, body — down he goes.

Then the zombie reassembles himself and resumes wandering around.

It makes a great interactive Halloween prop because visitors aren't simply looking at something spooky. They're causing things to happen.

And probably clicking him repeatedly just to see him explode again.

We know how people are.

But Wait — There's a Ride Me Button

This may be my favorite part.

Right-click the zombie and choose RIDE ME.

Your avatar climbs aboard, and suddenly the shambling Halloween decoration has become transportation.

Fred's script turns the zombie into a controllable vehicle, allowing you to steer him with your arrow keys.

So while everyone else is arriving at the Halloween party on broomsticks, motorcycles and dragons, you can make your entrance...

piggybacking on a zombie.

I think that wins Halloween.

When You Get Off, It Gets Even Better

Getting off your undead transportation doesn't simply end the ride.

The zombie falls apart.

Then he reassembles himself.

Then he walks back home.

Because apparently Fred even taught the zombie to clean up after the party.

The Engineering Behind the Silly

That's what I particularly enjoy about discoveries like this in the Outworldz archives.

They're funny, but underneath the humor is some genuinely clever scripting.

The zombie combines prim animation, sounds, physics, vehicle controls, randomized movement, interaction, damage scoring, roaming boundaries and a home position into one wonderfully ridiculous project.

Fred didn't just explain how to use it, either. His original tutorial documents how the animations are recorded, how the physics base is constructed, how the sounds are added, how the riding position is created and how the scripts work together.

It's one of those projects where you can play with the finished creation — or dig into the code and learn something from the way it was made.

That has always been part of the fun of Outworldz.

Build something.

Take it apart.

Learn how it works.

Change it.

And occasionally ride it around while it makes monster noises.

Resurrect Something This Halloween

There are years and years of creations tucked away at Outworldz, and Halloween seems like an excellent excuse to start opening some of those old crypts.

Fred's zombie certainly deserves another walk among the living.

Just remember one important rule:

If you manage to kill him...

don't celebrate too quickly.

He's getting back up. https://outworldz.com/Secondlife/posts/zombie/

Yinni Benelli: Cool, would be great for my cemetery for those that dare to enter. muahahaha 2 days ago
🌍 OpenSimulator Destination Guide — Updated Release! 🌍

Showcase your world like never before! The Destination Guide WordPress plug-in just got an update — browse in-world destinations by category, right from your grid's website (or embedded directly in-world).

✨ What's new:
🔹 Clean category-tile browsing — click a category, click a destination, teleport
🔹 Fully WordPress-native — simple setup, no bloat
🔹 Customizable categories to match your grid's vibe
🔹 Built to help visitors actually find your best spots

📦 Download: Grab the latest release on GitHub
🔗 https://github.com/mteedev/os-destination-guide-wp-plug-in...

🌐 See it live: https://nerdypappy.com/dest-guide

More places. More discoveries. A better OpenSim experience. 🧭

Mistressdalgato: is mine already updated? 2 days ago

Any maggots digging deep in their Arsenal?!!? WOOOOO NEW SLIPKNOT!

https://www.youtube.com/watch?v=s1s2E6hXU_M

VISUAL LYRICS VERSION:

https://www.youtube.com/watch?v=MmXlQw3aaqw


LeonitasLionheart: Let's go! Let's go! Let's goooooooooo!!! xD 2 days ago
Hi everyone.
An update on OpenSim-Aura, current version v1.0.6.
https://github.com/amandaleeang/OpenSim-Aura
This release adds server-side bake (Firestorm SSA). It is live now on my test sim.
Server-side bake includes:
• 2K textures
• Cached bakes and XBakes for standalone and Robust grids
• XBakes for HG visitors

It is live now in my sims.

Other highlights, implemented so far:
• Attachment scripts start on HG teleport
• Display names set from the viewer
• Display names carried on HG (OpenSim-Aura only)
• Concurrent asset transfer for copy, give folder, open object, and buy object
• Concurrent asset gather on HG teleport
• Online status kept through HG teleports
• Standalone groups in SQLite
• Standalone offline messages in SQLite
• FSAssests with SQLite

Binaries are on the Releases page.

Feedback welcome.

X Amanda

Fiona Sweet: throttle rebakes 2 days ago
Today at 12 pm grid time: Burlesque at Oasis! Come wearing your best burlesque outfits, or come as you are and enjoy the show and the music! For this occasion we built a special skybox, styled as an old Amsterdam nightclub. Come have fun with us!

Kashi Takeshi: Thermal protection kicked in ;) 2 days ago
Join us at the Piazza at 3 pm grid time, for a couple of hours of fun and music while Rockin' Robert spins the tunes for us via his live radio station Wax Radio.
The Piazza, where good friends and great music always come together.
bridgemere.outworldz.net:8002:Paradise Lagoon
Save the date and bring a date, because we’re getting ready to throw a party you won’t forget! 🎶🌀

October 18, the Tenth Dimension Grid joins with OSFest2026 to bring you an unforgettable night at Electric Vortex!

🎧 DJ Drew Blood will be spinning some of the best trance, Deep House, and electronic music out there, with Star Ravenhurst as your hostess.
He has some surprises you won't want to miss!

5 PM Grid Time

Come dance, connect, and enjoy the Vortex! 💜⚡
Mark your calendars!

ALL SEPTEMBER LONG

ALL SEPTEMBER LONG!!!

ALL SEPTEMBER LONG!!!

Updated Logo

CAS & EVAN LIVE AT THE GARDEN AMV GRID 9-11
10 AM EVAN WILLIAMS 11AM CAS VOICE VIBES
GRID HOPPERS WELCOME. YOUR LIMO HERE..
hop://alternatemetaverse.com:8002/Casaenias%20Estate/133/1...
DON'T MISS THE AMAZING PERFORMANCES OF BOTH SINGERS! STARTING WITH EVAN WILLIAMS AT 10AM GRID TIME. FOLLOWED BY CASAENIA BAXTON 11AM GRID TIME..WE WOULD LOVE TO HAVE YOU COME ROCK WITH US! SEE YOU THERE!

CasaeniaBaxton: CAS & EVAN LIVE AT THE GARDEN AMV GRID 9-11 10 AM EVAN WILLIAMS 11AM CAS VOICE VIBES GRID HOPPERS WELCOME. YOUR LIMO HERE.. hop://alternatemetaverse.com:8002/Casaenias%20Estate/133/129/999 DON'T M... 2 days ago

Littlefield Estates Annual 9-11 memorial service will be Friday 09/11/2026 at 9-11 Memorial Region starting at 5:46AM Pacific Time.


falene hawks: Helllo I remember too, 11 septembre 1973 remember thank 2 days ago

hg.gbg-world.com:80:Urban City

Coming to you at 6am - 8am PDT/SLT/OST/Grid Time (2pm to 4pm UK), A Mix of Music in all different languages from around the world,bringing you 2 hours of fun, laughter and banter, kicking off your Friday with a bang!, come one, come all, all are welcome to come and join in party and have fun! hop://alternatemetaverse.com:8002/Alternate%20Metaverse/36...
Coming to you at 6am - 8am PDT/SLT/OST/Grid Time (2pm to 4pm UK), A Mix of Music in all different languages from around the world,bringing you 2 hours of fun, laughter and banter, kicking off your Friday with a bang!, come one, come all, all are welcome to come and join in party and have fun! hop://alternatemetaverse.com:8002/Alternate%20Metaverse/36...
Coming to you at 6am - 8am PDT/SLT/OST/Grid Time (2pm to 4pm UK), A Mix of Music in all different languages from around the world,bringing you 2 hours of fun, laughter and banter, kicking off your Friday with a bang!, come one, come all, all are welcome to come and join in party and have fun!
hop://alternatemetaverse.com:8002/Alternate%20Metaverse/35...

Debbie Phoenix: Music has started come and join us! All are welcome! 2 days ago
☕ Cozy Up & Grab Your Gifts!
Group Gifts: A cozy new surprise is ready on board for all of our amazing group members.
Dinkies Special: We didn't forget the little ones! A perfectly sized gift is waiting just for the Dinkies.
Where to Find Them: Teleport right in—everything is set up and ready for you directly at the landing area.
Also, at Little Things, Teleport to There is on the ground, is a nice gift for winter cold nights coming up.

0girly0: It tells no access to region to me? 2 days ago

9-11 Memorial - Tower of Voices - by Xi Shi

🦋 Butterflies Always Near 🦋

Butterflies have a very special meaning to me.

At 96 years old, my mother was still creating. One of the last things she made for her daughters was a sequined butterfly. She carefully placed every single sequin by hand. She passed away only a few months later, on September 18, 2024.

Those butterflies became something I treasure, and now they have inspired this little creation.

Butterflies Always Near is a butterfly choker created in remembrance of my mother and also in memory of Dolly Parton, whose love of butterflies made this tribute feel especially fitting.

Each choker comes nestled inside a lavender butterfly keepsake box and will be given as a gift at Monentes Jewelry.

A butterfly may only stay for a moment, but somehow its beauty stays with us.

For those we love, and those we remember — butterflies are always near. 🦋

JamieWright: This is so beautiful as is the meaning behind it:) 2 days ago
i am looking for the Wednesday Addams hair or the avatar. i know have i have seen it many times, but now that i am looking for it, i am not having any luck. any clue as to where i might find it?

UPDATE:
i found one at Fantasy Avatar Island: maze.bz:7002:Fantasy Avatar Island

JamieWright: Did you try Mari's region Wednesday at Midnight? I can't recall if she has avatars. And if she doesn't we are getting into the season where Halloween regions start popping up. Many have costume sectio... 2 days ago

AMV BECOME A PART OF THE FAMILY!

UPDATE:
🎉 NEVERWORLD GRID IS BACK ONLINE! 🎉

The migration is complete — the Main Grid is fully operational, and all data has been successfully restored. ✅

🛡️ Stable & Secure — infrastructure is fully operational and running smoothly
💾 Data Restored — all systems and user data recovered intact
⚡ Full Services Online — everything's back, log in and pick up right where you left off

Thank you so much for your patience while we worked through this — NWG is officially running stronger than ever. 💙

See you in-world! 🏰

=====================================================================================================


🛠️ NEVERWORLD GRID — SERVER MIGRATION IN PROGRESS 🛠️

Hey everyone! NeverWorld Grid ran into a hardware issue on our end that required us to move to a new server. We're actively working through the migration — mounting the new system, restoring data, and getting everything relinked and rebooted.

The Main Grid is temporarily offline while this happens. Full data restoration takes time to do right, so we appreciate your patience — we want everything to come back exactly as it should, not rushed.

In the meantime, come build with us on the Dev Grid! 🏗️
Create an account and hop on right now:
🔗 https://dev.neverworldgrid.com/

Sandbox away, build, test, export — a good way to stay productive while we finish up.

We'll post the moment the Main Grid is back online. Thanks for hanging in there with us — NWG's coming back stronger! 💙

Gundahar Bravin: We are Back Online - Thank You for your kind comments. Post Updated! 2 days ago

Some of the most interesting developments in DreamGrid don't arrive with a lot of noise.

Fred Beckhusen just quietly keeps building.
https://www.reddit.com/r/DreamGrid/comments/1wcmv4y/dreamg...
Modding the LouTan movement reactive hex dancefloor to no longer only react to stepping on it physically, but also when on solo and couple dance balls , huds, chimeras etc. Why is this challenging? sounds ez? Well, opensim and sl treat you as a ghost more or less when you are being animated. You are no longer a physical thing. While my enhancements are far from flawless, i feel it adds an extra level of realism and interest to an already super cool item. Found the original from Druskus and ZoneNations, i do believe. so all credit to him and them. I'm just trying to make it even cooler!

Fearghus McMahon: Would be very cool if could actually manage that! 3 days ago

WolfStorm/WolfViewer allows painting textures directly on regions https://youtu.be/BKJItthoYfg


Arcfury: The rough seas look good, and the rest, just so cool. 3 days ago
Join us at Little Sweden Norrkoping Sim for a fantastic live performance by singer Jalayo Rhapsody ! 🎤🎶
Every Friday, from 10Am-11am, don't miss out on this amazing experience. Annlie will be your host for the Live Performance, ensuring a lively and engaging atmosphere.
hop://login.digiworldz.com:8002/Little%20Norrkoping/201/12... Viewer
x-grid-info://digi/region/Little%20Norrkoping/201/128/21 Singularity viewer
http://login.digiworldz.com:8002/

Unisciti a noi al Little Sweden Norrköping Sim per una fantastica esibizione dal vivo della cantante Jalayo Rhapsody! 🎤🎶
Ogni venerdì, dalle 10:00 alle 11:00, non perdere questa esperienza straordinaria.
Annlie sarà la tua host per la performance dal vivo, garantendo un’atmosfera vivace e coinvolgente.

hop://login.digiworldz.com:8002/Little%20Norrkoping/201/12... Viewer
x-grid-info://digi/region/Little%20Norrkoping/201/128/21 Singularity viewer
http://login.digiworldz.com:8002/

Únete a nosotros en Little Sweden Norrköping Sim para una fantástica presentación en vivo de la cantante Jalayo Rhapsody! 🎤🎶
Todos los viernes, de 10:00 a 11:00, no te pierdas esta experiencia increíble.
Annlie será tu anfitriona durante la presentación en vivo, asegurando un ambiente animado y lleno de energía.

hop://login.digiworldz.com:8002/Little%20Norrkoping/201/12... Viewer
x-grid-info://digi/region/Little%20Norrkoping/201/128/21 Singularity viewer
http://login.digiworldz.com:8002/
Silence reigns in my establishment this morning. After a night of celebrations, dancing... and more besides... quiet has settled in. But... at dusk, the first customers cross the threshold of this magical world, where a whisky and a sweet smile transport you to paradise.
Die Feuerkreis-Themen vom 10. September
[2026/09/10 11:31] Feuerkreis Feuer: Peter Serrano hat das Feuer angezündet.

Das Zitat von oben ist der Beweis aus dem Openchat, der Peter hat das Feuer tatsächlich 1 Minute zu spät angezündet. Na na na ;)
https://lennardmonday.blogspot.com/2026/09/die-feuerkreis-...
🌹 Invitation 🌹
Event: Crazy & Carmen’s 5th Anniversary Celebration
Message: You are warmly invited to share our special 5th anniversary celebration with us.
📅 Date: Friday 11th September 2026
🕚 Time: 11:00 OS Time / 8:00 PM EU Time
👗 Dress Code: Smart Casual
✨ Join us in marking five beautiful years together — a night of love, laughter, and cherished memories awaits. ✨
With love,
Crazy & Carmen

🌹 Einladung 🌹
Anlass: Feier zum 5. Jahrestag von Crazy & Carmen
Botschaft: Wir laden euch herzlich ein, gemeinsam mit uns unseren besonderen 5.Jahrestag zu feiern.
📅 Datum: Freitag 11. September 2026
🕚 Uhrzeit: 11:00 Uhr OS-Zeit am / 20:00 Uhr EU-Zeit
👗 Dresscode: Smart Casual
✨ Feiert mit uns fünf wunderbare gemeinsame Jahre – ein Abend voller Liebe, Lachen und schöner Erinnerungen erwartet euch. ✨
Alles Liebe,
Crazy & Carmen


Carmen Jewel Ever: The Day has finally arrived, counting down the hrs to our event :) 3 days ago
SVPortal now has a pannable world map.

Estate owners/managers can add information about their region (including images if TinyMCE is installed in SVPortal) and this information along with basic details such as name, maturity, estate, position and a "Copy HOP" button is displayed when the region is clicked in the world map.

SVPortal can be downloaded (always free) from https://www.glenysbieler.com/svportal/

Kashi Takeshi: Looks great Glenys! 3 days ago

Very cute Enchanted Mushroom Village for your fantasy world! Stop by and grab one! Enjoy!

WE ARE BACK — SUBTERRANEA
You thought we were gone?

We’ve been hiding UNDERGROUND, charging the speakers, feeding the demons and arguing over who gets the better tunes.

This time we're bringing DJ Chocolate & Adrian Moon together for a proper subterranean takeover — and this one is all about NU DISCO.
Today 09/10/2026
DJ CHOCOLATE — 11AM → 1PM
ADRIAN MOON — 1PM → 3PM

Expect funky basslines, disco grooves, shimmering synths, dirty little edits, deep house flavours and enough groove to make even the furniture start dancing.

Basically...
disco went underground, got darker, got sexier and found a bassline.

Come for the music.
hop://grid.virtual-worlds.zone:8002/Mosaic/128/244/23
Stay because you’ve forgotten where the exit is.

NU DISCO • DEEP GROOVES • UNDERGROUND ENERGY
MUSIC • PEOPLE • UNDERGROUND • AGAIN

Nine: fantastic music and not even half way through 3 days ago
FLEETWOOD BEACH PLATES 1 - Say Good bye to terraforming

One request in advance: Please give me feedback on whether you find the plates useful and whether I should continue developing them. Your feedback helps me with my work. Thank you very much!

FLEETWOOD Seamless Terrain Plates: Flexible Terrain for OpenSim – Without Traditional Terraforming

With the FLEETWOOD Seamless Terrain Plates, landscapes in OpenSim can be designed much more flexibly than with standard sim terrain alone. Instead of laboriously raising, lowering, and repeatedly adjusting the fixed region terrain, you build your landscape from freely placeable mesh terrain plates.

This makes it possible to create beaches, dunes, forest areas, transition zones, paths, slopes, and entire landscape sections exactly where you need them.

The major advantage: the plates remain objects. You can move, rotate, scale, replace, or completely rearrange them at any time without permanently altering the actual sim terrain.

Seamless Textures Across Multiple Plates

The system automatically aligns textures to the region coordinates. This means the texture does not restart on every individual plate, but continues across neighboring plates.

The size, position, and rotation of each terrain plate are automatically taken into account. If a plate is moved, rotated, or scaled, the texture alignment adjusts accordingly.

The result is a continuous landscape in which the individual terrain plates are much less noticeable as separate objects.

Automatic Tiling

The texture is automatically adjusted to the size of the plate.

One texture tile corresponds to a fixed terrain size within the system. Larger plates automatically receive more repeats, while smaller plates receive fewer.

This means the user does not have to manually adjust texture repeats, offsets, and rotation for every single terrain plate.

Central Texture Control

Clicking on a terrain plate opens the integrated texture menu.

The textures stored in the plate’s inventory are detected automatically and can be selected directly. No complicated naming convention is required.

You can also use your own textures without any problem. The only requirement is that they are seamless, tileable textures.

Simply place new textures into the terrain plate’s inventory. The system detects them automatically and displays them in the texture menu.

When a texture is changed, it is automatically applied to all related terrain plates within the same group.

For example, an entire beach area can be redesigned with a single texture change.

Brightness and Color Are Synchronized Too

Not only the texture itself can be changed together.

The surface color and brightness can also be synchronized within a group. This allows an entire landscape area to be made lighter, darker, warmer, or cooler without having to edit every plate individually.

The alpha value can also be synchronized.

This is especially useful when different terrain materials need to be visually matched to each other.

Terrain Groups

The terrain plates are already assigned to different terrain groups such as Beach, Forest, Dunes, or Rock.

Texture, brightness, and alpha are synchronized only within the corresponding group. A change made to the Beach Plates, for example, does not affect the Forest Plates.

This allows several different landscape areas on the same sim to be designed and adjusted independently.

Advantages Compared to Traditional Sim Terraforming

Traditional terraforming works well for the large basic shapes of a region, but it is considerably more limited when it comes to precise landscape forms.

The FLEETWOOD Seamless Terrain Plates offer much more freedom.

The plates can be freely moved, rotated, scaled, copied, deleted, or replaced at any time. This makes it easy to redesign a landscape later without having to rework the actual sim terrain.

Specially shaped mesh plates also make it possible to create terrain forms that are difficult or impossible to achieve with normal terraforming, such as:

gentle dunes,

beach slopes,

embankments,

hills,

depressions,

terrain steps,

shoreline areas,

or transitions into the water.

This is especially useful for beaches. A plate can, for example, begin to slope gently from its center and continue down to water level. This creates a controlled beach transition without having to lower large areas of the sim terrain.

Another advantage is the freedom of height. Mesh terrain does not have to be used only at ground level. Raised landscapes, terraces, sky landscapes, floating islands, or additional terrain levels can also be created.

The terrain plates function as modular landscape building blocks. Different shapes can be combined freely, for example flat plates, hills, dunes, depressions, beach slopes, transition pieces, or edge sections.

And if the landscape needs to be changed later, the entire terrain does not have to be rebuilt. The relevant plates can simply be moved, replaced, or removed.

FLEETWOOD Seamless Terrain Plates - Modular. Seamless. Freely placeable. Group-controlled.

For OpenSim landscapes that can be designed, expanded, and changed flexibly at any time.

You can find the plates in my main store.

Yinni Benelli: Good Stuff! thx. =) 3 days ago

Angel Dreams: some really great art to add to your home 3 days ago

more added daily Plus explore the Art Gallery Next door to my shop

Check out all of my Pbr's Plus adding more each day

CCI-Grid – Welcome, Train Station, Teleport to all locations in the CCI-Grid.
- CCI SoA Bikerworld – the longest race track in OS, 10 levels, 10 themed zones
- CCI RACING – Nürburgring with Nordschleife, 26 km race track
- Charming, hometown of the Sons of Anarchy
- CCI Lofoten with a large Viking museum
- CCI California sailing School

hg.cc-group.cc:8002:CCI Grid Welcome