OpenSimWorld is the directory of 3D Virtual Worlds based on OpenSimulator and connected through the HyperGrid. Learn More

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Nous répertorions toutes les destinations francophones que nous trouvons ,et nous posons un panneau de téléport ,si vous êtes francophones et que votre grille ou standalone n'y est pas encore ,contactez nous .

Lawnmower man is gathering souls at Neiferleaf Castle. Grab your copy of the animated lawnmower reaper ;)

20190920 - Titan Village, embedded into the landscape at Neiferleaf

Erwache in Balance – Dein Morgenritual im Tempel der Ruhe
Spürst du die Stille?

Bevor die Welt da draußen laut wird, laden wir dich ein, den Tag mit Achtsamkeit zu begrüßen. Lass die Hektik des Grids hinter dir und finde dein inneres Gleichgewicht in der zeitlosen Ästhetik unseres Tempels.

Warum Tai Chi am Morgen?
Tai Chi ist Meditation in Bewegung. Es hilft dir, deinen Fokus zu schärfen, die Energie fließen zu lassen und mit einer tiefen inneren Ruhe in deine virtuellen (und realen) Abenteuer zu starten.

Was dich erwartet:
- Sanfte fließende Bewegungen: Professionelle Tai-Chi-Animationen für alle Erfahrungsstufen.
- Atmosphärische Klangwelten: Speziell kuratierte Entspannungsmusik, die Körper und Geist harmonisiert.
- Ein Ort der Kraft: Ein detailreich gestalteter Tempel, der exakt dafür geschaffen wurde, dir einen Moment des Rückzugs zu schenken.
- Wann: Jeden Morgen (oder wann immer dein Tag beginnt).
Wo: hop://adult-life.de:8002/Shopping%20FUN/23/336/1718

"Der Weg von tausend Meilen beginnt mit einem einzigen Schritt – und einer tiefen Einatmung."

Komm vorbei, setz dich auf ein Meditationskissen oder schließe dich direkt der Tai-Chi-Gruppe an. Wir freuen uns darauf, gemeinsam mit dir in den Tag zu fließen.

Namasté im Tempel der Ruhe

ADULT_LIFE: Wer den Tempel nicht finden sollte: Am Landepunkt steht Chun Mai. Schreibt Chun Mai an mit der Aussage: Tempel of Tranquility Chun Mai gibt Euch den Teleportlink yesterday

The cause of the accident will still need to be determined.


Jimmy Olsen: It`s one of citizens of EUROPA SIMs. send him to the embassy pls lol 3 days ago
Eywa — Tree of Souls

In the world of Pandora, Eywa represents the spiritual connection between all living things.

This Tree of Souls was custom created for me by Lyric Alexander in 2009. It was never released or distributed — it has always been part of my original build. I remember asking Lyric if she could create it—she told me at the time how difficult it would be, but she was willing to try. She went on to bring it to life, along with the Helicoradian (accordion) plants used throughout the region. Thank you Lyric, and all the creators who worked on this project. You will find a note about it at landing.

More than a tree, it reflects living energy… a place to pause, reflect, and connect.

Come sit beneath the branches and feel it for yourself.
three.hills.grid.outworldz.net:8002:iknimaya

Blue Moon was originally built in Virtual Highway Grid (2009). I later purchased the OAR after Tiffany Magic passed, I miss her. I rebuilt Iknimaya on my own grid using my original OAR and maintain a record of all original creators involved.

The final DEFINITIVE 'osw politics' poll!

  • OSW should be free of politics (unless it's politics I like)!
  • OSW should be free of politics (it's not politics if it's my post)!
  • OSW should be a political free-for-all -but only for my side!
  • Clowns to the left of me, Jokers to the right -here I am stuck in OSW
Vote (8)
Schade das viele hier das nicht wahrhaben wollen und glauben man kann sich in virtuellen Welten diesen Wahnsinn entziehen. Glaubt, was ihr wollt, aber lasst mich hier meine Überzeugung und auch meine Meinung kundzutun. Man muss mich nicht lesen, wenn man nicht will. Aber mich und meine entsprechenden Beiträge hier zu bekämpfen, rückt euch ziemlich nahe in die Richtung, welches mein Bild aufzeigt. Schönen Tag noch.

It's a shame that many here refuse to accept this and believe they can escape this madness in virtual worlds. Believe what you want, but let me express my conviction and my opinion here. You don't have to read me if you don't want to. But attacking me and my posts here will bring you pretty close to the direction I'm painting. Have a nice day.

Dorena Verne: Habe hier aufgeräumt und sämtliche Beiträge bösartiger Hater entfernt, wollte sie zwar erst stehen lassen, aber habe kein Bedarf an Kotztüten mehr. I've cleaned things up here and removed all the pos... 5 days ago

Eat tacos instead!

When your past comes back to get even.


C6443v3r: That looks like expecting Penguins in Greenland, but meet hungry polarbears and angry vikings:-) 8 days ago
We built these worlds to escape the real one. Every direction of the political compass is equally avoidable. Think of the family gathering where everyone gets along beautifully, because everyone silently agreed not to go there today.

This is my not today.
Build something instead.

Gentle Dragonheart: I think people post this type of content because deep down inside, most of us are terrified of what is happening to the world and as much as we would love change, we feel powerless to do anything abou... 9 days ago

NEW REGION Millennium Rock Stage #arkhamgrid

CLUB PARTY – The night that lights everything up!

Get ready for a unique experience full of music, energy, and incredible vibes
On the decks: DJ TOMMY & PARISTELLA
with an explosive mix of house mash-ups & remixes
Lights, atmosphere, and sound that will keep you dancing non-stop
Bring your crew and let yourself get carried away by the rhythm!
Don’t miss it… this isn’t just a party, it’s THE PARTY

Date: April 13, 2026
Starting at: 1:00 PM S.L.T. - 22:00 CET
hop://newlifeitaly.com:8002/NewLifeWelcome

Mach dich bereit für ein einzigartiges Erlebnis voller Musik, Energie und unglaublicher Stimmung
An den Plattentellern: DJ TOMMY & PARISTELLA
mit einem explosiven Mix aus House-Mashups und Remixes
Lichter, Atmosphäre und Sound, die dich nonstop tanzen lassen
Bring deine Crew mit und lass dich vom Rhythmus mitreißen!
Verpasst es nicht… das ist nicht nur eine Party, das ist DIE PARTY

♫ тσммʏ ωнιтε ♫: Don’t miss it… this isn’t just a party, it’s THE PARTY See you later 9 days ago

3-World: Da werden sich die Gianni - Männer aber freuen.😃 10 days ago
Heads up, friends:
Clifford is currently working on needed Updates with the grid, and it may be down for a few hours. Please be patient while it goes ahead.
We’ll be back online as soon as possible..

We Will be back for our 6am Morning Breakfast Show with Ted Junior!

Racci: I'm always going to think of Cliff this way now lol! 10 days ago

***New Outfits at the Store***

- Legacy f /Perky
- Lara X-Petite

WHERE ?? in the NEW RELEASES SECTION !!!!

I am proud to announce my release of OarConv Reimagined. This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

Speck: A well overdue utility, thank you Prince. 13 days ago