OpenSimWorld is the directory of 3D Virtual Worlds based on OpenSimulator and connected through the HyperGrid. Learn More

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freebie, avatars, ao, BoM, mesh avie, full avatar, hair, shape, hud, shoes, gown, wear, disguisment, skate, roller, boots, tuxedo, stiletto, casual clothing, Adult games.... FREE SHOPPING

added grid search finally! searches avatars, places, items for sale on holoneon grid. click link to tp

more Stuff

NEW Release SN Rose Beach Dress

Reborn Single


Alltime Moneygiver inside Mainstore

~NO RESELL~

NEW Release SN Rose Beach Dress

Legacy Single ( Reborn soon...)


Alltime Moneygiver inside Mainstore

~NO RESELL~

https://hgsafari.blogspot.com/2026/04/luscious-leshmor.htm...

We had our HG Safari tour on Wednesday and it was a lot of fun. If you want to get to know more about the Opensim World and the wonderful things people are creating and building, you should join us on an HG Safari tour. The image shows Leshmor's Deragona Island home of the dragons.
I just released an update...I added the ability in vs 3.3 to inject the material into the glb being uploaded. When one uploades the glb it comes textured, you drag the glb from contents into your inventory so that it hits the database proper! Looking for more bugs. Let me know if you find them enjoy!
This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html
👍👍👍
Prince Amor✦ ▸ Maze Grid Home 2 days ago
...
I am proud to announce my release of OarConv Reimagined. This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html
I just released an update...I added the ability in vs 3.3 to inject the material into the glb being uploaded. When one uploades the glb it comes textured, you drag the glb from contents into your inventory so that it hits the database proper! Looking for more bugs. Let me know if you find them enjoy!
I am proud to announce my release of OarConv Reimagined. This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

Michael Leo: Stronger than ever ♥♥♥ 13 days ago
ahahha problems solved .... I think that we had too many sharks waiting for you for dinner there.... I modifed few little things and restarted the region and it works much better... so the region is back ;-)
Adventure Land if not available at the moment... Someting I have put on the land is causing lag and troubles.... I am trying to find out where the problem comes from to fix all..... region will be back soon and working good again

✨ NEUES HIGHLIGHT IN LITTLE CITY! ✨

Es gibt Neuigkeiten, die ihr nicht verpassen dürft! Little City hat Zuwachs bekommen und wir laden euch ein, die neuesten Highlights zu entdecken.


CleaPerido: dankeschön 17 days ago
Got a pic before the whole sim crashed, ONE of my earlier AI builder spheres still had non return prims and my sim went 370,000 prims over limit and crashed. Lost a months work but it will be fun to rebuild and then more carefully approach AI...
Hoppel hoppel, Party an –
DJ Kai dreht die Platten,
Plattenschubse Marina dreht komplett durch,
und irgendwo im Hintergrund verliert der Osterhase schon wieder sein Equipment.
Mach's dir gemütlich, schnapp dir ein Getränk
und feiere mit uns eine digitale Oster-Explosion
aus Beats, Chaos und sehr fragwürdigen Tanzmoves.
Dresscode: Hasenohren optional, gute Laune obligatorisch.
Mitbringen: ein Schokoei oder einfach dich selbst.
Wir freuen uns auf dich – es wird eierig! 🐰✨

Belze Cherub: HASI PARTY 17 days ago
🚀 WIR HABEN ES WIEDER GETAN!

Der Moment, auf den ihr alle gewartet habt, ist endlich da. Wir setzen neue Maßstäbe und bringen das nächste Level direkt zu euch.
Der neue Skin „ROMAN“ ist eingetroffen! ⚡

Minimalistisches Design trifft auf maximale Performance. Der Roman-Skin ist nicht einfach nur ein Upgrade – er ist ein Statement. Clean, fokussiert und bereit, alles zu dominieren.

Got spheres to wander and create their own builds (w/return timers) *click glowing spheres to render a unique build

I wish everyone a happy Easter ♥♥

Easter Trance 2026 with Adriana Darkheart
Sunday 5 April start 10:30 am PDT / 19.30 Uhr CET

Adriana plays Uplifting Trance (Female Vocal ,Melodic,Energy,Progressive,Euphoric,Harmonie) Tunes

hop://pangeagrid.de:8002/Bourbon%20Beach/107/144/27
♫ ARVI ACOUSTIC SET LIVE at ARV Club ♪

♫ Inspired by Eva Cassidy, Norah Jones, and Sheryl Crow

♥ Music that feels like home, like memory, like quiet magic.
♫ Warm melodies, gentle rhythms, and heartfelt stories
♪ 1 Hour Live Set
✿ Where : hg.neverworldgrid.com:8002:ARV Music Club
✿ When: 8 AM
♪ Attire: Casual

♪ Soulful, warm, and emotional
♪ Close, personal atmosphere

Sit back, breathe, and let the music speak.

♫ Stay in the moment ♫
♫ Let music carry you ♫
What is a Fun Fair without GAMES? Dismayland has more GAMES and intrigue than any other theme park in the Metaverse. Why? Because QUANTITY is NOT QUALITY unless Dirty Helga is involved. Dammit! She Broke the RIDES and now she RIGGED all of the games. Your old Favorites like "Dodge the Bullets", "Telepathic balloon pop" and "Russian Roulette" have a new brain powering them and that mind is full of ROT! Come on down and WIN ! We installed more Redelivery Terminals in THE EMBASSY to handle your winnings!

Dorenas-World.de:8002:Gridtalk


Dorena Verne: After a 3-year break, DJ Uwe is finally back... Thursday | April 2, 2026 | 8-10 PM | At Keule Beer, music, and good vibes... Dorenas-World.de:8002:Gridtalk 20 days ago
Let yourself be enchanted by Luna Nera’s rich, deep and sensual voice in a captivating atmosphere… We look forward to seeing you this evening at Palm Beach, a unique venue by Newlifeitaly, at 1.00 pm S.L.T...
Lasciatevi coccolare dalla grande voce , profonda e sensuale di Luna Nera in un ' atmosfera affascinante .....questa sera vi aspettiamo su Palm Beach, un ambiente unico di Newlifeitaly, alle ore 13.00 S.L.T.

ZEE Redux Party
The sound of the underground - the best in EDM
12 noon Grid Time

Exclusive items available sponsored by She Said Destroy

hop://hg.osgrid.org:80/Misty%20Isles/591/893/23
♫ where the beat goes on ♫

Upcoming Events...

Good morning.

Goodmorning All wakey wakey its Saturday that means Breakfast Show at AMV with Dj Ted, come join me for some wake up tunes , dedications and requests, today its the day of respecting our lovely cats its 28 th march , everybody is welcome to join at the Alternate Metaverse Landing point from now till 8 am grid time :)
By request of Deborah Faust I made it so the textures discarded messages is off by default bottom right. It really means nothing anyway that we can do about it. I do have the viewer set to discard things farther away so nothign to miss there either.
In preparation for my mesh injection oar machine fixed a bug with materials on high density meshes where the material slots of pbr would disappear when I edit them. See them here at landmark below.
Download is at https://maze.bz/mazebzviewer.zip
hop://maze.bz:7002/Medieval%20Desert%20Fortress%20Castle/1...
An evening of great music in the new PalmBeach nightclub, with DJ AMOSIS on the console, who will make us experience and vibrate strong emotions with his EDM Electro mix and Electronic Dance Music.....don't miss it....we are waiting for you!!!!!!!!!
IT'S FRIDAY and it means it’s that time of the day to join DeeJay Sofee from **6AM to 8AM** (grid time) at the Alternate Metaverse Main Landing Point!
It's time to get you out of your Bed and grab your coffee mug, and teleport over to the Main Landing Point.
Let DeeJay Sofee wake your Friday morning up the Sofee Way and to start your day with a BIG Bowl full of Energy to get your day started.
Come on over and Wake up the Sofee Way and celebrate being alive this beautiful Friday morning!
hop://alternatemetaverse.com:8002/Alternate%20Metaverse/35...
Closures (Temp) For the E Grid Upcoming.

March 26 - 28 Small Maintenance.

April 5th = 2 weeks ++ Annual Maintenance and Backups.

We like to try to give a heads up on any major downtime way in advance if possible.

The Grid's been doing great and we want to keep it that way, thank you for your patience!

Zoree Jupiter Live
2-3:00pm SL Time
Club Fire
Gentle Fire Grid
Semi Casual attire
hop://gentlefire.opensim.fun:8002/Gentle%20Fire%20Grid/21/...

CAS LIVE AMV GRID AT THE GARDEN 11AM 3-24 YOUR LIMO
hop://alternatemetaverse.com:8002/Casaenias%20Estate/133/1...
COME ROCK WITH ME IDE LOVE TO SEE YOU THERE MY FRIENDS!
CAS LIVE AMV GRID AT THE GARDEN 11AM 3-24
It’s time to hit the sand!

Join us today at 12 Noon Grid Time
for a sizzling Beach Party at Bare Lilies Beach!

Music, sunshine, and good vibes await…

And don’t forget—
Bring your ducks!

That’s right, it’s going to be a quackin’ good time!

So grab your friends, your shades, and your beach spirit…
and we’ll see YOU on the sand!

hop://alternatemetaverse.com:8002/Bare%20Lilies%203/67/118...

OASI LA PISCINA

We have plans to organize a one week event in the first week of may:

THE OPEN SIM FLEET DAYS

We will open our Catronian Battle seas sims in Kitely for this event and will invite all builders of ships in Opensim ( and other water vehicles) to show their builds.
What is the idea:
- docks for all the ships,
- little cottages for selling all maritime related objects and clothing
-a fish market
-the last day of the week : dance and a parade of ships.
All who want to participate: IM me !
PANGEAVILLE
ELECTRONIC MUSC FESTIVAL
SUNDAY MARCH 22
DOORS OPEN 19:00 CET / 21.00 PDT

TAXI: hop://pangeagrid.de:8002/PangeaVille/220/364/22

LINE UP
DJ MARLON
DJ ADRIANA DARKHEART
DJ TOMI
DJ CRAZY
The theme for the new photography competition is "Ruritania at Play'.
Treat the theme as creatively as your imagination will allow.
Send your entries to Xi or to Jaimie and do let us have a title! The entries will be judged at the end of April. All are welcome to take part. The entries will be displayed at the Brewery Gallery near the harbour. (see earlier post below)
Hey Everyone! I will be performing today at
Event Plaza at 2:PM OST / 5:PM EST
♬ WHO Rogue Galaxy
♬ WHAT Live Music Performance
♬ WHEN 2:PM OST/ 5:PM EST
♬ WHERE EVENT PLAZA
♬ RIDE: hg.osgrid.org:80:Event Plaza

Lessons usually take about 20 minutes! Pacific timezone.


Ⲙⲁꞅi: This is a beautiful day to golf! Or is it just me? I have to tell you I am having a blast, and the more I play the better my score gets. The key is Arming the ball, indicating the power and making s... 1 month ago

NEW CODE has DROPPED! Enjoy Smoother, FASTER, Roller Coasters, Trams, Trains or any other vehicles which travel along a pre-defined path! FREE as in FREEDOM.

▁ ▂ ▃ ▄ ▅ ▆ ▇ Saturday Night Party ▇ ▆ ▅ ▄ ▃ ▂ ▁

▶▷▶ Dance – Chat - Meet Party
Saturday/Samstag 21.03.2026
◕ starts 12:00 OS grid time – startet ab 20:00 Uhr EU
DJ NICK Greeklife
DJ CRAZY Onasis
DJ TOMI Balboa

▶▷▶ good mood , good tunes , ☊ Gute Laune gute Sounds
Where the night comes alive, live the rhythm of the night
Wo die Nacht lebendig wird, lebe den Rhythmus der Nacht


Taxi: hg.osgrid.org:80:CCClub
░░▒▓◙█◙█◙ CC – CLUB – ZEPHRA ◙█◙█◙▓▒░░

Dances, animations, scripts in the XXL shops ....

Added 3 more rentals! Thank you to the brave souls who came out to troubleshoot the course with your help the good news is all the kinks are out and the system is working nicely.

Keep in mind to golf you touch the sign then touch the ball to "arm" it each and every swing the ball has to be armed. Then make sure Golf Club is worn, face the Hole, and type speed of ball into chat 0.1-2.5 The touch swing on the Golf HUD.

Please don't be shy and ask for help I am usually around there is also a signup for golf lessons ball in the Clubhouse! Everyone please note------> you need to grab the new HUDS as this is all new as of yesterday.
🩸🎧 CURSO PARA DJ NO OPENSIM – THE ORIGINALS 🎧🩸
💻 Torne-se um DJ e domine as pistas no OpenSim!

Se você sonha em animar pistas, comandar multidões e criar experiências únicas dentro dos grids…
✨ Essa é a sua chance!

🦇 Apresentação

Sou DJ Rebekah Mikaelson, do Grid The Originals, responsável pelas inscrições.
A administração do curso ficará com DJ Camile Mikaelson.

O The Originals Grid traz uma temática inspirada no universo vampírico, onde cada participante pode explorar sua identidade em um ambiente imersivo, sombrio e poderoso.

🎶 O que você vai aprender

✔ Técnicas de apresentação para DJ
✔ Voz e dicção (fundamentos essenciais)
✔ Preparação e organização de sets
✔ Como animar pistas no OpenSim
✔ Comunicação com o público
✔ Transmissão via Rádio Web (Radio Boss)
✔ Ética e postura profissional
✔ Configuração completa do Radio Boss via Discord

💿 BÔNUS: Você receberá o Radio Boss para iniciantes!

🌍 Curso Multilíngue

O conteúdo estará disponível em:

🇧🇷 Português
🇺🇸 Inglês
🇪🇸 Espanhol
🇫🇷 Francês
🇮🇹 Italiano
🇩🇪 Alemão

⏰ Duração e Horários

🕒 Total: 6 horas
📅 Dias: Segunda, Quarta e Quinta
⏱ 2 horas por aula
🧪 Últimas aulas: avaliação prática no grid

🕛 Horário Brasil: 12:00
🌎 Outros países: 08:00 SLT

⚠️ Início: definido após o primeiro inscrito

💰 Investimento

🔥 TOTALMENTE GRATUITO

🧾 Como participar

Faça seu cadastro no Grid:
👉 http://the3originals.com.br:8002

Entre em contato no Discord:
🎧 djcamile_49610

🩸 The Originals

🧛 Klaus Mikaelson
🧛‍♀️ Rebekah Mikaelson



🖤 “A noite pertence aos que dominam o som.”
🔥 Seja o DJ que todos vão lembrar.




==================================================================
🩸🎧 DJ COURSE FOR OPENSIM – THE ORIGINALS 🎧🩸
💻 Become a DJ and dominate the dance floor in OpenSim!

If you dream of energizing dance floors, commanding crowds, and creating unique experiences within the grids…

✨ This is your chance!

🦇 Presentation
I'm DJ Rebekah Mikaelson from Grid The Originals, responsible for registrations.

The course administration will be handled by DJ Camile Mikaelson.

The Originals Grid features a theme inspired by the vampire universe, where each participant can explore their identity in an immersive, dark, and powerful environment.
🎶 What you will learn

✔ DJ presentation techniques
✔ Voice and diction (essential fundamentals)
✔ Set preparation and organization
✔ How to energize dance floors in OpenSim
✔ Communication with the audience
✔ Web radio broadcasting (Radio Boss)
✔ Ethics and professional conduct
✔ Complete Radio Boss setup via Discord

💿 BONUS: You will receive Radio Boss for beginners!

🌍 Multilingual Course

Content will be available in:

🇧🇷 Portuguese
🇺🇸 English
🇪🇸 Spanish
🇫🇷 French
🇮🇹 Italian
🇩🇪 German

⏰ Duration and Schedule

🕒 Total: 6 hours
📅 Days: Monday, Wednesday, and Thursday
⏱ 2 hours per class
🧪 Last classes: practical assessment on the grid
🕛 Brazil Time: 12:00 PM
🌎 Other countries: 8:00 AM SLT

⚠️ Start time: defined after the first registration

💰 Investment

🔥 TOTALLY FREE

🧾 How to participate

Register on the Grid:

👉 http://the3originals.com.br:8002

Contact us on Discord:

🎧 djcamile_49610

🩸 The Originals

🧛 Klaus Mikaelson
🧛‍♀️ Rebekah Mikaelson

🖤 “The night belongs to those who master the sound.”

🔥 Be the DJ everyone will remember.

Inglês:
In this course you will learn the following content;
1. DJ Presentation Techniques;
2. Voice and Diction: Basic Principles;
3. Preparation, Selection, and Organization of Content for Animations on the Dance Floor in OpenSim;
4. Communication and Relationship with the Audience;
5. Preparation for Web Broadcasting on Radio Boss;
6. Ethics and Professional Responsibility;
7. Step-by-Step Configuration of Radio Boss via Discord (Link Below);
8. You Will Receive Radio Boss for Beginners.

Espanhol

En este curso aprenderás el siguiente contenido:

1. Técnicas de presentación de DJ;
2. Voz y dicción: Principios básicos;
3. Preparación, selección y organización de contenido para animaciones en la pista de baile de Open Sim;
4. Comunicación y participación de la audiencia;
5. Preparación para transmisiones web en Radio Boss;
6. Ética y responsabilidad profesional;
7. Configuración paso a paso de Radio Boss a través de Discord (enlace abajo);
8. Recibirás Radio Boss para principiantes.

Francês
Dans ce cours, vous apprendrez les points suivants :
1. Techniques de présentation DJ ;
2. Voix et diction : principes de base ;
3. Préparation, sélection et organisation du contenu pour les animations sur la piste de danse d'Open Sim ;
4. Communication et interaction avec le public ;
5. Préparation à la diffusion web sur Radio Boss ;
6. Éthique et responsabilité professionnelle ;
7. Configuration pas à pas de Radio Boss via Discord (lien ci-dessous) ;
8. Vous recevrez Radio Boss pour débutants.

Italiano
In questo corso imparerai i seguenti contenuti:
1. Tecniche di presentazione per DJ;
2. Voce e dizione: principi di base;
3. Preparazione, selezione e organizzazione dei contenuti per le animazioni in pista in OpenSim;
4. Comunicazione e relazione con il pubblico;
5. Preparazione per la trasmissione web su Radio Boss;
6. Etica e responsabilità professionale;
7. Configurazione passo passo di Radio Boss tramite Discord (link sotto);
8. Riceverai Radio Boss per principianti




Rock-House (Special)
Freitag 20.3.2026
Rock-House
mit DJ Anachron
Beginn 20:00 Uhr
"The Bellamy Brothers"
Ende ca. 22:00 Uhr.
Hypergrid : dorenas-world.de:8002:Nihilon
Rock-House (Special)
Friday, March 20, 2026
Rock-House
with DJ Anachron
Starts at 8:00 PM
"The Bellamy Brothers"
Ends around 10:00 PM
Hypergrid: dorenas-world.de:8002:Nihilon

Dorena Verne: Um 20:00 geht es los. :-) It starts at 8 PM. :-) 1 month ago
Coming to you at 2am PDT/SLT/OST/Grid Time, 2 hours of fun, laughter and banter, kicking off your Wednesday with a bang!, come one, come all, all are welcome to come and join in party and have fun! hop://alternatemetaverse.com:8002/Alternate%20Metaverse/36...
MazebzOS_AVX2-1-0-0-260760312 BOM FIXED
I decided that BOM was sucking in firestorm ..heads not rezzing things like that. Can I hear an AMEN? I discovered that the viewer had toggles in it that would turn off BOM randomly. Was driving me crazy. Evox would be on then would look and it would be off again. The viewer was using some deprecated assumptions that BOM was not available everywhere and if it did not get a call back from the sim in time it would turn BOM off. I fixed it. https://maze.bz/mazebzviewer.zip

Gentle Dragonheart: Thank you! Runs smoothly as with all of your viewer versions. Highly recommended for anyone needing a better running version of Firestorm, it literally solved all the issues I was having with PBR Fire... 1 month ago
Something a little different for the event today :) Get your drainpipes, teddyboy jackets, poodle skirts and bobby socks on for a great rock and roll event in London City's 50's diner. Jon Temple will be playing some great rock and roll classics from artist such as Bill Haley, Chuck Berry, Jerry Lee Lewis and Elvis plus many more. hop://gentlefire.opensim.fun:8002/London%20City/168/123/49...


Live Traffic
2
ARV Music Club
13 4
3
Welcome
8 0
3
Escape2Reality Welcome A
21 3
4
GOR Sardar Fair A
9 2
8
Alternate Metaverse
111 4
17
Ambiland
22 2
2
Peaceful Spaces
5 0
3
Trianon Complex A
104 21
4
Adult Shopping A
7 0
2
Xtreme Surf A
6 0
4
Playa de Wonderland A
10 0
3
ShoppingDance A
12 1
9
Lbsa Plaza
206 42
5
Shopping FUN A
9 0
2
SciattiShopClothes A
161 9
Regions Online: 2,026
Active: 212 avatars in 131 regions
The Box »


New Comments

EmmyDemmie 48 minutes ago
I found the location, but the vendor in the animations area isn't working.
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Spax Orion 2 hours ago
Hairspray! FANS will ADORE the new "Velma Von Tussle" side-show! Now at Dismayland!
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Sylvia-Koeln 4 hours ago
Tolle Party......... danke Sam
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Fiona Sweet 5 hours ago
you can follow us at @grid@hg.holoneon.com (ActivityPub)
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HarperHeld 5 hours ago
I'm on facebook but I intentionally keep it private to avoid having to deal with stress (OSW arguments spilling over from here to there). There's people here who know me there -but I'm not going to ma...
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Jupiter Rowland 7 hours ago
Other than here, I'm mainly on Hubzilla. You can connect to my channel from just about everywhere in the Fediverse, including but not limited to Mastodon. The same goes for my channel on (streams) whi...
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Debbie Phoenix 7 hours ago
over 1000 lines of orange code, which is using quite a bit of server resources, worth removing as its practically duplicate scripting, other than that it's good
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wicked 7 hours ago
Great dj with great music. CLub just did a great event , love the lights as well. You really should go to one of her events.. just saying.
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DjChanel Hurricane 10 hours ago
Thank you, nice
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Reviews

Humanity
Everything at Humanity (Purple Swan) is a must-have. Attention to detail is impressive, and with materials and alpha masking!
Chelsea Louloudi 3 hours ago
NightFall
A very clever and nicely presented build. I did not stay for the game, but this was a nice diversion to stroll through while taking a break from my usual bedlam. This is inspiring! We need to see mor...
Spax Orion 11 hours ago
shoplinda
esta genial, no te dejes engañar por las fotos, puede parecer de mala calidad otras como los pelos no estan bien ajustados, solo es cuestion de probarlo, ajustarlo y quedarte con lo que te gusta, no s...
JoseMiguel 2 days ago
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Gonna be a blast with all Hazel's usual eclectiness and whackiness, scifi, band adnd all the other things that make Moushouverse a fun place to be
niki stuart 2 days ago
The Sun Club
This is a great place to party and Tomi's a great DJ. He's also very friendly. Check this place out.
TheFerret 3 days ago
Old School
Old School is something special. Walking through it feels like stepping back into the roots of OpenSim—pieces of history that could have easily been lost, now thoughtfully preserved and shared. The...
Ⲙⲁꞅi 3 days ago
Peaceful Spaces
This is a really nice place, the owners are really nice and they have FREE HOMES!!!
TheFerret 3 days ago
Friends
I am very honored to say friends grid does not support those involved in activities involving children. Friends Grid has always been Adults only I consider getting a 0 star review from people who ...
Safinemahoe2 3 days ago
Friends
Ja da sage ich besser nicht mehr viel zu. Aber kann dir nur Recht geben.
Germangrid 3 days ago

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