OpenSimWorld is the directory of 3D Virtual Worlds based on OpenSimulator and connected through the HyperGrid. Learn More

FEATURED
Lovers Paradise
0 Users 6 0 A
Freebies, Shopping, gowns, tuxedos, shoes, heels, underwears, jewels, decorations.... ballroom, gardens....
The new OSW beacon is now in the OSW package in our region. The new beacon includes some bug fixes and a new Like / comment button that allows people who visit your region to give likes and comments to your region. Get it from our region along with the new HUD!
Freitag 17.4.2026
Rock-House
mit DJ Anachron

Beginn 20:00 Uhr

Zuerst die
Renegades
in der zweiten Stunde wird's dann tierisch mit
The Animals

Ende ca. 22:00 Uhr
Hypergrid : dorenas-world.de:8002:Nihilon

Friday, April 17, 2026
Rock-House
with DJ Anachron

Starts at 8:00 PM

First up are
The Renegades
then in the second hour, things get wild with
The Animals

Ends around 10:00 PM
Hypergrid: dorenas-world.de:8002:Nihilon
Dorena clearly shows that she really has a mental disorder.

I didn't really want to pay any more attention to it, but apparently I confronted her with her own BS, she was having a really hard time and she was in my message box. Maybe she missed me a little... who knows :)

I just wanted to show the community how retarded the child really is... last post on this... PEACE!

_________________


Dorena Verne 2 days ago
Thank you so much, you've clearly explained the opposing side (MAGA) and clarified the positions in OpenSim as well. Thanks for your support. *lol

ToyBoy 2 days ago
Not a Trump fan at all Dorena. Concerning Antifa, I have seen enough to conclude they are extremist and if needed use violence to oppose others their believes. That's fascistoid behavior.
Have a great day Dorena.

Dorena Verne 2 days ago
Nonsense, Antifa isn't a self-contained institution, but rather an ideology. Of course, there are radicals operating under such a guise, but Antifa itself isn't. Nevertheless, thank you again; your post had the desired effect for me. It's far too easy to reveal the opposing sides here...

ToyBoy 2 days ago
What you say just now is nonsense, I know enough about that organization to backup my believes about them.
Anyway...It's my pleasure to give you a good day :)

Dorena Verne 2 days ago
Anyone can claim to know something, sorry, that argument is too simplistic. Nevertheless, thank you for letting yourselves be so easily manipulated by me and for creating clear battle lines here in OpenSim

Dorena Verne 2 days ago
If you were even a little bit intelligent, you would know that you reacted with your public post exactly as I planned...

Dorena Verne 2 days ago
Furthermore, you very stupidly altered my AI image; the Trump on the right clearly shows through the imagery that you are a Trump supporter. Didn't think it through, did you?

Dorena Verne 2 days ago
Now you're quiet? Sorry if I overwhelmed you intellectually...

ToyBoy yesterday
Unlike you, most people work and don't sit at OSW all day.
The day I feel impressed by your intellect will never come.
I have to hand it to you, you have a sense of humor! :)

Dorena Verne yesterday
Have you ever considered that I work on a computer?

Dorena Verne
Na, blaubrauner Geselle, traust du dich auch dort deinen Mist abzulassen? https://opensimworld.com/post/130106#cmt90474

ToyBoy
Sei nicht so schwachsinnig, Dorena, ich habe deinen faschistischen Freund vor langer Zeit blockiert. :)

Dorena Verne
Wenn so ein Looser, de rhier im OpenSim nicht einmal eine Region vorzuweisen hat mich schwachsinnig nennt, sorry, da stehe ich drüber.*lach

Dorena Verne
letzendlich lachen mehr übe rdich als du glaubst, wenn auch nicht offen hier in den Beiträgen.^^

Dorena Verne
Und nun schleich dich, niemand braucht dich.

Dorena Verne
Alleine dein hässliches lächerliches Avatarbild.*lol

Dorena Verne
Und nun schleich dich, niemand braucht dich.

Dorena Verne
Zudem hast du mit deinem Beitrag eher wa spositives für mich ins Rollen gebracht, also nehme ich jede Beleidigung mal zurück und bedanke mich bei dir.^^


Dorena Verne: Muss ich mich wiederholen???? In Deutschland ist die Veröffentlichung privater Mitteilungen in einem Forum ohne die ausdrückliche Einwilligung des Verfassers grundsätzlich unzulässig. Hier sind die wi... 3 hours ago

*** 3 New Outfits out Now ***

- 2 Lara X/Lara X Petite
- 1 Reborn / Teacups - incl. Teacups Chest + Maze Sift Thighs

WHERE ?? in the NEW RELEASES SECTION !!!!

When a virus attacks the body, the white cells rush in to crush and devour it.


Govani13: This really pisses me off... if you want to live and spread your shitty views. There are plenty of social media platforms where you can spread your political opinions... it's annoying here... and if t... 15 hours ago

📝 Double Header at GroovyVerse!

Join us tonight! at 5PM! hop://groovyverse.com:8002/sfBay/1018/682/24

Thanks to everyone who joined us today at The Learning Zone for the GIF Workshop! Here is a link to part 1 of the video series. https://youtu.be/g4oD2OlBLW0?si=gNv8hEs-dHft2rCl
Don't forget to join our You Tube Channel for updates.
Join our Discord Channel, The Curiosity Zone. https://discord.gg/X6sq4j7arM

Mr Mikie live at the Mainstage at the amv landing point
Every second Tuesday He comes to sing for us
From Willy Nelson till Josh and requests
Everybody is welcome to join us

✨ Grand Opening: OtherLife Fashion! ✨

Looking for a style that breaks away from the conventional? The wait is over. We are excited to announce the grand opening of OtherLife Fashion, your new style benchmark in the metaverse.

🌟 100% Exclusive Content

At OtherLife Fashion, we don't believe in the generic. Every garment, accessory, and texture has been designed from scratch with exceptional attention to detail. Our entire catalog is exclusive content, created by and for residents seeking a unique identity in their virtual life.

📍 Where to find us?

We are located in one of the most vibrant spots on the grid:

Grid: Virtual Life Grid

Region: Welcome

Destination: Click here to teleport hop://grid.virtualife-grid.it:8002/Welcome/99/173/22

👗 What will you find?

Seasonal collections with original designs.

High-definition textures optimized for grid performance.

Fashion that adapts to your personality, from urban to high couture.

Don't settle for the usual. Come visit the store that is redefining aesthetics in Virtual Life Grid.

We look forward to seeing you in the Welcome region to discover your other life with the best style!

OtherLife Fashion: Be Different, Be You.
Corazón del Mar is calling… and she doesn’t whisper—she dances.

Inspired by the soul of Havana and my Cuban friends, I created a vibrant little escape where life slows down just enough to enjoy it. This is your oasis—color, rhythm, and warmth wrapped into one unforgettable place.

Dance in the streets.
Watch the fire dancer light up the night.
Wander through the pottery shop and silversmith’s corner.
Indulge in chocolates.
Take a swing at a piñata… because why not?

This isn’t just a destination—it’s a feeling.
Come explore, unwind, and let the Cuban vibe move you.

Corazón del Mar — where the spirit of Havana comes alive.
three.hills.grid.outworldz.net:8002:Corazon del Mar

Thank you @FerdFrederix for the magic you bring, I love it here :)
I just found a JUICY FAT BED-BUG on this site. When someone Blocks you, posting on the blocker's events is STILL Allowed! The person who posted the event will probably not see your comment, EVERYONE ELSE WILL!

So, if you blocked someone for 'calling out your non-compliance with the rules in the OSW FAQ', justice can and probably WILL come to you in your individual event listings. Mark ALL of your regions as GROUP (or RESTRICTED) if your host (zetaworlds) is kicking foreigners offline over privacy concerns, it is that SIMPLE.

This is one bug I hope Opensimworld NEVER fixes!
Dj Dave King for your Early Morning Breakfast show
It's MANIC MONDAYYYYYYYYYY!! Come join Our cowboy dave from 6am - 8am today at the morning breakfast show and show him how Manic Mondays are !!

Dave gives his best , come join him for a rodeo rideeee!!!

💚One less.💚


Xenon Darrow: I have hope for all my friends everywhere else. I have little hope for us anymore. 3 days ago

Sincere apologies to anyone who is trying to get to Dwell at this moment. Dwell is currently closed, and we are working on the situation. Thank you for your patience and understanding.

https://youtu.be/IrnzLFltYJk?si=5lEkhGlyn1WxEGYI
Tuesday, April 14th 10:00 AM join
WOLF TECH • THE LEARNING ZONE • VWEC
AS WE PRESENT:
THE ULTIMATE ANIMATED GIF Workshop
Spark Ideas. Ignite Creativity. Bring Your Creations to Life.
Create eye-catching GIFs and discover bold, new ways to use them.
Hands-on. Creative. Fun.
Perfect for builders, artists, and creators of all levels
Location: The Curiosity Zone: hop://grid.curiosityzone.us:8002/Siren%20Sea/128/127/21
Date: April 14, 2026
Time: 10:00 – 11:30 AM Grid Time (this of course depends on questions)

more Stuff

✨ Grand Opening: OtherLife Fashion! ✨

Looking for a style that breaks away from the conventional? The wait is over. We are excited to announce the grand opening of OtherLife Fashion, your new style benchmark in the metaverse.

🌟 100% Exclusive Content

At OtherLife Fashion, we don't believe in the generic. Every garment, accessory, and texture has been designed from scratch with exceptional attention to detail. Our entire catalog is exclusive content, created by and for residents seeking a unique identity in their virtual life.

📍 Where to find us?

We are located in one of the most vibrant spots on the grid:

Grid: Virtual Life Grid

Region: Welcome

Destination: Click here to teleport hop://grid.virtualife-grid.it:8002/Welcome/99/173/22

👗 What will you find?

Seasonal collections with original designs.

High-definition textures optimized for grid performance.

Fashion that adapts to your personality, from urban to high couture.

Don't settle for the usual. Come visit the store that is redefining aesthetics in Virtual Life Grid.

We look forward to seeing you in the Welcome region to discover your other life with the best style!

OtherLife Fashion: Be Different, Be You.
♪ Live at ARV Club ♪

Enter a world of desert winds, golden sands, and ancient rhythms.

♫ Hypnotic beats and sensual movement
♫ Oriental fusion, tribal energy, and dark elegance
♫ Music of mystery, fire, and feminine power

♪ 1 Hour Live Set
♪ Bellydance & oriental vibes
♪ Exotic, seductive, and immersive

✿ Where : hg.neverworldgrid.com:8002:ARV Music Club
✿ When: 8 AM
♪ Attire: Mystical and bright

✿ ARVI LIVE ✿

I just released an update...I added the ability in vs 3.3 to inject the material into the glb being uploaded. When one uploades the glb it comes textured, you drag the glb from contents into your inventory so that it hits the database proper! Looking for more bugs. Let me know if you find them enjoy!
This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html
👍👍👍
Prince Amor✦ ▸ Maze Grid Home 2 days ago
...
I am proud to announce my release of OarConv Reimagined. This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

Neverworld builders!! Our shops at Never Village are open!

Ready to grow your creativity?
Join us this Saturday, April 10 at 12 PM Grid Time for Cool School, where we’re turning pixels into petals! Learn how to create your very own flowers in Blender. No green thumb required.
Teleport in and let’s make something beautiful:
hop://grid.curiosityzone.us:8002/Cool%20School/154/30/23
Come for the skills and stay for the bloom!

Don't eat the crocodile..... ;-)


Goldenmoon: ;-) 4 days ago
I just released an update...I added the ability in vs 3.3 to inject the material into the glb being uploaded. When one uploades the glb it comes textured, you drag the glb from contents into your inventory so that it hits the database proper! Looking for more bugs. Let me know if you find them enjoy!
I am proud to announce my release of OarConv Reimagined. This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

Thursday Nights at Harmony Isle:
Dj KrisTina: Country Music and Classic Rock night!
Come Join Us!
Starting Now!!
Taxi: hop://hg.osgrid.org:80/Harmony%20Isle/250/258/24
Message Me for TP

https://youtu.be/IrnzLFltYJk?si=5lEkhGlyn1WxEGYI
Tuesday, April 14th 10:00 AM join
WOLF TECH • THE LEARNING ZONE • VWEC
AS WE PRESENT:
THE ULTIMATE ANIMATED GIF Workshop
Spark Ideas. Ignite Creativity. Bring Your Creations to Life.
Create eye-catching GIFs and discover bold, new ways to use them.
Hands-on. Creative. Fun.
Perfect for builders, artists, and creators of all levels
Location: The Curiosity Zone: hop://grid.curiosityzone.us:8002/Siren%20Sea/128/127/21
Date: April 14, 2026
Time: 10:00 – 11:30 AM Grid Time (this of course depends on questions)
Singularity running **bare metal** on my laptop, no hax needed.
just tar xvpf,cd and go!

My point is it runs -however, it's not without problems and unless you're willing to roll up your sleeves I would **not** recommend it as a daily driver.

Spax Orion: Crashes on Arch Linux when trying to upload. I had to compile pixbuf and then edit the .sh to load that library... Same anomaly on all Linux viewers I have tried. 7 days ago
Anyone Dislike The Ways Regions Are Ranked On Here?
Well I Am Someone Who Hated To See My Region So Low So I Removed It But It's Still Online Most Days! Anyway 1,890 is The Last On The List At The Moment!

Safinemahoe2: Tonia, you definitely will not find Justice in the OSW rankings. However....I would love to visit your place if you will put your beacon back out. 6 days ago
Freitag 10.4.2026
Rock-House
mit DJ Anachron
Beginn 20:00 Uhr
Anachron macht auf lieber Junge:
Anachron plays
The Nice
Ende ca. 22:00 Uhr
Hypergrid : dorenas-world.de:8002:Nihilon
................................................................................................
Friday, April 10, 2026
Rock-House
with DJ Anachron
Starts at 8:00 PM
Anachron is playing "The Nice"
Ends around 10:00 PM
Hypergrid: dorenas-world.de:8002:Nihilon

Dorena Verne: Um 20:00 geht es los. :-) It starts at 8 PM. :-) 6 days ago

DJ TED, Morning Breakfast Show at 6 am grid time, At Alternatemetaverse, come join me and hit my box with your song request, or dedication , meet some awesome people , and lets have some FUN !!!


ZelleMist: Great new stage Ted.. Dance Dance Dance Dance 8 days ago
📢 **Important Information – BloodMoon Grid Maintenance**

🗓 **Wednesday, April 15**
🕖 **Starting at 7:00 AM (Paris time)**

The **BloodMoon** grid will be temporarily **closed** in order to carry out several maintenance operations and updates.

🔧 **Planned work:**
• Update of inventory-Assets and region servers
• Migration of assets to a larger-capacity drive
• Update of simulators to the latest version of OpenSimulator

⚠️ We apologize for the inconvenience and thank you for your patience and understanding.

🩸 **The BloodMoon Staff**

https://bloodmoonpack.com/grid/events/view.php?id=42

----------------------------------------------------------------------------------------------------

📢 **Information importante – Maintenance de la grille BloodMoon**

🗓 **Mercredi 15 avril**
🕖 **À partir de 7h00 (heure de Paris)**

La grille **BloodMoon** sera temporairement **fermée** afin de permettre plusieurs opérations de maintenance et de mise à jour.

🔧 **Travaux prévus :**
• Mise à jour des serveurs d’inventaire-Assets ainsi que le serveur de régions
• Migration des assets vers un disque de plus grande capacité
• Mise à jour des simulateurs vers la dernière version d’OpenSimulator

⚠️ Nous nous excusons pour la gêne occasionnée et vous remercions pour votre patience et votre compréhension.

🩸 **Le staff BloodMoon**

https://bloodmoonpack.com/grid/events/view.php?id=42
Dj Debbie At the Moonlight,
Come join Dj Debbie At the Moonlight at the Alternate Metaverse Grid at the landing point, she brings some moonlight tunes for us today , feel free to come over .Everybody is Welcome
Coming to you at 2am PDT/SLT/OST/Grid Time, 2 hours of fun, laughter and banter, kicking off your Wednesday with a bang!, come one, come all, all are welcome to come and join in party and have fun! hop://alternatemetaverse.com:8002/Alternate%20Metaverse/36...
Gridtalkparty am 07.04.2026.
💜Lieben Dank für den wundervollen Abend.💜
.......................................................................................
Gridtalk party on April 7, 2026.
💜Thank you so much for the wonderful evening.💜

ISOLA OASI COMPLETATA
Pista auto, cavalli, moto, mare navigabile, moto d'acqua, barche, piscina, discoteca, case arredate.

Liebe Barbesucher und Musikzuhörer,

die Osternester sind geleert, Osterspaziergaänge vorbei und die Ostereier gepellt. Somit ist es Zeit, am Dienstagabend ab 20:00 Uhr wieder die Musikalische Rumpelkiste zu leeren, ab 19:30 schonmal vorzulauschen, und dazu wieder in die Haifischbar zu kommen.

Wir grüssen Euch alle mit einem herzlichen "Hai! kommt rein..."
dorenas-world.de:8002:Gridtalk
...........................................................................................................
Dear bar patrons and music lovers,
The Easter baskets are empty, the Easter walks are over, and the Easter eggs are peeled. So it's time to empty the musical treasure trove again on Tuesday evening starting at 8:00 PM. Come listen in from 7:30 PM and join us at the Haifischbar.
We greet you all with a hearty "Shark! Come on in..."
dorenas-world.de:8002:Gridtalk
Honey, I Shrunk the Easter Bunny! with DJ Ted
11:00am - 1:00pm Today

Join us at the Veranda for a special Easter Grid Event on the Alternate Metaverse Grid!
Something magical (and slightly mischievous!) has happened to the Easter Bunny… and we’re celebrating in style!

Expect fun, laughter, festive vibes, and plenty of Easter surprises in a fun setting perfect for the whole community.

Bring your friends, your bunny ears, and your Easter spirit — it’s going to be an egg-stra special celebration!
See you at the Veranda!

hop://alternatemetaverse.com:8002/Alternate%20Metaverse/56...
I always wondered what the park would look like with some atmospherics. This shows a newly created 'late-night' shared environment which has a better visual appearance than 'Midnight'. A mesh dome used for the clouds. EEP and a handful of phantom prims fill out the rest. @Jimmy Olsen would love this one, methinks. =D
New stuffz @ Stuffz & Junkz!

Located on our furry welcome center in Wolf Territories, The Fleabags Den!
Upstairs in the main store, we have new roleplay weapons upstairs, some great wolfy wall art, amazing food and much more!
Downstairs there are new pieces in the holiday section!

Hop on the teleporter and zoom out to the Fleas Market where the new Stuffz & Junkz outdoor marketz are!
There is some cute, some weird, and some wonderful!

Come on out! Get some stuffz! Get some junkz!
Keep OpenSim free! #SharingisCaring

hop://grid.wolfterritories.org:8002/THE%20FLEABAGS%20DEN/8...
hop://grid.wolfterritories.org:8002/THE%20FLEABAGS%20DEN/7...

MaxFrost: The problem with those items is..if you stretch them they get very unsharp 10 days ago

Zoree Jupiter Performing Live at Osgrid Event Plaza
2:00-3:00pm
Attire is Casual
Hope you'll come by!
hop://hg.osgrid.org:80/Event%20Plaza/436/247/4001



Live Traffic
7
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Xtreme Surf A
6 0
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Hypergrid Games
12 6
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SciattiShopClothes A
161 9
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ShoppingDance A
12 1
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Welcome
8 0
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Free Parcels 01 A
5 0
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Playa de Wonderland A
10 0
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Lbsa Plaza
206 42
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BloodMoon_Welcome
27 1
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Shopping FUN A
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I Love You A
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Trianon Complex A
102 21
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Vanaheim A
16 4
Regions Online: 1,984
Active: 217 avatars in 139 regions
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New Comments

LisaHellstein 3 hours ago
vielen dank ☺
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Dorena Verne 3 hours ago
Muss ich mich wiederholen???? In Deutschland ist die Veröffentlichung privater Mitteilungen in einem Forum ohne die ausdrückliche Einwilligung des Verfassers grundsätzlich unzulässig. Hier sind die wi...
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LisaHellstein 3 hours ago
vielen dank ♥
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Dorena Verne 3 hours ago
So, nun kümmern wir uns mal hierum: 🧾 Rechtliche Einordnung (Deutschland) 1. Falsche Tatsachenbehauptung (§ 186 StGB – Üble Nachrede) Der Text enthält mehrere Aussagen, die als Tatsachen dargestellt...
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Tonia 4 hours ago
Toyboy maybe you should find someone your own age!
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Bink Draconia 5 hours ago
Posting a deepfake once to hold a mirror up to someone is fine. But it shouldn’t become a habit. Otherwise, we might as well all break out the clubs and start bashing each other’s heads in like Neande...
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Dorena Verne 5 hours ago
Schauen wir mal was dabei herrauskommt: Subject: Urgent: Privacy Violation - Unauthorized Publication of Private Messages Dear OpenSimWorld Support Team / Moderators, I am writing to formally report a...
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Andy_Wilder 5 hours ago
Ihr zwei solltet es mal beenden , sonst werdet ihr noch wirklich beide zum verstörten Gollum , traurig zu sehen wie menschen sich gegenseitig schlecht darstehen zu lassen . das ist schon Krieg hier ...
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Nico Kalani 6 hours ago
Damn. People are in for a hell of a ride!
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Reviews

Azul Isles
Definitely a five gold star region. If you enjoy the peace and calm of a beautiful island scene, then visit the Azule Islands often.
Victor DeAngelo 5 hours ago
Bodies & Clothing
This is a really nice shop to give your AV (and YOURSELF!) a TREAT!! There seems to be a NICE selection of clothes though, sadly, nothing here for ME (Petite X)!! All other major bodies appear to be w...
Allie Dawson yesterday
ALBA SEX CLUB
Alba Sex club is a great place to hang out , meet people and also to sadisfy your sexual desires and fantasly's definatly recommend to check it out sometime.
Keiko_Yubari 2 days ago
ALBA SEX CLUB
it’s a huge club with a lot of interesting themed areas and beautifully designed skyboxes that really make the space feel unique. What stood out to me most is that it’s not just a sex club, but also a...
FoxxyFawkes 2 days ago
Kara North East
Nice house and took a copy of it!! Thank you!!!!
Kylie Brimmer 3 days ago
Adventure Land
this is fun! went there for the turtle: it is a beautiful big turtle, that leads you (even as couple) through a turquoise sea. the whole sim is a paradise of prim art & architecture, cutest wood horse...
NightshadeCeres 3 days ago
Shopping FUN
Landed, but then was denied access to land. :(
SheaButter 5 days ago
Mexico Lindo Shopping
Thank you for your comment. I will take your suggestion to create slimmer avatars into account, and I will keep you updated in the Facebook group and here. https://www.facebook.com/groups/251480078248...
Lina Kahlo 6 days ago
This region is a must visit beautiful makes you want to live there as soon as you land. Great build and so Homey love it I miss this Region so much I don't know what happened to it but I sure hope it...
Angel Dreams 7 days ago

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