OpenSimWorld is the directory of 3D Virtual Worlds based on OpenSimulator and connected through the HyperGrid. Learn More

FEATURED
Sea 003
0 Users 7 0 A
Mountains ride and horses.... sailing region linked to others

It says 0 Users the trut is at moment 6 Users there!

Our grid is online 24/7

At the moment:
Users in World: 19
Regions: 162
Total Users: 68
Active Users (Last 30 Days): 218

An Art Hive is a community art studio that welcomes everyone as an artist. From an art pop-up in a local library to a community studio or gallery, at its heart, an Art Hive is about inclusion, respect and learning. It's a welcoming place to talk, make art and build communities. Responding in creative ways to things that matter.

Come and contribute to our Virtual Hive and find out more about the history of the project here: https://arthives.org

New downloads OAR and RAW

https://www.rakisworld.ch

Rakis Heron

Your contact person for grid (no drama)
and hometown sim advisor.
Owner of grid. 8 domains, 6 servers, 5 works,
hardware, software, business internet and
all bills every month. $ 300 / month.
PayPal donations are always welcome.

Stark Island

Terrain structures with rain and sound effects.
Everything for free OS compliant C/M/T

hop://213.200.254.17:17002/Ocean

New store in town: Terra Mater - Terrain Textures

Roadworks are finished for now, all paths lead somewhere ...

.

Dorena clearly shows that she really has a mental disorder.

I didn't really want to pay any more attention to it, but apparently I confronted her with her own BS, she was having a really hard time and she was in my message box. Maybe she missed me a little... who knows :)

I just wanted to show the community how retarded the child really is... last post on this... PEACE!

_________________


Dorena Verne 2 days ago
Thank you so much, you've clearly explained the opposing side (MAGA) and clarified the positions in OpenSim as well. Thanks for your support. *lol

ToyBoy 2 days ago
Not a Trump fan at all Dorena. Concerning Antifa, I have seen enough to conclude they are extremist and if needed use violence to oppose others their believes. That's fascistoid behavior.
Have a great day Dorena.

Dorena Verne 2 days ago
Nonsense, Antifa isn't a self-contained institution, but rather an ideology. Of course, there are radicals operating under such a guise, but Antifa itself isn't. Nevertheless, thank you again; your post had the desired effect for me. It's far too easy to reveal the opposing sides here...

ToyBoy 2 days ago
What you say just now is nonsense, I know enough about that organization to backup my believes about them.
Anyway...It's my pleasure to give you a good day :)

Dorena Verne 2 days ago
Anyone can claim to know something, sorry, that argument is too simplistic. Nevertheless, thank you for letting yourselves be so easily manipulated by me and for creating clear battle lines here in OpenSim

Dorena Verne 2 days ago
If you were even a little bit intelligent, you would know that you reacted with your public post exactly as I planned...

Dorena Verne 2 days ago
Furthermore, you very stupidly altered my AI image; the Trump on the right clearly shows through the imagery that you are a Trump supporter. Didn't think it through, did you?

Dorena Verne 2 days ago
Now you're quiet? Sorry if I overwhelmed you intellectually...

ToyBoy yesterday
Unlike you, most people work and don't sit at OSW all day.
The day I feel impressed by your intellect will never come.
I have to hand it to you, you have a sense of humor! :)

Dorena Verne yesterday
Have you ever considered that I work on a computer?

Dorena Verne
Na, blaubrauner Geselle, traust du dich auch dort deinen Mist abzulassen? https://opensimworld.com/post/130106#cmt90474

ToyBoy
Sei nicht so schwachsinnig, Dorena, ich habe deinen faschistischen Freund vor langer Zeit blockiert. :)

Dorena Verne
Wenn so ein Looser, de rhier im OpenSim nicht einmal eine Region vorzuweisen hat mich schwachsinnig nennt, sorry, da stehe ich drĂźber.*lach

Dorena Verne
letzendlich lachen mehr ßbe rdich als du glaubst, wenn auch nicht offen hier in den Beiträgen.^^

Dorena Verne
Und nun schleich dich, niemand braucht dich.

Dorena Verne
Alleine dein hässliches lächerliches Avatarbild.*lol

Dorena Verne
Und nun schleich dich, niemand braucht dich.

Dorena Verne
Zudem hast du mit deinem Beitrag eher wa spositives fĂźr mich ins Rollen gebracht, also nehme ich jede Beleidigung mal zurĂźck und bedanke mich bei dir.^^


Dorena Verne: Wir kÜnnen hier stundenlang hin und her diskutieren, es hält den Hass, ja auch meinen, und den Thread nur oben und am Leben. Ich werde nun einfach abwarten wie Satyrs auf die Meldung reagiert und mich... 9 minutes ago

💚Have a wonderful Wednesday everyone!💚

✨ BK‑Shopping präsentiert: Die neuen Abendkleider – Einfach. Elegant. Unvergesslich.

Manchmal braucht es kein Funkeln, um zu strahlen.
Unsere neuen schlichten Abendkleider beweisen, dass wahre Eleganz im Detail liegt: im perfekten Schnitt, im edlen Stoff, in der Art, wie ein Kleid deine Persönlichkeit hervorhebt – nicht überdeckt.

Ein reduziertes Design wirkt souverän, geschmackssicher und modern. Es zeigt Selbstbewusstsein ohne Lautstärke – und genau das macht Eindruck. Wer dich sieht, sieht Klasse. Wer dich wahrnimmt, spürt Präsenz.

Ein schlichtes Abendkleid sendet eine klare Botschaft:
„Ich weiß, wer ich bin.“
Es wirkt edel, hochwertig und geheimnisvoll – ein Look, der fasziniert, ohne sich aufzudrängen.

Ob Gala, Tanzabend oder elegantes Dinner – unsere neuen Modelle lassen sich vielseitig stylen und passen sich deinem Charakter an. Mit Accessoires kannst du den Look dezent halten oder glamourös aufwerten.

Just to clarify, this is not a doctor or the savior.
It is just a very naughty boy.


Dorena Verne: Perfect, but just be careful that the "upright, staunch, apolitical OSW guardians" don't give you a reprimand. ^^ 2 days ago

On your marks, get set, go!

Hi Open Sim!
I want to tell you about COOL SCHOOL on the Curiosity Zone region! These fun classes are run by some of the greatest builders and artists in Open Sim, Koshari Mahana, Kimm Starr and Cooper Swizzle! There is a class every Saturday on Discord and there are videos for you to refer back to if you need more practice or miss a step or a class! They are teaching Blender, Sketchup, Meshy, GIF creating and more! It's all free, and these folks are not afraid to help one on one if you get stuck! The classes are for everyone for beginners on up! We all have a great time and learn so much to help keep Open Sim beautiful!! Classes are Saturday at noon. Join the server on Discord and get started today! Past classes are posted there too so you don't have to wait till Saturday to start learning, creating and having fun!! I can't wait to see your creations!!
The Curiosity Zone is a brand new fun and exciting creativity starter that's in the building stages but check it out!!
Join Cool School on Discord
https://discord.gg/9PGckGJ3

Kimm Starr: Thank you so much, Harmony! You are so sweet! 3 days ago
One More Time Ladies and Gentlemen.

DJ Azraella brings us another studio set from the Edge of Reality with J.W. Cooper.

Today its the Encore set
2 hours more of re-imagined Alice Cooper lyrics performed by J.W. And the Kaos Crew.

12p.m. till 2 p.m. @ Subterranea Club Advantis.

hop://hg.neverworldgrid.com:8002/Advantis/351/276/998

Not Sorry: DJ Azraella is still going strong with another 2 hour J.W set its now a replay of part 1. The party continues................If you missed it last time now is your chance to hear it again. 3 days ago

Dude, anyone seen my ballroom?

SAVE THE DATE: April 14th 10:00 AM
🚨 WOLF TECH • THE LEARNING ZONE • VWEC 🚨
PRESENT:
THE ULTIMATE ANIMATED GIF WORKSHOP
✨ Spark Ideas. Ignite Creativity. Enhance Your Creations. ✨
Create eye-catching GIFs and discover bold, new ways to use them.
Hands-on. Creative. Fun.
Perfect for builders, artists, and creators of all levels
📍 Location: The Curiosity Zone: hop://grid.curiosityzone.us:8002/The%20Learning%20Zone/128...
📅 Date: Tuesday, April 14, 2026
⏰ Time: 10:00 – 11:30 AM Grid Time
https://youtu.be/lWvixFyaMu0?si=ommcrjFDEcwgOxY3

Xenon Darrow: THAT VIDEO! Ok, when is the workshop where you are teaching all those apps?? 3 days ago
!!!!SAVE THE DATE!!!

🚨VWEC PRESENTS:

THE ULTIMATE ANIMATED GIF WORKSHOP

✨ Spark Ideas. Ignite Creativity. Bring Your Creations to Life. ✨

Create eye-catching GIFs and discover bold, new ways to use them.

Hands-on. Creative. Fun.
Perfect for builders, artists, and creators of all levels

📍 Location: The Curiosity Zone

📅 Date: April 14, 2026

⏰ Time: 10:00 AM Grid Time (allow for about an hour and a half as this is a complete workshop with space for significant Q&A)

hop://grid.curiosityzone.us:8002/Siren%20Sea/128/127/21
I JUST RELEASED ANOTHER UPDATE...I added the ability in vs 3.5 to inject the material AND Blinn Phong Textures into the glb being uploaded. I also cleared up a bug that was causing a crash after one loads around 30 items in one upload. I believe it may be infinite. PROVE ME WRONG! When one uploades the glb it comes textured, you drag the glb from contents into your inventory so that it hits the database proper! Looking for more bugs. Let me know if you find them enjoy! Items will be on display HERE though construction is underway : hop://maze.bz:7002/Mesh%20Museum/128/128/28
This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html
👍👍👍
Prince Amor✦ ▸ Maze Grid Home 2 days ago
...
I am proud to announce my release of OarConv Reimagined. This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

Spax Orion: For those of you who want REPLACEMENT monsters for your IMAGE GAME MACHINE... THIS IS WHERE YOU GET THEM! Thanks Prince! 3 days ago

light show

Checkmate in four moves?


falene hawks: hello easy shot, to place the X83 part in W12 and that's it 3 days ago


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ShoppingDance A
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Lbsa Plaza
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Regions Online: 1,963
Active: 214 avatars in 139 regions
The Box »


New Comments

Speck just now
Laughed at the brain in a bag :)
context
Dorena Verne 9 minutes ago
Wir kÜnnen hier stundenlang hin und her diskutieren, es hält den Hass, ja auch meinen, und den Thread nur oben und am Leben. Ich werde nun einfach abwarten wie Satyr auf die Meldung reagiert und mich ...
context
Smaili Me 1 hour ago
Dorena, ! die rechtlichen Aspekte (Papier ist geduldig) die du hier im „allgemeinen“aufgezeigt hast finden im spezifischen Fall keinerlei Anwendung und werden aus gesetzlicher Sicht nach dem Kausalitä...
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LisaHellstein 4 hours ago
vielen dank ☺
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Dorena Verne 5 hours ago
Muss ich mich wiederholen???? In Deutschland ist die VerÜffentlichung privater Mitteilungen in einem Forum ohne die ausdrßckliche Einwilligung des Verfassers grundsätzlich unzulässig. Hier sind die wi...
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LisaHellstein 5 hours ago
vielen dank ♥
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Dorena Verne 5 hours ago
So, nun kümmern wir uns mal hierum: 🧾 Rechtliche Einordnung (Deutschland) 1. Falsche Tatsachenbehauptung (§ 186 StGB – Üble Nachrede) Der Text enthält mehrere Aussagen, die als Tatsachen dargestellt...
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Tonia 5 hours ago
Toyboy maybe you should find someone your own age!
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Bink Draconia 6 hours ago
Posting a deepfake once to hold a mirror up to someone is fine. But it shouldn’t become a habit. Otherwise, we might as well all break out the clubs and start bashing each other’s heads in like Neande...
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Reviews

Azul Isles
Definitely a five gold star region. If you enjoy the peace and calm of a beautiful island scene, then visit the Azule Islands often.
Victor DeAngelo 7 hours ago
Bodies & Clothing
This is a really nice shop to give your AV (and YOURSELF!) a TREAT!! There seems to be a NICE selection of clothes though, sadly, nothing here for ME (Petite X)!! All other major bodies appear to be w...
Allie Dawson yesterday
ALBA SEX CLUB
Alba Sex club is a great place to hang out , meet people and also to sadisfy your sexual desires and fantasly's definatly recommend to check it out sometime.
Keiko_Yubari 2 days ago
ALBA SEX CLUB
it’s a huge club with a lot of interesting themed areas and beautifully designed skyboxes that really make the space feel unique. What stood out to me most is that it’s not just a sex club, but also a...
FoxxyFawkes 2 days ago
Kara North East
Nice house and took a copy of it!! Thank you!!!!
Kylie Brimmer 3 days ago
Adventure Land
this is fun! went there for the turtle: it is a beautiful big turtle, that leads you (even as couple) through a turquoise sea. the whole sim is a paradise of prim art & architecture, cutest wood horse...
NightshadeCeres 3 days ago
Shopping FUN
Landed, but then was denied access to land. :(
SheaButter 5 days ago
Mexico Lindo Shopping
Thank you for your comment. I will take your suggestion to create slimmer avatars into account, and I will keep you updated in the Facebook group and here. https://www.facebook.com/groups/251480078248...
Lina Kahlo 6 days ago
This region is a must visit beautiful makes you want to live there as soon as you land. Great build and so Homey love it I miss this Region so much I don't know what happened to it but I sure hope it...
Angel Dreams 7 days ago

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