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New store in town: Terra Mater - Terrain Textures

Roadworks are finished for now, all paths lead somewhere ...

.

Erwache in Balance – Dein Morgenritual im Tempel der Ruhe
Spürst du die Stille?

Bevor die Welt da draußen laut wird, laden wir dich ein, den Tag mit Achtsamkeit zu begrüßen. Lass die Hektik des Grids hinter dir und finde dein inneres Gleichgewicht in der zeitlosen Ästhetik unseres Tempels.

Warum Tai Chi am Morgen?
Tai Chi ist Meditation in Bewegung. Es hilft dir, deinen Fokus zu schärfen, die Energie fließen zu lassen und mit einer tiefen inneren Ruhe in deine virtuellen (und realen) Abenteuer zu starten.

Was dich erwartet:
- Sanfte fließende Bewegungen: Professionelle Tai-Chi-Animationen für alle Erfahrungsstufen.
- Atmosphärische Klangwelten: Speziell kuratierte Entspannungsmusik, die Körper und Geist harmonisiert.
- Ein Ort der Kraft: Ein detailreich gestalteter Tempel, der exakt dafür geschaffen wurde, dir einen Moment des Rückzugs zu schenken.
- Wann: Jeden Morgen (oder wann immer dein Tag beginnt).
Wo: hop://adult-life.de:8002/Shopping%20FUN/23/336/1718

"Der Weg von tausend Meilen beginnt mit einem einzigen Schritt – und einer tiefen Einatmung."

Komm vorbei, setz dich auf ein Meditationskissen oder schließe dich direkt der Tai-Chi-Gruppe an. Wir freuen uns darauf, gemeinsam mit dir in den Tag zu fließen.

Namasté im Tempel der Ruhe

Dorena Verne: Das Bild schon mal ist richtig klasse. :-) 6 hours ago
Update on the Mysterious Island
In 2026, a paleontologist and her boyfriend arrived on the island to conduct research on the "Pau na Xota" tribe. King Naxota agreed, but her boyfriend was taken prisoner, and she had to accept the tribe's rules. The last existing photo is of an acceptance ritual and a celebratory banquet. Of course, the banquet consisted of the body of a member of a rival tribe who was killed in battle. As far as is known, the paleontologist had to "please the king." But after a few weeks, there is no more news about the couple.

Micawood: because the top isan't strip me. not yet :) 5 hours ago
Name The Two OSW Users You Most Respect
1. One who shares your views and values.
2. One who is dislike you but has earned your respect.

* You need not identify which is which. :)

*Please do not be offended if you are not named, especially by your friends. Undoubtedly, they respect you, but I'm asking them to make the difficult choice to name just the people they think ALL could, more or less, agree with, and you might be too special & unique. For example, I would not name myself, as I'm likely too polarizing. (I might lead a list of the most delightfully odd and opinionated however).

*So, as difficult as it may be, please limit your response to two people.

*The topic here is respect. The tone of all comments should, of course, be respectful as well. I'm not asking for the general opinions of the relative merits of those named. If you agree or disagree with someone's choice, please keep your opinion private. Thanks for respecting the guidelines.

*Just to be clear, this is not a popularity contest. We are not voting people up or down. You might agree or disagree with the choice others make. Feel as great as you like about how your judgement is better than anyone's, but privately please.

*Message me with your names if you prefer, and I will post them without identifying you.

I'm working on a project and looking for people to work with on it. But I think this exercise could be helpful to the OSW community at large in some way.

Thanks in advance for your participation.

thedeeferry: Miguel Rotunno and GlennXpletive 2 hours ago

A romantic moment in the evening.

Join us for the wedding at 12 o’clock Grid Time
as we celebrate JW SpiritWolf & Muffin
at SpiritWolf.


Faith Fromund: Congratulations JW & Muffin. Wishing you both many years of happiness! *tosses pet friendly rice 22 minutes ago
Gemütlicher Sonntagmorgen. Ich entschloss mich mal wieder meinen Clone, dessen Seele eine KI beherbergt eine Frage zu stellen, die mich ja nun zur Zeit beschäftigt. Übrigens, Script technisch eine Eigenproduktion. Wir wollen ja bei OpenSim-Themen bleiben.

01:48] Dorena1 Verne: ist die Antfa eine linksextreme terroristische Gruppe?
[01:48] Dorena die Weise: Die Frage, ob „die Antifa“ eine linksextreme terroristische Gruppe ist, wird in Politik und Medien oft diskutiert. Hier sind einige wichtige Fakten dazu:

**1. Begriffsklärung: Was ist „die Antifa“?**
- „Antifa“ ist eine Abkürzung für „Antifaschistische Aktion“. Es gibt keine einheitliche Organisation namens Antifa, sondern vielmehr lokale, lose vernetzte Gruppen und Einzelpersonen mit antifaschistischen Zielen.
- Ideologisch bewegt sich das Spektrum von gemäßigt links bis linksextrem.

Tja, ich frage mich immer wieder, warum mich so viele in den extremen Bereich drücken, obwohl meine Aktionen doch eher künstlerischer Natur und verbalen Bekenntnissen bestehen.
Die Frage konnte mir mein Clone nicht beantworten, aber Gott sei Dank gibt es hier ja einige Leute, die es scheinbar können,..wie sie meinen.
Egal, wir haben Sonntag, macht euch einen schönen Tag. :-)
--------------------------------------------------------------------------------------------------------
A cozy Sunday morning. I decided to ask my clone again—whose soul is inhabited by an AI—a question that’s been on my mind lately. By the way, from a scripting perspective, it’s a custom creation. We want to stay within OpenSim-related topics, after all.

[01:48] Dorena1 Verne: Is Antifa a left-wing extremist terrorist group?
[01:48] Dorena the Wise: The question of whether “Antifa” is a left-wing extremist terrorist group is often debated in politics and the media. Here are some key facts:

1. Clarification: What is “Antifa”?

* “Antifa” is short for “Antifascist Action.” There is no single organization called Antifa, but rather local, loosely connected groups and individuals with antifascist goals.
* Ideologically, the spectrum ranges from moderate left to far-left.

Well, I keep wondering why so many people push me into the extremist category, even though my actions are more artistic in nature and consist mainly of verbal expressions of belief.

My clone couldn’t answer that question, but thankfully there are quite a few people here who apparently can… or at least think they can.
👉 New in our little Shop ヅ

⇨ Argonaut SET

Enjoy! ヅ We hope you'll find something good for you ...ღ

P.S. You'll find more new beautiful Stuff for You... made with Love ...ღ
🚖 hop://spacegrid.online:6002/Te_Le/191/74/26

Making OSW a priority. After all, it really is the Facebook of OpenSim. Have a great day People! =)

▁ ▂ ▃ ▄ ▅ ▆ ▇ OPEN STAGE - NIGHT ▇ ▆ ▅ ▄ ▃ ▂ ▁

▶▷▶ Saturday/Samstag 18.April 2026
at the CC-Club – Peace and Love Stage
◕ starts 12:00 OS am grid time – startet ab 21:00 Uhr EU

with light and special effects shows.
Immerse yourself in an unforgettable experience full of passion, love, and bliss!
Atmosphere: Focus on an immersive experience, community, freedom, and self-expression. Our music as a means for social cohesion and peace.
It also serves as a meeting place for an international fan base that connects dance, art, and architecture.

Taucht ein in ein unvergessliches Erlebnis voller Leidenschaft, Liebe und Glückseligkeit!
Atmosphäre: Im Mittelpunkt stehen ein immersives Erlebnis, Gemeinschaft, Freiheit und Selbstentfaltung. Unsere Musik dient als Mittel für sozialen Zusammenhalt und Frieden.
Außerdem ist es ein Treffpunkt für eine internationale Fangemeinde, die Tanz, Kunst und Architektur miteinander verbindet.
Taxi: hg.osgrid.org:80:CCClub
░░▒▓◙█◙█◙ THE – Peace and Love Stage ◙█◙█◙▓▒░░

Carmen Jewel Ever: Thanx to all the great guests who attended our event last night was a blast!!! hugggs Also to the super music provided by Crazy, Nick and Tomi, without you, it would not be possible yesterday
Dear Hypergridders. Alas Utopia Skye Grid has turned into a closed grid, so you cant visit it anymore unless you create an avatar at USG. I have set up now a new mainstore at Kitely Grid and I have been busy with adjust pricing and complete my Kitely Market Store. Soon I will place a beacon at my world at Kitely Grid, so you can travel freely again to see my creations. In the meantime you find most of it at Kitely Market. https://www.kitely.com/market?store=46457920

JasonStackhouse: so if we cant visit the places anymore, and it is closed grid now.. utopia skye should remove all the beacons and sims advertising here on the directory of the opensimulator Metaverse yesterday
THE INIQUITOUS FUN FAIR — An OpenSim Story

What a crazy time we live in. The news cycle shows you a town in crisis while HIDING the story which should get coverage. But here in OpenSim, we have a Virtual Town in Crisis; that is... THE REAL STORY... and all of you are invited.

Dismayland exists because of worldly conflict. It was inspired by Banksy, whose art has always held a mirror to the absurd. As an NPC enthusiast, I found a wellspring of ideas to draw from, even without seeing the original exhibit in person. My thought was simple: What if theme parks were truly honest with their customers?

As a Florida resident within driving distance of every major theme park... and well aware of the drama surrounding them... this scenario was too good to pass up. Everything here is fictitious, but loosely based on reality in ways that will be obvious only to those who follow local news. Take that for what you will.

What we have here is a Digital Virtual Novel you can explore. Leave your worries behind. Enjoy a nonsensical portrayal of the ridiculous... because that is what entertainment is. Nothing that happens here influences the outside world, as someone was kind enough to point out. What is a virtual novel without plot twists, corruption and some intrigue?

Enter the Dismayland Scavenger Hunt.

Dirty Helga and I were brainstorming maddening additions for Dismayland. I reject most of what Hollywood produces these days, so I turned to older films for inspiration. I have seen scavenger hunts before but they were far too easy. I wanted something epic.. something outright crazy, yet honestly solvable.

What emerged: a game board that remotely renames objects, a separate script that deploys roaming 'sploder' drones dropping clues, deceitful NPCs, misdirection, MISINFORMATION and a cow being abducted by aliens who holds nothing but contempt for that insufferable game board. All of these elements were already present in Dismayland. I just needed code to make it all work together... and that is where the turpitude of Dirty Helga shines. Nobody knows the lore better than her, and she was instrumental in stitching it all together.

There will always be some politics in OpenSim. My plan is to keep whatever exists here specific to the grid... not reality. When you're ready for your ESCAPE, The Iniquitous Fun Fair awaits.

Most mornings I am at Dismayland sipping coffee with my script editor open. Care to pop in for some coding conversation?
Maybe I can start using the Happy Hour feature.

Stormy weather.

All things must pass.


Xenon Darrow: GLORIOUS 3 days ago

💚Have a wonderful Wednesday everyone!💚

✨ BK‑Shopping präsentiert: Die neuen Abendkleider – Einfach. Elegant. Unvergesslich.

Manchmal braucht es kein Funkeln, um zu strahlen.
Unsere neuen schlichten Abendkleider beweisen, dass wahre Eleganz im Detail liegt: im perfekten Schnitt, im edlen Stoff, in der Art, wie ein Kleid deine Persönlichkeit hervorhebt – nicht überdeckt.

Ein reduziertes Design wirkt souverän, geschmackssicher und modern. Es zeigt Selbstbewusstsein ohne Lautstärke – und genau das macht Eindruck. Wer dich sieht, sieht Klasse. Wer dich wahrnimmt, spürt Präsenz.

Ein schlichtes Abendkleid sendet eine klare Botschaft:
„Ich weiß, wer ich bin.“
Es wirkt edel, hochwertig und geheimnisvoll – ein Look, der fasziniert, ohne sich aufzudrängen.

Ob Gala, Tanzabend oder elegantes Dinner – unsere neuen Modelle lassen sich vielseitig stylen und passen sich deinem Charakter an. Mit Accessoires kannst du den Look dezent halten oder glamourös aufwerten.

Just to clarify, this is not a doctor or the savior.
It is just a very naughty boy.


Dorena Verne: Perfect, but just be careful that the "upright, staunch, apolitical OSW guardians" don't give you a reprimand. ^^ 6 days ago

On your marks, get set, go!

Hi Open Sim!
I want to tell you about COOL SCHOOL on the Curiosity Zone region! These fun classes are run by some of the greatest builders and artists in Open Sim, Koshari Mahana, Kimm Starr and Cooper Swizzle! There is a class every Saturday on Discord and there are videos for you to refer back to if you need more practice or miss a step or a class! They are teaching Blender, Sketchup, Meshy, GIF creating and more! It's all free, and these folks are not afraid to help one on one if you get stuck! The classes are for everyone for beginners on up! We all have a great time and learn so much to help keep Open Sim beautiful!! Classes are Saturday at noon. Join the server on Discord and get started today! Past classes are posted there too so you don't have to wait till Saturday to start learning, creating and having fun!! I can't wait to see your creations!!
The Curiosity Zone is a brand new fun and exciting creativity starter that's in the building stages but check it out!!
Join Cool School on Discord
https://discord.gg/9PGckGJ3

Kimm Starr: Thank you so much, Harmony! You are so sweet! 7 days ago
One More Time Ladies and Gentlemen.

DJ Azraella brings us another studio set from the Edge of Reality with J.W. Cooper.

Today its the Encore set
2 hours more of re-imagined Alice Cooper lyrics performed by J.W. And the Kaos Crew.

12p.m. till 2 p.m. @ Subterranea Club Advantis.

hop://hg.neverworldgrid.com:8002/Advantis/351/276/998

Not Sorry: DJ Azraella is still going strong with another 2 hour J.W set its now a replay of part 1. The party continues................If you missed it last time now is your chance to hear it again. 7 days ago

Dude, anyone seen my ballroom?

SAVE THE DATE: April 14th 10:00 AM
🚨 WOLF TECH • THE LEARNING ZONE • VWEC 🚨
PRESENT:
THE ULTIMATE ANIMATED GIF WORKSHOP
✨ Spark Ideas. Ignite Creativity. Enhance Your Creations. ✨
Create eye-catching GIFs and discover bold, new ways to use them.
Hands-on. Creative. Fun.
Perfect for builders, artists, and creators of all levels
📍 Location: The Curiosity Zone: hop://grid.curiosityzone.us:8002/The%20Learning%20Zone/128...
📅 Date: Tuesday, April 14, 2026
⏰ Time: 10:00 – 11:30 AM Grid Time
https://youtu.be/lWvixFyaMu0?si=ommcrjFDEcwgOxY3

Xenon Darrow: THAT VIDEO! Ok, when is the workshop where you are teaching all those apps?? 7 days ago
!!!!SAVE THE DATE!!!

🚨VWEC PRESENTS:

THE ULTIMATE ANIMATED GIF WORKSHOP

✨ Spark Ideas. Ignite Creativity. Bring Your Creations to Life. ✨

Create eye-catching GIFs and discover bold, new ways to use them.

Hands-on. Creative. Fun.
Perfect for builders, artists, and creators of all levels

📍 Location: The Curiosity Zone

📅 Date: April 14, 2026

⏰ Time: 10:00 AM Grid Time (allow for about an hour and a half as this is a complete workshop with space for significant Q&A)

hop://grid.curiosityzone.us:8002/Siren%20Sea/128/127/21
I JUST RELEASED ANOTHER UPDATE...I added the ability in vs 3.5 to inject the material AND Blinn Phong Textures into the glb being uploaded. I also cleared up a bug that was causing a crash after one loads around 30 items in one upload. I believe it may be infinite. PROVE ME WRONG! When one uploades the glb it comes textured, you drag the glb from contents into your inventory so that it hits the database proper! Looking for more bugs. Let me know if you find them enjoy! Items will be on display HERE though construction is underway : hop://maze.bz:7002/Mesh%20Museum/128/128/28
This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html
👍👍👍
Prince Amor✦ ▸ Maze Grid Home 2 days ago
...
I am proud to announce my release of OarConv Reimagined. This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

Spax Orion: For those of you who want REPLACEMENT monsters for your IMAGE GAME MACHINE... THIS IS WHERE YOU GET THEM! Thanks Prince! 7 days ago

light show