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We opened our Winterland.
Come and vitit it and grab some nice
Christmas gifts,or Outfits.
Also you can use the skilift,ski,sledge and other attractions.
mare-grid.de:8002/Winter

Big Opening !!!

We opened our new Halloween Sim.
from October 1st, till November 1st.
Come and get scared ;)

mare-grid.de:8002/Halloween

Public Viewing Germany _ South Korea
Where: Mare Welcome
When: 8 years ago [27 Jun 2018 15:30 SLT]

We invite you to our public viewing event.
We have lifestream for the game : Germany _ South Korea.
Also we have a playable Football Stadion..
http://mare-grid.de:8002/Weltmeister

Just when you thought I ran out of creative detritus to share!
(Use your own VR or AR Glasses for the BEST 3D experience)

I really disliked one of my attractions in THE DIM. We decided to vaporize the Titty Twister ride. At the wave of Dirty Helga's wand, 'The Lamenticon' has emerged; an outdoor theater showing 'LeMIZ' with a Dismayland twist... Every NPC show repeats in a continuous loop so you can FOLLOW them or NOT!

Spax Orion: I posted something naughty over here: https://opensimworld.com/post/130308 Very much related to this... Muah ha ha ha ha ha! 4 minutes ago
Outworldz Hypermall is a solid resource.

Lots of content from OpenSim creators, all in one place and easy to use. If you build, you’ll find something here.

Thanks to Fred for keeping it available. Thank you Cute for the great building!

outworldz.com:9000:Outworldz Hypermall

More content here: https://outworldz.com/
Erwache in Balance – Dein Morgenritual im Tempel der Ruhe
Spürst du die Stille?

Bevor die Welt da draußen laut wird, laden wir dich ein, den Tag mit Achtsamkeit zu begrüßen. Lass die Hektik des Grids hinter dir und finde dein inneres Gleichgewicht in der zeitlosen Ästhetik unseres Tempels.

Warum Tai Chi am Morgen?
Tai Chi ist Meditation in Bewegung. Es hilft dir, deinen Fokus zu schärfen, die Energie fließen zu lassen und mit einer tiefen inneren Ruhe in deine virtuellen (und realen) Abenteuer zu starten.

Was dich erwartet:
- Sanfte fließende Bewegungen: Professionelle Tai-Chi-Animationen für alle Erfahrungsstufen.
- Atmosphärische Klangwelten: Speziell kuratierte Entspannungsmusik, die Körper und Geist harmonisiert.
- Ein Ort der Kraft: Ein detailreich gestalteter Tempel, der exakt dafür geschaffen wurde, dir einen Moment des Rückzugs zu schenken.
- Wann: Jeden Morgen (oder wann immer dein Tag beginnt).
Wo: hop://adult-life.de:8002/Shopping%20FUN/23/336/1718

"Der Weg von tausend Meilen beginnt mit einem einzigen Schritt – und einer tiefen Einatmung."

Komm vorbei, setz dich auf ein Meditationskissen oder schließe dich direkt der Tai-Chi-Gruppe an. Wir freuen uns darauf, gemeinsam mit dir in den Tag zu fließen.

Namasté im Tempel der Ruhe

Dorena Verne: Das Bild schon mal ist richtig klasse. :-) yesterday
👉 New in our little Shop ヅ

⇨ Argonaut SET

Enjoy! ヅ We hope you'll find something good for you ...ღ

P.S. You'll find more new beautiful Stuff for You... made with Love ...ღ
🚖 hop://spacegrid.online:6002/Te_Le/191/74/26

Making OSW a priority. After all, it really is the Facebook of OpenSim. Have a great day People! =)

▁ ▂ ▃ ▄ ▅ ▆ ▇ OPEN STAGE - NIGHT ▇ ▆ ▅ ▄ ▃ ▂ ▁

▶▷▶ Saturday/Samstag 18.April 2026
at the CC-Club – Peace and Love Stage
◕ starts 12:00 OS am grid time – startet ab 21:00 Uhr EU

with light and special effects shows.
Immerse yourself in an unforgettable experience full of passion, love, and bliss!
Atmosphere: Focus on an immersive experience, community, freedom, and self-expression. Our music as a means for social cohesion and peace.
It also serves as a meeting place for an international fan base that connects dance, art, and architecture.

Taucht ein in ein unvergessliches Erlebnis voller Leidenschaft, Liebe und Glückseligkeit!
Atmosphäre: Im Mittelpunkt stehen ein immersives Erlebnis, Gemeinschaft, Freiheit und Selbstentfaltung. Unsere Musik dient als Mittel für sozialen Zusammenhalt und Frieden.
Außerdem ist es ein Treffpunkt für eine internationale Fangemeinde, die Tanz, Kunst und Architektur miteinander verbindet.
Taxi: hg.osgrid.org:80:CCClub
░░▒▓◙█◙█◙ THE – Peace and Love Stage ◙█◙█◙▓▒░░

Carmen Jewel Ever: Thanx to all the great guests who attended our event last night was a blast!!! hugggs Also to the super music provided by Crazy, Nick and Tomi, without you, it would not be possible 2 days ago
You Can't Have A Poll Without Being Political
My Pol. Sci. professor said "politics happen whenever two people get together". That makes avoiding politics difficult. However, politics is more generally associated with making decisions in a group. And because of their role in elections and government decision-making, polls are a major part of the political landscape. An election itself is a poll (the only important one say some). Before and after elections, polls are a critical tool for gauging the "will of the people" beyond what simple election results can show. Polls are, by their nature, political.

A poll on OSW says that the will of the people here is that this is not a place for politics. But if you don't want politics on OSW, you lose just by voting.

Not that it matters. Polling results in OWS are not enforceable and will not stop political posts. Want to do something effective? Block people.

Everyone else is invited to an extended stay in the BDSM by MAGA region, where the beatings will continue until the complaining stops.

https://opensimworld.com/hop/94015

Nico Kalani: Well, we had a weaselly creature here doing some real weaselly stuff. War dancing even, if you know what that is. Oh, there was tough talk alright. Swear words even. They insulted my mom, her mom, the... 3 days ago

Fangsmonument Arctic Hunter statue and Tromsø Bibliotek (library) , the latest where I will hold soon some expo. Thx Xenon for the statue made on meshy.ai


Xenon Darrow: Always a pleasure! come up with more projects for me! :D 4 days ago
Dear Hypergridders. Alas Utopia Skye Grid has turned into a closed grid, so you cant visit it anymore unless you create an avatar at USG. I have set up now a new mainstore at Kitely Grid and I have been busy with adjust pricing and complete my Kitely Market Store. Soon I will place a beacon at my world at Kitely Grid, so you can travel freely again to see my creations. In the meantime you find most of it at Kitely Market. https://www.kitely.com/market?store=46457920

JasonStackhouse: so if we cant visit the places anymore, and it is closed grid now.. utopia skye should remove all the beacons and sims advertising here on the directory of the opensimulator Metaverse 2 days ago
Election season is near and Miser wants to take control of the Greedy Creek swamp in order to get one over on Ms Chopsy! If only he could convince everyone that Helga is nothing more than a silly old hag who's lost her mind. Unbeknownst to Miser but known to us: Helga is 'The Architect' :: behind the scenes all along, it has been HER who has been pulling the strings and spinning the tides of Chaos! Don't bother voting, the machines were already rigged. Who won the election? YOU DID by taking a mild peek at this element of the absurd! Peace & Love!

Spax Orion: I made a series of these pictures and they are in a slideshow under the BIG TENT. WackenKlutz Security will be too busy punishing suspected FNN reporters to monitor the nearby VOTING MACHINE. This is ... 3 days ago

A view of what Kara House looks like with furniture etc. You can get The House free at my region Kara North East. The fantastic Jacuzzi was created by Spax Orion!

HI all, So Wolf Software Systems Ltd owns Wolf Territories Grid. Some time ago, we released some software called WolfStack for running server clusters. It will run on top of Proxmox or any Linux distribution (sorry, not Windows). The website is https://wolfstack.org. It's free to use and has a lively discord group. We actually run Wolf Territories Grid on it.
Freitag 17.4.2026
Rock-House
mit DJ Anachron

Beginn 20:00 Uhr

Zuerst die
Renegades
in der zweiten Stunde wird's dann tierisch mit
The Animals

Ende ca. 22:00 Uhr
Hypergrid : dorenas-world.de:8002:Nihilon

Friday, April 17, 2026
Rock-House
with DJ Anachron

Starts at 8:00 PM

First up are
The Renegades
then in the second hour, things get wild with
The Animals

Ends around 10:00 PM
Hypergrid: dorenas-world.de:8002:Nihilon

Dorena Verne: in ca 30 Min geht es los:-) It starts in about 30 minutes :-) 4 days ago
Live an den Decks: Tante Bea Exonar
Erwarte treibende House-Sounds, fette Remixe und pure Eskalation!
Gute Musik. Gute Leute. Unvergessliche Stimmung.
Komm vorbei und feier mit uns bis der Abend glüht!
Don’t miss it – wir sehen uns auf dem Floor!

SaarHarzer: huhu echte geile mucke hier...danke bea 6 days ago

Visit This Fantastic Default Island Right In The Middle Of This 1024x1024 Region On The Kara Islands Mini Grid!


Spax Orion: I have a region which looks like that on the ground... everything else is in the AIR! 8 days ago
I JUST RELEASED ANOTHER UPDATE...I added the ability in vs 3.5 to inject the material AND Blinn Phong Textures into the glb being uploaded. I also cleared up a bug that was causing a crash after one loads around 30 items in one upload. I believe it may be infinite. PROVE ME WRONG! When one uploades the glb it comes textured, you drag the glb from contents into your inventory so that it hits the database proper! Looking for more bugs. Let me know if you find them enjoy! Items will be on display HERE though construction is underway : hop://maze.bz:7002/Mesh%20Museum/128/128/28
This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html
👍👍👍
Prince Amor✦ ▸ Maze Grid Home 2 days ago
...
I am proud to announce my release of OarConv Reimagined. This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

Spax Orion: For those of you who want REPLACEMENT monsters for your IMAGE GAME MACHINE... THIS IS WHERE YOU GET THEM! Thanks Prince! 8 days ago

Hello! Kíl 'láa!
totem pole,
gyáa'aang.

Okay, so maybe you WON’T see Titanic here... or E.T., or Top Gun: Maverick. In fact, you won’t see ANYTHING the Motion Picture Academy has ever even HEARD of!

But we’ve got a selection of HOT videos at the Bare Essentials Theater that are guaranteed to "float your boat".

Come for the movies, stay for the atmosphere!

Showtimes & Location: hg.osgrid.org:80:Bare Essentials

HarperHeld: can confirm! Kinda impressive, really. Make sure you're up for it, though. The Sound Of Music it ain't! 9 days ago