OpenSimWorld is the directory of 3D Virtual Worlds based on OpenSimulator and connected through the HyperGrid. Learn More

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Haida Gwaii
0 Users 9 0
A sim attempting to represent the British Columbia Island of The First Nation People ( Canada ) , Haida Gwaii. Freebies, exploring, living, and culture of the Haida.

Our grid is online 24/7

At the moment:
Users in World: 19
Regions: 162
Total Users: 68
Active Users (Last 30 Days): 218

An Art Hive is a community art studio that welcomes everyone as an artist. From an art pop-up in a local library to a community studio or gallery, at its heart, an Art Hive is about inclusion, respect and learning. It's a welcoming place to talk, make art and build communities. Responding in creative ways to things that matter.

Come and contribute to our Virtual Hive and find out more about the history of the project here: https://arthives.org

New downloads OAR and RAW

https://www.rakisworld.ch

Rakis Heron

Your contact person for grid (no drama)
and hometown sim advisor.
Owner of grid. 8 domains, 6 servers, 5 works,
hardware, software, business internet and
all bills every month. $ 300 / month.
PayPal donations are always welcome.

Stark Island

Terrain structures with rain and sound effects.
Everything for free OS compliant C/M/T

hop://213.200.254.17:17002/Ocean

New store in town: Terra Mater - Terrain Textures

Roadworks are finished for now, all paths lead somewhere ...

.

Thank you to Dorena for creating this original banner! I have taken it and made a banner for my profile. ANTIFA is NOT an organization. It is an ideology. The ideology of anti-fascism. I will be using this as a base. And I will ensure that the art festival supports my political message. Because ART is POLITICAL. It always has been. It always will be.

Dorena Verne: I'm really looking forward to presenting my pictures, especially the political ones, at Jimmy's; you guys are great. :-) 3 hours ago
Live an den Decks: Tante Bea Exonar
Erwarte treibende House-Sounds, fette Remixe und pure Eskalation!
Gute Musik. Gute Leute. Unvergessliche Stimmung.
Komm vorbei und feier mit uns bis der Abend glĂĽht!
Don’t miss it – wir sehen uns auf dem Floor!

SaarHarzer: huhu echte geile mucke hier...danke bea 3 hours ago

đź’šHave a wonderful Wednesday everyone!đź’š

✨ BK‑Shopping präsentiert: Die neuen Abendkleider – Einfach. Elegant. Unvergesslich.

Manchmal braucht es kein Funkeln, um zu strahlen.
Unsere neuen schlichten Abendkleider beweisen, dass wahre Eleganz im Detail liegt: im perfekten Schnitt, im edlen Stoff, in der Art, wie ein Kleid deine Persönlichkeit hervorhebt – nicht überdeckt.

Ein reduziertes Design wirkt souverän, geschmackssicher und modern. Es zeigt Selbstbewusstsein ohne Lautstärke – und genau das macht Eindruck. Wer dich sieht, sieht Klasse. Wer dich wahrnimmt, spürt Präsenz.

Ein schlichtes Abendkleid sendet eine klare Botschaft:
„Ich weiß, wer ich bin.“
Es wirkt edel, hochwertig und geheimnisvoll – ein Look, der fasziniert, ohne sich aufzudrängen.

Ob Gala, Tanzabend oder elegantes Dinner – unsere neuen Modelle lassen sich vielseitig stylen und passen sich deinem Charakter an. Mit Accessoires kannst du den Look dezent halten oder glamourös aufwerten.

Just to clarify, this is not a doctor or the savior.
It is just a very naughty boy.


Dorena Verne: Perfect, but just be careful that the "upright, staunch, apolitical OSW guardians" don't give you a reprimand. ^^ yesterday

On your marks, get set, go!

Hi Open Sim!
I want to tell you about COOL SCHOOL on the Curiosity Zone region! These fun classes are run by some of the greatest builders and artists in Open Sim, Koshari Mahana, Kimm Starr and Cooper Swizzle! There is a class every Saturday on Discord and there are videos for you to refer back to if you need more practice or miss a step or a class! They are teaching Blender, Sketchup, Meshy, GIF creating and more! It's all free, and these folks are not afraid to help one on one if you get stuck! The classes are for everyone for beginners on up! We all have a great time and learn so much to help keep Open Sim beautiful!! Classes are Saturday at noon. Join the server on Discord and get started today! Past classes are posted there too so you don't have to wait till Saturday to start learning, creating and having fun!! I can't wait to see your creations!!
The Curiosity Zone is a brand new fun and exciting creativity starter that's in the building stages but check it out!!
Join Cool School on Discord
https://discord.gg/9PGckGJ3

Kimm Starr: Thank you so much, Harmony! You are so sweet! 2 days ago
One More Time Ladies and Gentlemen.

DJ Azraella brings us another studio set from the Edge of Reality with J.W. Cooper.

Today its the Encore set
2 hours more of re-imagined Alice Cooper lyrics performed by J.W. And the Kaos Crew.

12p.m. till 2 p.m. @ Subterranea Club Advantis.

hop://hg.neverworldgrid.com:8002/Advantis/351/276/998

Not Sorry: DJ Azraella is still going strong with another 2 hour J.W set its now a replay of part 1. The party continues................If you missed it last time now is your chance to hear it again. 2 days ago

Dude, anyone seen my ballroom?

SAVE THE DATE: April 14th 10:00 AM
🚨 WOLF TECH • THE LEARNING ZONE • VWEC 🚨
PRESENT:
THE ULTIMATE ANIMATED GIF WORKSHOP
✨ Spark Ideas. Ignite Creativity. Enhance Your Creations. ✨
Create eye-catching GIFs and discover bold, new ways to use them.
Hands-on. Creative. Fun.
Perfect for builders, artists, and creators of all levels
📍 Location: The Curiosity Zone: hop://grid.curiosityzone.us:8002/The%20Learning%20Zone/128...
đź“… Date: Tuesday, April 14, 2026
⏰ Time: 10:00 – 11:30 AM Grid Time
https://youtu.be/lWvixFyaMu0?si=ommcrjFDEcwgOxY3

Xenon Darrow: THAT VIDEO! Ok, when is the workshop where you are teaching all those apps?? 2 days ago
!!!!SAVE THE DATE!!!

🚨VWEC PRESENTS:

THE ULTIMATE ANIMATED GIF WORKSHOP

✨ Spark Ideas. Ignite Creativity. Bring Your Creations to Life. ✨

Create eye-catching GIFs and discover bold, new ways to use them.

Hands-on. Creative. Fun.
Perfect for builders, artists, and creators of all levels

📍 Location: The Curiosity Zone

đź“… Date: April 14, 2026

⏰ Time: 10:00 AM Grid Time (allow for about an hour and a half as this is a complete workshop with space for significant Q&A)

hop://grid.curiosityzone.us:8002/Siren%20Sea/128/127/21
I JUST RELEASED ANOTHER UPDATE...I added the ability in vs 3.5 to inject the material AND Blinn Phong Textures into the glb being uploaded. I also cleared up a bug that was causing a crash after one loads around 30 items in one upload. I believe it may be infinite. PROVE ME WRONG! When one uploades the glb it comes textured, you drag the glb from contents into your inventory so that it hits the database proper! Looking for more bugs. Let me know if you find them enjoy! Items will be on display HERE though construction is underway : hop://maze.bz:7002/Mesh%20Museum/128/128/28
This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html
👍👍👍
Prince Amor✦ ▸ Maze Grid Home 2 days ago
...
I am proud to announce my release of OarConv Reimagined. This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

Spax Orion: For those of you who want REPLACEMENT monsters for your IMAGE GAME MACHINE... THIS IS WHERE YOU GET THEM! Thanks Prince! 2 days ago

light show

Checkmate in four moves?


falene hawks: hello easy shot, to place the X83 part in W12 and that's it 3 days ago
The Ultimate Scavenger Hunt is now at Dismayland.
Every fountain in the PARK thinks it is the REAL Fountain of Youth.
One of them has distinctly different behavior or a lack thereof.
The wishing well is the universal pedagogy of pain and is excluded.

This Vaunted Fountain is Hidden in Plain Sight somewhere in the
park in a very public area... CAN YOU FIND IT?

Spax Orion: Dirty Helga kept me up overnight, she wanted to stitch in a second way to WIN. So... there are TWO possible solutions... Both can get you on the BOARD, only one SOLVE gets the *STAR* by your name! 3 days ago


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Regions Online: 2,002
Active: 300 avatars in 169 regions
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New Comments

JamieWright 19 minutes ago
Conduct You agree not to post, email, or otherwise make available Content: * that is unlawful, harmful, threatening, abusive, harassing, defamatory, pornographic, libelous, invasive of another's priv...
context
Sylvia-Koeln 30 minutes ago
Alles, was Dorena nicht in den Kram............. ist also albern. Gestern hat sie noch geschrieben, sie zieht sich aus dem Thread zurĂĽck...... heute tippt sie wieder. Soviel zu ihrer GlaubwĂĽrdigkeit ...
context
Smaili Me 1 hour ago
Anachron, rechtlich gesehen ist zwar das private Nachrichten nicht veröffentlicht werden dürfen, aber rechtlich verfolgt wird nur wenn ein öffentliches Interesse besteht und nicht bei einem Individu...
context
Dorena Verne 1 hour ago
Apparently, the poor man doesn't even know how to copy and paste; he inserted two of my sentences twice when quoting my private messages.
context
3-World 2 hours ago
Ich schick dann meine Gianni-Männer vorbei.
context
Anachron 2 hours ago
To clarify Dorenas statement "quoting private messages, that's going to get you into trouble" : I don't know what national you are, but at least in German law that constitutes a criminal offence.
context
Dorena Verne 2 hours ago
So hilflos, ja du hast mein Mitleid. Zudem was das Zitieren von Privatnachrichten betrifft, das wird dir noch Ärger einhandeln, aber du Idiot hast mich letzenendes provoziert... So helpless, yes, you ...
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Jupiter Rowland 3 hours ago
One more thing: Remember that Austrian with the Charlie Chaplin 'stache? The guy who was pretty much single-handedly responsible for the extermination of 3.5% of all human life on the plant, including...
context
Dorena Verne 3 hours ago
I'm really looking forward to presenting my pictures, especially the political ones, at Jimmy's; you guys are great. :-)
context


Reviews

Bodies & Clothing
This is a really nice shop to give your AV (and YOURSELF!) a TREAT!! There seems to be a NICE selection of clothes though, sadly, nothing here for ME (Petite X)!! All other major bodies appear to be w...
Allie Dawson 17 hours ago
ALBA SEX CLUB
Alba Sex club is a great place to hang out , meet people and also to sadisfy your sexual desires and fantasly's definatly recommend to check it out sometime.
Keiko_Yubari yesterday
ALBA SEX CLUB
it’s a huge club with a lot of interesting themed areas and beautifully designed skyboxes that really make the space feel unique. What stood out to me most is that it’s not just a sex club, but also a...
FoxxyFawkes yesterday
Kara North East
Nice house and took a copy of it!! Thank you!!!!
Kylie Brimmer 2 days ago
Adventure Land
this is fun! went there for the turtle: it is a beautiful big turtle, that leads you (even as couple) through a turquoise sea. the whole sim is a paradise of prim art & architecture, cutest wood horse...
NightshadeCeres 3 days ago
Shopping FUN
Landed, but then was denied access to land. :(
SheaButter 4 days ago
Mexico Lindo Shopping
Thank you for your comment. I will take your suggestion to create slimmer avatars into account, and I will keep you updated in the Facebook group and here. https://www.facebook.com/groups/251480078248...
Lina Kahlo 6 days ago
This region is a must visit beautiful makes you want to live there as soon as you land. Great build and so Homey love it I miss this Region so much I don't know what happened to it but I sure hope it...
Angel Dreams 6 days ago
Broceliande
Very well done, a Beautiful region!! ... made me wish I brought my fishing gear. ;)
Yinni Benelli 6 days ago

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