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Very needful things :) ... now available at Needful Things landing area

LINKUP GRID BUILDING CLASSES ARE STARTING!

WITH TED JUNIOR

Ready to build your world and bring your imagination to life?

Join us on the LinkUp Grid for exciting Building Classes with Ted Junior, where you can learn the basics of building, explore your creativity, and get hands-on experience creating your own virtual-world projects!

STARTING SATURDAY, OCTOBER 3RD - Starting at 12 NOON — GRID TIME

Whether you're completely new to building or an experienced builder looking to refresh your skills, EVERYONE IS WELCOME!

BEGINNERS — Learn the basics and get started
ADVANCED BUILDERS — Refresh your skills and pick up new ideas
CREATIVE MINDS — Turn your ideas into something real!

BUILD • LEARN • CREATE • CONNECT

Come along, learn something new, share ideas, and create together with the LinkUp community!

For more information, contact Ted Junior on the LinkUp Grid.

COME JOIN US AND START BUILDING YOUR IMAGINATION!

JenniferBrooks: I Just Went to look, oh wow i am amazed , Nice setup and for sure i be there . 6 hours ago
🚀 OPENSim Network Grid Introduces the Flyboard!
Take to the water and FLY!
OPENSim Network Grid is continuing our development of interactive physics-based experiences with our new Flyboard system, built specifically for OpenSim.
This isn't just a vehicle that moves up and down. The Flyboard has been developed to give the rider a much more dynamic experience over the water, with forward flight, rapid lift, controlled descent, banking left and right, turning, hovering, and even backflips.
The system features twin high-pressure water-jet effects, a water-powered motor system, and a flexible particle hose connecting the Flyboard to its water source. The board pitches during climbs and descents and banks into turns, creating a much more convincing feeling of riding a real water-powered Flyboard.
🏄 Flyboard Features
- Fast water-powered lift
- Forward and backward movement
- Aircraft-style pitched climbing
- Left and right banking
- Controlled turns
- Controlled descent
- Hovering above the water
- Backflip capability
- Twin animated water jets
- Particle hose and water-power system
- Custom OpenSim physics development
This project is part of our continuing work at OPENSim Network Grid to create more advanced games, vehicles, physics systems, missions, and interactive experiences for OpenSim residents and Hypergrid visitors.
Come fly with us at OPENSim Network Grid.
OPENSim Network — Where virtual worlds become interactive experiences.
The Sitting room set is a 6 piece set. nice colors and shape. I have it sitting in an Elven castle background , but I am sure you will find a home for it. Buy the box not the furniture, it has everything in it. ENJOY! comes with plant ,end table ,coffee table chair , love seat, and lamps ..... a bowl of fruit or flowers. All located in the front yard. Rugs are located in the store first floor boxed.

NEW RELEASE
hop://chubelz.de:8002/ChubelzAvatare/162/198/25


Dakotha_Sunflower: Just wondering—is anyone still making skins for the old standard / head, or just for the Evox head now? 6 days ago
✨ Legacy – drei Looks, drei starke Statements! ✨

Sportlich, lässig und mit einer ordentlichen Portion Attitude – die neuen Legacy-Outfits von BK-Mode bringen modernen Streetstyle nach OpenSim. 🖤🔥 Ob markante Weste, cooler Layering-Look oder lässiger Cargo-Style: Jeder Look hat seinen eigenen Charakter und macht aus einem einfachen Outfit garantiert einen Hingucker.

Also, welcher der drei Looks passt zu dir? 😎 Entdecke die neuen Legacy-Outfits jetzt bei BK-Mode! ✨

Elven Tea Time , cute little setup for your home or porch. The tea some say, has magical properties for intense conversations ! Use at your own risk! lol. ENJOY!

Au cœur du Sylvara Basin s'élève la Forest Dragon Tower, cœur vivant d'une
légende encore active. Quatre tours abritent les fragments du cœur du dragon
Sylvarath ; huit tourelles, huit horloges désynchronisées maintiennent
l'équilibre du monde. Très rarement, elles s'accordent : c'est l'Harmonique
Draconique. Venez écouter le temps.

༺🐲༻
ignis-fatuus.no-ip.biz:8002:Forest Dragon Tower
༺🐲༻
At the heart of the Sylvara Basin stands the Forest Dragon Tower, the living core of a legend still unfolding. Four towers hold the fragments of Sylvarath the dragon's heart; eight turrets, eight unsynchronised clocks keep the world in balance. Rarely, they align: this is the Draconic Harmonic. Come and listen to time.
Vor fünf Jahren haben wir Ja gesagt.
Fünf Jahre Liebe, Treue und Füreinander-da-sein – und das möchten wir mit Euch feiern.
Zu unserer hölzernen Hochzeit laden wir Euch herzlich zu einem Gothic Ball ein.
Wir freuen uns auf Euch!
Belze & Chubby
Five years ago, we said "I do."
Five years of love, devotion, and being there for one another—and we would like to celebrate this with you.
We cordially invite you to a Gothic Ball to mark our wooden wedding anniversary.
We look forward to seeing you!
Belze & Chubby

Tomis World: Alles gute zu Euerem 5 Jahrestag 16 days ago
Halloween with Fred: The Zombie That Just Won’t Stay Dead

Halloween is creeping closer, which means it is time to dig through the wonderfully strange corners of Outworldz and resurrect a few old friends.

And this one is very difficult to keep dead.

Meet Fred’s Animated Zombie.

This isn't the sort of zombie that stands in the corner of your Halloween build looking menacing while everyone ignores it.

Fred apparently looked at that idea and decided zombies needed a better job description.

This zombie walks.
It attacks.
It makes noise.
You can hit it.
It falls apart.
It puts itself back together.

And, naturally...

YOU CAN RIDE IT.

Because why run away from the zombie when you can climb aboard and drive the thing around?

A Zombie With a Few Tricks Left in Him

Fred designed the zombie as an animated wandering character using his Prim Animation Compiler system.

The animation sequence includes standing, attacking, walking with alternating left and right steps, reacting to hits, taking a particularly nasty hit, and finally falling completely to pieces.

But death is apparently only a temporary inconvenience.

After enough abuse, the zombie collapses into scattered pieces on the ground.

Wait a bit...

...and he puts himself back together.

Then off he goes again.

There is something wonderfully Fred about engineering an undead creature that even death can't persuade to stop working.

Go Ahead. Hit Him.

The zombie actually keeps score as people interact with him.

Clicking him causes a hit reaction and eventually does enough damage to trigger the full death animation.

Head, arms, body — down he goes.

Then the zombie reassembles himself and resumes wandering around.

It makes a great interactive Halloween prop because visitors aren't simply looking at something spooky. They're causing things to happen.

And probably clicking him repeatedly just to see him explode again.

We know how people are.

But Wait — There's a Ride Me Button

This may be my favorite part.

Right-click the zombie and choose RIDE ME.

Your avatar climbs aboard, and suddenly the shambling Halloween decoration has become transportation.

Fred's script turns the zombie into a controllable vehicle, allowing you to steer him with your arrow keys.

So while everyone else is arriving at the Halloween party on broomsticks, motorcycles and dragons, you can make your entrance...

piggybacking on a zombie.

I think that wins Halloween.

When You Get Off, It Gets Even Better

Getting off your undead transportation doesn't simply end the ride.

The zombie falls apart.

Then he reassembles himself.

Then he walks back home.

Because apparently Fred even taught the zombie to clean up after the party.

The Engineering Behind the Silly

That's what I particularly enjoy about discoveries like this in the Outworldz archives.

They're funny, but underneath the humor is some genuinely clever scripting.

The zombie combines prim animation, sounds, physics, vehicle controls, randomized movement, interaction, damage scoring, roaming boundaries and a home position into one wonderfully ridiculous project.

Fred didn't just explain how to use it, either. His original tutorial documents how the animations are recorded, how the physics base is constructed, how the sounds are added, how the riding position is created and how the scripts work together.

It's one of those projects where you can play with the finished creation — or dig into the code and learn something from the way it was made.

That has always been part of the fun of Outworldz.

Build something.

Take it apart.

Learn how it works.

Change it.

And occasionally ride it around while it makes monster noises.

Resurrect Something This Halloween

There are years and years of creations tucked away at Outworldz, and Halloween seems like an excellent excuse to start opening some of those old crypts.

Fred's zombie certainly deserves another walk among the living.

Just remember one important rule:

If you manage to kill him...

don't celebrate too quickly.

He's getting back up. https://outworldz.com/Secondlife/posts/zombie/

Yinni Benelli: Cool, would be great for my cemetery for those that dare to enter. muahahaha 17 days ago

Cute, curious, and unmistakably unique, LadyBug is available here---->
three.hills.grid.outworldz.net:8002/Eccentrica%20Gallumbits/393/506/54

To be or not to be? - Ask the oracle

A mysterious new place awaits you on Fleetwood Beach. At its center sits The Oracle – a mystical Buddha who does not simply watch over everything in silence, but actually speaks with visitors.

Approach the Oracle and begin your personal audience with a click. For ten minutes, you can ask questions, share your thoughts, or simply engage in an unusual conversation. The Oracle responds calmly, with dignity, and with a slightly mystical tone.

As the audience begins, the atmosphere changes: a mystical sound starts to play, a cosmic veil appears, and golden-blue energy effects accompany the beginning of the conversation.

After ten minutes, the audience ends automatically, the effects disappear, and the Oracle is ready for the next visitor.

Important: Only one person can speak with the Oracle at a time, and only that person can read the Oracle’s answers. You can easily reach the Oracle via the teleport pads.

Visit Fleetwood Beach and discover what answers the Oracle may have waiting for you!

Spax Orion: Clever idea for an engagement activity. I have several of this ilk, none are AI powered though. I made one that does the opposite. Instead of you asking the questions, the machine interrogates you and... 21 days ago

Overgrown Stone Staircase is a beautiful addition to any forest build, come take a look! On display in the yard


LisaHellstein: love it ♥ 1 month ago

New freebie *CM* Synthetic Dreams
A build exposed previously @ The Wrong Biennale Pavilion: Synthetic Dreams

hop://pangeagrid.de:8002/Cherry%20Freebies/129/183/1273

WolfStorm accessing Wolf Territories Grid on a mobile phone.

https://youtu.be/yz64koHJwDo?si=cBSTNuEPBdt76Rtn


Myst : COOL!!! I didnt catch where to get the ap or what devices like tablet or phones etc 1 month ago
I’m delighted to share that I have given Fred Beckhusen exclusive distribution rights to my newest region, Tumbletwig, created especially for the DreamGrid community.

Tumbletwig is a tiny enchanted world of Frog Fairies, magical treehouses, winding woodland paths, ponds, gardens, hidden little inhabitants, and plenty of surprises to discover.

Fred will be making the Tumbletwig Exclusive OAR available in the next few days through Outworldz for DreamGrid owners.

A heartfelt thank you to Fred for giving me a platform where I can continue creating and sharing these lovely little worlds. Having the tools and freedom to turn an idea into an entire place—and then share that place with others—is something I truly appreciate.

I hope Tumbletwig brings a little magic, a few smiles, and perhaps a new appreciation for frogs to many DreamGrids.

Welcome to Tumbletwig — Frog Fairy Paradise.
Where the frogs have wings and the forest is much bigger than you think. 🐸

Cyberglo and Bonnie presents "Elven Lectica" feel like a princess or in demand like a King NPC's carry you around with arrow keys!


Safinemahoe2: Great product and Bonnie is a super helpful shop owner! 1 month ago
Inspired by the elegance of Cuba's colonial silver craftsmanship, Herencia Cubana features engraved floral conchos joined in a graceful collar design with a matching teardrop pendant.

Created for Corazón del Mar, this necklace celebrates the beauty of historic Cuban-inspired jewelry.

Free • Full Permissions • OpenSim

Herencia Cubana – a tribute to Cuba's rich artistic heritage.
three.hills.grid.outworldz.net:8002/Corazon%20del%20Mar/128/128/51

Ⲙⲁꞅi: I added Herencia Cubana Earrings to the box. 2 months ago
We've been working on our wolfstorm web based viewer for opensim, with VR and Mobile support, I'm excited to say we are really getting to our first release (beta), it will only run on Wolf Grid right now because when you login you are giving your username and password. Just wanted to show you our welcome centre rendered in a web browser, no downloads.

LeelandvanVeen: The view of the sea is always tempting to me. 2 months ago

**NEW PALMIER EN CERCLE VERA**


AndyCool: Thaaaaaaaaaaaaaaaank you for the new Stuff 2 months ago
ANNOUNCEMENT
Hello, animeshies lovers....its been much longer than I hoped for, but...
The Crane flock is ready!
Perfectly smooth dwelling, at as low cost as possible.
Please, read the enclosed instructions carefully, to avoid mishaps.
Also, again, this is for ubODE only....bullet has lousy fysics.
U can grab your Crane flock copy in my shoppie now @ Zweet Zurroundingz>
Enjoy!
Peter

Hicks: Matilda and I would be interested to know how you add bones to the armature; we’ve tried various techniques without convincing results. 2 months ago
this has been a very long and exhausting 2-3 months of my life. Between facing the death of loved ones, my own health and working on a new system and HUD i haven't really been here too often. I just got out of the hospital 1 a week ago.

Im hoping to return to working on Demon Island that the Tribulations system next weeks between the doctor appts. I hope you have all had a good couple of months and I hope to go wander around OS soon to find new things to add to my builds.

Richard Lionheart: I’m so sorry you’ve had to go through so much in such a short time. Wishing you strength, healing, and brighter days ahead. 2 months ago
At the threshold of Ignis Fatuus Grid, time seems to stand still.
In this virtual realm born of OpenSim, stones whisper ancient legends, forests guard their secrets, and paths lead toward horizons steeped in mystery.

From Coralys to Guinguette, from Shalott to Forest Dragon Tower, from Saraneth to Phaedra, from Sybella to Yggdrasil—each region reveals a fragment of a dream, a touch of enchantment, a promise of escape.
Here, castles rise like dreams carved in stone, woods open onto the unknown, and the soul journeys to the rhythm of a medieval world filled with beauty and wonder.

Ignis Fatuus Grid is not merely a place to visit; it is an invitation to wander, to contemplate, and to dream.
A realm of shadow and light, where the imagination finds sanctuary and every step opens the door to an enchanted elsewhere.

.....................................................................................................................................................................................................................................
Au seuil d’Ignis Fatuus Grid, le temps semble suspendu.
Sur cette terre virtuelle née sous le signe d’OpenSim, les pierres murmurent des légendes anciennes, les forêts gardent leurs secrets, et les chemins conduisent vers des horizons empreints de mystère.

De Coralys à Guinguette, de Shalott à Forest Dragon Tower, de Saraneth à Phaedra, de Sybella à Yggdrasil, chaque région dévoile un fragment de rêve, un éclat de féerie, une promesse d’évasion.
Ici, les châteaux se dressent comme des songes de pierre, les bois s’ouvrent sur l’inconnu, et l’âme voyage au rythme d’un monde médiéval peuplé de beauté et de merveilles.

Ignis Fatuus Grid n’est pas seulement un lieu à visiter : c’est une invitation à errer, à contempler, à rêver.
Un royaume d’ombres et de lumière, où l’imaginaire trouve refuge et où chaque pas ouvre la porte d’un ailleurs enchanté.

Accès : ignis-fatuus.no-ip.grid:8002

Star Ravenhurst: I can't wait to see this! I need some inspiration and your builds never fail to wake the muse. I know it is amazing! 2 months ago

schönes Wochenende euch allen!!! 😎


LisaHellstein: vielen dank und dir auch ein tolles wochenende ♥ 2 months ago
Oar creation kiosk at Holoneon. We wrote an Oar archive server that's much faster than the one built into opensimulator region server, without torching the processor cores. an average region with a few buildings and furniture takes about 10 seconds to create. loaded region takes maybe 10 minutes or so. The software queues up jobs and runs two at a time if needed. Some of the speed gained is due to switching to RFC 8878 compression in our custom assetd server instead of using legacy gzip from the 90's RFC 8878 is used in OpenZFS and is much more performant than gz. To create an oar touch the kiosk in welcome and you will see a list of all your regions with links to create, download and delete oar files. This is still beta so you should test out restore on a different grid/region and let me know if you have any issues.

Hicks: seem a great tool !! 2 months ago
Skintight BoM clothing has now moved! You can find it at Bodies & Clothing, go to "BoM clothes" via the teleporters. BoM lingerie, stockings, tops, body oil, pants and much more to combine with mesh clothing or wear on its own. Guaranteed no clipping, fits any BoM enabled mesh body.

0girly0: Great one! 3 months ago
screenshot of Firestorm running on steam deck/Bazzite CloudDeck

We aim to provide the easiest way to run Firestorm viewer on Linux.

beta testing
https://github.com/holoneon/org.holoneon.FirestormOpenSim

Get your grid listed in the login drop-down here:
https://github.com/holoneon/opensim-grid-directory

Gundahar Bravin: Runs great on ZorinOS Pro on my laptop. I've been working on a similar Flatpak. Also, added NWG to your Git following your simple instructions. Great work! You get a star from me! Thanks! 3 months ago
I just realized that I had a mistake on the original post so I fixed it and if you didn't see it I'm not telling you what the typo was. :D Anyway I want to take this time to wish everyone in Opensim a very peaceful, relaxing, fun and safe 4th of July as we celebrate our nation's 250th birthday. May our nation know 250 more years of peace, prosperity, life, liberty and the pursuit of happiness. Blessings and much love, Lavia. (And yes that's the real me in the picture)

Copper: Propaganda seems to work fine :-( Liberty? This is long gone. no reason to celebrate. the 250th year is the worst thing ever that happened to USA with that gvt! 3 months ago
Meet the Nexari, Ancient travelers. Silent explorers. Keepers of the stars.

The Nexari have arrived at Gallumbits! This all-new alien species is now available as a complete male and female avatar set, featuring sleek biomechanical designs, luminous cosmic colors, and an unmistakable extraterrestrial presence.

Whether you're exploring distant worlds, building a sci-fi roleplay, or creating your own interstellar adventures, the Nexari are ready to journey beyond the stars.

Available now at Gallumbits — where imagination has no limits.
three.hills.grid.outworldz.net:8002:Eccentrica Gallumbits

Eva Nowicka: what a wonderful region, and what fantastic avatars! Thank you for them!... although I'm sad I can't take Huey with me 3 months ago
🎧 Tribute to Maldrul Smith
(Written in your voice, with your heart)

Today, I lost one of the dearest friends I’ve ever had in OpenSim — Maldrul Smith. My heart is breaking in ways I can barely put into words. Mal wasn’t just a friend… he was one of those rare souls who made life feel lighter just by being present. Kind, compassionate, gentle, and always a true gentleman — that was Mal.

He had a sweetness about him that never felt forced. A warmth that wrapped around you the moment he spoke. And oh, his wit — always sharp, always playful, always ready to make me laugh when I needed it most. Mal was fun, interesting, thoughtful, and full of life. He was one of the few people I could talk to openly and honestly, without fear, without hesitation. He understood me. He listened. He cared.

And when he DJ’d…
He brought magic into the room.
His sets weren’t just music — they were moments.
He knew how to lift spirits, how to create atmosphere, how to make people feel connected.
He played from the heart, and you could feel it every time.

Mal, I’ll miss you so much.
I’ll miss your voice, your humor, your kindness, your presence.
I’ll miss the way you made the world feel a little softer.
You were one of the few and far‑between people who truly mattered to me.
One of the dearest friends I’ve ever had in OpenSim.

Thank you for being exactly who you were — a sweet man, a compassionate soul, a gentleman, a friend.
Rest in peace, my sweet friend.
You will never be forgotten.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

💛 Prayer for Maldrul Smith
Father God,
Another dear friend has left this world, and my heart is breaking. Maldrul Smith was such a close and precious friend to me — kind, compassionate, gentle, and full of warmth. He was the kind of man whose presence made life feel lighter. A sweet soul, a true gentleman, and one of the most genuine people I’ve ever known.

Lord, I thank You for the gift of his friendship.
For his wit, his humor, his kindness, and the way he made every conversation feel meaningful.
He was one of the few people I could talk to openly, honestly, and without fear.
He was rare — one of the dearest friends I had in OpenSim, and losing him leaves a space that hurts deeply.

Father, hold him close now.
Let his spirit rest in Your peace.
Let him feel the love of those who cherished him.
Let him be surrounded by Your light, Your comfort, and Your eternal rest.

Mal… I’ll miss you so much.
Rest in peace, my sweet friend.
You will always be remembered with love.

Amen.

LaviaLavine: Thank you for posting this! Maldrul was a very dear friend of mine and DJ'd for me often. He was a wonderful, gentle, kind soul who will be greatly missed by those of us whose lives he touched. May... 3 months ago
A gentle reminder to the self-appointed critics of the metaverse:

When you visit a curated experience and leave a one star review because you could not follow the rules, the theme or the personal boundaries set by the sysop, you are not exposing a flaw in the build. You are exposing YOURSELF.

Dismayland works like a carnival ride. You must be this tall to enter. This is not a suggestion. This is not negotiable. This is not a personal attack on your creative choices. It is a sign on a gate; read it.

Dismayland has height restrictions. It has had them. The compliance system has been OFFLINE for TWO WEEKS and people are STILL offended by the concept of it. That is remarkable. The gate does not even have teeth right now and the outrage is fully operational.

YOU READ THAT RIGHT ... the GATE has been down and these ORACLES of Wisdom never even bothered to check, no need to mention names, their self indictment is already on the wall.

This is the beauty of themed experiences; they are not for everyone and they are not supposed to be. If the child gate offends you, congratulations; it is working exactly as designed. Dismayland is a demusement park. The clue is in the name. The misery is the point. THE INCONVENIENCE IS THE ART.

As a bonus feature, the same system that checks your height also has opinions about poorly imported stolen Second Life meshes, that is an intriguing and welcome side effect. Dismayland enforces restrictions fairly as part of the user experience.

One star because you "dislike the policy" is not a review. It is a confession. One star because "the region recognized your self entitlement and processed you" is far more truthful and entertaining.

We thank you for your contribution to the experience. Your reaction has been noted, cataloged, and will be used as evidence that we are doing something right.

DISMAYLAND SECURITY IS DOWN until the MAIN LK EVENT (TBA)
At that time: COSTUME MANAGEMENT and ENFORCEMENT goes into effect.
I promise... that will end the complaints about the HEIGHT SCANNER... Muah ha ha ha ha ha!

JamieWright: Your region. You get to choose the rules. 3 months ago
In OpenSimulator, some region creators are choosing PBR materials—and the results are impressive! ✨ PBR makes textures truly come alive: it accurately conveys reflections, roughness, and light refraction. Stone appears cold and rough, metal smooth and shiny, wood warm and textured. Landscapes, buildings, and details—everything looks more three-dimensional and realistic. Even clothing takes on new, beautiful properties. This isn't just a graphics upgrade, it's a new level of immersion: every corner of the region, every object, makes you want to look at it again and again. Explore the worlds of OpenSimulator—they're especially beautiful now! 😍

Alex Leo: In addition, PBR allows you to use a system of mixing ordinary textures in conjunction with the material. On top of a regular texture, you can apply a material and blend it. With this method, I conve... 3 months ago
New Video out! Thank you for watching. Thank you for liking, if you do, subscribing if you feel moved, and I would welcome your comments. There are a couple of fun only AI can do glitches. :)
https://youtu.be/J-9I0GxC67w?si=yRYDj8cwWhfsHg71

Betty Klein: Ich könnte stundenlang zuhören. Jeder Song ist fantastisch. 3 months ago
I have added a modified Auto Return script.

The original behavior could be inconvenient when using vehicles for exploration. For example, if you traveled by boat, car, or another vehicle and then exited it at your destination, the vehicle would immediately auto-return, leaving you stranded. The alternative was for region owners to disable auto-return entirely, which isn't always desirable.

This modified script changes that behavior. The vehicle will now only auto-return if the driver leaves the region. This allows you to park your vehicle while you enjoy an adventure, picnic, sightseeing, or any other activity, and still have it available for your return trip. Once you leave the region, the vehicle will automatically return itself, keeping the area organized without interrupting your outing.

Update: I’ve also added a water bobbing script for the boat. The bobbing effect is active when the boat is stationary, and it automatically suspends while underway so you can sail smoothly. Once the boat comes to a stop, the bobbing resumes, allowing it to float naturally on the water until movement begins again.

Update: Fixed an issue where the script would not automatically return when a player logged out. Also resolved a bug that caused returned vehicles and objects to lose their original rotation.

Update: Fixed issue where ship would eventually list: Latest is beta 3c.

JamieSmith: Update: I’ve also added a water bobbing script for the boat. The bobbing effect is active when the boat is stationary, and it automatically suspends while underway so you can sail smoothly. Once the b... 3 months ago
💎 Reborn + Waifu – Schönheit mit Rückgrat

Das hier ist kein Look, das ist ein Statement mit Nachhall.
Spitze, Leder, Transparenz – jedes Detail flüstert: „Ich weiß, was ich tue.“

Reborn spielt mit der Eleganz, Waifu mit der Versuchung – und beide tanzen auf der Grenze zwischen Kunst und Attitüde.

Hier wird nicht gefragt, ob man darf. Hier wird entschieden, dass man kann.
Ein Outfit, das keine Bühne braucht, weil es selbst eine ist.
Es ist der Moment, in dem Stil und Selbstbewusstsein sich verschwören – und das Ergebnis trägt High Heels.

Reborn + Waifu: Für alle, die nicht glänzen wollen, sondern leuchten.
Ensemble is now complete at release candidate 1.

The LSL and PHP scripts are all available in the script library at https://opensimworld.com/library?view=167 and the full manual is available at https://www.glenysbieler.com/ensemble/ in word, pdf, and web view.

The HUD itself can be made using the LSL scripts - but a copy is also available pre-built in my store at Sub-Version Mall (https://opensimworld.com/hop/93827). I havent yet put a teleport up at the landing point for the Ensemble store (and it is "in progress") but the hud is available to obtain there.

Please feel free to use the provided hosting - or use the PHP scripts in the scripts library to host yourself.

Feel free to report any bugs - but no "support" is guaranteed (but ofc I will always try and help).

Rocket Racoon: Very cool, I will start to look at this for wardrobe optimization :D thank you. 4 months ago