OpenSimWorld is the directory of 3D Virtual Worlds based on OpenSimulator and connected through the HyperGrid. Learn More

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Addams Family Meets Betelgeuse
SAVE THE DATE: April 14th 10:00 AM
🚨 WOLF TECH • THE LEARNING ZONE • VWEC 🚨
PRESENT:
THE ULTIMATE ANIMATED GIF WORKSHOP
✨ Spark Ideas. Ignite Creativity. Enhance Your Creations. ✨
Create eye-catching GIFs and discover bold, new ways to use them.
Hands-on. Creative. Fun.
Perfect for builders, artists, and creators of all levels
📍 Location: The Curiosity Zone: hop://grid.curiosityzone.us:8002/The%20Learning%20Zone/128...
📅 Date: Tuesday, April 14, 2026
⏰ Time: 10:00 – 11:30 AM Grid Time
https://youtu.be/lWvixFyaMu0?si=ommcrjFDEcwgOxY3

Xenon Darrow: THAT VIDEO! Ok, when is the workshop where you are teaching all those apps?? 12 days ago

Visit This Fantastic Default Island Right In The Middle Of This 1024x1024 Region On The Kara Islands Mini Grid!


Spax Orion: I have a region which looks like that on the ground... everything else is in the AIR! 12 days ago
I JUST RELEASED ANOTHER UPDATE...I added the ability in vs 3.5 to inject the material AND Blinn Phong Textures into the glb being uploaded. I also cleared up a bug that was causing a crash after one loads around 30 items in one upload. I believe it may be infinite. PROVE ME WRONG! When one uploades the glb it comes textured, you drag the glb from contents into your inventory so that it hits the database proper! Looking for more bugs. Let me know if you find them enjoy! Items will be on display HERE though construction is underway : hop://maze.bz:7002/Mesh%20Museum/128/128/28
This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html
👍👍👍
Prince Amor✦ ▸ Maze Grid Home 2 days ago
...
I am proud to announce my release of OarConv Reimagined. This program will allow you to upload any mesh, rigged mesh, or not up to around 1 gigs about 20 files or so at once using an oar file! It auto chunks large meshes automatically. The items in the picture were over 2 million verts. It makes a sane physics map for you also . So despite the high verts, well the physics load is a lot lower than what you get with the viewer. It also will let you list all your oar contents in a text file...and well import it into blender with all the textures and placement just like in world!!! :-) Below is the help menu. and below that the download link.

FILE
Open OAR File: open a packaged .oar archive.
Open OAR Folder: open an extracted OAR working folder.
Convert Data: export the loaded OAR using the format from Tools > Output Format. It reads the existing OAR object XML and companion assets, then writes converted output files to disk.
Convert Data does not create a new LLMesh object or save a replacement object XML. The XML already exists in the loaded OAR and is used as export input.

FILE MENU COMPATIBILITY
The converter is only supported for OARs produced by the actual simulator. Repacked or reverse-injected OARs created by this program are not backward-compatible with the converter and may fail if reopened through File > Open OAR File or File > Open OAR Folder and then converted again.

IMPORT
Step One: create blank.oar and prepare an extracted working folder for injection.
Inject Mesh: add one .dae, .gltf, or .glb model into an extracted OAR. Set location, scale, physics, rigging, and LODs here.
Pack Oar: repack the extracted folder into a final .oar archive.

TOOLS
Objects List: browse objects in the loaded OAR and export selected objects through the normal OAR export pipeline.
Objects List > Export: export one or more selected OAR objects into an output folder. Depending on format, the app may write the main file under Solids or Phantoms and may also create companion folders such as Textures, MTL, or BIN.
Objects List > Export does not create a standalone mesh inventory object. It converts from the object's existing OAR XML and asset data.
Output Format: choose DAE, OBJ, GLTF, GLB, FBX, or STL for export.
Settings: set ranges, shifts, terrain options, and folder prefixes.

INJECT MESH DIALOG FIELDS
Source model: the .dae, .gltf, or .glb file to insert.
Location X/Y/Z: the final placement of the inserted object in the target OAR region.
Current dimensions: read-only size of the source model after analysis.
Scale: uniform size multiplier. 1.0 keeps original size.
Physics: choose how collision data is generated. File mode uses a separate physics model.
Rigged: treat the source as a rigged or avatar-style model.
Include Joint Positions: keep joint position data when rigged import needs it.
Strip Joint Data: remove rigging data and force a static-style result.
LOD High/Medium/Low/Lowest: control each generated LOD level.
Mode: choose how each LOD is derived.
Target Tris: desired triangle count for that LOD when the selected mode uses a target.
Vertices: read-only estimate of vertex count for each generated LOD.

WORKFLOW: OAR TO BLENDER USING GLB
1. Open Tools > Output Format and select GLB.
2. Open the source OAR with File > Open OAR File or Open OAR Folder.
3. Run File > Convert Data.
4. Import the generated .glb files into Blender with File > Import > glTF 2.0.

WORKFLOW: BUILD A REPACKED OAR WITH MULTIPLE MODELS
1. Run Import > Step One once to create a blank working OAR.
2. Run Import > Inject Mesh once for each model you want to add.
3. Source files can be .glb, .gltf, or .dae. Rigged avatar-style models can use the Rigged and joint options.
4. Repeat Inject Mesh until all assets are placed.
5. Run Import > Pack Oar to write the final repacked archive.
PLEASE DO ENJOY!!!!ONLY IN OPENSIM!Feel free to report bugs and or other worthy insights. I have written the original makers of it but not gotten any replies so I do no tknow if they are around or not. It is legal opensource though. THe list of contributors is there. If anyone knows them tell them to say hello...
https://maze.bz/OARConv.html

Spax Orion: For those of you who want REPLACEMENT monsters for your IMAGE GAME MACHINE... THIS IS WHERE YOU GET THEM! Thanks Prince! 12 days ago

Hello! KĂ­l 'lĂĄa!
totem pole,
gyåa'aang.

The Ultimate Scavenger Hunt is now at Dismayland.
Every fountain in the PARK thinks it is the REAL Fountain of Youth.
One of them has distinctly different behavior or a lack thereof.
The wishing well is the universal pedagogy of pain and is excluded.

This Vaunted Fountain is Hidden in Plain Sight somewhere in the
park in a very public area... CAN YOU FIND IT?

Spax Orion: Dirty Helga kept me up overnight, she wanted to stitch in a second way to WIN. So... there are TWO possible solutions... Both can get you on the BOARD, only one SOLVE gets the *STAR* by your name! 13 days ago

new shopp

Hey Guys!!! Go to the Flowers in Blender tab in our Discord Channel - to download all of the flower texture maps. Join our Discord Channel https://discord.gg/uUcFz5cVH6


Govani13: Danke fßr eure Zeit und freu mich auf nächste Jahr 15 days ago
Did you know:

BLOCKING someone does not HIDE your footprint... As soon as that person logs out and views the site, they can see EVERYTHING you post on the wall and then COME BACK and PURCHASE Cold Coins; most useful to ensure the ADS I paid for are displaying! Blocking does not BUY invisibility.

When unfriendly AUTO-KICK/BAN grids post here, that in contravention of this sites rules (it is in the FAQ -- READ IT) and SINCE THERE is no ADMINISTRATION on this website anymore, people WILL call you out for it and I encourage the community to do the same. You break the rules by not marking your regions as RESTRICTED or GROUP - you ASK FOR condemnation when someone enters your region for the first time and gets kicked offline with NO clear reason why nor a link to visit.

I did not start this Mathilda... VS Fester did, but you make yourself a part of his WICKEDNESS by lacking the estrogen to stand up to that mule and make some DEMANDS as one of his paying customers! Instead you chose to bend the knee to that imbecile. Shame on you!

Time to prepare a "Wall of Contempt" for grids who automatically do that.

Breila Jenvieve: Just a reminder that grids that auto-ban because you have the audacity to come from a grid with a marketplace (cough Kitely cough cough) are also breaking this site's rules and should be prominent on ... 14 days ago
“Rise and shine, rebels!
DJ TYLER @ Alternate Metaverse Breakfast Show is firing up the engines from 6 to 8 AM with a full‑throttle blast of 1950s rock ’n’ roll.
Leather jackets, loud guitars, and the kind of rhythm that’ll kickstart your morning like a chrome‑plated V8.
If you’re ready to roll, we’ve got the soundtrack to your sunrise. Let’s burn rubber and rock the dawn!”
hop://alternatemetaverse.com:8002/Alternate%20Metaverse/36...

Spax Orion: Lets do the "One eyed one horned flying purple people eater...." wearing an "itsy bitsy teenie weenie yellow polka dot bikini" 16 days ago
✨ Der Ball steht vor der Tür!
✨Am Donnerstag, den 09.04. ist es soweit – der große Ballabend findet statt! 🎉
Du suchst noch das perfekte Outfit?
Bei uns findest du elegante Abendkleider und stilvolle AnzĂźge, die deinen Auftritt unvergesslich machen.
👗 Traumhafte Ballkleider
🤵 Elegante Anzüge
✨ Perfekt für einen glamourösen
Abend
Komm vorbei und finde dein perfektes Outfit fĂźr den Ball!
📍 Jetzt entdecken und rechtzeitig dein Lieblingsstück sichern.
Der Ball wartet – glänze mit deinem perfekten Look! 💫
3-world.de:8002:Verdantia

New arrivals at the Euphoria store
Welcome, friends!
hop://spacegrid.online:6002/Polinar/161/116/22

That is the question here...


falene hawks: Hello As long as there are humans on earth, peace will be impossible 16 days ago
SIM beacon is offline but still have acess for public. just dont mind the pixel dust. Redoing the region entirely . bringing stuffs from the time on GCG - Tromsø RL city replica - it will be a long and complex job - will take time, specially when I`ve been more playing ESO than being online on opensim but I will get there :)
Tonight as an Easter treat, DJ Azraella brings us:
J.W. Cooper and the Kaos Crew Part 2.
Another awesome 2 hours plus of Alice Cooper lyrics reimagined by DJ Azraella
with her punchy glitch synth rock blues creations.

If you liked part one, you are gonna love this!

Direct from the Edge of Reality Studios to Subterranea Club Advantis @Neverworld Grid taxi below.

From start to finish this is an incredible set. Don't miss it.

hop://hg.neverworldgrid.com:8002/Advantis/351/276/998

Quint.Ardent: About 30 min to go, so if you still want to enjoy before it's to late. Don't think too long ;) 19 days ago
Achtung, Achtung!
Heute ab 19 Uhr verwandelt sich unsere Location in den verrĂźcktesten Bau der Gegend!

Hier hoppeln keine braven Häschen herum…
Nein, hier kommen die Bad Rabbits – frech, wild und garantiert nicht stubenrein!

Was euch erwartet:

Jede Menge kleine, überraschende Geschenke (weil brave Gäste belohnt werden… oder auch nicht)
Tolle Leute, gute Musik, die euch garantiert zum Zappeln bringt
Eine Atmosphäre irgendwo zwischen Osterzauber

Cosa: Noch gibt es coole Mucke :-) und Geschenke, ran hier ihr Leutz .... 19 days ago

Don't worry we all arrived safe

Honey, I Shrunk the EASTER BUNNY - HALF TIME, but still enough time to have fun down the secret Rabbit Hole,,,, put this in your map to get there...
hop://alternatemetaverse.com:8002/Alternate%20Metaverse/56...

NEW Release SN Hava Leather Dress

Legacy & Perky Single


Alltime Moneygiver inside Mainstore

~NO RESELL~

▶▷▶Happy Easter!

The CC-CLUB and the entire team wish you all a happy Easter and relaxing holidays.

▶▷▶Frohe Ostern!
Der CC – CLUB, das gesamte Team wünscht euch allen ein schönes Osterfest und erholsame Feiertage.

CleaPerido: frohe ostern 20 days ago
Even more fun for the weekend. Pardon my mess as I am taking everything off 'Full Bright at night" and doing some PROPER lighting for a change. Who knew Opensim is capable of interesting texture effects without PBR!?

OpenSimUser: Yes graphics cards have come a long ways. 22 days ago
Richi's Music Call
-the ultimate cult show-
English below
Am 02.04.2026, , um 19 Uhr, starten wir auf der TimeBandit im Moonrose Grid zu Richi's MusicCall durch.
Lasst uns gemeinsam einen kleinen musikalischen Urlaub für unsere Herzen und unsere Seelen genießen.
Dazu sind alle immer herzlich willkommen.
Es beschallt Euch : Richi Rizzoli
Streaming URL: https://stream.laut.fm/radiorockt
Taxi: hop://moonrose-grid.de:8002/MusicCallBay/88/120/29
-----------
Richi's Music Call
-the ultimate cult show-
On 02.04, 2026, , at 10 p.m. inworld, we'll be kicking off Richi's Music Call at the TimeBandit in the Moonrose Grid.
Let's enjoy a little musical vacation for our hearts and souls together.
Everyone is always welcome.
Providing sound: Richi Rizzoli
Stream: https://stream.laut.fm/radiorockt
Streaming URL: https://stream.laut.fm/radiorockt
Taxi: hop://moonrose-grid.de:8002/MusicCallBay/88/120/29
Club Tosca die ultimative Party des FrĂźhlings!

Erlebt die Mix Explosion – die besten Beats, heiße Sounds und ein unvergesslicher Abend voller Spaß, Stimmung und großartiger Leute!

Kommt vorbei, tanzt mit uns durch die Nacht und lasst den Alltag einfach hinter euch!

Sei dabei – wir sehen uns auf der Tanzfläche!

In the evening.


Spax Orion: Comment withheld in lieu of possible disciplinary actions. 24 days ago

😅Selbstbeweihräucherung.😅
😅Self-promotion.😅


Spax Orion: All that is missing are the proper vestments which go with that thurible. 26 days ago

HarperHeld: I noticed that yesterday! I'm in no shape to do rigorous testing, but I'll definitely grab a copy and give a shout if I run into anything obvious. :) 27 days ago

Ich verzichte mal auf die großspurigen, KI-generierten Texte. Das sollen Personen machen, die nichts Eigenes können.

Another Live Concert written and produced by DJ Azraella.

This time DJ Azra brings us The Connor Twins & The Electric Cattle Prods.
providing two hours of new Progressive Rock Country BlueGrass music to stomp the night away to.
This is not Country as you know it. This is Country Rock from the Edge of Reality!

Come on down and join the crowd.
hop://hg.neverworldgrid.com:8002/Tatooine/480/587/55

2p.m. till 4 p.m. Grid Time

Quint.Ardent: We about passed the half time mark, still plenty of time to enjoy! 29 days ago

Daylight Saving Time this weekend?
Not mandatory!


Speck: I just want to know where they keep all the daylight, surely we could use this at night time? :D 28 days ago
THE PIER RAVE CLUB – PARTY TONIGHT!🎧
DJ Crazy and DJ Nickolas are taking over the decks with a full-power, non-stop rave set that’ll shake the grid.
🎤 Hosted by the iconic duo Carmen & Marja, bringing the energy, the attitude, and the neon vibes.
🕛 Starts at 12 AM GRID TIME
📍 Location: THE PIER — where the beats meet the sea
🔊 Expect lasers, bass, crowd madness, and pure dancefloor heat
💥 Don’t miss it — the rave explodes at midnight
TAXI : LOCAL : hop://hg.gbg-world.com:80/The%20Pier/128/128/12
TAXI HG : hg.gbg-world.com:80:The Pier

Carmen Jewel Ever: great Rave tunes here . hg.gbg-world.com:80:The Pier 29 days ago

💜That's exactly right.💜


Dorena Verne: https://www.gridtalk.de/attachment.php?aid=10930 29 days ago
beta testing kubo/IPFS - backed asset server. if your regions are spread out in different continents like an octopus and the head is the robust server 'brain' you can run IPFS nodes on each region. Working on the brain node next, hopefully replace fsassets. I'm using content hashing to reduce dups, for example 500 blank notecards is only 1 blank notecard. code at https://codeberg.org/fionasweet/assetd it works as a cache for fsassets at the moment but still WIP

Aphra Hendrix: schĂśnes Kunstwerk! 1 month ago
Time really does fly, here we are, six months later, and The Wrong Biennale is coming to a close on March 31, 2026.
What an incredible experience it’s been, blending the real world with the virtual. We want to thank all the artists who participated, they all brought so much creativity and originality to the table. Even though we joined a bit late, everyone pulled together and met the deadlines beautifully. Each artist was given just one parameter, to create their exhibit using AI, and the results are wildly diverse, thought-provoking, and completely unique.
The response has been amazing. The website received well over 2,000 views, the in-world exhibit welcomed hundreds of visitors with over a thousand visits, and we were featured on The Wrong’s Instagram as well as their official press page. We also had the pleasure of hosting visits from the VWEC, Thirza’s Hypergrid Safari, and many attendees from OSCC during the conference weekend.
We couldn’t be more proud of what’s been created here.
While The Wrong officially wraps up at the end of March, Ilan Tochner, owner of Kitely, has generously extended the exhibit for an additional three months.
So if you haven’t experienced it yet…this is your chance.
Visit The Wrong Here - TheWrongBiennale
Visit in-world - grid.kitely.com:8002:Kitely Expo Center
Visit online - Synthetic Dreams | wrong biennale

Have a nice Sunday, everyone.

Reflecting ...

Cool little Stump Chair! three.hills.grid.outworldz.net:8002:Gracie and Dexter's Community Dump

Something Wicked This Way Comes

` William Shakespeare

A new Game Kit is now on Who Know and this one is pretty cool. I call it moving platforms because I'm lazy tonight...:) put the script in your objects and you got a Instant Game. Comes with Starting line, Checkpoints,A floor that teleports you to your last checkpoint, a jump boost( very cool), a finish Line and a Leader Board For the Game. https://www.youtube.com/watch?v=cZ7B7Xy32kw. Invite me to see your creations.

Kylie Brimmer: oh that cool :) 1 month ago
Sweet Spot Golf Club is now officially reopened!

The golf system has been fully updated and is now running smoothly with improved gameplay and scoring.

If you’re coming out to play, please take a moment to do it right:

• Read the instructions in the golf bag before starting
• Always wear BOTH HUDs (Golf HUD + Scorecard HUD)
• Touch the ball to arm it before swinging
• Set your power in local chat before your shot

We love seeing people explore and test, but just hitting balls without the HUDs or instructions will not give you the proper game experience.

This system is designed to be interactive and accurate — and it works beautifully when used as intended.

Come enjoy the course, the scenery, and a proper round of golf.

Sweet Spot Golf Club now has 3 rentals available!

Enjoy peaceful living in a beautiful ---->G-rated sim

Mehr Platz fuer Reborn / Waifu !!!


Bri ana: Toole Werbung 👍 1 month ago
Your Island is waiting for you....

* sim sized islands
* 10,000 prim
* daily asset backups
* hourly region snapshots
* 36 cores of processing power providing you with a smooth in world experience
* 1300 connected regions for beautiful sailing
* multi-cultural grid

Provided free of charge to adults who want to be active in this growing community.

3 easy steps

1. make an account https://friends-grid.com

2. add friends grid to firestorm login.friends-grid.com:8002
instructions here: https://friends-grid.com/howto

3. come inworld and contact Safine Mahoe or Zuzu Bahro about your rental

#the best damn little grid in opensim
Entdecke die heißeste neue Kollektion bei Littel City! Unsere neuesten Styles sind gerade eingetroffen und wir garantieren, dass es wieder heiß hergehen wird. Hol dir deinen Look für die Saison und zeige allen, was in dir steckt. Unsere Kollektion bietet eine Vielzahl von Designs, von lässig bis elegant, die alle aus hochwertigen Materialien gefertigt sind. Wir legen Wert auf Qualität und Komfort, damit du dich in deiner Kleidung wohlfühlst. Egal, ob du nach einem neuen Outfit für die Arbeit, ein Date oder ein entspanntes Wochenende suchst, bei uns wirst du fündig. Besuche uns in Littel City und lass dich von unserer neuen Kollektion inspirieren! Wir freuen uns auf deinen Besuch.
🩰💗 Holt eure Tanzschuhe raus – wir wirbeln wieder übers Parkett!
Heute den 15.03.2026 treffen wir uns auf der traumhaften Balloalmare, wo Meereszauber, Musik und süße Nachmittagsstimmung auf euch warten.
🎶 Sanfte Rhythmen
💃 Gute Laune & feine Schritte
Kommt vorbei, tanzt mit, genießt den Nachmittag und lasst euch treiben.
Wir freuen uns auf euch! ✨🌺
3-world.de:8002:Balloalmare

3-World: Wir tanzen uns schon warm. Ballo al mare. 1 month ago
The Manifesto of TARTARIA

We explain:
The history of humankind is not a straight line.
It is a web of ascents, collapses, oblivion, and rediscovery.
Anyone who claims that progress inevitably leads from a primitive past to perfect modernity is telling a comforting story – but not the whole truth.

We distrust standardized truth.

When history is condensed into a single official narrative in school textbooks, an illusion of certainty arises. But every generation rewrites history. Every power structure decides which voices are heard and which are silenced.

We therefore maintain that
history does not belong to institutions.
It belongs to human memory, to art, to people's stories.

We defend creativity as a fundamental form of human freedom.

Many people have been convinced that they are "not creative."
This is one of the most successful cultural deceptions of modern times.

Creativity is not a rare talent.
It is a natural state of the human mind.

A person who designs, questions, doubts, invents – eludes complete control.

That's why creativity is political.

We are questioning the concept of value.

In a world where numbers determine value, it is forgotten that
the value of a thought, a poem, or a picture cannot be calculated.

A work of art can be priceless – or appear worthless – depending on who is looking at it.
This shows that value is not an objective measure. It is a matter of agreement.

We warn against the new architecture of control.

When every movement, every purchase, every decision is transformed into data, a society of total observation emerges.

Discounts in exchange for data.
Convenience in exchange for privacy.
Security in exchange for freedom.

The new power structure is not visible like a palace or an army.
It consists of networks, algorithms, and information flows.

We remind you that freedom also requires anonymity.

We advocate for human standards.

Communities should be small enough that people know each other.
Small enough that responsibility remains visible.

A society is healthy when citizens can influence its decisions – not just every few years by marking a ballot, but through active participation.

We call this vision "Tartar".

Not as a historical claim about a lost civilization,
but as a symbol for another possibility of human organization.

A world with more creativity,
more decentralization,
more trust in people's ability to shape their own lives.

This manifesto is not the end of a discussion.

It is an invitation to think differently.

Govani13: When I was invited into this digital world three years ago, it was so foreign, so unknown to me. But with each passing day, I became more and more aware that it is almost a mirror image of the origin ... 1 month ago

Just us.

The Originals, moments.

Some more work in progress with a Chemist and a Post Office. Not nearly done. Are we ever done? LOL


Suzi_Avonside: Nice to see the Celtic world expanding in Opensim! Erin go bragh! (And of course, it goes without saying, Cymru am byth!) 2 months ago

Entdecke deine neue Dimension des Styles in der Little City! 🌟

Wo aufregende ✨ Sinnlichkeit auf zeitlose 🍸 Eleganz trifft – das ist unsere brandneue Kollektion.



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New Comments

JamieWright 2 hours ago
Oh dear me...lol
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Spax Orion 2 hours ago
This bump brings more CODING CHAOS! I'll Fire up the Happy Hour light soon. 5am grid time.
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Hugabug 2 hours ago
the swan is absolutely stunning, no issues at all I even have the momma close by :) thank you Peter !
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Yana Dakota 2 hours ago
Ja, je maakt mooi spul voor een Mokummer. lol
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FallenAngel Absent 2 hours ago
Hartelijk dank voor de update, de oude versie was toch een beetje traag. Geweldig werk! :-)))))
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AnnieHope 10 hours ago
VERY beautiful! Colorful and haunting! Nice!
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Ⲙⲁꞅi 13 hours ago
Oh my this swan is stunning ! Thank you very much 💗🦢
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Mystic Moonlight 13 hours ago
Jimmy well political art is ok in the rl world however most come to escape the rl world here in opensim ..... also it is ok to use ones own country politics if one desires as they are f...
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Quint.Ardent 15 hours ago
The Quarry is shakin it's grounds! The Kreggs are rockin it big time!
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Reviews

Zweet ZurroundingZ
Thank you for the amazing place) Very beautiful, tasteful) I want to relax my soul!
SonyaWest 3 hours ago
Lakeview Mall
wow lo ve it.. a li l bit of everything and still adding, a must go and check it out mall!!!
LDY bELLA 14 hours ago
Big City
superbe region tres inspirante . bravo!!
Hicks 24 hours ago
IsolaBella
hop://astralia.eu:8002/IsolaBella/117/184/22 nuovi outfit x legacy new outfits x legacy Conjunto Nuovi x Legacy
Mia10 yesterday
Tierra De Volcanes
Very Nice Owner and the place is really neat, so many things to explore and look at!
Moonaha 2 days ago
Dismayland
When I'm looking to act gonzo in Open Sim, this is my jam! Can't get enough of the rides and rude behavior from the grisly staff!
Jerralyn Franzic 2 days ago
Humanity
Everything at Humanity (Purple Swan) is a must-have. Attention to detail is impressive, and with materials and alpha masking!
Chelsea Louloudi 3 days ago
NightFall
A very clever and nicely presented build. I did not stay for the game, but this was a nice diversion to stroll through while taking a break from my usual bedlam. This is inspiring! We need to see mor...
Spax Orion 3 days ago
shoplinda
esta genial, no te dejes engaĂąar por las fotos, puede parecer de mala calidad otras como los pelos no estan bien ajustados, solo es cuestion de probarlo, ajustarlo y quedarte con lo que te gusta, no s...
JoseMiguel 4 days ago

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