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New Shop I am Working on. Has the FestAvi items I have collected over the years (Yes I have gotten permission to put them there). More to come but Check it out.

Hello New Avatar [Male Dragon Quadrupe]

The new four-legged Dragon avatar is now available, if you have any questions you can use the box of restraints and I will read the problems A greeting, For next week the same avatar will be but a Female! Thank you

Wir, als Besitzer des Soul Grids sind entsetzt und geschockt von den Vorfällen in Amerika . Dies ist keine Demokratie mehr !

We, as owners of the Soul Grid, are horrified and shocked by the events in America. This is no longer a Democracy
Nasti and Rudi Bakerly
#BlackOutThuesday

The new Stark! magazine is out now!

Get your copy of the magazine and/or vendor from the Stark landing point.

The new vendors now have magazines with a new script version without OSSL modified by the wonderful Typhaine Artez. Thank you very much, Typhaine!

Get your updated vendor on the landing point at Stark!

Due to the move from Kitely to Zeta Worlds, I am a little late with the March edition. However, it will be delivered shortly. Promised!

See you!
Mathilda

New Products Thanks to Amber my daughter !!

Garden streelamps - 1 prim mesh models available for FREE and FULL PERM at GARDEN AREA, BOX 06. Use a single script to control them all! Super easy!

Steampunk Dandy, In Steamland. What a dapper gentleman!

Re-posted on behalf of DJ Azraella.

Why Never Neverworld.

There is something particularly bleak about a community calling itself “The Friendly Grid” while apparently treating abusive behaviour as a problem best solved by telling the person on the receiving end: “You have a mute button.” Welcome to Neverworld Grid, where, judging by my experience, “friendly” may be less a standard of conduct than a decorative slogan attached to the front door.

I was a DJ in a virtual worlds for years lately as a visiting performer at Neverworld. By the point this incident occurred, however, my personal circumstances had changed. I am dying. That is not written for melodrama or sympathy. It matters because it explains what it cost me physically to be there at all. Despite being seriously ill and largely confined to bed, I got out of bed and DJed one final event to say thank you to my audience for supporting me and to draw people in one last time, which also helped to promote Neverworld Grid.

The reward was memorable, although perhaps not in quite the way their promotional department might prefer. During the event, I was verbally attacked and abused by a member of Neverworld Grid.

Behind every avatar is a human being. The fact that an interaction takes place in a virtual world does not make the behaviour, or its effect on another person, imaginary. The following day, despite the physical toll, I got out of bed again and raised a formal complaint with the owner of Neverworld Grid. I expected, at minimum, the complaint to be taken seriously. What I encountered instead was dismissal. No action was taken against the resident. My complaint was pretty much ignored and seen as nothing other than an interpersonal issue despite the fact I was a victim of one of their residents.

And then came this: “You have a mute button.”

And there, in five small words, lies the much larger problem. Of course I have a mute button. A mute button is a useful tool for an individual. It is not a substitute for moderation. Those are two entirely different things. A mute button allows the recipient to stop hearing somebody's behaviour. Moderation determines whether that behaviour is acceptable within the community in the first place. Confusing the two produces a wonderfully convenient system for administrators: the offender remains, the complainant makes them disappear from view, and management is spared the disagreeable business of actually managing anything. Problem solved. Well, invisible, which is apparently close enough. Imagine applying this philosophy anywhere else. Someone behaves disgracefully in a cinema and the management responds: 'you can use ear-plugs.' One can only admire the efficiency. No difficult confrontation. No standards requiring enforcement. No possibility of upsetting a patron who may have a life-time ticket. Just mute and carry on.

Neverworld Grid presents itself with the tagline: “The friendly grid.” That is precisely why this incident matters. If you advertise friendliness as part of your identity, then friendliness ceases to be merely a pleasant aspiration. It becomes a claim about the community you operate. And claims should survive contact with reality. A genuinely friendly community is not one in which nobody ever behaves badly. Such a place does not exist outside advertising copy and unusually optimistic children's television. A friendly community is one in which antisocial behaviour is taken seriously when it occurs. It is demonstrated by what administrators do when unfriendliness becomes inconvenient. That is the test. Not the logo. Not the website. Not the slogan. Not smiling avatars standing beneath carefully selected promotional photographs. The test comes when somebody crosses the line and management has to decide whether its proclaimed standards actually mean anything.

In my case, I believe Neverworld Grid failed that test spectacularly. I cannot state why the owner chose not to take action. Only the owner can answer that. But users are entitled to ask uncomfortable questions when enforcement appears absent.

What behaviour actually results in consequences?
Does a resident's financial contribution affect how complaints concerning them are handled?
Are paying residents subject to precisely the same behavioural standards as visitors are?
What happens after a formal complaint?
And perhaps most importantly: What behaviour would actually be serious enough for Neverworld Grid management to intervene rather than telling the recipient, “You have a mute button”? These are questions created by the apparent absence of action. If Neverworld Grid wants people to believe that payment of tier guarantees renters a friendly safe place, there is a very simple way of showing it: Have standards and apply them.

There is another unpleasant implication to the “you have a mute button” response. It transfers responsibility. The person accused of behaving abusively does not apparently need to change their behaviour. Instead, the person experiencing it must change theirs. You must mute. You must avoid. You must adapt. Management remains comfortably above the unpleasantness while the individual affected quietly rearranges their virtual existence around somebody else's deplorable conduct. That isn't moderation. It is outsourcing moderation to the victim. And it creates an obvious incentive for the worst personalities in any community: behave however you please as long as you keep paying. Eventually you can achieve the remarkable distinction of being peacefully surrounded by people who either tolerate you or cannot see or hear you. Community harmony, achieved through selective deafness as decreed by management.

There is another aspect of this which a mute button cannot undo: the physical effect of the encounter has already happened. Verbal abuse is not experienced solely as words arriving through speakers or appearing on a screen. Human beings respond physically to confrontation and distress. The body does not first consult the graphics card to determine whether an attack is sufficiently real to react to it. For a healthy person, that reaction can be deeply unpleasant. For somebody who is dying, already seriously ill and functioning with greatly diminished reserves, the consequences of that stress can carry considerably greater weight and could even be the last stress that body can take. And once that distress has occurred, telling the person “you have a mute button” is not a remedy.

The button cannot take you backwards in time. It cannot prevent the encounter that already happened. It cannot erase the stress already inflicted. And it certainly cannot answer the question of why the behaviour that caused the complaint apparently attracted no consequence. There is a peculiar cruelty in dismissing that distinction which no amount of virtual-world branding can disguise.

I did not expect sainthood. I did not expect somebody to erect a statue of my avatar outside the welcome centre. I expected basic human decency and a complaint to be treated seriously.

Apparently that must be the 'Super Ultimate Friend of the Owner' premium feature. Neverworld Grid calls itself friendly. People considering investing their time, creativity, communities and money there should understand what “friendly” meant when my complaint was placed in front of its owner. Because communities reveal themselves not through their slogans but through the behaviour they are prepared to tolerate. Anybody can write: “We are the friendly grid.” The interesting question is what happens when somebody isn't friendly. In my experience, the answer was depressingly simple: Nothing. The complaint was effectively binned. Apparently making bad actors into clouds is your only option meanwhile Management avoided doing anything meaningful other than preserve a monthly tier payment. And the slogan will survive. Perhaps that is the most impressive achievement of all. In virtual worlds, apparently even irony can be rendered in 3D.

Neverworld Grid also seems very keen on telling people that it isn't Second Life.

Second Life gets plenty of criticism, some of it deserved. One complaint you hear is that region owners can make their own rules and, if you don't follow them, eject or ban you. That can certainly be irritating. People can make ridiculous rules. People can throw you out for reasons you think are unfair. Give somebody control over a virtual patch of land and occasionally they begin behaving as though Buckingham Palace has asked for the keys back. But there is another side to it. If you enter somebody's region, you know they have rules and that breaking them can have consequences. If you behave badly enough, somebody can actually do something about it. After my experience with Neverworld Grid, I find myself wondering why removing that is supposed to be an improvement. If the alternative to somebody saying “These are the rules here” is somebody behaving abusively and the person being abused getting told “You have a mute button,” which system is actually friendlier?

There has to be some middle ground between petty little dictators throwing people off regions because they don't like the colour of their shoes and a free-for-all where nobody wants to intervene.
Rules can be abused. So can the absence of rules. The difference is that when there are sensible community standards, ordinary people know where they stand. Don't abuse people. Don't deliberately disrupt things. Don't make somebody else's experience miserable. Hardly tyranny. And if somebody does cross those lines, there should be consequences. Neverworld seems to dislike the way people in Second Life exercise control over their own regions. Fine. But what is being offered instead? If the answer is greater freedom, then whose freedom are we talking about? The freedom of somebody to enjoy an event without being abused? Or the freedom of somebody to behave however they like without anybody in authority becoming involved? Because those freedoms collide eventually. Mine did. And apparently I had a mute button.

Then there is the question of tier. People pay to be on grids like this. That makes it reasonable to ask whether somebody who keeps paying can expect considerably more tolerance than somebody who just visits but still contributes to the success of the grid. I cannot prove that this is what happened in my case. But the response I received certainly gives me reason to ask. If somebody pays tier and behaves disgracefully, what happens? Are they warned? Are there consequences? Or does everybody they upset simply get reminded where the mute button is? Because if the practical message becomes: Pay your tier and management will look the other way, then who exactly does that attract? Most decent people don't need immunity from basic standards of behaviour. Creators don't need it. DJs don't need it. People running events don't need it. People who simply want somewhere pleasant to spend a few hours don't need it. The people who benefit most from a place where bad behaviour carries few consequences are, rather obviously, the people most likely to behave badly. That seems an extraordinary foundation for something calling itself “The Friendly Grid.”

There is nothing wrong with wanting to be different from Second Life. But different does not automatically mean better. If Second Life says, in effect, “behave yourself here or somebody may throw you out,” while Neverworld's answer to abuse is “you have a mute button,” I know which approach now looks more like a community and which looks more like an incompetent Management avoidance strategy. Being different is easy. Being better requires rather more than a tagline. If Neverworld Grid believes this account misrepresents its standards, it can explain them.

What happens when someone reports serious verbal abuse? What behaviour actually results in action?
Are paying residents treated exactly the same as everyone else? And why was “You have a mute button” considered an adequate response to my complaint?

Those answers would tell people considerably more about Neverworld Grid than any slogan ever could.
Until then, perhaps the tagline deserves a small amendment:

“Neverworld Grid — The Friendly Grid. You have a mute button.”
or
" Welcome to Neverworld the Friendly Grid where you may have to mute your fellow residents"
or perhaps as almost happened in my case:
" Neverworld the Friendly Grid (we let you away with murder just keep paying you'll see)"

The bottom line has to be this:

If you claim friendliness you automatically accept a duty of care to all users. and paying doesn't excuse unfriendliness. Community standards you claim must be enforced swiftly and across all tiers of membership and extend to visitors. I was told my abuser hadn't broken any TOS. I guess there is no actual TOS beyond the owner's mood. Yes you guessed it my abuser is a friend of the owner.

My final advice to anyone looking for a new home...lift the carpets before you decide.

I won't see a resolution to this issue or see Virtual again but that doesn't mean you can't learn from my experience.

Azraella.

Macolyis: Maybe actually read what was said to her before equating me to emperor Nero. Emperor Nero also just accused people with no proof to get an emotional reaction .. like blaming Christians for the fire of... 19 hours ago
***SPECIAL NOTICE***
Hello peoplez, here is a special message for all sim owners, who think they can't use ubODE, because it makes a mess of oldschool buildings--- u can't enter anymore.
Good news: u cán use ubode, BUT, not with the, supposedly mandatory ubode mesher!
Instead, use the classic Meshmerizer!
Yes, it produces a red warning on your command console, but, you can safely ignore that.
I have been using that Meshmerizer with ubode for more than a year....never any issue.
And: you can safely try it out: if, for whatever reason, ur not happy, simply revert the changes. On my personal experience, I might add: I prefer ubODE in any case, its faster,more reliable and uses less resources.
SO......make yourself a happy camper and ....ZZZZZWITCH.
Good luck!
Peter
P.S: if u have questions, complaints, anything, let me know!

Crazyposeidon: UBODE is the best for vehicles too, great sailing and fly and racing - real drift :))))) Buildings and terrains need physic for walkable - its the best physic for our projects 3 days ago
Escape to a Tropical Jungle in Friends Grid

Imagine stepping into a lush tropical jungle where towering palms sway gently in the breeze, exotic flowers bloom among the dense vegetation, and the sounds of nature surround you.

Follow a winding jungle trail beneath a canopy of enormous trees and discover spectacular waterfalls hidden deep within the rainforest. Crystal-clear water cascades down rocky cliffs into beautiful natural pools, creating the perfect place to relax, swim, and bathe beneath the waterfalls. Feel the mist on your virtual skin as the water tumbles around you, while tropical birds fly overhead and colorful fish swim through the pools below.

Whether you want to explore the jungle, discover hidden waterfalls, swim in secluded lagoons, or simply find a peaceful place to relax, Friends Grid gives you the freedom to create your own tropical adventure. Build a private jungle retreat, invite your friends, or wander through the rainforest and see what you can discover.

In Friends Grid, paradise isn't just something you imagine—it is something you can create and experience. Your imagination is your only limitation!

Pictured above - Safine Mahoe in her Jungle creation


Come and let your imagination create your version of paradise! At friends grid, we offer active adults an island with 10,000 prim.

Contact @zuzubahro or @safinemahoe2 for details. https://friends-grid.com/

Mosswood Teardrop House made from the magical trees of Lira.

Join us on our brand new servers! https://wolf-grid.com


Xenon Darrow: The coolest part? Those are actual images of our world....not AI. (and don't get me wrong...I LOVE AI and am GREAT with people posting their AI work here!) 12 days ago
Wolf Territories Grid is excited to announce that we have completed our migration to 2 new server clusters (one for regions and one for the main grid). This included a zero-downtime migration of our databases and other systems, upgrading software, etc. We had a few niggles which we dealt with, but it's complete. We moved from an old proxmox cluster to two WolfStack clusters (https://wolfstack.org) this is software we developed in house to manage servers.

Glenys Bieler: WolfStack looks seriously awesome, especially as it's available free for non-commercial use. I will probably stick with my trusty ProxMox for now but certainly plan to have a look at your WolfStack... 16 days ago
I decided to make it open and close with @FerdFrederix prim animator compiler script. https://www.outworldz.com/secondlife/posts/prim-compiler/ Thank you Ferd! Tucked inside is a pretty silver fairy choker. three.hills.grid.outworldz.net:8002:Monentes Jewelry

Nah und doch so fern

Mitten im Fluss der tausend Schritte,
wo jeder eilt und keiner bleibt,
steh ich zwischen all den Stimmen,
die der Wind vorübertreibt.

Gesichter ziehen lautlos weiter,
ein kurzer Blick, dann schon vorbei.
So viele Menschen, so viel Leben –
und doch fühlt sich die Seele frei...
nein, eher einsam, ungehört,
als hätte Zeit das Herz betört.

Wie oft berühren sich die Wege,
doch niemals wirklich Blick und Sinn.
Wir laufen dicht aneinander vorbei
und tragen Welten tief in uns drin.
Ich sehne mich nach einem Lächeln,
das nicht aus Höflichkeit entsteht.

Nach Worten, die nicht flüchtig klingen,
weil jemand wirklich neben mir steht.
Nicht die Nähe zweier Körper,
sondern die, die Herzen kennt.

Ein Augenblick, der leise sagt:
"Ich sehe dich."
Und der uns Menschen wieder Menschen nennt.
Vielleicht beginnt die große Veränderung
gar nicht mit lauten Reden oder Macht.
Vielleicht genügt ein offenes Herz,
das einem anderen entgegenlacht.
...................................................................................................
Close, Yet So Far Away
In the river of a thousand footsteps,
where everyone moves and no one stays,
I stand among the countless voices
that drift away into the haze.

Faces pass like fleeting shadows,
a glance that fades before it's found.
So many people all around me,
yet silence is the loudest sound.
How often do our pathways cross,
while hearts remain unknown inside.

We walk so close to one another,
with unseen worlds we choose to hide.
I long for more than passing kindness,
more than words that disappear.

I long for someone truly listening,
for someone willing to draw near.
Not simply closeness of our bodies,
but the kind the soul can feel.

A quiet moment softly whispering,
"I see you."
A truth so simple, yet so real.
Perhaps the world begins to change
not through power, noise, or fame.
Perhaps it starts when one heart smiles
and gently calls another's name.

Gentle Dragonheart: Small things matter. I once was part of a group studying the science of happiness as part of a psychology class and the professor gave us a simple assignment: Go out and smile or compliment at least 5... 16 days ago
Alle an einem Tisch

Manchmal wünsche ich mir
nicht viel.

Kein Recht behalten.
Keine Fahnen,
die höher wehen als das Herz.

Nur einen langen Tisch.

Einen Platz,
an dem niemand zuerst gefragt wird,
woher er kommt,
wen er liebt,
welchen Namen Gott für ihn trägt
oder welche Sprache seine Kindheit hatte.

Nur einen Stuhl.

Und Zeit.

Zeit, einander anzusehen,
ohne Misstrauen in den Augen.
Zeit, ein Lächeln zu teilen,
bevor ein Urteil fällt.

Vielleicht würden wir entdecken,
dass Brot überall gleich duftet.
Dass Kinder überall gleich lachen.
Dass Tränen
keine Religion kennen.

Vielleicht würden wir merken,
wie klein der Abstand zwischen Menschen ist,
wenn niemand Mauern dazwischen baut.

An diesem Tisch
dürfte jeder erzählen.

Von seiner Heimat.
Von seiner Hoffnung.
Von seinem Schmerz.

Und niemand müsste lauter sprechen
als der andere.

Ich weiß,
es ist nur ein Traum.

Aber jeder Frieden
war einmal nichts weiter
als der mutige Wunsch eines Menschen,

dass eines Tages

alle

an einem Tisch sitzen.

Dorena Verne

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
All at One Table

Sometimes I don't wish for much.

Not to be right.
No flags waving higher than the heart.

Just a long table.

A place where no one is first asked where they come from, whom they love, what name God has for them, or what language they spoke as a child.

Just a chair.

And time.

Time to look at each other without suspicion in our eyes.
Time to share a smile before judgment is passed.

Perhaps we would discover that bread smells the same everywhere. That children laugh the same everywhere. That tears know no religion.

Perhaps we would realize how small the distance between people is when no one builds walls between them.

At this table, everyone could tell their story.

About their homeland.
About their hope.
About their pain.

And no one would have to speak louder than anyone else.

I know,
it's just a dream.

But every peace
was once nothing more
than the courageous wish of one person,

that one day

everyone

would sit at one table.

Dorena Verne

Star Ravenhurst: I wish for peace on this planet and share your beautiful vision in this post. This touched me deeply Dorena. You have a seat at my table and I feel sure I would be welcomed at yours. Thank you for thi... 19 days ago

🔥 Neue Sommeroutfits online!
Stylisch. Modern. Einzigartig.
Jetzt in 3 World erhältlich. 🌴☀️
3-world.de:8002:ShopZone


Scarlett Candor: ui schick schick ;) 19 days ago
👉 New in our little Shop ヅ

⇨ Umbrella Bench [PG]
✓ Singles
✓ Cuddles

⇨ Hippopotamus Seat
✓ Singles
✓ Cuddles
✓ Adult

⇨ Romantic Moon Seat
✓ Singles
✓ Cuddles
✓ Romantic

⇨ Mermaid Pool Float
✓ Color HUD
✓ Singles
✓ Cuddles

Enjoy! ヅ We hope you'll find something good for you ...ღ

P.S. You'll find more new beautiful Stuff and naughty Furniture for You... made with Love ...ღ
🚖 hop://spacegrid.online:6002/Te_Le/191/74/26

LisaHellstein: many many thanks ♥ 24 days ago
ANNOUNCEMENT. The Moana department of sanitation needs your help! Tons of nice bikini's, sarongs and swimming trunks have been discarded in the water near the Beach Club. Come help clean it up!

Instructions: sit at the pier in the middle of the bay (or teleport to "fishing"), grab a fishing pole from the vendor there and start fishing by clicking the pole or saying "Cast" in local. There are 7 different packs to find for 7 different fabrics (see the ad above), each containing a bikini with matching sarong for Athena, LaraX, Legacy and Reborn, as well as swimming trunks for Legacy Male & Athletic, Jake/Ares and Gianni. These are original limited editions that can't be found at any store in the Hypergrid. Have fun!

Myst : hahahaha this made me laugh, great idea :D 25 days ago
〓〓〓〓█• 80s/90s/2000 Mashup Session •█〓〓〓〓
█◄♫►█ ⇨ ᴡʜᴏ : DJ Chocolate
█◄♫►█ ⇨ sᴛʏʟᴇ : 80s-90s-2000 Mashup Remix
█◄♫►█ ⇨ ᴡʜᴇɴ : 15th July 2026 -- 10am Grid Time/19Uhr MET
█◄♫►█ ⇨ ᴡʜᴇʀᴇ: C/C/C Shoppe-Center-Dance Floor
█◄♫►█ ⇨ GRAB YOUR FRIENDS....
█◄♫►█ ⇨ come and get ur Horny Bunny Gift to the Event Halftime :))))

Amber: thankyou. 1 month ago
Good morning! I created a little shoppe at the landing point in Moana. It has all the things I created for this region. Some tropical/tiki/polynesian carved woodwork furniture and home deco (and even a coffeemaker in the same style that hands out wooden mugs with steamy hot coffee), water/ocean themed items, sea animals, seashells... come have a look. All low prim (100% mesh, most items are only 1 or 2 LI), full perm, PBR, with backup textures for non PBR viewers. Come grab what you like!

Six new PBR Textures:
Stacked Stone Wall
Dark Rock
Damaged Road (dirt road)
Slate Floor
Grey Stone Wall
Cracked Clay Ceramic

All full perm: take, share, host...never charge.


GaiaHope: YAYY!! TY Jamie!! ♥ 1 month ago
✨ Zwei neue Highlights von 3-WORLD sind da! ✨

Mit dem Arianna Dress und dem Franzis Outfit erwarten dich zwei außergewöhnliche Looks, die moderne Eleganz mit einer rebellischen Note verbinden. Hochwertige Details, perfekte Passform und ein einzigartiger Stil machen diese Outfits zum Blickfang für jede Gelegenheit.

🖤 Jetzt entdecken und deinen Avatar neu in Szene setzen!

3-world.de:8002:ShopZone

Betty Klein: Gut dass die Sommerpause beendet ist. Jetzt kommt wieder neuer Wind in die Shops! 1 month ago
〓〓〓〓█• It´s Hangar-01 Time again •█〓〓〓〓
█◄♫►█ ⇨ ᴡʜᴏ : DJ Chocolate
█◄♫►█ ⇨ sᴛʏʟᴇ : Twilight Space Trance Session
█◄♫►█ ⇨ ᴡʜᴇɴ : Wednesday 08th July 2026 -- 11:00am Grid Time/20Uhr CET
█◄♫►█ ⇨ ᴡʜᴇʀᴇ: C/C/C Shoppe-Center-Hangar-01
█◄♫►█ ⇨ GRAB YOUR FRIENDS and come :))))

Don't forget TODAY 11am Grid Time / 8pm CET Time!!! Be on time and don't miss the Space Shuttle launch!!!
Nicht Vergessen HEUTE 11am Grid Time / 20 Uhr CET Time!!! Sei pünktlich und verpasse nicht den Start des Space Shuttles!!!

INFO:
For the duration of the event, the landing point will be set in Hangar 01!

C/C/C-Shoppe: A huge thank you to everyone who made yesterday's event so great again!! So many new faces, and now friends too. That's exactly how it should be!!! I hope to see you all again at the next party!!! Hug... 1 month ago
Our newest Gallumbits resident has arrived! Polite, professional, and always ready to lend a mechanical hand (or at least look like he knows what he's doing).

Stop by Gallumbits and pick up this free avatar. Add a little retro-futuristic charm to your adventures and become part of the ever-growing Gallumbits family.

three.hills.grid.outworldz.net:8002:Eccentrica Gallumbits
In Memory of J. Wallace

Today I learned that my friend J. Wallace passed away in June 2024.

J was more than a friend. He was a contributing writer for my Climate of Our Future blog and someone whose passion for our oceans was truly inspiring. One of the stories he often spoke about was Adelita, the remarkable loggerhead sea turtle whose incredible journey across the Pacific helped change our understanding of sea turtle migration forever.

Years ago I created LivBlue at Great Canadian Grid as a tribute to J's work and his dedication to our oceans. When that grid closed, LivBlue found a new home on 3HG, where it continues to celebrate marine life and ocean conservation.

In his memory, I have created the Adelita Choker, a silver sea turtle necklace inspired by the grace, endurance, and extraordinary journey of Adelita. I hope it serves as a small reminder that one person's passion can inspire others for years to come.
https://www.turtles.org/adelita.htm#background
If you'd like to visit LivBlue, explore the underwater world, and receive the Adelita Choker, you're warmly invited.

three.hills.grid.outworldz.net:8002/LivBlue/131/121/1

Thank you, J, for sharing your knowledge, your friendship, and your love for the sea. Your work continues to ripple outward, just like the tides.

Meet Zythari. 💜

Graceful. Mysterious. Unmistakably alien.

With her striking bioluminescent skin, elegant high-heeled feet, and piercing violet eyes, Zythari is a species unlike any other. Designed for explorers, roleplayers, and lovers of the extraordinary, she's ready to bring a touch of the impossible to your virtual world.

Available now at Gallumbits — where imagination evolves.
three.hills.grid.outworldz.net:8002:Eccentrica Gallumbits

Greetings to all my haters.


Dorena Verne: https://www.gridtalk.de/attachment.php?aid=12475 2 months ago
Hi lovely Starchild Shoppers!
I see many of you IMing me with some issues, but with incomplete information to identify where it is (i.e. which skin name), and HG IMing doesn't always work!
Kindly IM me on Discord, or hear, so I can keep track!
All the love,
Aurora

Wolf Territories Grid welcome region.

Diese Outfits tun so, als wären sie völlig entspannt — dabei wissen sie ganz genau, dass sie auffallen.

Sie geben sich lässig, fast schon unschuldig, aber mit diesem Unterton von:
„Ich hab mir nicht viel Mühe gegeben… und trotzdem schaust du hin.“
Schlicht, aber mit einer kleinen Prise „Ich weiß, was ich tue“.

Ein Stil, der nicht protzt, sondern leise grinst — weil er genau weiß, dass er funktioniert.

BK‑Mode: Für alle, die Eleganz tragen, aber Humor nicht an der Garderobe abgeben.
Дорогие мои Друзья! В Эйфории появились новинки. Рада с вами поделиться)
»»————- 🤩 ————-««
К сожалению, у меня заканчиваются монеты для публикаций и мы не сможем рекламировать . Добавляйте регион в закладки и вы нас не потеряете)
»»————- 💖 ————-««
Спасибо
»»————- 🦋 ————-««

Lilly Pond: Wonderful place! 2 months ago
Estate / Region management interface showing a few regions and then a region popped up for management (clearly not many options yet!!)

From here it will be possible to restart a region. Depending on your configuration of simulators this will either restart or shutdown - if its set to shutdown you need something else to start your region back up (monit is a good option).

Also OARs will be downloadable and uploadable from here. Due to the risks of operations like OAR backups / restores they will be configuable by constants on the config.php with at least restores disabled by default.

Still deciding what other tools to build in here.

There will also be some estate wide tools but that's not been started at all.

Map tiles are cached and not updated unless you request new ones. As they are calculated based on region size and downloaded in 256x256 chunks and stitched together getting them fresh each time is "expensive" especially on regions like the 4096x4096 I tested - thats a lot of chunks!

Tonia: Restarting region is a good idea. For me in the viewer when I restart a region from there the process memory seems to increase? If I shut the Grid down and restart then the process memory is less? 2 months ago
NewLifeItaly: a new generation of OpenSim grid

NewLifeItaly continues to grow and evolve into something much bigger than a simple OpenSim grid.

Today, NewLifeItaly is a complete digital ecosystem made of a web portal, user profiles, community tools, events, videochat, land management, administrative tools, notifications, social content, and services directly connected to the virtual world.

The goal is clear: to give users a simpler, more modern and engaging experience, while also giving the staff stronger, more organized and professional tools to manage the entire infrastructure.

The portal allows users to manage their personal profile, update their profile picture and cover image, publish posts, comment, react, share updates and take part in the community even outside the viewer. The internal feed brings NewLifeItaly closer to a modern social platform, but built around the virtual world and the life of the grid.

One of the most important parts of the project is land management.

Users who own or rent a land no longer have only a space inside the grid, but also a dedicated area inside the portal. From there, they can view information about their land, manage details connected to their space, connect events to their area and promote the activities they organize.

This means that a land is no longer just a place accessible from the viewer. It becomes a space that can also be managed from the web. The land owner or manager can have a clearer view of their environment, promote events, keep information updated and use the portal as a central point of reference for their activity inside NewLifeItaly.

On the administrative side, the portal provides the Owner and staff with an advanced panel for managing the grid. This is not just about editing text or approving content: the admin panel is designed to control real operational parts of the infrastructure.

The Owner can manage users, roles, lands, simulators, events, assignments, videochat, messages sent to the grid and maintenance tools. The administrative land management area gives a clearer overview of the configured simulators, regions and operational status of the services connected to the grid.

An important technical part is the management of server processes connected to OpenSim. The system is designed to work with tmux sessions, allowing the grid services to be managed in a more organized way, even after server reboots or maintenance operations.

In practical terms, the admin panel can help the Owner manage operations such as:

preparing tmux sessions;
starting the Robust service;
starting OpenSim simulators;
checking configured lands;
restarting specific regions;
managing operations after a server reboot in a cleaner and safer way.

The system does not start everything at once in a chaotic way. To avoid sudden CPU and memory overload, lands can be started sequentially, one region at a time, with controlled pauses between each startup. This is essential in an OpenSim grid, because starting many simulators at the same time can overload the server and cause instability.

Robust can also be managed in a more controlled way: the panel allows the correct service path to be configured and started before the simulators, following the proper OpenSim infrastructure order. First the core grid services are started, then the regions are brought online.

This makes administration much safer than a fully manual workflow. The Owner no longer has to remember commands, paths and sessions every time. The portal becomes an organized control center, reducing errors and saving time during maintenance.

The event system is another central part of the platform. Events can be created, imported, approved, assigned to specific lands and connected to the videochat. They can also be displayed in-world through dedicated boards, creating a direct bridge between the web portal and the virtual world.

The NewLifeItaly videochat is connected to the portal through automatic login. Logged-in users can enter without needing a second login, while keeping their nickname, role and profile image synchronized. This creates continuity between the portal, the community and the chat, making the experience smoother and more integrated.

A messaging system from the portal to the grid has also been implemented, allowing users to send messages to avatars through a dedicated relay. This means the portal is not separate from the virtual world: it becomes a real operational bridge connected to OpenSim.

The project also includes real-time notifications, post sharing, optimized image management, light and dark theme, more complete profiles, social tools, event support, videochat integration and features designed to improve both the user experience and the work of the staff.

From a technical point of view, NewLifeItaly has been built with a modular and scalable structure. The portal communicates with the grid, the videochat, the event system, land management, profiles, the social feed, notifications and administrative tools. This makes it possible to keep adding new features over time without rebuilding everything from scratch.

An important role in this evolution is played by the partnership with Hexivia, which supports NewLifeItaly in technical development, service integration, portal design and the growth of its digital infrastructure. This collaboration was created to bring increasingly modern, stable and professional tools to the grid.

NewLifeItaly is becoming a complete platform: a virtual community with social tools, land management for users, advanced control for the Owner, events, videochat, web services, grid integrations and an administrative panel designed to make everything more efficient.

It is not just a grid.
It is an ecosystem in constant evolution.

NewLifeItaly — a world to live, explore and share.
In partnership with Hexivia.

Djtombeur: grandioso lavoro adry ......complimenti per il risultato raggiunto, che con semplicità rendi il mondo virtuale accessibile a tutti....!!!! 2 months ago

smokey


Spax Orion: Keep BREAKING THINGS darling! Through chaos you can land on a goldmine! 2 months ago
AVW trails has 100's animesh and related thingies. New added items and spiffy remodel making a great place to shop.avirtualworld.org:8002/trails We leave the lights on and checkout is always free so fill up. Bob Solo and Shea Butter